Combination: Difference between revisions
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Lazerbeam33 (talk | contribs) m (Wrote that the last hit of switching through combo's must hit a monster or person, otherwise you will not gain any CP points through switching. (This was added this weeks patch, Feb 26th 2015) Also made some text in bold for easier reading.) |
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[[Image:Activatecomboguage.png|thumb|200px|Active form.]] | [[Image:Activatecomboguage.png|thumb|200px|Active form.]] | ||
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. | *Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. | ||
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination | **This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. '''Combination Skills''' cost no mana, but can only be used when the '''Combination Gauge''' is ready. | ||
*The | *The '''Combination Gauge''' has room for 10 '''Combination Points'''. | ||
**A Combination Point is gained every time the player switches through a normal combo attack. | **A '''Combination Point''' is gained every time the player switches through a normal combo attack. | ||
***The switching attack must connect. | ***The switching attack must connect. | ||
**Two or more Combination Points are gained every time the player switches through a skill. | ****When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any '''Combination Points''' through switching. | ||
**Two or more '''Combination Points''' are gained every time the player switches through a skill. | |||
<br> | <br> | ||
Revision as of 22:44, 27 February 2015
Every character in Elsword has their own unique features that sets them apart from other characters.
Combination
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.
- When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
- To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.
Combination Gauge
- Lu and Ciel have a fourth resource known as the Combination Gauge.
- This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
- The Combination Gauge has room for 10 Combination Points.
- A Combination Point is gained every time the player switches through a normal combo attack.
- The switching attack must connect.
- When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.
- The switching attack must connect.
- Two or more Combination Points are gained every time the player switches through a skill.
- A Combination Point is gained every time the player switches through a normal combo attack.
Switching Skills
Switches to Lu if Ciel is in play and gains Combination Points.
Lu/Ciel/
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Switches to Ciel if Lu is in play and gains Combination Points
Lu/Ciel/
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Combination Skills
Lu/Ciel/
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- Combination skills counts as using a special active in completing random missions in dungeons
Updates
- 02/12/2015 KR
- MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
- 02/26/2015 KR
- CP is now only gained if a combo that switches characters successfully hits the target.
- CP gain for MP2 Tier Skills increased from 3 to 4.
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