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The Mystic Enchant is a new system to empower certain weapons by embedding Mystic stones into them. Essentially, players can give their weapon a random additional stat by embedding these new Mystic stones, similar to magic stone socketing.
General Information
The utilizes a new type of item, the Mystic Stones. These items can drop randomly from Varnimyr dungeons. These Mystic Stones can come in four different types: red, blue, orange, and giant; and three different grades: normal (rare), refined (elite), and radiant (unique). The better the Mystic stone grade, the higher the random stat it can give.
How to Use It
The can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mystic Enchant (마력 부여) option. The cursor will change for you to select an applicable weapon to embed Mystic stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, Eltrion, and Apocalypse Type - Void Weapon weapons, but only the unique or legend grade versions.
The window, with a weapon with no embedded Mystic stones on the left and a weapon with some embedded Mystic stones on the right.The lower parts of the is locked and can only be unlocked by certain weapons.
After selecting a weapon, the Mystic Enchant window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but are currently unavailable. Starting from the top of a column, players can embed a Mystic stone of the corresponding type. (So red Mystic stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each Mystic stone embed costs 200,000 ED. Once a Mystic stone is embedded, the weapon will gain a random additional stat.
List of All Possible Effects
Physical Attack + x / x% / Lv. x
Physical Defense + x / x% / Lv. x
Magical Attack + x / x% / Lv. x
Magical Defense + x / x% / Lv. x
Increase Damage Dealt to Boss Monster (Dungeon)
Decrease Damage Dealt by Boss Monster (Dungeon)
Increase Damage to Enemy with <30% HP (Dungeon)
Increase Damage to Proportion of HP Lost (Dungeon)
Increase Damage to Knocked Down Enemy (Dungeon)
Double Attack Chance
Increase All Skill Damage {Dungeon)
Increase Critical Damage
Cooldown Reduction
Item Drop Rate (Dungeon)
EXP Gain
All Elemental Activation Rate
All Elemental Resistance
Single Elemental Resistance
Increase MP Recovery when Attacking
Increase MP Recovery when Attacked
Max HP Increase
Max MP Increase
Critical
Maximize
Add. Damage
Red. Damage
Awakening Charge
Awakening Time
Attack Speed
Movement Speed
Jump Speed
Mystic Stone Specialization
All Mystic stones can attain all possible effects, however each color has specific stats that's more effective.
Icon
Type
Most Effective Stats
Red
HP Increase
Physical Damage Lv
Magical Damage Lv
Physical Damage Base Stat
Magical Damage Base Stat
Physical Defense Lv
Magical Defense Lv
Physical Defense Base Stat
Magical Defense Base Stat
Max MP Increase
Blue
All Element Resistance
All Skill Damage
Physical Damage %
Magical Damage %
Physical Defense %
Magical Defense %
Fire Element Resistance
Water Element Resistance
Nature Element Resistance
Wind Element Resistance
Light Element Resistance
Dark Element Resistance
Attribute Proc Chance Increase
When attacking Knocked Down Target, Damage Increase
Skill Cooldown Decrease
When attacking Target below 30% HP, Damage Increase
Boss Damage Increase
EXP Increase
Drop Rate Increase
Orange
Critical
Attack Speed
Additional Damage
Awakening Charge
Damage Reduction
Movement Speed
Jump Speed
Awakening Duration Increase
Attacking MP Recovery Rate
Attacked MP Recovery Rate
Maximize
Critical Damage
Drop Rate Increase
Giant
Currently Unknown
Mystic Stones
Type
Rare
Elite
Unique
Image
Name
Image
Name
Image
Name
Red
Red Normal Mystic Stone
Red Refined Mystic Stone
Red Radiant Mystic Stone
Blue
Blue Normal Mystic Stone
Blue Refined Mystic Stone
Blue Radiant Mystic Stone
Orange
Orange Normal Mystic Stone
Orange Refined Mystic Stone
Orange Radiant Mystic Stone
Giant
Giant Normal Mystic Stone
Giant Refined Mystic Stone
Giant Radiant Mystic Stone
Apocalypse Type-Void
The stage system of Apocalypse Type - Void Weapon has changed somewhat, being incorporated into the . Basically, the 15 stages are now separated into the three colored columns: red, blue and orange. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the orange column. Obtaining these stages is done by applying the new, corresponding, colored Energy Disks, which are still crafted from alchemists using Energy Shards. The amount of shards needed to craft the corresponding stage has not changed, nor have the effects the stages give. Thus, any progress in the stage system before the change is carried over. So the main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with the first two blue stages, get the first orange stage, get all the red stages, then continue down the orange column stages. As the stage system is part of the , an Apocalypse Type-Void weapon can be enhanced by both its stage system and the normal . However, the available slots are shared between the two. So if the slots of the red column are already filled by red energy disks, one cannot embed a red Mystic stone without replacing one of the slots. Therefore, when using the with their Apocalypse Type-Void weapon, players must carefully choose whether they prefer the fixed effects of the stage or a random effect of a Mystic stone. However, a Mystic Stone cannot be used to skip an Energy Disk stage.
Stage Number
Additional Stat Effect(s)
Energy Shards Requirement
Stage Number
Additional Stat Effect(s)
Energy Shards Requirement
Stage Number
Additional Stat Effect(s)
Energy Shards Requirement
Stage
Cumulative
Stage
Cumulative
Stage
Cumulative
Red Stage 1
Critical +429
5
5
Blue Stage 1
Red. Damage +715 Awakening Charge +715
65
65
Yellow Stage 1
All Resistance +75
540
540
Red Stage 2
Attack Speed +429
10
15
Blue Stage 2
HP +13590
85
150
Yellow Stage 2
5% Chance of Double Attack (Except Special Active Skills)
645
1185
Red Stage 3
Maximize +429
15
30
Blue Stage 3
MP Gain on Attack +3575
110
260
Yellow Stage 3
Damage increase by +10% when attacking enemies with less than 30% HP
750
1935
Red Stage 4
Add. Damage +429
25
55
Blue Stage 4
All Weapon Attribute Activation Chance +2.5%
150
410
Yellow Stage 4
Critical +1001 Maximize +1001 Add. Damage +1001
900
2835
Red Stage 5
Physical/Magical Attack + Lv. 3
50
105
Blue Stage 5
When attacking knocked down enemies, damage is increased by 2.5x (Damage in knocked down state does not exceed the damage of normal state) (Dungeon)