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{{DISPLAYTITLE:KI-Tracker}}
{{KRonly/de}}
{{Languages|Arc Tracer}}
{{Languages|Arc Tracer}}
{{Infobox_character |name=Add |color={{ColorSelNA|Character|Add}} |image=[[File:ATPortrait.png|400px]] |class=Arc Tracer |weapon= Nasod Dynamos, Electricity Redirection, Nasod Armor, Cube Drones |tree=[[Add]] > [[Arc Tracer]] > [[Mastermind]]| AN=[[File:Korean Flag.png|20px]] 아크 트레이서<br>[[File:Chinese_Flag.png|20px]] 弧光追踪者<br>[[Image:French_Flag.png|20px]] Maître de l'IA <br>[[File:Polish Flag.png|20px]] Władca Dronów<br>[[File:flag-gb.png]] AI Tracker
|RD=[[File:Korean Flag.png|20px]] March 13th, 2014<br>[[File:Chinese_Flag.png|20px]] 29 September 2014<br>[[File:Flag-us.png|20px]] October 1st, 2014<br>[[File:Europeanunion.png]] 29 October 2014
|stat=
{{CharStats
| Title=Arc Tracer
| Color={{ColorSelNA|CharStats|Add}}
| HP=2
| MATK=4
| MDEF=4
| PDEF=2
| PATK=4
| Speed=2
| Range=3
| Difficulty=3
}}
}}
<center>{{quotation|Kahahaha! This is it! It's perfection!}}</center>
__TOC__
<br>
= Arc Tracer =
{{#Widget:AdsenseR}}
=== Specialty ===
Add upgrades the AI of his Dynamos and gains the ability to summon Drones to assist him in battle through ''Dynamo Factory''. Each Drone is unique, and Add can switch to whatever Drone he needs to best fit the situation. In addition to Drones, Arc Tracer uses various mechanical weaponry ranging from laser cannons to flying disks.
<br>
=== Background ===
''“Tch, gathering El energy is so annoying.. it's such a chore..!”''
Add continues his research on El energy, but gathering samples proved to be too troublesome.
''“I should fix up my Dynamos so it can do all the annoying tasks for me.”''
While looking into how he could transform his trusty Dynamos into intelligent energy gatherers, Add hears interesting news from the Elder village alchemist, [[Elder#Echo|Echo]]. There were schematics for higher tier technology which let a person command their tools as if they were minions.
''“This is an ancient schematic that my father found during his journey… I thought it could be some use to you… I'm not too interested in this kind of technology… and its too hard to implement… so… you want to try researching this instead?”'' Echo said to Add.
Add worked with Echo to research and build the technology from the schematic. The new transformation technology now made it possible for Add's Dynamos to move with ease. Add continues his adventures to collect more El energy, his new Dynamos making the task much easier.
<br>
== First Class Advancement ==
After completing the Tracer quest chain, Add can decide between advancing as a [[Psychic Tracer]], an '''Arc Tracer''', or a [[Time Tracer]].<br>'''Arc Tracer ''' can also be obtained by using the Cash Shop item: '''Arc Harddisk'''[[File:Atcash.png|50px]].
=== Arc Tracer ===
#Collect 4 drops from '''Bats''' in [[2-2]] on any difficulty.
#*It would be easiest to just run 2-2 on Normal mode, kill the first 2 bats in only the first map of the stage, leave, and reenter until you get all 4.
#*These drops are relatively easy to obtain in only a few runs.
#Collect 1 drop from '''Nasod Banthus''' in [[2-3]] on any difficulty.
#Collect 1 drop from '''Wally No. 8''' on Hard Mode (☆☆) or above.
#Clear [[2-5]] on '''Very Hard''' (☆☆☆) 2 times.
At Lv35, a [[Arc Tracer]] can advance into a [[Mastermind]].
<br>
== Skill Tree ==
{{:Skill Tree: Arc Tracer}}
<br>
== Additional Combos ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" |Image
! width="40%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Add's Features#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Transform#Tips and Details|here]].'''
! width="23%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Transform|Level 1 Nasod Armor Mode - Transform]] nor Awakening.
! width="17%" |Dungeon Modifier
|-
| [[Image:ATCombo1.png]]
|
'''Electron Quake (Nasod Armor Combo)'''
Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away.
|
(After base combo)<br>
(Slam) 100% Phy. Damage<br>
{{CZ}} ? Phy. Damage<br>
{{CZ}} ? Phy. Damage<br>
{{CZ}} ? x2 + ? Phy. Damage
|
(Slam) 1.25<br>
{{CZ}} ?<br>
{{CZ}} ?<br>
{{CZ}} ?<br>
|-
| [[Image:ATCombo2.png]]
|
'''Electron Detonation (Nasod Armor Combo)'''
Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling.
|
(After base combo)<br>
(Slam) 100% Phy. Damage<br>
{{CX}} ? Phy. Damage<br>
{{CX}} ? Phy. Damage<br>
{{CX}} ? Phy. Damage
|
<br>
(Slam) 1.25<br>
{{CX}} ?<br>
{{CX}} ?<br>
{{CX}} ?<br>
|-
| [[Image:ATCombo3.png]]
|
'''Retreating Backstab'''
After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).
*These combos can be used to activate Nasod Armor combos.
*Oddly, the first X combo at >>Z<XXX don't use MP.
*The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX.
|
{{CDR}} <br>
{{CZ}} 50% Phy. Damage x4<br>
'''EITHER'''<br>
{{CX}} 150% Mag. Damage<br>
{{CX}} 200% Phy. Damage<br>
{{CX}} 400% Phy. Damage<br>
'''OR'''<br>
{{CL}}{{CX}} 175% Mag. Damage<br>
{{CX}} 175% Mag. Damage<br>
{{CX}} 225% Mag. Damage
|
{{CDR}}<br>
{{CZ}} 1.25 x4<br>
'''EITHER'''<br>
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CX}} 1.25<br>
'''OR'''<br>
{{CL}}{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
|}
<br>
== <font color="FF7F50">Dynamo Factory</font> ==
[[File:Summon.gif|290x216px|thumb|Drone Summoning]]
[[File:Switch.gif|290x216px|thumb|Install Switching]]
'''Arc Tracer'''/[[Mastermind]] has a unique feature which aids him in battle, called Dynamo Factory.
*By using 30 DP (0 while in Dynamo Configuration mode), Add creates a '''Dynamo Factory Drone''' which will follow him. Add is then able to install attack commands to activate the drone.
*He is also able to switch between installations at the expense of another 30 DP (0 while in Dynamo Configuraton mode).
**Switching installations is only available at 2nd job advancement.
*Creating the drone or switching installations will damage targets.
*When switching installations, all other installations will receive a cooldown time of 3 seconds.
*When summoning/switching the Drone, you will gain 1 Dynamo Mutation Point.
*Different installations will change the drone appearance.
*Switching installations counts as using a special active in completing [[Random Mission System|random missions]] in dungeons.
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelNA|CharLight|Add}}"
! colspan="5" | Dynamo Factory Drone
|- style="background:{{ColorSelNA|CharLight|Add}}"
! rowspan="2" | Damage<br>(Physical) !! rowspan="2" | Duration !! colspan="2" | DP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSelNA|CharLight|Add}}"
! Normal !! In DP Mode
|-
| 120% || 30 Seconds || 30 DP || 0 DP || 3 Seconds
|}
=== Updates ===
*03/20/2014 KR
**Activation/Switching DP cost changed from 50 to 30
**Summon cooldown time decreased from 5 seconds to 3 seconds.
**Added shockwave hit from Activation to Transition as well.
*11/06/2014 KR
**No longer gain MP when Dynamo Mutation Points are full.
<br><br><br><br><br>
== Skills ==
{{:Arc Tracer/Skills-NA}}
<br>
== Gallery ==
<br><gallery widths=150px heights=150px>
File:ATPortrait.png|'''Arc Tracer''''s Portrait.
File:Add2-1.png|Silhouette of '''Arc Tracer''' release at 02/18/2014.
File:at_idle.jpg|Arc Tracer's Idle Pose and Job Avatar
File:Tumblr_n2ncce5Jhh1qm7cnno1_400.jpg|DP mode pose for '''Arc Tracer''' and his advancements.
</Gallery>
<br>
== Trivia ==
*'''Arc Tracer''' is conceptually similar to [[Code: Architecture]]. This is shown as Add wearing more upscale white clothing and is further supported by him wearing far more elegant formal attire when job advancing.
**He also has an increased dependence on other entities to assist him combat.
*'''Arc Tracer''' design seems to based on cats, as shown his front coat pockets having triangle flaps on top of them to show as cat ears. The regular 'on' symbol that Add sports on his coat back pocket also have 2 triangles to show as cat ears.
<br>
{{Charaktere}}

Revision as of 22:36, 10 December 2014

Arc Tracer
Full Name
Add
Class
Arc Tracer
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor, Cube Drones
Class Tree
Release Date
March 13th, 2014
29 September 2014
October 1st, 2014
File:Europeanunion.png 29 October 2014
Statistics
Speed
Average
Range
Long
Difficulty
Hard
Magical
Kahahaha! This is it! It's perfection!


Arc Tracer

Specialty

Add upgrades the AI of his Dynamos and gains the ability to summon Drones to assist him in battle through Dynamo Factory. Each Drone is unique, and Add can switch to whatever Drone he needs to best fit the situation. In addition to Drones, Arc Tracer uses various mechanical weaponry ranging from laser cannons to flying disks.

Background

“Tch, gathering El energy is so annoying.. it's such a chore..!”

Add continues his research on El energy, but gathering samples proved to be too troublesome.

“I should fix up my Dynamos so it can do all the annoying tasks for me.”

While looking into how he could transform his trusty Dynamos into intelligent energy gatherers, Add hears interesting news from the Elder village alchemist, Echo. There were schematics for higher tier technology which let a person command their tools as if they were minions.

“This is an ancient schematic that my father found during his journey… I thought it could be some use to you… I'm not too interested in this kind of technology… and its too hard to implement… so… you want to try researching this instead?” Echo said to Add.

Add worked with Echo to research and build the technology from the schematic. The new transformation technology now made it possible for Add's Dynamos to move with ease. Add continues his adventures to collect more El energy, his new Dynamos making the task much easier.

First Class Advancement

After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.
Arc Tracer can also be obtained by using the Cash Shop item: Arc Harddisk.

Arc Tracer

  1. Collect 4 drops from Bats in 2-2 on any difficulty.
    • It would be easiest to just run 2-2 on Normal mode, kill the first 2 bats in only the first map of the stage, leave, and reenter until you get all 4.
    • These drops are relatively easy to obtain in only a few runs.
  2. Collect 1 drop from Nasod Banthus in 2-3 on any difficulty.
  3. Collect 1 drop from Wally No. 8 on Hard Mode (☆☆) or above.
  4. Clear 2-5 on Very Hard (☆☆☆) 2 times.

At Lv35, a Arc Tracer can advance into a Mastermind.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

Image Description
NOTE: Nasod Armor combos are applicable only when Add is in Dynamo Configuration Mode. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen here.
Damage
NOTE: Damage is calculated without Level 1 Nasod Armor Mode - Transform nor Awakening.
Dungeon Modifier
File:ATCombo1.png

Electron Quake (Nasod Armor Combo)

Add will blink towards the target and slam it down, stunning it, followed by a 2 punches reinforced with the Nasod armor, and finishes by smashing the ground, releasing a travelling spike of electricity that damages the target and knocking it far away.

(After base combo)
(Slam) 100% Phy. Damage
 ? Phy. Damage
 ? Phy. Damage
 ? x2 + ? Phy. Damage

(Slam) 1.25
 ?
 ?
 ?

File:ATCombo2.png

Electron Detonation (Nasod Armor Combo)

Add will blink towards the target and slam it down, stunning it, followed by a kick reinforced with the Nasod Armor and tosses a tiny drone that will attach to the target. The droned target will pull nearby targets around it and Add will kick a pulse shot to detonate the drone, blowing away all the targets. If the drone does not attach itself to a target, it still stop after flying a short distance and activate the pulling.

(After base combo)
(Slam) 100% Phy. Damage
 ? Phy. Damage
 ? Phy. Damage
 ? Phy. Damage


(Slam) 1.25
 ?
 ?
 ?

File:ATCombo3.png

Retreating Backstab

After Add rushes forward with his dynamos, he can either teleport behind the target and and kick them with electricity (>>ZXXX), or retreat and fire electrical bullets (>>Z<XXX).

  • These combos can be used to activate Nasod Armor combos.
  • Oddly, the first X combo at >>Z<XXX don't use MP.
  • The last 3 Xs of >>ZXXX is similar to base Add's >>XXX whereas the last 3 Xs of >>Z<XXX is similar to base Add's XXX.


50% Phy. Damage x4
EITHER
150% Mag. Damage
200% Phy. Damage
400% Phy. Damage
OR
175% Mag. Damage
175% Mag. Damage
225% Mag. Damage


1.25 x4
EITHER
1
1.25
1.25
OR
1
1
1


Dynamo Factory

File:Summon.gif
Drone Summoning
File:Switch.gif
Install Switching

Arc Tracer/Mastermind has a unique feature which aids him in battle, called Dynamo Factory.

  • By using 30 DP (0 while in Dynamo Configuration mode), Add creates a Dynamo Factory Drone which will follow him. Add is then able to install attack commands to activate the drone.
  • He is also able to switch between installations at the expense of another 30 DP (0 while in Dynamo Configuraton mode).
    • Switching installations is only available at 2nd job advancement.
  • Creating the drone or switching installations will damage targets.
  • When switching installations, all other installations will receive a cooldown time of 3 seconds.
  • When summoning/switching the Drone, you will gain 1 Dynamo Mutation Point.
  • Different installations will change the drone appearance.
  • Switching installations counts as using a special active in completing random missions in dungeons.


Dynamo Factory Drone
Damage
(Physical)
Duration DP Usage Cooldown
Normal In DP Mode
120% 30 Seconds 30 DP 0 DP 3 Seconds

Updates

  • 03/20/2014 KR
    • Activation/Switching DP cost changed from 50 to 30
    • Summon cooldown time decreased from 5 seconds to 3 seconds.
    • Added shockwave hit from Activation to Transition as well.
  • 11/06/2014 KR
    • No longer gain MP when Dynamo Mutation Points are full.






Skills

Arc Tracer/Skills-NA

Gallery



Trivia

  • Arc Tracer is conceptually similar to Code: Architecture. This is shown as Add wearing more upscale white clothing and is further supported by him wearing far more elegant formal attire when job advancing.
    • He also has an increased dependence on other entities to assist him combat.
  • Arc Tracer design seems to based on cats, as shown his front coat pockets having triangle flaps on top of them to show as cat ears. The regular 'on' symbol that Add sports on his coat back pocket also have 2 triangles to show as cat ears.



Characters