Knockdown: Difference between revisions
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{{Languages|Knockdown}} | {{Languages|Knockdown}} | ||
== What's a Knockdown? == | == What's a Knockdown? == | ||
'''Knockdown''' (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased | '''Knockdown''' (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason this exists is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased damage reduction while the enemy is on the ground (in PvE) or a combo ending (in PvP). | ||
<br> | <br> | ||
== Conditions == | == Conditions == | ||
*The target will automatically knockdown when: | *The target will automatically knockdown when: | ||
** | **A knockdown attack has been used. | ||
**Any hit after the knockdown counter has been breached: | **Any hit after the knockdown counter has been breached: | ||
***PVP = 100 Max KD | ***PVP = 100 Max KD | ||
***PVE = 130 Max KD | ***PVE = 130 Max KD | ||
** | **Knockdown counter will reset after a knockdown from the above conditions | ||
***In PvP Season 3, the knockdown counter will reset only from a knockdown from breaching the knockdown counter | |||
<br> | <br> | ||
== Gravity == | |||
This is different from a knockdown. | |||
*After two launch hits (some exceptions) the target will have gravity and have a very short launch distance | |||
*The launch counter can be reset with certain combos or skills<br> | |||
*Knockdown from a launch will not result in the knockdown counter resetting | |||
*This feature is removed with PvP Season 3 | |||
== Legend == | == Legend == |
Revision as of 11:51, 27 June 2014
What's a Knockdown?
Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason this exists is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased damage reduction while the enemy is on the ground (in PvE) or a combo ending (in PvP).
Conditions
- The target will automatically knockdown when:
- A knockdown attack has been used.
- Any hit after the knockdown counter has been breached:
- PVP = 100 Max KD
- PVE = 130 Max KD
- Knockdown counter will reset after a knockdown from the above conditions
- In PvP Season 3, the knockdown counter will reset only from a knockdown from breaching the knockdown counter
Gravity
This is different from a knockdown.
- After two launch hits (some exceptions) the target will have gravity and have a very short launch distance
- The launch counter can be reset with certain combos or skills
- Knockdown from a launch will not result in the knockdown counter resetting
- This feature is removed with PvP Season 3
Legend
Name | Description | |
---|---|---|
Launch Attack | LA | Launch opponent vertically into the air (High chance of continuing combo) |
LA1 | Launch opponent horizontally left either/or right | |
LA2 | Launch opponent horizontally left either/or right into the air | |
LA3 | Launch opponent diagonally into the air or ground(High chance of continuing combo) | |
Pass | P | An attack that will move you through your opponent (High chance of continuing combo) |
Knockdown | KD | Knockdowns |
Launch Reset | LR | Resets the launch counter |
Knockdown Values
Elsword
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Sword Knight
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Lord Knight
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Knight Emperor
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Magic Knight
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Rune Slayer
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Rune Master
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Sheath Knight
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Infinity Sword
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Immortal
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