Combination

From Elwiki

Every character in Elsword has their own unique features that set them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Inactive form.
Active form.
  • Lu and Ciel have a fourth resource known as the Combination Gauge.
    • This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
  • The Combination Gauge has room for 10 Combination Points.
    • A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
      • Two or more Combination Points are gained when switching with a Special Active skill.
        • The switching attack/skill must connect.
        • When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.


Switching Skills

Switches to Lu if Ciel is in play and gains Combination Points.

Class Skill Name CP Gain
Demons Stomp 2
Demons Evil Claw 2
Class Skill Name CP Gain
Chiliarch Terror Chain 1
Chiliarch Ruinous Impact 4
Chiliarch Dead Hands 2
Chiliarch Power of Oriax 4
Dreadlord Summon Darkness (Force) 4
Transcendent Dreadlord Dead Cross (Force) 4
Class Skill Name CP Gain
Royal Guard Demonic Breath (Force) 4
Noblesse Shadow Bolt (Force) 4
Noblesse Swift Smash (Force) 1
Noblesse Spear's Descent 4
Noblesse Spectral Spear 2
Transcendent Noblesse Soul Entrapment (Force) 2
Class Skill Name CP Gain
Diabla Land Crusher (Force) (Force) 4
Diabla Phantom Rush 1
Diabla Bloodlust (Force) 2
Diabla Nightmare 4
Demonio Rapid Impact 1
Demonio Execution 4
Transcendent Demonio Demonic Rush (Force) 4


Switches to Ciel if Lu is in play and gains Combination Points

Class Skill Name CP Gain
Demons Flick Shot 4
Class Skill Name CP Gain
Chiliarch Terror Chain 1
Chiliarch Dark Crescent (Force) 2
Dreadlord Supreme Punishment (Force) 4
Dreadlord Darkness Cutter 4
Dreadlord Phantom Blade 2
Transcendent Dreadlord Fear Tomorrow 2
Class Skill Name CP Gain
Royal Guard Death Sentence of Marbas 1
Royal Guard Soul Extortion 2
Royal Guard Fantasy Impromptu - 1st Movement 2
Noblesse Twilight Judgment (Force) 4
Transcendent Noblesse Magdonic Cannon (Force) 4
Class Skill Name CP Gain
Diabla Boomerang Step 2
Diabla Phantom Rush 1
Demonio Rapid Impact 1
Demonio Desperado (Force) 4
Demonio Sinister Mind 4
Demonio Garden of Haures (Force) 2
Transcendent Demonio Abyss Sniper (Force) 2


Combination Skills

Class Skill Name
Demons Nether Shredder
Demons Soul Infest
Class Skill Name
Chiliarch Apollyon
Dreadlord Oblivion (Force)
Transcendent Dreadlord Demonic Cannon
Class Skill Name
Royal Guard Eschaton (Force)
Noblesse Fantasy Impromptu - 2nd Movement
Transcendent Noblesse Rain of Chaos
Class Skill Name
Diabla Altar of Evil (Force)
Demonio Transcendence
Transcendent Demonio Abyss Extinction
  • Combination skills count as using a special active in completing random missions in dungeons


Specialization (Not available anymore)

Character  Specialization A  Specialization B
File:LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Updates

Date Changes
KR NA PvE PvP
02/12/2015 -

MP recovery for standby character changed from 15 MP to 6 MP

MP recovery for standby character changed from 6 MP → 3 MP

02/26/2015 -

CP gain for MP2 Tier Skills increased from 3 to 4.

CP is now only gained if a combo that switches characters successfully hits the target.

07/09/2015 -
  • Fixed error where combination point was gained even when skill was canceled.
04/21/2016 05/18/2016

Passive MP gain on standby character decreased.

V switching changed from invincibility to super armor.

  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 -

V switching cooldown when switching from a non V key attack decreased.

03/30/2017 04/12/2017

Specialization A max MP decreased from 10 MP to 5 MP.

  • None

Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.

04/27/2017 -

Skill CP gained only on successful hit.



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}