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== {{HeaderDE|text=Informationen|color={{ColorSel|Character|Rena}}}} ==
== {{HeaderDE|text=Informationen|color={{ColorSel|Character|Rena}}}} ==
=== Spezialität ===
=== Spezialität ===
The '''Combat Ranger''' loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.
Die Kriegsschützin liebt es ihren gegnern Wortwörtlich in den Hintern zu treten. Trotz ihrer Fähigkeiten mit dem Bogen, zieht sie es vor an den Gegner heranzutreten und ihre Kampfkünste zu nutzen um ihnen garaus zu machen. Ihre kraftvollen Beine ermöglichen es ihr, Feinde in die Luft zu schließen, so dass sie eine Flut von Kombos folgen lassen kann.
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Revision as of 22:32, 24 December 2017

File:CRTiny.png Kriegsschützin
Name
Rena Erindel
Klasse
File:CRTiny.png Kriegsschützin
Waffe
Bogen, Kampfkünste, Wind
Veröffent­lichung
22.05.2007
08.12.2010
04.05.2011
Statistiken
Geschw.
Mittel
Reichw.
Nah
Stufe
Mittel
Magie
Stay down fool!


File:CRNEW.png Kriegsschützin

Informationen

Spezialität

Die Kriegsschützin liebt es ihren gegnern Wortwörtlich in den Hintern zu treten. Trotz ihrer Fähigkeiten mit dem Bogen, zieht sie es vor an den Gegner heranzutreten und ihre Kampfkünste zu nutzen um ihnen garaus zu machen. Ihre kraftvollen Beine ermöglichen es ihr, Feinde in die Luft zu schließen, so dass sie eine Flut von Kombos folgen lassen kann.

Hintergrund

As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a Combat Ranger.

Erster Klassenwechsel


Skillbaum

Skills Passive
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill-Attribute freigeschaltet ab Level 40.
  • Letzter verbesserter Skill freigeschaltet ab dem 2. Klassenwechsel.


Hinzugefügte Combos

 : Physical damage is calculated before Swift Kicks.
 : Arrow damage is calculated before Power Shot.
 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
File:Cr1.png Triple Kick

Execute 2 extra kicks after doing the standard combo, the final hit of which knocks enemies down.


188% Phy. Damage
201% Phy. Damage
302% Phy. Damage

Storm Kick

Creates a small gust of wind which continuously damages enemies after doing the standard or combo.

  • 02/01/2014 KR / 08/13/2014 NA
    • Added small wind tornado to the kick that slightly pulls enemies.


EITHER
182% Phy. Damage
50% x4 Phy. Damage
OR
93% Mag. Damage x3
50% x4 Phy. Damage

Double Slide

Slides once more before doing the standard combo. The first dash can also be cancelled with an Active or Special Active.


173% Phy. Damage
209% Phy. Damage
228% Phy. Damage

Zoning Kick

After firing an arrow, slide towards the enemy and knee them while in super armor before finishing the combo off.

  • Can also be performed after .

261% Mag. Damage
295% Mag. Damage
290% Phy. Damage
296% Phy. Damage
393% Phy. Damage


Skill-Liste

Spezialaktiv


Aktiv

Passiv


Galerie

Artwork

Sonstiges


Trivia

  • Before her model was revamped, Combat Ranger's hair was tied by two red clock beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.



Characters