Monster List/Elder/Miniboss: Difference between revisions

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|[[File:WallyNo7Full.png|200px]]
|'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
|'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
|'''Moves:'''
|'''Moves:'''

Revision as of 22:07, 10 September 2014

Located Monster Image Monster Description Info
2-1 Kira-Kira - An advanced version of the Ghost Magician. Not only can it shoot fireballs, but it can also summon thunder and other sorts of powerful spells! Moves:

-Fireball: Kira stops, puts an arm out, and fires a small fireball much like his fellow mages.
-Lightning Strike: Kira summons a bolt of lightning that strikes the targeted player, dealing damage and inflicting Curse.


Drops:

2-1 Kira-Kira - An advanced version of the Ghost Magician. It can summon thunder and other sorts of powerful spells! Moves:

-Dark Club: The magician will charge his wand with dark energy and smack the area in front of him.
-Shadow Ball: The magician will charge then fire a gaseous dark cloud that moves in a linear fashion.
-Lightning Strike: The magician summons a bolt of lightning that strikes the targeted player, the strike deals several hits.


Drops:

2-2 Giant Red Phoru - A very aggressive Phoru from Ancient Times. It acquired a red-colored body from staying in the deep cave for a long time. Moves:

-Claw Slash: Giant Red Phoru attacks three times with his claws.
-Jump Slash: Giant Red Phoru slashes you in the air, does not knockdown.
-Charge Attack: Giant Red Phoru rushes forward.
-Rage: When its MP is full, it will release a pillar of energy similar to awakened Unlimited Blade damaging nearby players.

2-2 Bat King - A giant bat that can slash you with its sharp wings. Moves:

-Swoop: Bat King swoops forward.
-Gliding Impact: Bat King will swoop forward and swoop back.
-Sonic Screech: When Bat King has full MP, it will emits a sonic screech causing continuous damage to those in front of it.


Note:
-This Boss has a stoic threshold of 30 hits.


Drops:

2-3 Giant Black Phoru - An enraged Phoru that attacks anything in its way. Moves:

-Claw Slash: Giant Red Phoru attacks three times with his claws.
-Jump Slash: Giant Red Phoru slashes you in the air, does not knockdown.
-Charge Attack: Giant Red Phoru rushes forward.
-Rage: When its MP is full, it will release a pillar of energy similar to awakened Unlimited Blade damaging nearby players.

2-4 William - William is back! And this time he imitates Elsword's moves! Moves:

-Combo: William will use a combo that imitates Elsword's ZZZZ combo.
-Dash Combo: William will use a combo that imitates Elsword's >>ZZ combo except with super armor.
-Jump Slash: William will imitate Elsword's ^Z.
-Guard: With his sword, William guards himself, preparing for any attack you might use!

2-5 Vergnert - The mercenary leader of Wally's soldiers, Vergnert isn't one to be taken lightly. Careful of his spiked club - he's faster than he looks! Moves:


-Double Swing: Vergnert performs a two hit combo with his club.
-Smash: Vergnert swings his club downward.


Note:
-This Boss has a stoic threshold of 20 hits.

2-x Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. Moves:

-Thrust: Wally will spin his arms to attack you.
-Fly: Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up.
-Smash: While in the air, Wally will sometimes boost down to try and smash you into the ground.
-Homing Missile: One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player.


Note:
-In Hell Mode, Wally No. 7 will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.

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