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{{Languages|Lu/Ciel's Features}}
{{Languages|Combination}}
Every character in Elsword has their own unique features that sets them apart from other characters.


== Combination ==
== Combination ==
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 20 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.  
[[Image:cielbar.png]]
[[File:cielbar.png]]
*To compensate for this, Lu and Ciel's skills are low in damage and have high mana costs. This is to encourage players to keep switching between the two in order to maximize damage.
<br>


==Combination Gauge==
==Combination Gauge==
[[Image:Comboguage.png|thumb|200px|Inactive form.]]
Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. This resource is typically only used for specific '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' are general {{SkillType|NT|B}} type skills, and provide various benefits depending on how much Combination Gauge is consumed. For the [[Demersio]] path, Combination skills are categorized as '''Dyad''' Skills.
[[Image:Activatecomboguage.png|thumb|200px|Active form.]]
 
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
The '''Combination Gauge''' is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack. Different paths has different passives that help to fill the gauge quicker.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready.
<gallery>
*The combination gauge has 10 empty slots.
File:Comboguage.png|Inactive form at 0 gauge
**One slot is filled every time the player switches through a normal combo attack.  
File:Activatecomboguage.png|Active form at 10 gauge.
***The switching attack must connect.
</gallery>
**Two or more slots are filled every time the player switches through a skill.
<br>
<br>


== Switching Skills ==
== Switching Skills ==
'''Switches to Lu if Ciel is in play and fills slots of combination gauge'''<br>
{{#css: .tabber-new .wikitable {padding-top:0!important;margin-top:0}
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
}}
{{Tabber
|Lu/Ciel=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
| [[Lu/Ciel]] || [[File:LuCielSkill5.png|27px]] [[Flick Shot]] || 4 || <font color="4488ff">Ciel</font>
|-
| [[Lu/Ciel]] || [[File:LuCielSkill2.png|27px]] [[Stomp]] || 2 || <font color="FF4444">Lu</font>
|-
| [[Lu/Ciel]] || [[File:LuCielSkill6.png|27px]] [[Evil Claw]] || 2 || <font color="FF4444">Lu</font>
|}<dfn>}}</dfn>
|Catastrophe=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
| [[Chiliarch]] || [[File:LuCielSkill17.png|27px]] [[Terror Chain]] || 1 || <font color="FF4444">Lu</font> or <font color="4488ff">Ciel</font>
|-
| [[Chiliarch]] || [[File:LuCielSkill16.png|27px]] [[Ruinous Impact]] || 4 || <font color="FF4444">Lu</font>
|-
| [[Chiliarch]] || [[File:LuCielSkill15.png|27px]] [[Dark Crescent]] ([[Dark Crescent/ModA|A]]) || 2 || <font color="4488ff">Ciel</font>
|-
| [[Chiliarch]] || [[File:LuCielSkill13.png|27px]] [[Dead Hands]] || 2 || <font color="FF4444">Lu</font>
|-
| [[Chiliarch]] || [[File:LuCielSkill19.png|27px]] [[Power of Oriax]] || 4 || <font color="FF4444">Lu</font>
|-
| [[Dreadlord]] || [[File:Dreadlord07.png|27px]] [[Supreme Punishment]] ([[Supreme Punishment/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
|-
| [[Dreadlord]] || [[File:Dreadlord08.png|27px]] [[Summon Darkness]] ([[Summon Darkness/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|-
| [[Dreadlord]] || [[File:DarknessCutter.png|27px]] [[Darkness Cutter]] || 4 || <font color="4488ff">Ciel</font>
|-
| [[Dreadlord]] || [[File:Dreadlord10.png|27px]] [[Phantom Blade]] || 2 || <font color="4488ff">Ciel</font>
|-
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans1.png|27px]] [[Fear Tomorrow]] || 2 || <font color="4488ff">Ciel</font>
|-
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans3.png|27px]] [[Dead Cross]] ([[Dead Cross/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
|}<dfn>}}</dfn>
|Innocent=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
| [[Royal Guard]] || [[File:Royalguard1.png|27px]] [[Death Sentence of Marbas]] || 1 || <font color="4488ff">Ciel</font>
|-
|-
| valign="top" |
| [[Royal Guard]] || [[File:Royalguard5.png|27px]] [[Soul Extortion]] || 2 || <font color="4488ff">Ciel</font>
'''[[Lu/Ciel]]/<br>Base'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:LuCielSkill2.png]]<br>
| [[Royal Guard]] || [[File:Royalguard7(New).png|27px]] [[Demonic Breath]] ([[Demonic Breath/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| width="150" | [[Stomp]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:LuCielSkill6.png]]<br>
| [[Royal Guard]] || [[File:Royalguard2.png|27px]] [[Fantasy Impromptu - 1st Movement]] || 2 || <font color="4488ff">Ciel</font>
| width="150" | [[Evil Claw]]<br>: 4 slots filled
|}
 
| valign="top" |
'''[[Chiliarch]]/<br>[[Dreadlord]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:LuCielSkill13.png]]<br>
| [[Noblesse]] || [[File:Noblesse09.png|27px]] [[Shadow Bolt]] ([[Shadow Bolt/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| width="150" | [[Dead Hands]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:LuCielSkill16.png]]<br>
| [[Noblesse]] || [[File:Noblesse05.png|27px]] [[Twilight Judgment]] ([[Twilight Judgment/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
| width="150" | [[Ruinous Impact]]<br>: 4 slots filled
|-
|-
| width="40" | [[Image:LuCielSkill19.png]]<br>
| [[Noblesse]] || [[File:Noblesse12.png|27px]] [[Swift Smash]] ([[Swift Smash/ModA|A]]) || 1 || <font color="FF4444">Lu</font>
| width="150" | [[Power of Oriax]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:Dreadlord08.png]]
| [[Noblesse]] || [[File:DescentSpear1.png|27px]] [[Spear's Descent]] || 4 || <font color="FF4444">Lu</font>
| width="150" | [[Summon Darkness]]<br>: 4 slots filled
|}
 
| valign="top" |
'''[[Royal Guard]]/<br>[[Noblesse]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:Royalguard7.png]]<br>
| [[Noblesse]] || [[File:Noblesse11.png|27px]] [[Spectral Spear]] || 2 || <font color="FF4444">Lu</font>
| width="150" | [[Demonic Breath]]<br>: 4 slots filled
|-
|-
| width="40" | [[Image:Noblesse12.png]]<br>
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans1.png|27px]] [[Soul Entrapment]] ([[Dead Cross/ModA|A]]) || 2 || <font color="FF4444">Lu</font>
| width="150" | [[Swift Smash]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:Noblesse11.png]]<br>  
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans3.png|27px]] [[Magdonic Cannon]] ([[Magdonic Cannon/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
| width="150" | [[Spectral Spear]]<br>: 2 slots filled
|}<dfn>}}</dfn>
|Diangelion=<dfn>{{</dfn>
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! Combination Gauge Gain !! Switches to
|-
|-
| width="40" | [[Image:Noblesse09.png]]<br>
| [[Diabla]] || [[File:DemActive1.png|27px]] [[Land Crusher]] ([[Land Crusher/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| width="150" | [[Shadow Bolt]]<br>: 4 slots filled
|}
|}
<br>
'''Switches to Ciel if Lu is in play and fills slots of combination gauge'''<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|-
| valign="top" |
| [[Diabla]] || [[File:DiaBoS.png|27px]] [[Boomerang Step]] || 2 || <font color="4488ff">Ciel</font>
'''[[Lu/Ciel]]/<br>Base'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:LuCielSkill1.png]]<br>
| [[Diabla]] || [[File:DemActive2.png|27px]] [[Bloodlust]] ([[Bloodlust/ModA|A]]) || 2 || <font color="FF4444">Lu</font>
| width="150" | [[Triple Shot]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:LuCielSkill5.png]]<br>
| [[Diabla]] || [[File:DemActive3.png|27px]] [[Nightmare]] || 4 || <font color="FF4444">Lu</font>
| width="150" | [[Flick Shot]]<br>: 4 slots filled
|}
 
| valign="top" |
'''[[Chiliarch]]/<br>[[Dreadlord]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:LuCielSkill15.png]]<br>  
| [[Diabla]] || [[File:DemActive16.png|27px]] [[Phantom Rush]] || 1 || <font color="FF4444">Lu</font> or <font color="4488ff">Ciel</font>
| width="150" | [[Dark Crescent]]<br>: 4 slots filled
|-
|-
| width="40" | [[Image:Dreadlord12.png]]
| [[Demonio]] || [[File:DemActive17.png|27px]] [[Rapid Impact]] || 1 || <font color="FF4444">Lu</font> or <font color="4488ff">Ciel</font>
| width="150" | [[Dancing Blade]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:Dreadlord10.png]]  
| [[Demonio]] || [[File:DemActive8.png|27px]] [[Desperado]] ([[Desperado/ModA|A]]) || 4 || <font color="4488ff">Ciel</font>
| width="150" | [[Phantom Blade]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:Dreadlord07.png]]
| [[Demonio]] || [[File:DemActive9.png|27px]] [[Sinister Mind]] || 4 || <font color="4488ff">Ciel</font>
| width="150" | [[Supreme Punishment]]<br>: 4 slots filled
|}
 
| valign="top" |
'''[[Royal Guard]]/<br>[[Noblesse]]'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:Royalguard5.png]]<br>
| [[Demonio]] || [[File:Execution.PNG|27px]] [[Execution]] || 4 || <font color="FF4444">Lu</font>
| width="150" | [[Soul Extortion]]<br>: 2 slots filled
|-
|-
| width="40" | [[Image:Royalguard2.png]]<br>
| [[Demonio]] || [[File:DemActive14.png|27px]] [[Garden of Haures]] ([[Garden of Haures/ModA|A]]) || 2 || <font color="4488ff">Ciel</font>
| width="150" | [[Fantasy Impromptu - 1st Movement]]<br>: 4 slots filled
|-
|-
| width="40" | [[Image:Royalguard1.png]]<br>
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans1.png|27px]] [[Abyss Sniper]] || 2 || <font color="4488ff">Ciel</font>
| width="150" | [[Oblique of Marbas]]<br>: 1 slots filled
|-
|-
| width="40" | [[Image:Noblesse05.png]]<br>
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans3.png|27px]] [[Demonic Rush]] ([[Demonic Rush/ModA|A]]) || 4 || <font color="FF4444">Lu</font>
| width="150" | [[Twilight Judgment]]<br>: 4 slots filled
|}<dfn>}}</dfn>
|}
}}
|}
<br>
<br>


== Combination Skills ==
== Combination Gauge-using Skills ==
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{{Tabber
|Lu/Ciel=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! Combination Gauge Usage
|-
| [[Lu/Ciel]] || [[File:LuCielSkill9.png|27px]] [[Nether Shredder]] || 10
|-
| [[Lu/Ciel]] || [[File:LuCielSkill8.png|27px]] [[Soul Infest]] || 10
|}<dfn>}}</dfn>
|Catastrophe=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! Combination Gauge Usage
|-
| [[Chiliarch]] || [[File:LuCielSkill20.png|27px]] [[Apollyon]] || 10
|-
| [[Dreadlord]] || [[File:LuCielSkill21.png|27px]] [[Oblivion]] ([[Oblivion/ModA|A]]) || 10
|-
| [[Dreadlord#Transcendence_2|Transcendent Dreadlord]] || [[File:DLTrans6.png|27px]] [[Demonic Cannon]] || 10
|}<dfn>}}</dfn>
|Innocent=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! Combination Gauge Usage
|-
|-
| valign="top" |
| [[Royal Guard]] || [[File:Royalguard6.png|27px]] [[Eschaton]] ([[Eschaton/ModA|A]]) || 10
'''[[Lu/Ciel]]/<br>Base'''
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:LuCielSkill8.png]]<br>
| rowspan=2 | [[Noblesse]] || [[File:Royalguard4.png|27px]] [[Fantasy Impromptu - 2nd Movement]] || 10
| width="150" | [[Soul Infest]]
|-
|-
| width="40" | [[Image:LuCielSkill9.png]]<br>  
| Chain Skill from [[Fantasy Impromptu - 1st Movement]] || 8
| width="150" | [[Nether Shredder]]
|-
|}
| [[Noblesse#Transcendence_2|Transcendent Noblesse]] || [[File:NBTrans6.png|27px]] [[Rain of Chaos]] || 10
| valign="top" |
|}<dfn>}}</dfn>
'''[[Lu/Ciel]]/<br>[[Chiliarch]]'''
|Diangelion=<dfn>{{</dfn>
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! Combination Gauge Usage
|-
| rowspan=2 | [[Diabla]] || [[File:DemActive3.png|27px]] [[Nightmare]] || 0~10
|-
| [[File:DemActive22.png|27px]] [[Altar of Evil]] ([[Altar of Evil/ModA|A]]) || 10
|-
| [[Demonio]] || [[File:DemActive24.png|27px]] [[Transcendence (Lu/Ciel)|Transcendence]] || 10
|-
| [[Demonio#Transcendence_2|Transcendent Demonio]] || [[File:DemTrans6.png|27px]] [[Abyss Extinction]] || 10
|}<dfn>}}</dfn>
|Demersio=<dfn>{{</dfn>
{| class="wikitable" cellpadding="5" border="1" style="border-collapse: collapse;"
! Class !! Skill Name !! Combination Gauge Usage
|-
| [[Emptiness]] || [[File:EmptinessSkill6.png|27px]] [[Abyss Scatter]] || 0~10
|-
|-
| width="40" | [[Image:LuCielSkill20.png]]<br>
| [[Turbids]] || [[File:TurbidsSkill4.png|27px]] [[Invite Abyss]] ([[Invite Abyss/ModA|A]]) || 0~10
| width="150" | [[Apollyon]]
|-
|-
| width="40" | [[Image:LuCielSkill21.png]]<br>
| [[Turbids#Transcendence_2|Transcendent Turbids]] || [[File:TurbidsSkill11.png|27px]] [[Blanket Authority]] || 0~10
| width="150" | [[Oblivion]]
|}<dfn>}}</dfn>
|}
}}
| valign="top" |
<br>
'''[[Lu/Ciel]]/<br>[[Royal Guard]]'''
 
{| style="border-collapse: collapse;" border="1" cellpadding="1"
== Specialization <font color = red> (Not available anymore) </font>==
 
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
| width="40" | [[Image:Royalguard6.png]]<br>
! width="6%" | Character
| width="150" | [[Eschaton]]
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| width="40" | [[Image:Royalguard4.png]]<br>
| [[File:Icon - LuCiel (Lu).png|center|link=Lu/Ciel]] || Gain X amount of MP depending on combination gauge gained.  (Max: 5 MP per gauge) || Increased damage of skills using Combination Gauge by x%. (Max: 40%)
| width="150" | [[Fantasy Impromptu - 2nd Movement]]
|}
|}
|}
<br>
== Tips and Details ==
*Although '''Switching''' is a Special Move, it is still counted as a skill that cannot be used during some disabling debuffs like [[Status Effects/Silence|Silence]].
<br>
== Trivia ==
*The term "Combination Points", often written as CP for short by players, is only ever used in the NA server's text for Switching Skills. Every other tooltip, such as Switching Commands or passives, consistently refer to it as "Combination Gauge".
<br>


*Combination skills counts as using a special active in completing random missions in dungeons
== Gallery ==
<gallery>
File:SwitchingOld.png|Old Icon of '''Switching'''.
</gallery>
<br>
<br>


== Updates ==
==Updates==
*02/12/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
**MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
|-
*02/26/2015 KR
! colspan=2 | Date !! colspan=2 | Changes
**CP Gauge now only gains if combo that switch character successfully hitting the target.
|-
**CP gain for MP2 Tier Skills increased from 3 to 4.
! KR !! NA !! PvE !! PvP
|-
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" |
*'''Combination''' added.
|-
| 02/12/2015 || 08/12/2015 || align="left" |
*{{nerf|MP recovery for standby character changed from 15 MP to 6 MP}}
| align="left" |
*{{nerf|MP recovery for standby character changed from 6 MP → 3 MP}}
|-
| 02/26/2015 || - || colspan=2 align="left" |
*{{buff|Combination Gauge gain for MP2 Tier Skills increased from 3 to 4.}}
*{{nerf|Combination Gauge is now only gained if a combo that switches characters successfully hits the target.}}
|-
| 07/09/2015 || - || colspan=2 align="left" |
*Fixed error where combination gauge was gained even when skill was canceled.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|Passive MP gain on standby character decreased.}}
*{{nerf|'''V''' switching changed from invincibility to super armor.}}
*Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
*Shares cooldown if use any switching combo/skill besides '''V''' button.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|'''V''' switching cooldown when switching from a non '''V''' key attack decreased.}}
|-
| rowspan=2 | 03/30/2017 || rowspan=2 | 04/12/2017 || colspan=2 align="left" |
*{{nerf|Specialization A max MP decreased from 10 MP to 5 MP.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{nerf|Skill Combination Gauge gained only on successful hit with character being switched to.}}
|-
| 12/19/2019 || 01/14/2020 || colspan=2 align="left" |
*'''Switching's''' icon changed from [[File:SwitchingOld.png|30px]] to [[File:Switching.png|30px]]
|-
| 04/08/2020 || - || colspan=2 align="left" |
*Adjusted switching skill text to more clearly reflect Combination Gauge gain.
|-
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |
*{{buff|Skill Combination Gauge gained upon successful hit, regardless of character in play.}}
|-
| 11/23/2023 || - || align="left" |
*{{buff|MP recovery for standby character increased from 6 MP to 20 MP per second.}}
| align="left |
*None.
|}
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}

Latest revision as of 14:59, 23 December 2023

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 20 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.


Combination Gauge

Lu and Ciel have a fourth resource known as the Combination Gauge. This resource is typically only used for specific Combination Skills such as Soul Infest. Combination Skills are general [Special Active: Bravery] type skills, and provide various benefits depending on how much Combination Gauge is consumed. For the Demersio path, Combination skills are categorized as Dyad Skills.

The Combination Gauge is divided into 10 segments, and gauge is gained every time the player switches characters through a command attack or skill and successfully lands a hit with the attack. Different paths has different passives that help to fill the gauge quicker.


Switching Skills

  • Lu/Ciel
  • Catastrophe
  • Innocent
  • Diangelion

{{

Class Skill Name Combination Gauge Gain Switches to
Lu/Ciel Flick Shot 4 Ciel
Lu/Ciel Stomp 2 Lu
Lu/Ciel Evil Claw 2 Lu
}}


Combination Gauge-using Skills

  • Lu/Ciel
  • Catastrophe
  • Innocent
  • Diangelion
  • Demersio

{{

Class Skill Name Combination Gauge Usage
Lu/Ciel Nether Shredder 10
Lu/Ciel Soul Infest 10
}}


Specialization (Not available anymore)

Character Specialization A Specialization B
Gain X amount of MP depending on combination gauge gained. (Max: 5 MP per gauge) Increased damage of skills using Combination Gauge by x%. (Max: 40%)


Tips and Details

  • Although Switching is a Special Move, it is still counted as a skill that cannot be used during some disabling debuffs like Silence.


Trivia

  • The term "Combination Points", often written as CP for short by players, is only ever used in the NA server's text for Switching Skills. Every other tooltip, such as Switching Commands or passives, consistently refer to it as "Combination Gauge".


Gallery


Updates

Date Changes
KR NA PvE PvP
12/18/2014 07/01/2015
  • Combination added.
02/12/2015 08/12/2015
  • MP recovery for standby character changed from 15 MP to 6 MP
  • MP recovery for standby character changed from 6 MP → 3 MP
02/26/2015 -
  • Combination Gauge gain for MP2 Tier Skills increased from 3 to 4.
  • Combination Gauge is now only gained if a combo that switches characters successfully hits the target.
07/09/2015 -
  • Fixed error where combination gauge was gained even when skill was canceled.
04/21/2016 05/18/2016
  • Passive MP gain on standby character decreased.
  • V switching changed from invincibility to super armor.
  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 07/13/2016
  • V switching cooldown when switching from a non V key attack decreased.
03/30/2017 04/12/2017
  • Specialization A max MP decreased from 10 MP to 5 MP.
  • None
  • Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.
04/27/2017 05/10/2017
  • Skill Combination Gauge gained only on successful hit with character being switched to.
12/19/2019 01/14/2020
  • Switching's icon changed from to
04/08/2020 -
  • Adjusted switching skill text to more clearly reflect Combination Gauge gain.
06/04/2020 07/01/2020
  • Skill Combination Gauge gained upon successful hit, regardless of character in play.
11/23/2023 -
  • MP recovery for standby character increased from 6 MP to 20 MP per second.
  • None.



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