Random Mission System
|Language:||English • Deutsch • français • Bahasa Indonesia • 日本語 • 中文（简体）|
The Random Mission System is a system where players may receive missions while playing in dungeons. These missions will assign a random task for the party to complete and reward them with additional EXP and a temporary buff in their stats/abilities.
Players may only receive one mission per dungeon run. If the player fails to complete the mission, they will not receive another one until they start a new dungeon run. These missions will also be assigned to all members of the party but each member must complete the missions individually to receive the rewards.
Types of Missions
Missions will only appear after the party reaches the 2nd stage of the dungeon. It cannot begin anywhere else in the dungeon.
|Continuously attack for a certain number of times|
|Continuously attack for a certain number of times within a certain time limit|
|Deal a certain percentage of damage to the Boss|
|Complete the dungeon without being attacked for a certain number of times|
|Clear the dungeon within a certain time limit|
|Clear the current dungeon sub-stage within a certain time limit|
|Use a certain number of Quick-Slot items before clearing the dungeon|
|Consume a certain amount of MP before clearing the dungeon|
|Consume a certain amount of MP within a certain time limit|
|Use a certain number of Active skills within a certain time limit|
|Use a certain number of Special Active skills within a certain time limit|
After a player completes the required task of the mission, they are rewarded with additional EXP and an additional buff. Their EXP will increase by a random percentage, ranging between 110% to 500% increase. This increase in EXP will only apply after the player completes the dungeon. They will not receive this benefit if they exit the dungeon early.
After completing a mission, players will immediately receive a buff. These buffs will not provide any benefits in PvP. Buffs can be stacked up to 3 times, which will accumulate their effects. For example, 3 stacks of the Attack/Defense buff will increase a max level player's Attack and Defense by 9%.
The duration of each buff is 30 minutes. The duration can be reset if the player receives an additional stack towards it. The time cannot be stacked the same way as the buff's effects can. After the number of stacks reaches 3, the duration can no longer be reset. The duration of the buff will continue to drop, even if the character is logged off.
Types of Buffs
The types of buffs that players may receive after completing a mission is dependent on the level of their character. If the player has reached the level cap, they would be able to receive better buffs that those who are below it.
|Icon||Characters at Max Level||Characters under Max Level|
|Effects (Per Stack)|
Tips and Details
- When playing as Mastermind, switching installations counts as using a Special Active in completing random missions.