Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
Only 1 Resurrection Stone can be used to revive in Hell mode.
Environmental Debuff - Trial of the Water Dragon
The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
Master Denif - The seal taking on the form of the Master of Water.
Mana Shield: Denif creates a barrier around himself that makes him immune to damage, debuffs, and hitstun which must be destroyed before actually dealing damage to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover.
Ice Storm: Summons a tornado with the power of water that pushes enemies away.
Tracking Icicles: Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of Chilling Cold.
While the attack itself can bypass invincibility frames, it will not actively target you while you are in invincibility frames.
Icicle Burst: Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of Chilling Cold.
Glacier: Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement.
Drowning Bubble: Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time.
Waterfall Pendant: Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit. This attack can still hit players even while they are knocked down or reviving.
Attacks highlighted in red bypass Invincibility frames. Note:
Each stack of Chilling Cold will lower your jump speed. Jumping will remove the debuff.
Upon receiving 5 stacks of Chilling Cold, the stacks will be replaced by the Freeze debuff, freezing players for 5 seconds. The duration of the debuff can be mitigated through Water Resistance.
Master Denif (Phase 2) - The seal after it has been depleted to half health. It calls upon the power of the water dragon.
HELL MODE ONLY
Denif is able to use all abilities from phase 1, with the following adjustments:
Glacier: He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. They will also occasionally shatter, creating large chunks of ice that deal damage to anyone in their way.
Water Aura Injection: Denif will gather water energy and attempt to inject players with it after some time, instantly killing anyone that is affected by the Chilling Cold debuff. All players will be coated in a blue aura during this attack.
Wave of the Water Dragon: Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform.
After performing this, Denif will be fatigued and have his defense reduced drastically temporarily. His Mana Shield still must be destroyed first before dealing damage to him.
Denif's overall defense will decrease each time he performs this attack.
Denif's ultimate attack is identical to Gaia's, just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's.
Denif's Mana Shield is a fitting reference to one of Aisha's old skills of the same name, as he wrote the skill note for that skill.