Monster List/Bethma/Mob
Monster Image | Monster Description | Info |
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3-1, Dragon Road | ||
Scorpion - An aggressive scorpion that tries to attack you with its pincers and claws. | Sting: Attacks with its pincers and claws. | |
Cactus - A unique blushing cactus living in Bethma. They can attack by summoning spikes on the ground, similar to Ent's Vine Attack. | Thorn: The Cactus will summon two cactus thorns to appear on the ground in front of them. | |
Komodo - A Komodo that helps the Lizardmen tribe attack you. | Tackle: The Komodo will rush at players. | |
Lizardman Saurus - A strong and big Lizardman that can really whack a punch at you with its club. | Overhead Smash: Draw its club and slam it with an overhead swing.
Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying. | |
Lizardman - A Lizardman Scout. They are the weakest among the Lizardmen, but that still doesn't mean that they aren't dangerous! | Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
Spear Combo: Stab players three times with its spear. | |
3-2, Bethma Lake | ||
Scorpion - An aggressive scorpion that tries to attack you with its pincers and claws. | Sting: Attacks with its pincers and claws. | |
Komodo - A Komodo that helps the Lizardmen tribe attack you. | Tackle: The Komodo will rush at players. | |
Lizardman - A Lizardman Scout. They are the weakest among the Lizardmen, but that still doesn't mean that they aren't dangerous! | Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
Spear Combo: Stab players three times with its spear. | |
Lizardman Saurus - A strong and big Lizardman that can really whack a punch at you with its club. | Overhead Smash: Draw its club and slam it with an overhead swing.
Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying. | |
Shaman Lizardman - A skinny lizardmen that is capable of casting spells and healing others. | Staff Whack: Melees player with his staff.
Magic Missile: The Shaman can cast a magic missile that falls at a diagonal angle. | |
3-3, Bethma Lake (Night) | ||
Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire! | Tackle: The Komodo will rush at players.
Flamethrower: The Komodo can breath fire. | |
Shadow Lizardman - A Lizardman wielding a long spear, this lizardman can also hide himself in the shadows for sneak attacks! | Cloak: The Lizardman is able to blend in with its surrounding making it difficult to spot.
Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks. | |
Saurus Warrior - An upgraded, bigger version of the Lizardman Saurus, this can pack an even bigger punch! | Overhead Smash: Draw its club and slam it with an overhead swing.
Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying. | |
Armadillo - A small armadillo that uses its shell to roll over you. | Defend: Hides in its hard shell.
Roll: Rolls into players. | |
Shaman Lizardman - A skinny lizardmen that is capable of casting spells and healing others. | Staff Whack: Melees player with his staff.
Magic Missile: The Shaman can cast a magic missile that falls at a diagonal angle. | |
3-4, Dragon Nest | ||
Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire! | Tackle: The Komodo will rush at players.
Flamethrower: The Komodo can breath fire. | |
Saurus Warrior - An upgraded, bigger version of the Lizardman Saurus, this can pack an even bigger punch! | Overhead Smash: Draw its club and slam it with an overhead swing.
Uppercut Swing: Ready its club for few seconds then does a twirl uppercut sending players flying. | |
Flame Bat - A red bat that clings onto you and detonates itself, so watch out! | Latched Self-Destruct: The Bat will latch onto a target then try to self-destruct. They can be shaken off. | |
Berserk Lizardman - Unlike the last Lizardman, this one bathes its spear blade in lava before he attacks to burn you. | Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
Molten Spear Combo: Bathes its spear in lava then stabs players three times with its spear. Inflicts burn. | |
Berserk Shaman Lizardman - Lizardman Shaman that studies flames, making its magic strongest than ever before. | Staff Whack: Melees player with his staff.
Fire Missile: The Shaman can cast a fireball that homes onto nearby players. | |
Flame Scorpion - A powerful scorpion that is much more advanced than before! | Burning Sting: Attacks with its pincers and claws. | |
Shadow Warrior - Similar to the Shadow Warrior in Bethma Lake (Night), but their attack are similar to Lizardman Warrior. This version only has one sword and so cannot transform it into a boomerang like the boss version. | Slash: A single slash attack.
Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying. | |
3-5, Richie Mines | ||
Nasod Excavator D-2 - An excavator that uses its arm to try and smash you! | Smash Punch: Punch the ground in front of it. | |
Mine - Mine shaft spawning Nasod Transporters. | Transporter Summon: Transporters will continue to spawn out of the Mines. | |
Nasod Transporter - A Nasod that gathers minerals using its cart. Be careful not to let it run over you though! | Cart Ram: Nasod Transporters do not actively attack but will run over anybody in their path. | |
Nasod Miner - A miner that uses its powerful drill to gather minerals, but its drill can be also used as a weapon! | Drill Whack: The Miner will whack you with its arm. | |
Nasod Excavator D-3 - An upgraded version of the D-2 Excavator. This one is bigger and can really pack a punch! | Drill Stab: It will thrust its drill forward at players.
Drill Dig: It will slam its arm into the ground drilling the area in front of itself. | |
Nasod Healer - This floating Nasod monitors excavating Nasods and heals them. | Heal: It can heal itself and mobs around it. | |
3-6, Cargo Airship | ||
Nasod Excavator SD-2 - An excavator that is an upgraded version of the D Series, not to mention that it's more faster and aggressive! | Smash Punch: Punch the ground in front of it. | |
Nasod Bee - A flying Nasod Bee that scouts the airship, but be sure not to get hit by the bee's turret in its stinger! | Stinger Gun: It is able to fire bullets out of its robotic stingers. | |
Enhanced Nasod Miner - An upgraded and enhanced version of the old Nasod Miner. Be careful though, it's still dangerous and will thrust its drill right at you! | Drill Whack: The Miner will whack you with its arm.
Drill Push: The miner will prepare itself then dash itself forward drill first do rapid hits. | |
Nasod Excavator SD-3 - A modified D-3. It's been enhanced in every aspect and is even stronger than the SD-2 Excavator. | Drill Stab: It will thrust its drill forward at players.
Drill Dig: It will slam its arm into the ground drilling the area in front of itself. | |
Nasod Healer - This floating Nasod monitors excavating Nasods and heals them. | Heal: It can heal itself and mobs around it. | |
3-X, Dragon Nest: Abyss | ||
Saurus Guardian - Similar to the Saurus Guardians in Bethma Lake (Night), except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold. It will usually drop its super armor before attacking unlike the normal version. | Overhead Smash: Draw its club and slam it with an overhead swing.
Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying. | |
Shadow Shaman Lizardman - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon High Magician's Magic Missile in a row, and super armor itself while healing on Hell Mode. | Staff Whack: Melees player with his staff.
Magic Missile: The Shaman can perform an attack identical to Aisha's Magic Missile. | |
Lizardman Warrior - Similar to the Lizardman Warriors in Dragon Road, except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode. | Slash: A single slash attack.
Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying. | |
Shadow Lizardman - Similar to the Shadow Lizardmen, in Bethma Lake (Night), except that it can now throw spears (while in super armor) and wears a helmet. | Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
Spear Combo: Stab players three times with its spear. | |
Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire! | Tackle: The Komodo will rush at players.
Flamethrower: The Komodo can breath fire. | |
Flame Bat - A red bat that clings onto you and detonates itself, so watch out! | Latched Self-Destruct: The Bat will latch onto a target then try to self-destruct. They can be shaken off. | |
Bone Gargoyle - Flying gargoyle skeletons that attack in a similar manor to Wyverns. | Gargoyle Dive: Gargoyle will stall in the air then dive at an angle.
Meteor Breath: Gargoyle will fire mini-meteor fireballs out of their mouths. It is inadvisable to stand in front of a Gargoyle when he vomits meteors as it can juggle you, dealing very substantial damage. | |
Brainwashed Lizardman Saurus - This mob's attack virtually similar to regular mobs but stoic last longer. | Moves:
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Brainwashed Lizardman Chieftain - This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in Bethma. | Moves:
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Dark Berauk - This mob's attack virtually similar when he appear as miniboss in 3-4. | Moves:
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Brainwashed Lizardman Warrior - This mob's attack virtually similar to Lizardman Warrior. | Moves:
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Shadow Warrior - This mob's attack virtually similar when it appear as boss in 3-3. | Moves:
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File:GenCaptainVescooFull.png | Captain Vescoo - This mob's attack virtually similar when it appear as field boss in Bethma. |
Bestiary | ||||||||||||||
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