Nature's Force System

From Elwiki
For the Wind Sneaker skill by the same name, see Nature's Force
Promotional Image for Nature's Spirit Update in KR 01/02/2014
2nd Promotional Image

Every character in Elsword has their own set of unique features that sets them apart from other characters.

Nature's Force


On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Force system. Nature's Force is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as NF.


Increasing Amount of Nature Orbs

Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After 3 commands, 1 bar of the nature orb gauge is filled.

E.g., using is three commands despite having five hits total.


When Awakening, 5 NF bars will be filled. If you receive NF when your orbs are already full, you will instead receive 15 MP for each extra NF.

As the bars fill, certain graphical effects will surround Rena:

  • 1 bar: A faint green orb appears.
  • 2 bars: The orb has a green trail.
  • 3 bars: The orb becomes more luminous.
  • 4 bars: A second orb appears. It has the same appearance as the previous stage.
  • 5 bars: A third orb appears. Same appearance.
    • Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.


Nature's Force Buff

When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases all speed, passive MP recovery, arrow MP gain and decreases her arrow MP usage.

Nature's Force Damage Boost

When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills. When Special Actives are used, the explosion boosts only the first hit of the skill. The explosion has an AoE damage, this means it can hit unlimited targets at once in its range.

  • At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
    • Some combos removed the orb detonation after a later patch on the same day.
      • Sniping Ranger: ↑↑X[X], →→X[X]
      • Combat Ranger: ↑↑Z[Z]
      • Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
    • All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
  • The list below shows the maximum number of bars used for each eligible skill.
    • If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
    • Some Special Active skills (e.g., Karma) do not use bars.

Rena/
Base

File:Rail Stinger.PNG
Rail Stinger
: 1 Bar
File:Perfect Strom.PNG Perfect Storm
: 2 Bars
File:Aero Tornado.PNG Aero Tornado
: 3 Bars
File:Assault Kick.PNG
Assault Kick
: 1 Bar
File:Phoenix Strike.PNG Phoenix Strike
: 3 Bars

Combat Ranger/
Wind Sneaker/
Anemos

File:Crecent Kick.png Crescent Kick (Force)
: 2 Bars
File:Spinning Kick.png Spinning Kick
: 1 Bar
File:TAI-HO-MING.png Dive Kick Bombing
: 3 Bars
File:Violent Attack.PNG Violent Attack (Force)
: 3 Bars
File:SHOCK HO.png Sharp Fall (Force)
: 2 Bars
File:WSs1.png Slide Double Kick
: 1 Bar
File:WSTrans1.png Spinning Crescent
: 1 Bars
File:WSTrans3.png Gyro Kick
: 2 Bar
Tempest
: 3 Bar

Sniping Ranger/
Grand Archer/
Daybreaker

File:Guide Arrow.png Guided Arrow
: 2 Bars
File:Wind Ward.png Wind Wall (Force)
: 1 Bars
File:Crazy Shot.png Crazy Shot (Force)
: 3 Bars
File:SI Aero-Strafe.png Aero Strafe
: 2 Bars
File:Wind Blast.png Wind Blast
: 2 Bars
File:GAs1.png Freezing Arrow (Force)
: 1 Bar
File:GATrans1.png Blast Arrow
: 1 Bars
File:GATrans3.png Cutlass Wind
: 2 Bar
File:GATrans6.png Ace in the Hole
: 3 Bar

Trapping Ranger/
Night Watcher/
Twilight

Fatality
: 2 Bars
Humming Wind
: 1 Bars
Call of Ruin (Force)
: 3 Bars
Trapping Arrow - Fungus (Force)
: 2 Bars
Gliding Strike (Force)
: 2 Bars
Furious Engage
: 1 Bar
Seed of Wrath : Icicle
: 1 Bars
Rage Fungus
: 2 Bar
Eradication
: 3 Bar


Feature Information

Bars Explosion Buff
Damage Per Bar Skill Modifier Max Bars
Used
All Speed
Increase
Passive MP
Recovery
Arrow MP Gain
Increase
Arrow MP Usage
Decrease
1 370% +20% 3 % +0.4 MP/3 seconds 5% 10%
2 % +0.8 MP/3 seconds 10% 20%
3 % +1.2 MP/3 seconds 15% 30%
4 % +1.6 MP/3 seconds 20% 40%
5 % +2 MP/3 seconds 25% 50%


Specialization

Character  Specialization A  Specialization B
File:RenaNEW.png
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)


Tips and Details

  • Damage is based on the player's average attack power.
  • The explosion hits all targets in range and ignores defense and guard. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • In NA, this feature is named Nature's Force, similar to the KR poster. This can easily be confused with Wind Sneaker's Nature's Force.


Updates

  • 01/02/2014 KR
    • Nature's Spirit system added.
  • 01/28/2014 KR
    • Commands required to gain a nature orb reduced from seven to six.
    • Skills increase your Nature's Spirit command count on activation.
  • 07/23/2015 KR
    • System revamped.
  • 08/27/2015 KR
    • Adjusted damage reduction buff per 1 NF point which was set too high.
  • 02/04/2016 KR
    • MP recovery effect decreased.
    • Damage Reduction effect removed.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Change to be recovered NF more easily when using combo.
  • 08/11/2016 KR
    • Fixed issue where NF consume is affected by Specialization B and Skill Trait.
  • 05/18/2017 KR
    • Fixed issue where cannot gain NF when awaken during entering the next stage.
  • 11/02/2017 (KR) / 11/15/2017 (NA)
    • Passive MP Recovery decreased.



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