We arrived at the Caluso Tribal Village with a message that the Priestess was kidnapped by demons but the Chief's eyes were already looming with darkness.
The Caluso Tribal Village worships the wind. You can see their village floating in the sky with the power of wind.
Required Combat Power
Caluso Combat Warrior - A martial artist of Caluso Village.
Martial Arts Combo: He'll perform a barrage of hits.
Slide Kick: He'll slide across the ground closing the gap between him and his target.
Caluso Wind Warrior - A warrior mage of Caluso Village.
Tailwind: Using the power of Wind, they can drag any target closer to them if their distance is too high. Players affected by this can be dragged vertically and / or horizontally.
Sylph Summon: A basic attack where the warrior summons Whirlwind Slyphs to move across the stage and attack their targets.
Caluso Elite Warrior - An elite warrior of Caluso Village who fights wielding a spear and shield.
Guard: Defend against any oncoming attacks.
Heavenly Strike: Stab enemies in front of him with his spear then pulls himself closer.
Shield Bash: Bashes his enemy with a shield inflicting stun then knocks them into the air.
Caluso Assassin Warrior - An assassin of Caluso Village.
Lunge: He will dash forward and quickly stabs you, inflicting Bleed.
Whirlwind Sylph - These eerie gliding beings can by attaching themselves to players and reduce their Action Speed tremendously.
Swarm: They can collectively attack a target.
Enraged Sylphid - An angered sylphid.
Wind Bomb: The Slyphid will summon a wind bomb by a target which will explode after a short time.
Self-Destruct: After being defeated the Slyphid will explode in a burst of wind.
You will face 6 random minibosses listed below. You will fight at least two of the random miniboss during your run.
Battle Chief Tuadin - Tuadin is the leader of the Caluso Elite Warriors.
Guard: Similar to Elsword, Tuadin can use his shield and defend against any attack that is dealt to him in front. His version of Guard is capable of reducing about 99% of damage that comes from Special Actives.
Heavenly Strike:Tuadin can perform Heavenly Strike in a similar style as Ara's.
Shield Bash:Tuadin will bash his target with his shield, stunning them, and perform a second bash to launch his opponents away.
Wind Press: Similar to Ara, Tuadin can perform an alternate version of Shadow Blast where Wind energy is used instead of Darkness.
Fury Attack:Tuadin can thrust his spear multiple times towards his targets.
Battle Chief Baryon - Baryon is the leader of the Caluso Wind Warriors.
Tailwind: Using the power of Wind, Baryon can drag any target closer to him if their distance is too high. Players affected by this can be dragged vertically and / or horizontally.
Sylph Summon: A basic attack where Baryon summons Whirlwind Slyphs to move across the stage and attack their targets.
Evoke:Baryon can use a weaker variant of Trapping Ranger's Evoke. The difference is that Baryon's version has a smaller range and explodes after a certain time period.
Gust:Baryon will call forth a tornado that will drag in all players. You cannot use any skills as the tornado is sucking you in. Baryon will end his attack with an attack that will deal heavy damage and launch all targets away.
Battle Chief Tariq - Tariq is the leader of the Caluso Combat Warriors.
Martial Art Combo:Tariq's basic attack is a combo where he will kick thrice and end it with a punch from his katar.
Wind Punch: Sometimes, Tariq will end his combo with a heavy punch reinforced by Wind instead of a simple punch from his katar.
Slide Kick:Tariq can slide behind his opponents, similar to Slide Double Kick, but will only kick once as a maneuver to get behind his opponents.
Close Quarter Combat:Tariq will perform multiple punches and will end his chain of attacks with a knee lift that's reinforced with Wind energy. He will be in Super Armor during the whole duration of this skill.
Launch Pad - Jumping on this platform will propel you upward in order to reach the higher grounds.
Karu's Slash: He will charge momentarily before unleashing a ground running wind blast that will erupt 4 times as it runs along the ground.
Super Armor is off at 3rd hit and can be easily avoid by pass him and then hit him from behind.
Quick Teleport: Jumps into the air and comes down near the player.
Wind Shield: Creates a magic shield around himself, becoming temporarily invincible for a few seconds and increase his damage by 20%.
Karu's Sword Split: A multi-hit sword combo, his sword's reach is greatly multiplied by the wind extending from each slash.
He usually use this move when attacked even getting Suppression's debuff.
Wind Explosion: Charges a bright green orb of energy in his hand pulling all players towards him before detonating it.
This move can easily avoid with do double jump but with timing.
Wind Punch: Charges his fist with energy then does a boosted punch while sliding forwards significantly. Usually he will use this move after success hitting his foe with Karu's Slash move.
Wind Thrust: Charges his sword with energy then launches a short ranged energy blast from it.
Lucent Shredder: Charges his sword with energy then unleashes a spherical slash visually reminiscent to Bloody Accel. Usually he will use this move after success hitting his foe with Karu's Slash move.
Super armor is off before he's releasing a slash.
Wind Shock: Jumps to the center of the screen and summons four tornadoes that close in from both sides then blows away all players near him with a sword swing.
Usage of this attack will be signaled with an onscreen danger warning.
Appears to gain a use of it when damaged to 28, 18, and 8 bars of health but will not necessarily use it right away or repeatedly allowing it to be bypassed. (Needs more research)