Freiturnier: Difference between revisions

From Elwiki
m (→‎Heavy Stance: Damage values added)
No edit summary
Line 1: Line 1:
{{Languages|Chung's_Features}}
{{Languages|Chung's_Features}}
Every character in Elsword has his or her unique features that make him or her distinct.
'''Every character in Elsword has his or her unique features that make him or her distinct.'''
<br>
<br>


== Heavy Stance ==
== Freiturnier ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].<br>
[[File:IPUI.jpg]]<br>
While guarding, Chung can counterattack:
A special system for Chung which utilize the usage of cannonballs to aid him in combat.
*Press {{CZ}} to swing your cannon and inflict 215% physical damage. This knocks down.<br>
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
**[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]).
*[[Cannoneer Withstanding]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
<br>
 
=== Evasive Counter ===
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 390% magic damage and is affected by [[Veteran Technique]].
<br>
<br>


== Ammunition/Cannonballs ==
=== Ammunition/Cannonballs ===
[[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]]
[[File:Chungammo.png|right|thumb|Chung's ammunition supply. Full and empty]]
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br>
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br>
Line 25: Line 17:
<br>
<br>


== Berserk Mode ==
=== Berserk Mode ===
[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]]
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance in Berserk Mode]]
Line 34: Line 26:
*[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills.
*[[Intense Showtime]] increases [[Deadly Chaser]]'s action speed and reduces the MP cost and cooldown times of his skills.
<br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br>
== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].<br>
While guarding, Chung can counterattack:
*Press {{CZ}} to swing your cannon and inflict 215% physical damage. This knocks down.<br>
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
**[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]).
*[[Cannoneer Withstanding]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
<br>
== Evasive Counter ==
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 390% magic damage and is affected by [[Veteran Technique]].
<br>


== Trivia ==
== Trivia ==
Line 41: Line 46:


{{SpecialAbilities}}
{{SpecialAbilities}}
<br>
{{Guides}}
{{Guides}}

Revision as of 07:07, 3 January 2014

Every character in Elsword has his or her unique features that make him or her distinct.

Freiturnier


A special system for Chung which utilize the usage of cannonballs to aid him in combat.

Ammunition/Cannonballs

Chung's ammunition supply. Full and empty

Chung's Ammunition Supply is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as Detonation and Lunatic Blow use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as Aiming Shot or Steel Edge use only one. Many of Chung's X attacks use ammo too.
To reload your ammo, stand still. This reload animation is affected by action speed. You can also reload by using certain skills or combos like
()


Berserk Mode

Chung's third awakening bead. Empty and full
Note Chung's change of appearance in Berserk Mode

Despite being covered in chains when empty, Chung's third awakening bead is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready.
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's Guardian Stone, a special object that increases his fighting ability. The benefits of Berserk Mode are:

  • The standard 20% damage increase from awakening mode.
  • All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's red cannonballs are unaffected.
  • Intense Showtime increases Deadly Chaser's action speed and reduces the MP cost and cooldown times of his skills.









Heavy Stance

Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that stuns or flattens.
While guarding, Chung can counterattack:

  • Press to swing your cannon and inflict 215% physical damage. This knocks down.
  • Press to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
  • Cannoneer Withstanding changes Tactical Trooper's Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter Siege Shelling stance.


Evasive Counter

When Chung gets knocked down, if you have at least one cannonball, press to shoot the floor and launch foes as you evade backward using the recoil. The attack does 390% magic damage and is affected by Veteran Technique.

Trivia



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}