Nature's Force System: Difference between revisions

From Elwiki
No edit summary
 
(180 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{{KRonly}}
:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
{{Languages|Rena's_Features}}
{{Languages|Nature's Force System}}
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
'''Every character in Elsword have their own unique features that sets them apart from other characters.'''
 
<br>
== Nature's Force ==
== Espíritu de la Naturaleza ==
[[File:Ns1.png]]
[[Image:Ns1.png]]<br>


El día 01/02/2014 en el servidor coreano, [[Rena]] ha sufrido un nuevo cambio, el sistema de '''Espíritu de la Naturaleza''', único y exclusivo para los elfos. La interfaz de dicho sistema se encuentra en una "tercera barra" situada debajo de la barra de los PM. Los orbes se indentifican dentro del juego como '''NF'''.
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.
<br>
<br>
<br>


=== Carga de Orbes de la Naturaleza ===
=== How to obtain NF ===
Rena puede rellenar la barra de Orbes de la Naturaleza con simples movimientos básicos, como patadas o tiros de flecha.
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.
Tras realizar '''7''' golpes, ya sea con patadas o flechas, '''1''' orbe aparecerá y rodeará a Rena.


[[Image:NF2.png]]
NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
<br>
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
<br>
As the bars fill, certain graphical effects will surround Rena:
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]


=== Nuevo Doble Salto ===
=== Nature's Force Buff ===
[[Image:Ns3.png|400px|right]]
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
Con este nuevo sistema, la mobilidad de Rena también ha mejorado. La animación de su doble salto ha pasado, de ser una pirueta en espiral, a convertirse ahora en una plataforma de aire hecha de hojas. Al igual que [[Elsword]] y [[Raven]], Rena también puede lanzarse desde el aire, aunque con un rango menor. Junto con este nuevo salto, cabe decir que ahora el combo '''^^ZZ''' de [[Combat Ranger]] atrae a los enemigos hacia ella en vez de propinarles una patada desde el aire.
[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
<br>
=== Nature's Force Damage Boost ===
{{tabs
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.
|name=
|tab1=Animación nuevo '''Doble Salto'''
|contents1=[[File:RenaNDJ.gif|300px]]
|tab2=Animación nuevo combo '''^^ZZ''' (Para CR/WS)
|contents2=[[File:WSKick.gif|300px]]
|tab3=(Antiguo) Doble Salto
|contents3=[[File:RenaDJ.png|300px|Rena's old double jump and dive kick.]]
}}
<br>


=== Buff Espíritu de la Naturaleza ===
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit.  The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.
Cuando Rena recoja 3 o más orbes de la naturaleza (o 1 en modo Potenciador de Poder ), recibirá automáticamente un buff que aumenta su'' 'Velocidad de Movimiento, Regeneración de PM y Reducción de Daño'''.
*La regeneración pasiva de PM de Rena ha aumentado en 1 MP cada 3 segundos.
**La regeneración de PM por habilidades y otros ataques no se ven afectados.
*El daño recibido se ha reducido un 10%.
[[Image:Ns4.png]]
<br>
<br>


=== Aumento de daños Espíritu de la Naturaleza ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
[[Image:NF5.png|right]]
Mientras Rena tenga al menos 1 Orbe de la Naturaleza, éste podrá ser usado junto a sus ataques.
*Al final de cada combo, un orbe explotará contra el objetivo. Sin embargo, esto no se aplica a combos de ataques individuales (Ej: ↑Z).
**Tras unos parches del mismo día, en algunos combos se eliminó la detonación del orbe.
***Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
*El orbe hace daño en área, ignora la defensa y no derriba al enemigo.
*Por cada barra EN (Espíritu de la Naturaleza) utilizada, se añade un 370% del daño Físico y Mágico de Rena al daño total de la explosión.
*Respecto a las habilidades, se necesita tener la cantidad necesaria de Orbes de la Naturaleza. Con la cantidad adecuada, el primer golpe de la habilidad vendrá acompañado por una detonación igual a la cantidad de orbes utilizados. La lista que viene a continuación, muestra la cantidad de orbes que se necesita para cada habilidad.
**Si se utiliza una habilidad con una cantidad de barras EN (Espíritu de la Naturaleza) menor a la requerida, se consumirán las barras restantes y se reducirá, proporcionalmente, el efecto de dicha habilidad.<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|-
|
! Skill Type !! Number of NF Consumed
| valign="top" |
|-
'''[[Rena]]/<br>Base'''
| Tenacity || 1
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|-
|- style="background-color: rgb(255, 255, 255);"
| Strength || 2
| width="40" | [[Image:Multiplestinger.png]]<br>
|-
| width="150" | [[Multiple Stinger]]<br>: 2 Orbs<br>
| Bravery || 3
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
| width="150" | [[Back Tumbling Shot]]<br>:1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Risingfalcon.png]]<br>
| width="150" | [[Rising Falcon]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Kick.PNG]]<br>
| width="150" | [[Assault Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="150" | [[Rail Stinger]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Perfect Strom.PNG]]
| width="150" | [[Perfect Storm]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Siege.PNG]]
| width="150" |[[Siege|Siege Mode]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aero Tornado.PNG]]
| width="150" | [[Aero Tornado]]<br>: 3 Orbs<br>
|}
|}
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>


| valign="top" |
== Feature Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
|- style="background-color: {{ColorSel|CharLight|Rena}}"
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
| width="40" | [[Image:Shooting Magnum.png]]
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
| width="150" | [[Shooting Magnum]]<br>: 1 Orb<br>
|-  
|- style="background-color: rgb(255, 255, 255);"
| colspan="10" | {{PvE}}
| width="40" | [[Image:Guide Arrow.png]]  
|-
| width="150" | [[Guide Arrow]]<br>: 2 Orbs<br>
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Entangle.png]]
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
| width="150" | [[Entangle]]<br>: 1 Orb<br>
|-
|- style="background-color: rgb(255, 255, 255);"
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
| width="40" | [[Image:Crazy Shot.png]]
|-
| width="150" | [[Crazy Shot]]<br>: 3 Orbs<br>
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Gungnir.png]]
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
| width="150" | [[Gungnir]]<br>: 3 Orbs<br>
|-  
|- style="background-color: rgb(255, 255, 255);"
| colspan="10" | {{PvP}}
| width="40" | [[Image:Reflect Kick.png]]
|-
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:CAs2.png]]
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
| width="150" | [[Stigma Shot]]<br>: 1 Orb<br>
|-
|- style="background-color: rgb(255, 255, 255);"
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
| width="40" | [[Image:Arch shot.png]]
|-
| width="150" | [[Arc Shot]]<br>: 1 Orb<br>
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Rapid Shot.png]]
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
| width="150" | [[Rapid Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SI Aero-Strafe.png]
| width="150" | [[Aero-Strafe]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Blast.png]]
| width="150" | [[Wind Blast]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Ward.png]]
| width="150" | [[Wind Ward]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Freezing Arrow D.png]]
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Orb<br>
|}
|}


<br>


| valign="top" |
== Specialization <font color = red> (Not available anymore) </font> ==


'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|-
|- style="background-color: rgb(255, 255, 255);"
! width="6%" | Character
| width="40" | [[Image:Spinning Kick.png]]
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
| width="150" | [[Spinning Kick]]<br>: 1 Orb<br>
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Crecent Kick.png]]
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| width="150" | [[Crescent Kick]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Low Kick.PNG]]
| width="150" | [[Low Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Middle Kick.png]]
| width="150" | [[Middle Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TAI-HO-MING.png]]
| width="150" | [[Dive Kick Bombing]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]]
| width="150" | [[Violent Attack]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WSs2.png]]
| width="150" | [[Nature Force]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WSs1.png]]
| width="150" | [[Slide Double Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Impact.png]]
| width="150" | [[Assault Impact]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Kick.png]]
| width="150" | [[Back Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:High Kick.png]]
| width="150" | [[High Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall]]<br>: 2 Orbs<br>
|}
|}
<br>


== Tips and Details ==
*Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
<br>


| valign="top" |
== Trivia ==
 
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Evoke.png]]
| width="150" | [[Evoke]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Fatality.png]]
| width="150" | [[Fatality]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Entangle.png]]
| width="150" | [[Binding Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Explosiontrap.png]]
| width="150" | [[Explosion Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Thorn Trap.png]]
| width="150" | [[Thorned Vine Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spike Trap.png]]
| width="150" | [[Briar Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Callofruin.png]]
| width="150" | [[Call of Ruin]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWActive1.png]]
| width="150" | [[Delayed Fire]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Trappingarrow.png]]
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TA fungus.png]]
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive1.png]]
| width="150" | [[Furious Engage]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive2.png]]
| width="150" | [[Gliding Strike]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wrath seed.png]]
| width="150" | [[Wrathful Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Eldrasil`s rage.png]]
| width="150" | [[Eldrasil`s Rage]]<br>: 1 Orb<br>
|}
|}
<br>
<br>


== MP Regeneration ==
== Gallery ==
[[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]]
<gallery>
As Rena arrows require MP, Rena can also regenerate MP by standing still. This is a good aspect in PvP as it help Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is much slower than Aisha's but can be sped up if you play as a [[Grand Archer]] and have the passive [[Inducing Nature]].
NSteaser.png|Promotional image
<br><br><br><br><br><br><br><br><br>
</gallery>


== Arrows ==
==Updates==
[[File:ShootingArrow.png|thumb|200px|Rena's Arrow Shot]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
[[File:Icearrow.png|thumb|An example of Rena triple element ice shot]]
|-
Like Aisha and Eve, pressing '''X''' button allow Rena to fire a magical projectile. This is highly useful as Rena's kicking range is not as large as the other characters' normal attacks.<br>
! colspan=2 | Date !! colspan=2 | Changes
 
|-
Rena's arrows can be destroyed if an opponent counters it with a timed physical attack. <br>
! KR !! NA !! PvE !! PvP
 
|-
If you are using a weapon with a triple fire/poison/ice element, the arrow will change color and appear larger, however her kicks and[[Trapping Ranger]]'s Erendil have no outline or show of motion when attacking like every other character.<br>
| 01/02/2014 || 07/30/2014 || colspan=2 align="left" |  
<br><br><br><br><br><br><br><br><br><br>
*'''Nature's Force''' added.
 
*{{buff|Commands required to gain a nature orb reduced from seven to six.}}
== Quick Recovery ==
*{{buff|Skills increase your Nature's Spirit command count on activation.}}
Only Rena and [[Aisha]] have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as ''Tumbling''.
|-
<br>
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
 
*System revamped.
== Trivia ==
|-
*Although in the poster stats the system as '''Nature Force''', a direct translation of the words indict it to be '''Nature's Spirit'''.
| 08/27/2015 || - || colspan=2 align="left" |
*{{nerf|Adjusted damage reduction buff per 1 NF point which was set too high.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|MP recovery effect decreased.}}
*{{nerf|Damage Reduction effect removed.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|Commands required to gain a nature orb reduced from six to three.}}
|-
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |
*Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |
*Fixed issue where cannot gain NF when awaken during entering the next stage.
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |
*{{nerf|Passive MP Recovery decreased.}}
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |
*{{buff|Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.}}
*{{nerf|All Speed and Natural MP Recovery Increase per NF removed.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|Movement Speed per NF added.}}
*{{buff|NF is no longer consumed in 3 bead Awakening.}}
|-
| 02/21/2019 || - || colspan=2 align="left" |
*Added tooltip to buff for stat increase related effects.
|-
| 07/02/2020 || 07/29/2020 || align="left" |
*None
| align="left" |
*{{nerf|Lose all NF when revived.}}
|-
| 01/04/2024 || 01/31/2024 || align="left" |
*None
| align="left" |
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
|-
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}

Latest revision as of 08:09, 27 March 2024

For the Wind Sneaker skill by the same name, see Nature's Force.
Promotional Image for the Nature's Spirit Update released in KR 01/02/2014

Nature's Force

Nature's Force is a system exclusive to elves. Its interface is indicated below Rena's MP bar, and the orbs are indicated in-game as NF.

How to obtain NF

Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using counts as three commands despite dealing up to five hits.

NF can also be obtained by entering Awakening Mode, which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering Awakening Mode with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.

Orbs appear to help Rena

As the bars fill, certain graphical effects will surround Rena:

  • 1 NF: A faint green orb appears.
  • 2 NF: The orb has a green trail.
  • 3 NF: The orb becomes more luminous.
  • 4 NF: A second orb appears. It has the same appearance as the previous stage.
  • 5 NF: A third orb appears. Same appearance.
    • Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
Buff and mana regeneration state

Nature's Force Buff

When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.

Nature's Force extra attack

Nature's Force Damage Boost

When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as . No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's (/) consuming one NF for each of the 3 arrows.

NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.

Skill Type Number of NF Consumed
Tenacity 1
Strength 2
Bravery 3

Currently, the only Special Actives that do not consume NF are Airelinna, Rapid Shot, Gungnir, Ace in the Hole, and Karma.

Feature Information

Bars Explosion Damage  Self BuffNature's ForceSelf BuffNature's Force
Commands Skills Awakened Will: Wind Sneaker
Awakened Will: Grand Archer
Awakened Will: Night Watcher
Arrow Command
MP Recovery Increase
This effect is normalized
to your current stats. 
N
Arrow Command
MP Usage Decrease
This effect is normalized
to your current stats. 
N
Critical Damage
This effect is normalized
to your current stats. 
N
Elemental Resistance
This effect is normalized
to your current stats. 
N
Movement Speed
Increase
This effect is multiplicative
to your current stats. 
M
PvE
1 370% 370% x 1.2 x [Skill NF Usage] 193% 10% 10% +6% +50 4%
2 20% 20% +12% +100 8%
3 30% 30% +18% +150 12%
4 40% 40% +24% +200 16%
5 50% 50% +30% +250 20%
PvP
1 185% 185% x 1.2 x [Skill NF Usage] 193% 10% 10% +2% +10 4%
2 20% 20% +4% +20 8%
3 30% 30% +6% +30 12%
4 40% 40% +8% +40 16%
5 50% 50% +10% +50 20%


Specialization (Not available anymore)

Character Specialization A Specialization B
x% chance of gaining extra NF (Max: 50%) MP Usage decreases by how many NF consumed (Max: 40%)


Tips and Details

  • Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
    • The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
    • The damage from Commands and any Awakened Will passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
  • The explosion hits all targets in range and ignores defense and guard. The explosion does not inflict hitstun but can proc Attributes.


Trivia

  • Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
    • In NA, this feature is named Nature's Force, similar to the KR poster. This can easily be confused with Wind Sneaker's Nature's Force.


Gallery

Updates

Date Changes
KR NA PvE PvP
01/02/2014 07/30/2014
  • Nature's Force added.
  • Commands required to gain a nature orb reduced from seven to six.
  • Skills increase your Nature's Spirit command count on activation.
07/23/2015 12/16/2015
  • System revamped.
08/27/2015 -
  • Adjusted damage reduction buff per 1 NF point which was set too high.
02/04/2016 03/16/2016
  • MP recovery effect decreased.
  • Damage Reduction effect removed.
04/21/2016 05/18/2016
  • Commands required to gain a nature orb reduced from six to three.
08/11/2016 09/28/2016
  • Fixed issue where NF consume is affected by Specialization B and Skill Trait.
05/18/2017 05/31/2017
  • Fixed issue where cannot gain NF when awaken during entering the next stage.
11/02/2017 11/15/2017
  • Passive MP Recovery decreased.
08/23/2018 09/06/2018
  • Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.
  • All Speed and Natural MP Recovery Increase per NF removed.
09/20/2018 10/11/2018
  • Movement Speed per NF added.
  • NF is no longer consumed in 3 bead Awakening.
02/21/2019 -
  • Added tooltip to buff for stat increase related effects.
07/02/2020 07/29/2020
  • None
  • Lose all NF when revived.
01/04/2024 01/31/2024
  • None
  • MP Recovery per excess Nature’s Force gained reduced.
02/29/2024 03/27/2024
  • Critical Increase removed.
  • Arrow Command MP Recovery Increase increased.
  • None
  • Elemental Resistance decreased



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}