Nature's Force System: Difference between revisions
m (→Nature's Spirit Damage Boost: Minor (It seems orbs and nature spirit bars are not the same, orbs are gained at 1, 4, and 5 bars and seem to only have a visual effect so I will call them NS bars for now in my edits.)) |
Shironsaki (talk | contribs) (trying to make the pages similar to other system pages. and too much lines :I) |
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<center>'''Every character in Elsword have their own unique features that sets them apart from other characters.'''</center> | <center>'''Every character in Elsword have their own unique features that sets them apart from other characters.'''</center> | ||
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[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]] | |||
== Nature's Spirit == | == Nature's Spirit == | ||
[[Image:Ns1.png | [[Image:Ns1.png]]<br> | ||
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Spirit''' system. '''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated ingame as '''NF'''. | On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Spirit''' system. '''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated ingame as '''NF'''. | ||
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=== Increasing amount of Nature Orbs === | === Increasing amount of Nature Orbs === | ||
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After doing '''7''' hits with either kicks or arrows,'''1''' orb will appear and float around Rena. | Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After doing '''7''' hits with either kicks or arrows,'''1''' orb will appear and float around Rena. | ||
[[Image:NF2.png]] | [[Image:NF2.png]] | ||
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=== New Double Jump === | === New Double Jump === | ||
[[Image:Ns3.png|400px| | [[Image:Ns3.png|400px|right]] | ||
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from spinning in midair to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air. | Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from spinning in midair to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air. | ||
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{{tabs | {{tabs | ||
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|tab1=New '''Double Jump''' animation | |tab1=New '''Double Jump''' animation | ||
|contents1=[[File:RenaNDJ.gif|300px]] | |contents1=[[File:RenaNDJ.gif|300px]] | ||
|tab2=New '''^^ | |tab2=New '''^^ZZ''' animation (For CR/WS) | ||
|contents2=[[File:WSKick.gif|300px]] | |contents2=[[File:WSKick.gif|300px]] | ||
|tab3=Old Double Jump | |||
|contents3=[[File:RenaDJ.png|300px|Rena's old double jump and dive kick.]] | |||
}} | }} | ||
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=== Nature's Spirit Buff === | === Nature's Spirit Buff === | ||
When Rena can collect 3 or more nature orbs (1 if in or if she enters awakening), she will automatically receive a buff which increases her '''Movement Speed, Natural MP Recovery and Damage Reduction'''. | When Rena can collect 3 or more nature orbs (1 if in or if she enters awakening), she will automatically receive a buff which increases her '''Movement Speed, Natural MP Recovery and Damage Reduction'''. | ||
*Rena's passive MP recovery is increased by 1 MP per 3 seconds. | *Rena's passive MP recovery is increased by 1 MP per 3 seconds. | ||
**MP generation from skills and attacks are unaffected. | **MP generation from skills and attacks are unaffected. | ||
*Damage taken is reduced by 10%. | *Damage taken is reduced by 10%. | ||
[[Image:Ns4.png]] | [[Image:Ns4.png]] | ||
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=== Nature's Spirit Damage Boost === | === Nature's Spirit Damage Boost === | ||
[[Image:NF5.png| | [[Image:NF5.png|right]] | ||
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. | When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. | ||
*At the end of each combo, an orb will explode on the target. | *At the end of each combo, an orb will explode on the target. | ||
**Some combos removed the orb detonation after a later patch on the same day. | **Some combos removed the orb detonation after a later patch on the same day. | ||
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*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill. | *For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill. | ||
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br> | **If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br> | ||
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;" | {| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;" | ||
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| width="150" | [[Eldrasil`s Rage]]<br>: 1 Orb<br> | | width="150" | [[Eldrasil`s Rage]]<br>: 1 Orb<br> | ||
|} | |} | ||
|} | |} | ||
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[[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]] | [[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]] | ||
As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it help Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is much slower than Aisha's but can be sped up if you play as a [[Grand Archer]] and have the passive [[Inducing Nature]]. | As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it help Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is much slower than Aisha's but can be sped up if you play as a [[Grand Archer]] and have the passive [[Inducing Nature]]. | ||
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== Arrows == | == Arrows == | ||
[[File:ShootingArrow.png | [[File:ShootingArrow.png|thumb|200px|Rena's Arrow Shot]] | ||
[[File:Icearrow.png|thumb|An example of Rena triple element ice shot]] | |||
Like Aisha and Eve, pressing '''X''' button allow Rena to fire a magical projectile. This is highly useful as Rena's kicking range is not as large as the other characters' normal attacks.<br> | Like Aisha and Eve, pressing '''X''' button allow Rena to fire a magical projectile. This is highly useful as Rena's kicking range is not as large as the other characters' normal attacks.<br> | ||
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If you are using a weapon with a triple fire/poison/ice element, the arrow will change color and appear larger, however her kicks and[[Trapping Ranger]]'s Erendil have no outline or show of motion when attacking like every other character.<br> | If you are using a weapon with a triple fire/poison/ice element, the arrow will change color and appear larger, however her kicks and[[Trapping Ranger]]'s Erendil have no outline or show of motion when attacking like every other character.<br> | ||
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== Quick Recovery == | == Quick Recovery == | ||
Only Rena and [[Aisha]] have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as ''Tumbling''. | Only Rena and [[Aisha]] have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as ''Tumbling''. | ||
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Revision as of 04:14, 3 January 2014
![](/wiki/images/thumb/6/61/NSPoster.png/350px-NSPoster.png)
Nature's Spirit
On 01/02/2014 in the Korean server, Rena received a new system, the Nature's Spirit system. Nature's Spirit is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated ingame as NF.
Increasing amount of Nature Orbs
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After doing 7 hits with either kicks or arrows,1 orb will appear and float around Rena.
New Double Jump
![](/wiki/images/thumb/8/86/Ns3.png/400px-Ns3.png)
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from spinning in midair to jumping off a platform made of wind and leaves. Like Elsword and Raven, Rena is also able to air dash, but with a lower distance. Along with the new double jump, Combat Ranger's ^^ZZ is also changed to drag target towards you instead of kicking them into the air.
Nature's Spirit Buff
When Rena can collect 3 or more nature orbs (1 if in or if she enters awakening), she will automatically receive a buff which increases her Movement Speed, Natural MP Recovery and Damage Reduction.
- Rena's passive MP recovery is increased by 1 MP per 3 seconds.
- MP generation from skills and attacks are unaffected.
- Damage taken is reduced by 10%.
Nature's Spirit Damage Boost
![](/wiki/images/1/1f/NF5.png)
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.
- At the end of each combo, an orb will explode on the target.
- Some combos removed the orb detonation after a later patch on the same day.
- Ranger: ↑↑X[X], →→X[X]
- Combat Ranger: ↑↑Z[Z]
- Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
- Some combos removed the orb detonation after a later patch on the same day.
- The orb deals splash damage and the last hit does not knock down.
- Each NS bar used adds 370% of Rena's averaged Magical\Physical damage to the explosion.
- The splash damage ignores defense. This however does not apply to single hit combos (E.g: ^z).
- For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
- If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.
- If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.
MP Regeneration
![](/wiki/images/thumb/1/15/MPRegenR.jpg/100px-MPRegenR.jpg)
As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it help Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is much slower than Aisha's but can be sped up if you play as a Grand Archer and have the passive Inducing Nature.
Arrows
![](/wiki/images/thumb/f/f5/ShootingArrow.png/200px-ShootingArrow.png)
![](/wiki/images/4/47/Icearrow.png)
Like Aisha and Eve, pressing X button allow Rena to fire a magical projectile. This is highly useful as Rena's kicking range is not as large as the other characters' normal attacks.
Rena's arrows can be destroyed if an opponent counters it with a timed physical attack.
If you are using a weapon with a triple fire/poison/ice element, the arrow will change color and appear larger, however her kicks andTrapping Ranger's Erendil have no outline or show of motion when attacking like every other character.
Quick Recovery
Only Rena and Aisha have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as Tumbling.
Trivia
- Although in the poster stats the system as Nature Force, a direct translation of the words indict it to be Nature's Spirit.