Dynamo Point System: Difference between revisions

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<includeonly>{{#arraydefine:Dynamo Point System|1.15, 1.15}}</includeonly><noinclude>
{{Languages|Dynamo Point System}}
{{Languages|Dynamo Point System}}
Every character in Elsword has their own unique features that set them apart from other characters.


== Dynamo Point System ==
== Dynamo Point System ==
[[File:DPSystem.jpg|thumb|Character UI when DC mode is on and off.]]
[[File:DPSystem.jpg|thumb|Character UI when DC mode is on and off.]]
[[File:DPHit.jpg|thumb|Damage deal during awakening.]]
[[File:DPHit.jpg|thumb|Damage deal during awakening.]]
[[File:DPMode.png|thumb|Base Add while in normal stance and DC mode stance. (Stance change removed from Base Add, this stance was given to PT/LP)]]
[[File:DPMode.png|thumb|Base Add while in normal stance and DC mode stance.]]
Unlike other characters' awakening, Add's awakening is called '''Dynamo Configuration Mode''' (DC Mode).  
Add does not have an Awakening Gauge, but instead has Dynamo Points (DP), which are consumed when awakening or using skills and commands.<br>
*When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.  
By default, Add will be in '''Dynamo Dissolution''' mode. Once awakened, he will enter the '''Dynamo Configuration''' mode.
**Some skills use DP instead of MP while some skills use both DP and MP.
*The total number of DP is 400.
*While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode.
*DP can be obtained by hitting during Dynamo Dissolution mode or being attacked in both modes.
**The gauge is not affected by mount attacks.
**The gauge is not affected by mount attacks.
**'''Going into DC mode will give it a cooldown of 5 seconds.''' A timer will appear where the letters "DP" are.
*When you have at least 100 DP, Add is able to enter the Dynamo Configuration mode (Awakening) at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.
**During DC Mode, DP is continually gained at a rate of 5 DP per second in PvE. DP will not be continually gained in PvP.
*Awakening can be turned on/off freely, but re-awakening can only be done after 5 seconds of awakening.
*During Dynamo Configuration mode (Awakening), commands will deplete the DP gauge instead.
*Unlike other characters, the awakening duration is unlimited. DP is gradually increase at a rate of 5 DP per second in PvE.
**Like awakening, Add will gain a damage boost when in DC Mode.
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
**This also applies when Fever triggers.
**This also applies when Fever triggers.
*Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
*Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
**Add does, however, gain momentary invincibility.
**Add does, however, gain momentary invincibility.
*When in DC mode, some skills that use DP will use only 20% of the required amount, whereas some skills that recover DP when he is in Normal Mode won't recover DP in DC mode.
*When in awakening , some skills that use DP will use only 20% of the required amount, whereas some skills that recover DP when he is in Normal Mode won't recover DP in DC mode.
*Different job advancements will have different DC mode poses.
*Different job advancements will have different DC mode poses.
*When going into DC mode, enemies surrounding you will be damaged.<br>
*When going into DC mode, enemies surrounding you will be damaged.<br>
'''Benefits of DC mode:'''
'''Benefits of Dynamo Configuration mode:'''
*The standard 20% damage increase from awakening mode.  
*The standard 20% damage increase from awakening mode.  
*Able to execute Nasod Armor combo extensions depending on the job advancement.
*Able to execute Nasod Armor combo extensions depending on the job advancement.
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! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
|-
| [[Add|Tracer]] || [[File:AddSkill1.png|27px]] [[Void Breaker]] || 2
| [[Add]] || [[File:AddSkill1.png|27px]] [[Void Breaker]] || 2
|-
|-
| [[Add|Tracer]] || [[File:AddSkill8.png|27px]] [[Particle Accelerator]] || 3
| [[Add]] || [[File:AddSkill8.png|27px]] [[Particle Accelerator]] || 4
|-
|-
| [[Add|Tracer]] || [[File:AddSkill3.png|27px]] [[Particle Prism]] || 1
| [[Add]] || [[File:AddSkill3.png|27px]] [[Particle Prism]] || 1
|}
|}
|-
|-
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! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
|-
| [[Psychic Tracer]] || [[File:AddSkill12.png|27px]] [[Quake Buster]] ([[Quake Buster/ModA|Force]]) || 2
| [[Psychic Tracer]] || [[File:PsychicTracerSkill2.png|27px]] [[Quake Buster]] ([[Quake Buster/ModA|A]]) || 2
|-
|-
| [[Psychic Tracer]] || [[File:SonicJump.png|27px]] [[Sonic Jump]] || 3
| [[Psychic Tracer]] || [[File:PsychicTracerSkill4.png|27px]] [[Sonic Jump]] || 3
|-
|-
| [[Lunatic Psyker]] || [[File:AddSkill15.png|27px]] [[Conqueror]] || 3
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill1.png|27px]] [[Conqueror]] || 3
|-
|-
| [[Lunatic Psyker]] || [[File:EnergyDischarge.png|27px]] [[Energy Shock]] || 1
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill2.png|27px]] [[Energy Shock]] || 1
|-
|-
| [[Lunatic Psyker]] || [[File:LPSA5.png|27px]] [[Psychic Storm]] ([[Psychic Storm/ModA|Force]]) || 3
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill3.png|27px]] [[Psychic Storm]] ([[Psychic Storm/ModA|A]]) || 3
|-
|-
| [[Lunatic Psyker]] || [[File:FullBurst.png|27px]] [[Nasod Armor Mode - Full Burst]] || 2
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill6.png|27px]] [[Nasod Armor Mode - Full Burst]] || 2
|-
|-
| [[Lunatic Psyker]] || [[File:LPSA2.png|27px]] [[Quicksilver Accel]] || 1
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill7.png|27px]] [[Quicksilver Accel]] || 1
|-
|-
| [[Lunatic Psyker#Transcendence_2|Transcendent Lunatic Psyker]] || [[File:LPTrans1.png|27px]] [[Psion Rush]] || 1
| [[Lunatic Psyker#Transcendence|Transcendent Lunatic Psyker]] || [[File:LunaticPsykerSkill8.png|27px]] [[Psion Rush]] || 1
|-
|-
| [[Lunatic Psyker#Transcendence_2|Transcendent Lunatic Psyker]] || [[File:LPTrans3.png|27px]] [[Quicksilver Strike]] || 3
| [[Lunatic Psyker#Transcendence|Transcendent Lunatic Psyker]] || [[File:LunaticPsykerSkill10.png|27px]] [[Quicksilver Strike]] || 3
|-
|-
| [[Lunatic Psyker#Transcendence_2|Transcendent Lunatic Psyker]] || [[File:LPTrans6.png|27px]] [[Supersonic]] || 3
| [[Lunatic Psyker#Transcendence|Transcendent Lunatic Psyker]] || [[File:LunaticPsykerSkill11.png|27px]] [[Supersonic]] || 3
|}
|}
| valign="top" |  
| valign="top" |  
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! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
|-
| [[Arc Tracer]] || [[File:At active1.jpg|27px]] [[Dynamo Configuration - Rushing Drones]] || 1
| [[Arc Tracer]] || [[File:ArcTSkill1.png|27px]] [[Dynamo Configuration - Rushing Drones]] || 1
|-
|-
| [[Arc Tracer]] || [[File:at_sa2.jpg|27px]] [[Panzer Buster]] ([[Panzer Buster/ModA|Force]]) || 3
| [[Arc Tracer]] || [[File:ArcTracerSkill2.png|27px]] [[Panzer Buster]] ([[Panzer Buster/ModA|A]]) || 3
|-
|-
| [[Arc Tracer]] || [[File:HyperNova.png|27px]] [[Hypernova]] || 3
| [[Arc Tracer]] || [[File:ArcTSkill4.png|27px]] [[Hypernova]] || 3
|-
|-
| [[Arc Tracer]] || [[File:Mm active1.jpg|27px]] [[Dynamo Configuration - Fission Shot]] || 2
| [[Arc Tracer]] || [[File:ArcTSkill5.png|27px]] [[Dynamo Configuration - Fission Shot]] || 2
|-
|-
| [[Mastermind]] || [[File:At_sa4.jpg|27px]] [[Phantom Seeker]] || 3
| [[Mastermind]] || [[File:MMSkill1.png|27px]] [[Phantom Seeker]] || 3
|-
|-
| [[Mastermind]] || [[File:AeroMine.png|27px]] [[Aero Mine]] || 1
| [[Mastermind]] || [[File:MMSkill3.png|27px]] [[Aero Mine]] || 1
|-
|-
| [[Mastermind]] || [[File:mm_sa3.jpg|27px]] [[Install - Starfall]] || 3
| [[Mastermind]] || [[File:MMSkill4.png|27px]] [[Install - Starfall]] || 3
|-
|-
| [[Mastermind]] || [[File:mm_sa4.jpg|27px]] [[Install - Ultimate Fury]] || 3
| [[Mastermind]] || [[File:MMSkill5.png|27px]] [[Install - Ultimate Fury]] || 3
|-
|-
| [[Mastermind]] || [[File:Mm active3.jpg|27px]] [[Dynamo Configuration - Delayed Explosion]] || 1
| [[Mastermind]] || [[File:MMSkill6.png|27px]] [[Dynamo Configuration - Delayed Explosion]] || 1
|-
|-
| [[Mastermind]] || [[File:ZKGenerator.png|27px]] [[Install - Zero Kelvin Generator]] || 3
| [[Mastermind]] || [[File:MMSkill7.png|27px]] [[Install - Zero Kelvin Generator]] || 3
|-
|-
| [[Mastermind#Transcendence_2|Transcendent Mastermind]] || [[File:MMTrans1.png|27px]] [[Install - Charged Impulser]] || 1
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MMTrans1.png|27px]] [[Install - Charged Impulser]] || 1
|-
|-
| [[Mastermind#Transcendence_2|Transcendent Mastermind]] || [[File:Mm active2.jpg|27px]] [[Dynamo Configuration - Flick Disc]] || 2
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MMTrans2.png|27px]] [[Dynamo Configuration - Flick Disc]] || 2
|-
|-
| [[Mastermind#Transcendence_2|Transcendent Mastermind]] || [[File:MMTrans3.png|27px]] [[Force Field]] || 1
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MMTrans3.png|27px]] [[Force Field]] || 1
|-
|-
| [[Mastermind#Transcendence_2|Transcendent Mastermind]] || [[File:MMTrans6.png|27px]] [[Extreme Chaser]] || 2
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MastermindSkill11.png|27px]] [[Extreme Chaser]] || 2
|}
|}
|-
| valign="top" |  
| valign="top" |  
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
|-
| [[Time Tracer]] || [[File:DESkill6.png|27px]] [[Gravity Buster]] || 2
| [[Time Tracer]] || [[File:TimeTracerSkill2.png|27px]] [[Gravity Buster]] || 2
|-
|-
| [[Time Tracer]] || [[File:DarkMatterExplosion.png|27px]] [[Dark Matter Explosion]] || 3
| [[Time Tracer]] || [[File:TimeTracerSkill4.png|27px]] [[Dark Matter Explosion]] || 3
|-
|-
| [[Time Tracer]] || [[File:TiTSkill7.png|27px]] [[Stardust Shower]] ([[Stardust Shower/ModA|Force]]) || 3
| [[Time Tracer]] || [[File:TimeTracerSkill6.png|27px]] [[Stardust Shower]] ([[Stardust Shower/ModA|A]]) || 3
|-
|-
| [[Diabolic Esper]] || [[File:TiTSkill6.png|27px]] [[Maximum Strike]] || 3
| [[Diabolic Esper]] || [[File:TiTSkill6.png|27px]] [[Maximum Strike]] || 3
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| [[Diabolic Esper]] || [[File:GravityField.png|27px]] [[Gravity Field]] || 3
| [[Diabolic Esper]] || [[File:GravityField.png|27px]] [[Gravity Field]] || 3
|-
|-
| [[Diabolic Esper#Transcendence_2|Transcendent Diabolic Esper]] || [[File:DETrans2.png|27px]] [[Dynamo Configuration - Reverse Field]] || 1
| [[Diabolic Esper#Transcendence|Transcendent Diabolic Esper]] || [[File:DETrans2.png|27px]] [[Dynamo Configuration - Reverse Field]] || 1
|-
| [[Diabolic Esper#Transcendence|Transcendent Diabolic Esper]] || [[File:DETrans3.png|27px]] [[Moonlight Breaker]] || 2
|-
| [[Diabolic Esper#Transcendence|Transcendent Diabolic Esper]] || [[File:DETrans6.png|27px]] [[Dimension Breaker]] || 3
|}
| valign="top" |
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
| [[Affect Tracer]] || [[File:AffectTracerSkill1.png|27px]] [[Ambulance]] || 1
|-
| [[Affect Tracer]] || [[File:AffectTracerSkill2.png|27px]] [[Radio Knife]] || 3
|-
| [[Affect Tracer]] || [[File:AffectTracerSkill4.png|27px]] [[Code Yellow]] || 3
|-
|-
| [[Diabolic Esper#Transcendence_2|Transcendent Diabolic Esper]] || [[File:DETrans3.png|27px]] [[Moonlight Breaker]] || 2
| [[Dissembler]] || [[File:DissemblerSkill1.png|27px]] [[Cure]] || 3
|-
|-
| [[Diabolic Esper#Transcendence_2|Transcendent Diabolic Esper]] || [[File:DETrans6.png|27px]] [[Dimension Breaker]] || 3
| [[Dissembler]] || [[File:DissemblerSkill2.png|27px]] [[Suction]] || 1
|-
| [[Dissembler]] || [[File:DissemblerSkill3.png|27px]] [[PCA]] || 3
|-
| [[Dissembler]] || [[File:DissemblerSkill6.png|27px]] [[Immunity]] || 3
|-
| [[Dissembler#Transcendence|Transcendent Dissembler]] || [[File:DissemblerSkill8.png|27px]] [[False Diagnosis]] || 1
|-
| [[Dissembler#Transcendence|Transcendent Dissembler]] || [[File:DissemblerSkill10.png|27px]] [[Anesthesia]] || 2
|-
| [[Dissembler#Transcendence|Transcendent Dissembler]] || [[File:DissemblerSkill11.png|27px]] [[Defibrillator]] || 2
|}
|}
|}
|}
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|-
|-
! width="6%" | Character
! width="6%" | Character
! width="46%" | [[Image:HQ Shop Item 72550.png]]{{Gap}}Specialization A
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[Image:HQ Shop Item 72560.png]]{{Gap}}Specialization B
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| [[File:AddNEW.png|center|link=Add]] || DP Usage -x% when awakened (Max: 40%) || Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)
| [[File:Icon - Add.png|center|link=Add]] || DP Usage -x% when awakened (Max: 40%) || Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)
|}
|}
<br>
<br>


==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*Fixed issue where overflow damage can be counted as DP recover when being killed.
*Fixed issue where overflow damage can be counted as DP recover when being killed.
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{nerf|DP used in Dynamo Configuration Mode changed from 0% to 20%.}}
*{{nerf|DP used in Dynamo Configuration Mode changed from 0% to 20%.}}
|-
|-
Line 194: Line 222:
{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
</noinclude>

Revision as of 09:49, 27 March 2024

Dynamo Point System

Character UI when DC mode is on and off.
Damage deal during awakening.
Base Add while in normal stance and DC mode stance.

Add does not have an Awakening Gauge, but instead has Dynamo Points (DP), which are consumed when awakening or using skills and commands.
By default, Add will be in Dynamo Dissolution mode. Once awakened, he will enter the Dynamo Configuration mode.

  • The total number of DP is 400.
  • DP can be obtained by hitting during Dynamo Dissolution mode or being attacked in both modes.
    • The gauge is not affected by mount attacks.
  • When you have at least 100 DP, Add is able to enter the Dynamo Configuration mode (Awakening) at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.
  • Awakening can be turned on/off freely, but re-awakening can only be done after 5 seconds of awakening.
  • During Dynamo Configuration mode (Awakening), commands will deplete the DP gauge instead.
  • Unlike other characters, the awakening duration is unlimited. DP is gradually increase at a rate of 5 DP per second in PvE.
    • Like awakening, Add will gain a damage boost when in DC Mode.
  • If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.
    • This also applies when Fever triggers.
  • Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
    • Add does, however, gain momentary invincibility.
  • When in awakening , some skills that use DP will use only 20% of the required amount, whereas some skills that recover DP when he is in Normal Mode won't recover DP in DC mode.
  • Different job advancements will have different DC mode poses.
  • When going into DC mode, enemies surrounding you will be damaged.

Benefits of Dynamo Configuration mode:

  • The standard 20% damage increase from awakening mode.
  • Able to execute Nasod Armor combo extensions depending on the job advancement.
  • Nasod Armor combo extensions have no knockdown value.
  • Able to reduce the usage of DP to 20% for a skill which uses DP.


Dynamo Mutation Points

Every 5 seconds (10 in PvP) without using a skill, Add will have 1 Dynamo Mutation Point added to the slots below his portrait. When Add goes into Dynamo Configuration mode, he will completely refill his Dynamo Mutation Point slots. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.

Skills that use Dynamo Mutation Points

Class Skill Name DMP Use
Add Void Breaker 2
Add Particle Accelerator 4
Add Particle Prism 1
Class Skill Name DMP Use
Psychic Tracer Quake Buster (A) 2
Psychic Tracer Sonic Jump 3
Lunatic Psyker Conqueror 3
Lunatic Psyker Energy Shock 1
Lunatic Psyker Psychic Storm (A) 3
Lunatic Psyker Nasod Armor Mode - Full Burst 2
Lunatic Psyker Quicksilver Accel 1
Transcendent Lunatic Psyker Psion Rush 1
Transcendent Lunatic Psyker Quicksilver Strike 3
Transcendent Lunatic Psyker Supersonic 3
Class Skill Name DMP Use
Arc Tracer File:ArcTSkill1.png Dynamo Configuration - Rushing Drones 1
Arc Tracer Panzer Buster (A) 3
Arc Tracer File:ArcTSkill4.png Hypernova 3
Arc Tracer File:ArcTSkill5.png Dynamo Configuration - Fission Shot 2
Mastermind File:MMSkill1.png Phantom Seeker 3
Mastermind File:MMSkill3.png Aero Mine 1
Mastermind File:MMSkill4.png Install - Starfall 3
Mastermind File:MMSkill5.png Install - Ultimate Fury 3
Mastermind File:MMSkill6.png Dynamo Configuration - Delayed Explosion 1
Mastermind File:MMSkill7.png Install - Zero Kelvin Generator 3
Transcendent Mastermind File:MMTrans1.png Install - Charged Impulser 1
Transcendent Mastermind File:MMTrans2.png Dynamo Configuration - Flick Disc 2
Transcendent Mastermind File:MMTrans3.png Force Field 1
Transcendent Mastermind Extreme Chaser 2
Class Skill Name DMP Use
Time Tracer Gravity Buster 2
Time Tracer Dark Matter Explosion 3
Time Tracer Stardust Shower (A) 3
Diabolic Esper File:TiTSkill6.png Maximum Strike 3
Diabolic Esper File:TiTSkill2.png Moonlight Rhapsody 1
Diabolic Esper File:GravityField.png Gravity Field 3
Transcendent Diabolic Esper Dynamo Configuration - Reverse Field 1
Transcendent Diabolic Esper File:DETrans3.png Moonlight Breaker 2
Transcendent Diabolic Esper File:DETrans6.png Dimension Breaker 3
Class Skill Name DMP Use
Affect Tracer Ambulance 1
Affect Tracer Radio Knife 3
Affect Tracer Code Yellow 3
Dissembler Cure 3
Dissembler Suction 1
Dissembler PCA 3
Dissembler Immunity 3
Transcendent Dissembler False Diagnosis 1
Transcendent Dissembler Anesthesia 2
Transcendent Dissembler Defibrillator 2


Stats Difference


Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.

  • Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks and awakening.
  • If Add has a Ring of Fury equipped when entering PvP, he will start with 65 DP.


Other Characters Maximum Stat Add Maximum Stat
Awakening Charge

Max Awakening Time
50%

40%
DP Charge

DP Consumption Reduction
50%

-40%


Specialization (Not available anymore)

Character Specialization A Specialization B
DP Usage -x% when awakened (Max: 40%) Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)


Updates

Date Changes
KR NA PvE PvP
12/19/2013 06/25/2014
  • Dynamo Point System added.
04/21/2016 05/18/2016
  • DP gain when attacking/being attacked decreased.
11/16/2016 -
  • Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
  • Fixed issue where overflow damage can be counted as DP recover when being killed.
12/01/2016 01/11/2017
  • DP used in Dynamo Configuration Mode changed from 0% to 20%.
09/11/2019 09/25/2019
  • DMP gain over time if no skills are used effect added.
  • Entering Dynamo Configuration Mode will provide max DMP.
  • DP is continually gained.
  • None
07/02/2020 07/29/2020
  • None
  • The amount of DP one will revive with caps at 100 DP.



General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
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Miscellaneous
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}}