Combination: Difference between revisions

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*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
[[Image:cielbar.png]]
[[Image:cielbar.png]]
*To compensate for this, Lu and Ciel's skills are low in damage and have high mana costs. This is to encourage players to keep switching between the two in order to maximize damage.
*To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.


==Combination Gauge==
==Combination Gauge==
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*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready.
*The combination gauge has 10 empty slots.  
*The combination gauge has room for 10 '''Combination Points'''.  
**One slot is filled every time the player switches through a normal combo attack.  
**A Combination Point is gained every time the player switches through a normal combo attack.  
***The switching attack must connect.
***The switching attack must connect.
**Two or more slots are filled every time the player switches through a skill.
**Two or more Combination Points are gained every time the player switches through a skill.
<br>
<br>


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|-
|-
| width="40" | [[Image:LuCielSkill2.png]]<br>  
| width="40" | [[Image:LuCielSkill2.png]]<br>  
| width="150" | [[Stomp]]<br>: 2 slots filled
| width="150" | [[Stomp]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:LuCielSkill6.png]]<br>  
| width="40" | [[Image:LuCielSkill6.png]]<br>  
| width="150" | [[Evil Claw]]<br>: 4 slots filled
| width="150" | [[Evil Claw]]<br>: 4 Combination Points gained
|}
|}


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|-
|-
| width="40" | [[Image:LuCielSkill13.png]]<br>  
| width="40" | [[Image:LuCielSkill13.png]]<br>  
| width="150" | [[Dead Hands]]<br>: 2 slots filled
| width="150" | [[Dead Hands]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:LuCielSkill16.png]]<br>  
| width="40" | [[Image:LuCielSkill16.png]]<br>  
| width="150" | [[Ruinous Impact]]<br>: 4 slots filled
| width="150" | [[Ruinous Impact]]<br>: 4 Combination Points gained
|-
|-
| width="40" | [[Image:LuCielSkill19.png]]<br>  
| width="40" | [[Image:LuCielSkill19.png]]<br>  
| width="150" | [[Power of Oriax]]<br>: 2 slots filled
| width="150" | [[Power of Oriax]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:Dreadlord08.png]]
| width="40" | [[Image:Dreadlord08.png]]
| width="150" | [[Summon Darkness]]<br>: 4 slots filled
| width="150" | [[Summon Darkness]]<br>: 4 Combination Points gained
|}
|}


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|-
|-
| width="40" | [[Image:Royalguard7.png]]<br>  
| width="40" | [[Image:Royalguard7.png]]<br>  
| width="150" | [[Demonic Breath]]<br>: 4 slots filled
| width="150" | [[Demonic Breath]]<br>: 4 Combination Points gained
|-
|-
| width="40" | [[Image:Noblesse12.png]]<br>  
| width="40" | [[Image:Noblesse12.png]]<br>  
| width="150" | [[Swift Smash]]<br>: 2 slots filled
| width="150" | [[Swift Smash]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:Noblesse11.png]]<br>  
| width="40" | [[Image:Noblesse11.png]]<br>  
| width="150" | [[Spectral Spear]]<br>: 2 slots filled
| width="150" | [[Spectral Spear]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:Noblesse09.png]]<br>  
| width="40" | [[Image:Noblesse09.png]]<br>  
| width="150" | [[Shadow Bolt]]<br>: 4 slots filled
| width="150" | [[Shadow Bolt]]<br>: 4 Combination Points gained
|}
|}
|}
|}
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|-
|-
| width="40" | [[Image:LuCielSkill1.png]]<br>  
| width="40" | [[Image:LuCielSkill1.png]]<br>  
| width="150" | [[Triple Shot]]<br>: 2 slots filled
| width="150" | [[Triple Shot]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:LuCielSkill5.png]]<br>  
| width="40" | [[Image:LuCielSkill5.png]]<br>  
| width="150" | [[Flick Shot]]<br>: 4 slots filled
| width="150" | [[Flick Shot]]<br>: 4 Combination Points gained
|}
|}


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|-
|-
| width="40" | [[Image:LuCielSkill15.png]]<br>  
| width="40" | [[Image:LuCielSkill15.png]]<br>  
| width="150" | [[Dark Crescent]]<br>: 4 slots filled
| width="150" | [[Dark Crescent]]<br>: 4 Combination Points gained
|-
|-
| width="40" | [[Image:Dreadlord12.png]]
| width="40" | [[Image:Dreadlord12.png]]
| width="150" | [[Dancing Blade]]<br>: 2 slots filled
| width="150" | [[Dancing Blade]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:Dreadlord10.png]]  
| width="40" | [[Image:Dreadlord10.png]]  
| width="150" | [[Phantom Blade]]<br>: 2 slots filled
| width="150" | [[Phantom Blade]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:Dreadlord07.png]]
| width="40" | [[Image:Dreadlord07.png]]
| width="150" | [[Supreme Punishment]]<br>: 4 slots filled
| width="150" | [[Supreme Punishment]]<br>: 4 Combination Points gained
|}
|}


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|-
|-
| width="40" | [[Image:Royalguard5.png]]<br>  
| width="40" | [[Image:Royalguard5.png]]<br>  
| width="150" | [[Soul Extortion]]<br>: 2 slots filled
| width="150" | [[Soul Extortion]]<br>: 2 Combination Points gained
|-
|-
| width="40" | [[Image:Royalguard2.png]]<br>  
| width="40" | [[Image:Royalguard2.png]]<br>  
| width="150" | [[Fantasy Impromptu - 1st Movement]]<br>: 4 slots filled
| width="150" | [[Fantasy Impromptu - 1st Movement]]<br>: 4 Combination Points gained
|-
|-
| width="40" | [[Image:Royalguard1.png]]<br>  
| width="40" | [[Image:Royalguard1.png]]<br>  
| width="150" | [[Oblique of Marbas]]<br>: 1 slots filled
| width="150" | [[Oblique of Marbas]]<br>: 1 Combination Point gained
|-
|-
| width="40" | [[Image:Noblesse05.png]]<br>  
| width="40" | [[Image:Noblesse05.png]]<br>  
| width="150" | [[Twilight Judgment]]<br>: 4 slots filled
| width="150" | [[Twilight Judgment]]<br>: 4 Combination Points gained
|}
|}
|}
|}
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**MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
**MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
*02/26/2015 KR
*02/26/2015 KR
**CP Gauge now only gains if combo that switch character successfully hitting the target.
**CP is now only gained if a combo that switches characters successfully hits the target.
**CP gain for MP2 Tier Skills increased from 3 to 4.
**CP gain for MP2 Tier Skills increased from 3 to 4.
<br>
<br>

Revision as of 12:55, 25 February 2015

Every character in Elsword has their own unique features that sets them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (3 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

Inactive form.
Active form.
  • Lu and Ciel have a fourth resource known as the Combination Gauge.
    • This resource is used exclusively for Combination Skills such as Soul Infest. Combination skills cost no mana, but can only be used when the combination gauge is ready.
  • The combination gauge has room for 10 Combination Points.
    • A Combination Point is gained every time the player switches through a normal combo attack.
      • The switching attack must connect.
    • Two or more Combination Points are gained every time the player switches through a skill.


Switching Skills

Switches to Lu if Ciel is in play and fills slots of combination gauge

Lu/Ciel/
Base


Stomp
: 2 Combination Points gained

Evil Claw
: 4 Combination Points gained

Chiliarch/
Dreadlord


Dead Hands
: 2 Combination Points gained

Ruinous Impact
: 4 Combination Points gained

Power of Oriax
: 2 Combination Points gained
Summon Darkness
: 4 Combination Points gained

Royal Guard/
Noblesse


Demonic Breath
: 4 Combination Points gained

Swift Smash
: 2 Combination Points gained

Spectral Spear
: 2 Combination Points gained

Shadow Bolt
: 4 Combination Points gained


Switches to Ciel if Lu is in play and fills slots of combination gauge

Lu/Ciel/
Base


Triple Shot
: 2 Combination Points gained

Flick Shot
: 4 Combination Points gained

Chiliarch/
Dreadlord


Dark Crescent
: 4 Combination Points gained
Dancing Blade
: 2 Combination Points gained
Phantom Blade
: 2 Combination Points gained
Supreme Punishment
: 4 Combination Points gained

Royal Guard/
Noblesse


Soul Extortion
: 2 Combination Points gained

Fantasy Impromptu - 1st Movement
: 4 Combination Points gained

Oblique of Marbas
: 1 Combination Point gained

Twilight Judgment
: 4 Combination Points gained


Combination Skills

Lu/Ciel/
Base


Soul Infest

Nether Shredder

Lu/Ciel/
Chiliarch


Apollyon

Oblivion

Lu/Ciel/
Royal Guard


Eschaton

Fantasy Impromptu - 2nd Movement
  • Combination skills counts as using a special active in completing random missions in dungeons


Updates

  • 02/12/2015 KR
    • MP recovery for standby character changed from 15 MP to 6 MP (PvP 6 MP → 3 MP)
  • 02/26/2015 KR
    • CP is now only gained if a combo that switches characters successfully hits the target.
    • CP gain for MP2 Tier Skills increased from 3 to 4.



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