Status Effects: Difference between revisions
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*Chance to inflict to targets if [[Enhanced Bowstring]] is leveled. | *Chance to inflict to targets if [[Enhanced Bowstring]] is leveled. | ||
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| [[Image:Bind.png|center]] | |||
| Bind | |||
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*Evasion reduced. | |||
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*Hit by [[Barrage Attack]] | |||
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| [[Image:Orz.png|center]] | |||
| Pressure | |||
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*Stuns. | |||
*Reduce physical and magical defenses by a certain percentage | |||
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*Hit by [[Suppression]] | |||
*Hit by [[Suppression : Enegery]] | |||
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| [[Image:ArmorCrack.png|center]] | |||
| Armor Crack | |||
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*Reduce physical and magical defenses by a certain percentage | |||
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*Hit by [[Power Break]] | |||
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<br> | <br> |
Revision as of 10:00, 15 August 2013
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Status | Name | Effect | How to activate |
---|---|---|---|
Burned |
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Frozen |
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Poisoned |
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Petrified |
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Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Speed Reduction |
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Blind |
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Dark Cloud Poison |
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Frostbite (Ice in NA version) |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Monster Stun (No Longer applies in KR) |
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Leg Wound |
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Puppet Debuff |
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Panic |
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Fear |
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Marked By Delay Fire |
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Shield Debuff |
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Bleed |
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(insert image here) | Head Shot (KR Only) |
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Strong Shot |
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Bind |
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Pressure |
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Armor Crack |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media
Status | Effect | How to activate |
---|---|---|
Super Armour |
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Invulnerability |
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Heavy Stance |
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Big Head |
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Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
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Bubble Stun |
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Curse |
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Ice |
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