Story/Noah Chapter 3

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[Noah] Chapter 3: House of Fire

Burnt Manor
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Quest Acceptance Prerequisites Objectives
  • Complete the Second Life story quest
Description

After showing a brief surprise due to how different it was inside, Noah shows concern that all the evidence might have been burnt by the flames.

Quest Acceptance Dialogue
  • (WHIIRR...)
  • Clamor: Oh! The lights came on. Are we setting off the intruder alarm?
  • Noah: No, I think it's supposed to light up when there are people inside. It was like this last time as well.
  • Clamor: Wow... that's incredible... A taste of technology, 1,000 years in the future, huh.
  • Noah: But, it's strange... It looks really different from last time. I had a hard time maneuvering around because there were vines all over the place...
  • Clamor: Vines? It's a bit cluttered, but I don't see any plants.
  • Noah: I did come here after seasons passed. Maybe it's because the door was open.
  • Clamor: Hm... Oh look! There's a book on that chair.
  • Noah: You're right. Let's see...
  • (CRUMBLE...)
  • Noah: It's burnt. A light touch is causing it to fall apart. I don't think we can read it.
  • Clamor: I thought this was all dust because everything's so old, but now that I look more closely, they look like soot. I think there was a fire.
  • Noah: Fire? That's no good... Let's go downstairs. I hope it's in better condition...
Quest Completion Dialogue
  • (BLAZE)
  • Noah: Ugh... Cough! Cough!
  • Clamor: Noah! Be careful not to breath in the smoke.
  • Noah: Cough, ugh... So this is why there was soot everywhere. The tables and shelves were all burnt. Why are there monsters that use the power of fire? Are they fire spirits?
  • Clamor: They're not spirits. But I believe they're the reason why this manor was closed down.
  • Noah: I think this manor was used as a lab, but I don't think we can find anything with the place like this. I thought we might find something if we just came here early enough...... I knew it. Nothing's going t change.
  • Clamor: It's too early to give up.
  • Noah: But even if there's important evidence here, I don't think it will be in good condition in this kind of environment...
  • Clamor: Ha.ha.ha. Kid, labs suffer through all sorts of disasters. That's why any important research material or ingredients will be under multiple safety measures. One of them being fireproof spells. What was it like last time you were here? Was the entrance destroyed? Or any other sign of outside forces involved?
  • Noah: ... Not really. There was no sign of battle.
  • Clamor: That means someone either released or broke the spell. A magician, like me.
  • Noah: Oh...!
  • Clamor: It's just a hunch, but there must have been a reason that the people in this manor had to close down everything and leave right away. Scholars don't leave their work behind like this. Unless there's some kind of unforeseen circumstance. Or else, their lifelong work can be stolen or used by someone else in a way they did not intend. Now here's the real question. A magician entered an unihabited forest to find an abandoned manor infested with monsters. What could be the reason? 1, because they were bored. 2, because they had nothing better to do. 3, to waste their time. Or 4, to find something.
  • Noah: The examples are way too biased. So you think the magician was here to look for something?
  • Clamor: Yes... or maybe not? I understand it might be better to have no expectation rather than to hope only to be disappointed, but didn't you say it was different this time? Don't give up so easily.
  • Noah: ... Do you actually believe I've done this already? I could be making this up.
  • Clamor: Of course, it's hard to believe a story like that, but there's no other way to describe your behavior otherwise. Considering the circumstances we're in, and your personality, I have made a scholarly deduction that you're telling the truth.
  • Noah: .......
  • Clamor: And, well. My situation isn't much different. I'm a weapon that claims its a magician from an ancient fallen kingdom, 1,000 years ago, yet you believe me, don't you?
  • Noah: ... I suppose... I'm never going to acknowledge you in front of other people though.
  • Clamor: And here I thought we were having a heart-felt moment, bonding over our shared hardship.
  • Noah: Do you really expect us to have a 'heart-felt' moment when you sass like that? And... what do you mean you thought I was telling the truth based on my personality?
  • Clamor: Oh, that? It really shows when you lie.
  • Noah: ... There's nothing scholarly about that. Are you saying I'm an easy read?
  • Clamor: Honestly, yeah. You give short responses when we're on a topic that doesn't interest you, or it's something you're not familiar with. Keep up the good work. You're painfully obvious.
  • Noah: Sigh... Why do I even talk to you. Anyway... You think we can find something important around here? Where should we start?
  • Clamor: Let's check anywhere that might be hiding something. If it has some kind of protection spell on it, it will surely stand out with everything else burnt to crisps.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 114055 Mochi's Ear x1 N/A
ED 323800 Ocean Eyepatch x 1 N/A
EP 0 N/A N/A
AP 0
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Investigating Trails
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Quest Acceptance Prerequisites Objectives
  • Complete the Brunt Manor story quest
Description

Noah and Clamor search for traces that might remain in the lab.

Quest Acceptance Dialogue
  • Noah: -
  • Clamor: -
Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 114055 Intermediate HP Potion x 10 N/A
ED 382600 Intermediate MP Potion x 10 N/A
EP 0 N/A N/A
AP 0
}}
[Village] Symbol of Fire
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Quest Acceptance Prerequisites Objectives
  • Complete the Investigating Trails story quest
Description

Clamor finds a symbol of one corner of the lab.

Quest Acceptance Dialogue
  • ???: -
Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 Magic Stone x 10 N/A
ED 0 Blessed Enhancement Stone x 10 N/A
EP 0 N/A N/A
AP 0
}}
What You Can Do
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Quest Acceptance Prerequisites Objectives
  • Complete the [Village] Symbol of Fire story quest
Description

Clamor decides to teach Noah how to lift spells. Though Noah is unsure, he decides to try after Clamor's insistence.

Quest Acceptance Dialogue
  • ???: -
Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 496923 Intermediate Hydro Weapon Cube x1 N/A
ED 444500 N/A N/A
EP 0 N/A N/A
AP 0
}}
Dark Side
{{
Quest Acceptance Prerequisites Objectives
  • Complete the What You Can Do story quest
Description

A shocking information was found in the documents from inside the lab.

Quest Acceptance Dialogue
  • ???: -
Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 496923 File:Consume41.png Yggdrasil Leaf x 10 N/A
ED 509500 Lympy Jelly x20 N/A
EP 0 Papilleo Honey x20 N/A
AP 0
}}
Broken Trust
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Quest Acceptance Prerequisites Objectives
  • Complete the Dark Side story quest
Description

Noah finds out the inhumane experiments done by the Rosso family was based on Clamor's research. Clamor tries to explain but Noah is unwilling to listen.

Quest Acceptance Dialogue
  • ???: -
Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 496923 Intermediate Giant Weapon Cube x1 N/A
ED 577500 N/A N/A
EP 0 N/A N/A
AP 0
}}


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