Consumable: Difference between revisions

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==Tips and Details==
==Tips and Details==
*The maximum amount of consumables per stack is 300.
*The maximum amount of consumables per stack within the inventory is 300.
**However, when equipping items into the Quick Slots, ''all'' items from ''all'' stacks will be counted, allowing for a total of 6 different consumables to be equipped into the Quick Slots. When the total number of consumable items exceeds 999, the number of available items in the quick slots will be changed to 999+, and the colour will be changed from white to red.  
*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
*Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.
*Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.

Revision as of 18:44, 10 April 2022

Consumables are items that can be consumed exclusively within dungeons and fields. There are a wide variety of consumables, each with their own benefits. They can be used for recovery, dealing damage, applying buffs, and other unique uses depending on the item. Consumables are are stored in the Consume tab, and must be placed in your quick slot bar in order to consume them during gameplay.

List of Consumables

  • HP Potions
  • MP Potions
  • Food
  • Drinks
  • Guild Food
  • Special Recovery
  • AP Potions
  • Event Apple
  • Status Recovery
  • Demon Realm
  • Elixirs
  • Throw
  • Events
  • Miscellaneous
  • Old

HP Potions

Image Name Description Effect Obtain
Beginner's HP Potion Recover 56600 HP
Cooldown Time: 30 secs.
Intermediate HP Potion Recover 94300 HP
Cooldown Time: 30 secs.
  • NPC:
  • Story Quest:
    • Sacred Beast
    • [Village] Lizardman Fiasco
    • [Village] Attacker in the Air
    • Nasod's Burial Ground
    • Polluted Tunnel
    • Ruler of the Nasods
    • [Village] Assemble
    • [Village] Strange Feeling
    • The Remaining Escape Route
    • Ill-Kept Secret
    • [Village] Blue Knight
    • Rod Ross Runs Away
    • [Village] El Lady and the Prophecy
    • [Village] Arguing for No Reason
    • [Village] Holy Beast of the Desert
    • [Village] What Longing Entails
    • Set Sail! Sandtilus
Advanced HP Potion Recover 132300 HP
Cooldown Time: 30 secs.
  • NPC:
  • Story Quest:
    • [Village] Out of the Blue
    • [Village] Stop the Demon Descent
    • [Village] Director of the Station, Yuno
    • The Final Stop, Code-Maya
    • What Stops Them
    • [Village] Situation in Elysion
    • [Village] Destroying the Sub Core
    • Night of Ishmael
    • Harmony Festival
  • General Quest:
    • [Dungeon] Securing Feita Supplies
Premium HP Potion Recover 190000 HP
Cooldown Time: 30 secs.
  • Repeat Quest:
    • [Dungeon] Great Alchemy
  • Alchemist Crafting:
    • Premium HP Potion Pouch
    • Required Profession Level: 7
Beginner's Potion Recover 3500 HP
Cooldown Time: 30 secs.
  • No Longer Obtainable
Intermediate Potion Recover 6200 HP
Cooldown Time: 30 secs.
Advanced Potion Recover 9200 HP
Cooldown Time: 30 secs.
The Most Advanced Potion Recover 15200 HP
Cooldown Time: 30 secs.
Honey Potion Recover 4500 HP
Cooldown Time: 30 secs.
Red Ginseng Honey Potion Recover 5000 HP
Cooldown Time: 30 secs.

Monster Cards

Main Article: Monster Card System

Monster Cards are special consumables that allow you to summon specific enemies and mini-bosses you've encountered. They are dropped by the respective enemy they they represent (e.g. Tree Knight card is only obtained from Tree Knight enemies). There are also special monster cards that can only obtained through events, Camilla, and Alchemist Profession.

Tips and Details

  • The maximum amount of consumables per stack within the inventory is 300.
    • However, when equipping items into the Quick Slots, all items from all stacks will be counted, allowing for a total of 6 different consumables to be equipped into the Quick Slots. When the total number of consumable items exceeds 999, the number of available items in the quick slots will be changed to 999+, and the colour will be changed from white to red.
  • Consumables of the same type will initiate each other's cooldowns when using one of them, making it more efficient to equip different types of consumables in your quick slots.
  • Equipping consumables while in a dungeon or field will initiate the cooldown of the consumable before it can be used. As such, it's recommended to equip the consumables that you need before entering a dungeon or field.


Trivia

  • In very old versions of the game, consumables crafted at Alchemists had 3 possible random outcomes. A standard version, a "Fantastic" version which offered greater effects, and a "Burnt" version which drastically lowered its effectiveness.


Updates

  • 04/19/2018 (KR) / 05/30/2018 (NA)
    • Potion Cooldown Time decreased.
    • Maximum stack size for consumables increased.


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