Monster List/Bethma/Boss

From Elwiki
Monster Image Monster Description Info
3-1, Dragon Road
Lizardman Warrior (2x) - You finally confront the Lizardman behind this mess! But wait, there's two of them...? Moves:

-Slash: A single slash attack.
-Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
-Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
-Counter Attack: Not only are the Lizardman Warriors offensive, but they also can be tricky too! The bosses can make a stance to counter any attack you might pull off at them! (Elsword can also use this skill)


Note:
-Both have a stoic threshold of 30 hits.


Drops:

3-2, Bethma Lake
Berauk - The Elder of the Lizardmen. Although he is wise and understanding, he has suddenly been enraged and uses his magic to try and attack you. Moves:

-Energy Ball: Berauk fire a ball of energy at you.
-Thunder: Berauk will summon a smashing thunder in front of him. Not only does this deal heavy damage, but it also drains your MP!
-Power Accelerator: Berauk will buffs his attack power.
-Summon: Berauk will summon Lizardmen to assist him.
-Magic Missile: Berauk will cast a flying Magic Missile from his hands that'll follow you! But don't worry, it's a weakened version so it can only hit you once, but that doesn't mean it's not dangerous.
-Lightning Shower: Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple Thunders all around him. They are much more quicker and is harder to dodge, and they also can drain your MP as well.


Note:
-To Dodge : If he is on a separate plane, you can just move to the opposite one to avoid it. If you are on the same plane, try to rush where a near by Thunder has hit last. You can also push Berauk a couple paces (with skills like Kick or Fury Guardian's >>ZZ) and stand where he was previously standing.
-This Boss has a stoic threshold of 30 hits.


Drops:

3-3, Bethma Lake (Night)
Shadow Warrior - Although boss may look like the Lizardman Warriors from Dragon Road, the Shadow Lizardman is much more stronger than you think. With agile capabilities making him hard to aim, the Shadow Lizardman also uses its duel swords for a flurry of attacks! Moves:

-Swipe: The Lizardman will run over to you and use its dual swords to repeatedly hit you.
-Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
-Boomerang: A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
-Parry: Like Elsword's Parry skill, the boss will put up a stance and if you hit him during it, he'll deflect your attack and counter you with his swords, sending you high up into the air.


Note:
-Has a stoic threshold of 20 hits.


Drops:

3-4, Dragon Nest
Kayak the Shaman - At long last, you finally confront the mastermind behind it all, Kayak the Shaman! Moves:

-Whack: Whacks you with his staff.
-Chain Fireball: Kayak put his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you. But don't underestimate it just for its size. Unlike Berauk's, Kayak's missile does much more damage and is easily fatal.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Summon! When he has low HP, Kayak will summon a Shadow Warrior to assist him throughout the battle.
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.


Note:
-To Dodge : Get as close to him as possible and stand still to avoid Multiple Geysers.
-This Boss has a stoic threshold of 30 hits.


Drops:

3-5, Richie Mines
Wally No. 8 MK2 - Wally is back, with a stronger robot than ever before, watch out! Moves:

-Carpet Bombing: Wally sends up missiles into the sky that'll fly down in both sides of him, dealing heavy damage to those all around him.
-Spin Thrust: Wally rushes towards you and slides while dealing damage using its heavy arms, he then flails it around, knocking you down.
-Fly: Given the opportunity, Wally will fly up into the air up onto another platform to try and make distance.
-Smash: While in the air, Wally will sometimes boost down to try and smash you on the ground.
-Laser!: His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range. However, unlike his old version, this laser is smaller, but that doesn't mean its not fatal as Wally sends the laser up, having a higher chance of hitting someone.


Drops:

3-6, Cargo Airship
Wally No. 9 Armor - Not another one! Lets hope that this robot is the last of the Wally series... Moves:

-Booster Dash: By using the jet packs behind his back, Wally will rush at you, dealing heavy damage.
-Mecha Punch: Punches you with its giant metal arms.
-Missiles: Bringing his robotic arms behind him, six missiles will come out of Wally on both sides!
-Thruster Explosion! Extending his arms, Wally will summon two blue bursts of energy from his hands to damage all those on the sides of him.

Wally No. 9 - Finally you defeated Wally! But wait... Where is he? And what is that thing coming out of the armor?! Moves:

-Rotary Slash: No.9 will uses his dual swords to quickly swipe you from both ways.
-Self-reinforcing: Like Elsword's Stoic skill, No.9 can activate his super armor at any time, making you cautious whenever you try and approach him.
-Continuous Combo: Straightening himself, No.9 will spins his blade repeatedly with one hand while attacking you, ending his combo with both blades.
-Eye Laser: Using his energy, No.9 will unleash a laser from his eye, quickly going up and damaging anybody in front of him.
-Dimension Link Blader! His strongest move. No.9 will unleash a frenzy of attacks, smash you towards the ground, and while your in midair, will unleash an Eye Laser straight at you! Identical to Eve's Dimension Link Blader's combo.


Drops:

3-X, Dragon Nest: Abyss
Kayak the Shadow Shaman - The boss from Dragon's Nest is back. His moves are exactly the same except he immediately summons a clone to aid in battle. Moves:

-Summon: Kayak will immediately summons a clone to aid in battle.
-Whack: Whacks you with his staff.
-Chain Fireball: Kayak put his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.

Kayak the Shadow Shaman (Clone) - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance. The clone will die automatically if its original is killed. Moves:

-Whack: Whacks you with his staff.
-Chain Fireball: Kayak put his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.

Ancient Bone Dragon - At the end of the sub-boss battle, Kayak the Shadow Shaman, summons the Ancient Bone Dragon which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts. Moves:

-Impaling Bone Spears: The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
-Head-whack: The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
-Dragon Fire: The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it. It will often use this move after a successful Head-whack.
-Aerial Dragon Fire: The dragon will usually try to use this skill right at the start of the fight. It flies up and flies to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits. There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
-Fire Rain: The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
-Overheat: When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, Burned status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill if your HP is low enough.

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