Nature's Force System: Difference between revisions

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|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill13i.png]]  
| width="40" | [[Image:Spinning Kick.png]]  
| width="150" | [[Fire Fist]]<br>:Destructive<br>
| width="150" | [[Spinning Kick]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[File:ElSkill15i.png]]  
| width="40" | [[Image:Crecent Kick.png]]  
| width="150" | [[Sword Enchant]]<br>:Destructive<br>
| width="150" | [[Crescent Kick]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Sword Enchant New.png]]  
| width="40" | [[Image:Low Kick.PNG]]  
| width="150" | [[Sword Enchantment]]<br>:Destructive<br>
| width="150" | [[Low Kick]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill7.png]]  
| width="40" | [[Image:Middle Kick.png]]  
| width="150" | [[Wind Blade]]<br>:Destructive<br>
| width="150" | [[Middle Kick]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive5.png]]  
| width="40" | [[Image:TAI-HO-MING.png]]  
| width="150" | [[Counter Chance]]<br>:Vitality<br>
| width="150" | [[Dive Kick Bombing]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill11.png]]  
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]]  
| width="150" | [[Rising Slash]]<br>:Destructive<br>
| width="150" | [[Violent Attack]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rising Wave.png]]  
| width="40" | [[Image:Reflect Kick.png]]  
| width="150" | [[Rising Wave]]<br>:Vitality<br>
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill2i.png]]  
| width="40" | [[Image:WSs2.png]]
| width="150" | [[Sword Fire]]<br>:Vitality<br>
| width="150" | [[Nature Force]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill15.png]]  
| width="40" | [[Image:WSs1.png]]  
| width="150" | [[Storm Blade]]<br>:Destructive<br>
| width="150" | [[Slide Double Kick]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill10i.png]]  
| width="40" | [[Image:Assault Impact.png]]  
| width="150" | [[Phoenix Talon]]<br>:Vitality<br>
| width="150" | [[Assault Impact]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Heat Rune.png]]  
| width="40" | [[Image:Back Kick.png]]  
| width="150" | [[Heat Rune]]<br>:Destructive<br>
| width="150" | [[Back Kick]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Freeze Rune.png]]  
| width="40" | [[Image:High Kick.png]]  
| width="150" | [[Freeze Rune]]<br>:Destructive<br>
| width="150" | [[High Kick]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Critical Sword.png]]  
| width="40" | [[Image:SHOCK HO.png]]  
| width="150" | [[Critical Sword]]<br>:Destructive<br>
| width="150" | [[Sharp Fall]]<br>: Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:ElSkill4i.png]]
| width="150" | [[Splash Explosion]]<br>:Vitality<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SI_Lunablade_NEW.png]]
| width="150" | [[Luna Blade]]<br>:Destructive<br>
|}
|}



Revision as of 04:34, 2 January 2014

Every character in Elsword have their own unique features that sets them apart from other characters.

Nature's Spirit

In the Korean server on 02/01/2014, Rena received a new system, the Nature's Spirit system. Nature's Spirit is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated ingame as NF.

Increasing amount of Nature Orbs

You are able to charge up the nature orbs bar by doing basic kicks and arrow shots. After doing 7 hits with either kicks or shots, 1 orb will appear to float around Rena.

New Double Jump

File:RenaDJ.png
Rena's old double jump and dive kick


Along with the new system, Rena also get some new movement. Her double jump has been changed to from twirling in midair to jumping off a platform made of wind and leaves. Like Elsword or Raven, she is also able to air dash now however with lower distance.

Nature's Spirit Buff


When Rena can collect 3 or more nature orbs, she will automatically receive a buff which increases her Movement Speed, Natural MP Recovery and Damage Reduction.

Nature's Spirit Damage Boost


When Rena has at least 1 nature orb, she is able to use that orb for attacks.

  • For combos, at the end of each combo, the orb will explode on the target, giving them splash damage and does not knock them down. This however does not apply to single hit combos (E.g: ^z).
  • For skills, you are required to have the certain amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how much orbs are need for each skill.


Rena/
Base


Multiple Stinger
: 2 Orbs
File:Back Tumbling Shot.PNG
Back Tumbling Shot
:1 Orb

Rising Falcon
: 1 Orb
File:Assault Kick.PNG
Assault Kick
: 1 Orb
File:Rail Stinger.PNG
Rail Stinger
: 1 Orb
File:Perfect Strom.PNG Perfect Storm
: 2 Orbs
File:Siege.PNG Siege Mode
: 1 Orb
File:Aero Tornado.PNG Aero Tornado
: 3 Orbs

Sniping Ranger/
Grand Archer

File:Shooting Magnum.png Shooting Magnum
: 1 Orb
File:Guide Arrow.png Guide Arrow
: 2 Orbs
File:Entangle.png Entangle
: 1 Orb
File:Crazy Shot.png Crazy Shot
: 3 Orbs
File:Gungnir.png Gungnir
: 3 Orbs
File:Reflect Kick.png Reflective Kick
: 1 Orb
File:CAs2.png Stigma Shot
: 1 Orb
File:Arch shot.png Arc Shot
: 1 Orb
File:Rapid Shot.png Rapid Shot
: 1 Orb
File:SI Aero-Strafe.png Aero Strafe
: 2 Orbs
File:Wind Blast.png Wind Blast
: 2 Orbs
File:Wind Ward.png Wind Ward
: 2 Orbs
File:GAs1.png Freezing Arrow - Sting
: 1 Orb
Freezing Arrow - Drizzle
: 1 Orb


Combat Ranger/
Wind Sneaker

File:Spinning Kick.png Spinning Kick
: Orb
File:Crecent Kick.png Crescent Kick
: Orb
File:Low Kick.PNG Low Kick
: Orb
Middle Kick
: Orb
File:TAI-HO-MING.png Dive Kick Bombing
: Orb
File:Copy of SC 2010 9 17 12 43 54 .PNG Violent Attack
: Orb
File:Reflect Kick.png Reflective Kick
: 1 Orb
File:WSs2.png Nature Force
: Orb
File:WSs1.png Slide Double Kick
: Orb
File:Assault Impact.png Assault Impact
: Orb
File:Back Kick.png Back Kick
: Orb
High Kick
: Orb
File:SHOCK HO.png Sharp Fall
: Orb


Trapping Ranger/
Night Watcher

Evoke
: 1 Orb
Fatality
: 2 Orbs
File:Entangle.png Binding Seed
: 1 Orb
Explosion Trap
: 1 Orb
Thorned Vine Trap
: 1 Orb
Briar Trap
: 1 Orb
Call of Ruin
: 3 Orbs
File:Reflect Kick.png Reflective Kick
: 1 Orb
Delayed Fire
: 1 Orb
Trapping Arrow - Buster
: 2 Orbs
Trapping Arrow - Fungus
: 2 Orbs
Furious Engage
: 1 Orb
Gliding Strike
: 2 Orbs
Wrathful Seed
: 1 Orb
Eldrasil`s Rage
: 1 Orb

MP Regeneration

Rena's MP Regeneration

As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it help Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is much slower than Aisha's but can be sped up if you play as a Grand Archer and have the passive Inducing Nature.







Arrows

Rena's Arrow Shot
An example of Rena triple element ice shot

Like Aisha and Eve, pressing button allow Rena to fire a magical projectile. This is highly useful as Rena's kicking range is not as large as the other characters' normal attacks.

Rena's arrows can be destroyed if an opponent counters it with a timed physical attack.

After the 13/12/12 KR patch, all job arrows will pierce targets once.

If you are using a weapon with a triple fire/poison/ice element, the arrow will change color and appear larger, however her kicks and Trapping Ranger's Erendil have no outline or show of motion when attacking like every other character.








Quick Recovery

Only Rena and Aisha have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land.


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