Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a Story Quest, some are cash exclusive while some are obtained through Events.
Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1.
Event Time purchase only for 9900 NX in Korean. 18/7/2013 ~ 29/8/2013
Starting Your Pet
Once you get your pet, it will be available under the Special tab in your inventory.
Right click it and a message will come up.
Once you name him/her, your pet is ready to begin!
Pet Menu Interface
Once you made your pet, go to the pet menu (Press J to open it) and choose your pet in the list.
It should direct you to this screen:
Buttons
Clicking Summon will either summon the pet, or unsummon while it is out.
The Green Bar is its Hunger, which will slowly decrease for each monster killed.
The Blue bar under it is its Affinity.
During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.
Pet Evolution
Pets usually have four forms. The forms are termed:
Life Crystal
Infant
Teen
Adult
Pets usually start as a crystal, having no skills or functions until they become an Infant.
In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.
Evolution Forms
Name
Infant
Teen
Adult
SPECIAL
Pocket Phoru
Rudolph Phoru
Ancient Phoru
Ancient Phoru : Dark
Tree Knight
Magician
Mystic: Normal
Mystic: Red
Mystic: White
Mystic: Yellow
Hatchling: Normal
Hatchling: Wild
Hatchling: Darkness
Hatchling: Fire
Uniel
Uniring
Kumiho: Snow
Kumiho: Flame
Kumiho: Cursed
Kumiho: Stone
Mana Eater
Blood Eater
Blue Panda
Red Panda
Hat Monster: Yellow
Hat Monster: Ebony
Pet Skills
Pet Energy
With the pet skills, pets will also get access to a skill system called Pet's Energy.
Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.
Each Pet has 4 types of Energy :
1. Body
2. Soul
3. Attitude
4. Fetch
Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)
There is a prerequisite in the pet's form to unlock each energy:
- Getting Fluid form will allow your pet to unlock the Body energy
- Getting Adult form will allow your pet to unlock Body and Soul energy
- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)
- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.
Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity(Except for Fetch). If his Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats.
As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.
Skills
Pets have 2 types of skills:
Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.
Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.
Pet MP is a seperate MP bar that fills up as the player attacks.
Table of Pet Skills
Encouragement and Fetch Aura effects are all the same regardless of pet.
Icon
Effect
Fetch Aura Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.
'Grab them all! Never miss a single ED again!'
Encouragement
When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.
Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second
Pocket Phoru
Normal
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Natural Physique Wind Attribute Resistance +25 +1% Piercing Effect Chance (If you have Wind Element)
Feeding Bottle Toss The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.
Infant
Teen - Soul
Pure Spirit Physical Defense +1% Magical Defense +1%
Mug Cup Toss The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.
Teen
Adult - Attitude
Cowardly Stance Avoid +2%
Frying Pan Toss Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back
Adult
Ruldoph Phoru
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Ice Attribute Resistance +50 +1% Slow Effect Chance (If you have Water/Ice Element)
No Infant Form
-
Teen - Soul
- Max hp +5% Physical Defense +2% Magical Defense +2%
No Teen Form
-
Adult - Attitude
- Action Speed +1% Awaken Charging +4%
Snowball Toss
Adult
|-|
Tree Knight=
Normal
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Nature Attribute Resistance +50 +1% Poison Effect Chance (If you have Nature Element)
Wind Breakthrough Charge forward to attack enemies within a 400 range. Rush - 500% of your average Physical and Magical Attack Poisons Targets for 6 seconds.
Infant
Teen - Soul
- Physical attack +2% Magical defence +2%
'Wind Cutter The Tree Knight will now slash a ranged shockwave against the enemy! Slash - 1000% of your average Physical and Magical Attack!
Teen
Adult - Attitude
- Critical +2%>br> Avoid +2%
Wind Cleaver The Tree Knight now does a fatal slash within a 700 range. Continuous Slashes - 240% of your average Physical and Magical Attack. Poisons targets for 12 seconds!
Adult
Maple
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Fire Attribute Resistance +50 +1% Burn Effect Chance (If you have Fire Element)
Wind Breakthrough Charge forward to attack enemies within a 400 range Rush - 500% of your average Physical and Magical Attack, and poisons them for 6 seconds.
'Wind Cutter The Tree Knight will now slash a ranged shockwave against the enemy! Slash - 1000% of your average Physical and Magical Attack!
Teen
Adult - Attitude
- Critical +2% Avoid +2%
Wind Cleaver The Tree Knight now does a fatal slash within a 700 range. Continuous Slashes - 240% of your average Physical and Magical Attack. Poisons the enemy for 12 seconds!
Adult
|-|
Ancient Phoru=
Normal
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Noble Physique Light Attribute Resistance +50 +1% Petrify Effect Chance (If you have Light Element)
Petite Breath Breathe fire at enemies within a 400 range. Continuously Breath - 100% of your average Physical and Magical Attack. Targets are burned for 4 seconds.
Mega Breath Breathe fire at enemies within a 700 range. Continuously Breath - 200% of your average Physical and Magical Attack. Targets are burned for 6 seconds.
Teen
Adult - Attitude
- Critical +2%, Accuracy +2%
Giga Breath Breathe fire at enemies within a 1000 range. Continuously Breath - 340% of your average Physical and Magical Attack. Targets are burned for 8 seconds.
Adult
|-|
Magician=
Normal
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Darkness Attribute Resistance +50 +1% Plague Effect Chance (If you have Darkness Element)
Petite Magic Missile Lv. 1 Shoot a mana ball at a target within a 400 range Missile - inflicts damage twice, once when it moves forward and again when it returns, with 270% of the average of your Physical and Magic Attack Strength.
Infant
Teen - Soul
- Max MP +5% Physical Attack +1% Magical Attack +1%
Petite Magic Missile Lv. 2 Shoot a mana ball at a target within a 500 range Missile - inflicts damage twice, once when it moves forward and again when it returns, with 540% of the average of your Physical and Magic Attack Strength.
- Fire Attribute Resistance +50 +1% Burn Effect Chance (If you have Fire Element)
Single Homing Missile Shoots 1 tracking missile Missile - 100% of your average Physical and Magical Attack. Explosion - roughly 400% of your average Physical and Magical Attack.
Infant
Teen - Soul
- Physical Attck +2% Magical Attack +2%
Double Homing Missile Shoots 2 tracking missiles. Each Missile - 100% of your average Physical and Magical Attack. Explosion - roughly 400% of your average Physical and Magical Attack.
Teen
Adult - Attitude
- Critical +2% Accuracy +1%
Quadruple Homing Missile Lv. 3 Shoots 4 tracking missiles. Each Missile - 100% of your average Physical and Magical Attack, Explosion - roughly 400% of your average Physical and Magical Attack.
Adult
Special - (Black/Yellow, Total White, Red/Black)
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Fire Attribute Resistance +50 +1% Burn Effect Chance (If you have Fire Element)
Single Homing Missile Shoots 1 tracking missile Missile - 100% of your average Physical and Magical Attack. Explosion - roughly 400% of your average Physical and Magical Attack.
Infant
Teen - Soul
- Maximum MP +5% Physical Attck +1% Magical Attack +1%
Double Homing Missile Shoots 2 tracking missiles. Each Missile - 100% of your average Physical and Magical Attack. Explosion - roughly 400% of your average Physical and Magical Attack.
Quadruple Homing Missile Lv. 3 Shoots 4 tracking missiles. Each Missile - 100% of your average Physical and Magical Attack, Explosion - roughly 400% of your average Physical and Magical Attack.
Adult
|-|
Hatchling=
Normal
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Cool Body Ice Attribute Resistance +50 +1% Slow Effect Chance (If you have Water/Ice Element)
Petite Blast Lv.1 Throw an exploding sphere towards the enemy. Shot - 100% of your average Physical and Magical Attack power Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.
Infant
Teen - Soul
Troop of the Soul Physical Attack +1% Magical Attack +1% Magical Defense +1%
Petite Blast Lv.2 Throw an exploding sphere towards the enemy. Shot - 200% of your average Physical and Magical Attack power Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.
Teen
Adult - Attitude
Non Compassionate Stance Critical +1% Evasion +1% Jump Speed +1% Movement Speed +1%
Petite Blast Lv.3 Throw an exploding sphere towards the enemy. Shot - 500% of your average Physical and Magical Attack power Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.
Adult
Wild/Yellow
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Dawn Body Light Attribute Resistance +50 +1% Stone Effect Chance (If you have Light Element)
Light Blast Lv.1 Throw an exploding sphere towards the enemy. Shot - 100% of your average Physical and Magical Attack power Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.
Infant
Teen - Soul
Troop of the Soul Physical Attack +2% Magical Attack +2% Physical Defense+1% Magical Defense +1%
Light Blast Lv.2 >Throw an exploding sphere towards the enemy. Shot - 200% of your average Physical and Magical Attack power Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.
Teen
Adult - Attitude
Non Compassionate Stance Critical +1% Evasion +1% Jump Speed +1% Movement Speed +1%
Light Blast Lv.3 Throw an exploding sphere towards the enemy. Shot - 500% of your average Physical and Magical Attack power Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.
Adult
Shadow/Darkness
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Shadow Body Darkness Attribute Resistance +50 +1% Plague Effect Chance (If you have Darkness Element)
Shadow Blast Lv.1 Throw an exploding sphere towards the enemy. Shot - 100% of your average Physical and Magical Attack power Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.
Infant
Teen - Soul
Troop of the Soul Physical Attack +2% Magical Attack +2% Physical Defense+1% Magical Defense +1%
Shadow Blast Lv.2 >Throw an exploding sphere towards the enemy. Shot - 200% of your average Physical and Magical Attack power Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.
Teen
Adult - Attitude
Non Compassionate Stance Critical +1% Evasion +1% Jump Speed +1% Movement Speed +1%
Shadow Blast Lv.3 Throw an exploding sphere towards the enemy. Shot - 500% of your average Physical and Magical Attack power Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.
Adult
Heat/Fire
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Heat Body Fire Attribute Resistance +50 +1% Burn Effect Chance (If you have Fire Element)
Heat Blast Lv.1 Throw an exploding sphere towards the enemy. Shot - 100% of your average Physical and Magical Attack power Explosion - 400% of your average Physical and Magical Attack power to the surrounding enemies.
Infant
Teen - Soul
Troop of the Soul Physical Attack +2% Magical Attack +2% Physical Defense+1% Magical Defense +1%
Heat Blast Lv.2 >Throw an exploding sphere towards the enemy. Shot - 200% of your average Physical and Magical Attack power Explosion - 800% of your average Physical and Magical Attack power to the surrounding enemies.
Teen
Adult - Attitude
Non Compassionate Stance Critical +2% Evasion +1% Jump Speed +1% Movement Speed +1%
Heat Blast Lv.3 Throw an exploding sphere towards the enemy. Shot - 500% of your average Physical and Magical Attack power Explosion - 1200% of your average Physical and Magical Attack power to the surrounding enemies.
Adult
|-|
Unicorn=
Uniel
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Brilliance Body Light Attribute Resistance +50 +1% Petrify Effect Chance (If you have Light Element)
Holy Lightning Lv.1 Holy lightning strikes down on enemies! Lightning - 100% of your average Physical + Magical Attack. Aftershock - 120% of your average Physical + Magical Attack within a range and hits 2 times.
Divine Lightning Lv.2 Holy lightning strikes down on enemies! Lightning - 100% of your average Physical + Magical Attack. Aftershock - 120% of your average Physical + Magical Attack within a range and hits 4 times.
Teen
Adult - Attitude
Light's Guidance Critical +2% Evasion +1%
Heaven's Lightning Lv.3 Holy lightning strikes down on enemies! Lightning - 100% of your average Physical + Magical Attack. Aftershock - 120% of your average Physical + Magical Attack within a range and hits 6 times.
Adult
Uniring
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Under Arrest Darkness Attribute Resistance +50 +1% Plague Effect Chance (If you have Darkness Element)
Dark Lightning Lv.1 Dark lightning strikes down on enemies! Lightning - 100% of your average Physical + Magical Attack. Aftershock - 120% of your average Physical + Magical Attack within a range and hits 2 times.
Infant
Teen - Soul
Black Soul Max MP +5% Magical attack +1% Physical attack +1%
Curse Lightning Lv.2 Curse lightning strikes down on enemies! Lightning - 100% of your average Physical + Magical Attack. Aftershock - 120% of your average Physical + Magical Attack within a range and hits 4 times.
Teen
Adult - Attitude
Dark Guidance Critical 2% Evasion 1% Movement 1% Jump Speed 1%
Demonic Lightning Lv.3 Demonic lightning strikes down on enemies! Lightning - 100% of your average Physical + Magical Attack. Aftershock - 120% of your average Physical + Magical Attack within a range and hits 6 times.
Adult
|-|
Kumiho=
Snow
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Ice Attribute Resistance +50 +1% Slow Effect Chance (If you have Ice/Water Element)
Snow Slash Lv1 -
Infant
Teen - Soul
- Magical attack +2% Physical attack +2%
Snow Slash Lv.2 -
Teen
Adult - Attitude
- Critical +2%, Evasion 1%
Snow Slash Lv.3 Snow will slash at her targets and sends out numerous ice souls! Slash - 200% of your average (Physical + Magical) Attack Power. Souls - 550% of your average (Physical + Magical). Sends out 6 souls per attack. Targets hit by souls will be frozen for 3 seconds.
Adult
Flame
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Fire Attribute Resistance +50 +1% Burn Effect Chance (If you have Fire Element)
Blaze Slash Lv1 -
Infant
Teen - Soul
- -
Blaze Slash Lv.2 -
Teen
Adult - Attitude
- -
Blaze Slash Lv.3 -
Adult
Cursed
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Darkness Attribute Resistance +50 +1% Plague Effect Chance (If you have Darkness Element)
Blaze Slash Lv1 -
Infant
Teen - Soul
- -
Blaze Slash Lv.2 -
Teen
Adult - Attitude
- -
Blaze Slash Lv.3 -
Adult
Stone
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- Light Attribute Resistance +50 +1% Petrify Effect Chance (If you have Light Element)
Stone Slash Lv.3 Stone will slash at her targets and sends out numerous petrify souls! Slash - 200% of your average (Physical + Magical) Attack Power. Souls - 280% of your average (Physical + Magical). Sends out 9 souls per attack. Targets hit by souls will be petrified for 3 seconds.
Adult
|-|
Eater=
Mana Eater
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Mana Skin -
No Infant Form
-
Teen - Soul
Demon Pride -
No Teen Form
-
Adult - Attitude
Betrayer’s Stand Critical +2%
Mana Taken Resonate a Sonic Wave that will drain mana MP Recovery - +?% HP per target Continuous Damage - deals ??% of your average Physical and Magical Attack.
Adult
Blood Eater
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
Blood Skin Darkness Attribute Resistance +50 +1% Plague Effect Chance (If you have Darkness Element)
No Infant Form
-
Teen - Soul
Demon Pride HP increase +4925 (Max 50% of max HP) +5% Max MP
No Teen Form
-
Adult - Attitude
Betrayer’s Stand Critical +2%
Blood Taken Resonate a Sonic Wave that will drain health HP Recovery - +5% HP per target Continuous Damage - deals 900% of your average Physical and Magical Attack.
Adult
|-|
Panda=
Blue Panda
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- -
No Infant Form
-
Teen - Soul
- -
No Teen Form
-
Adult - Attitude
- -
Blue Quake Wave -
Adult
Red Panda
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- -
No Infant Form
-
Teen - Soul
- -
No Teen Form
-
Adult - Attitude
- -
Red Quake Wave -
Adult
|-|
Thing=
Yellow
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- -
No Infant Form
-
Teen - Soul
- -
No Teen Form
-
Adult - Attitude
- -
- -
Adult
Black
Energy
Adult Form Preview
Attacks
Icon
Effect
Effect
Icon
Infant - Body
- -
No Infant Form
-
Teen - Soul
- -
No Teen Form
-
Adult - Attitude
- -
- -
Adult
Feeding
To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.
Pets accept the following foods:
El Tree Seeds (Obtained through events)
El Tree Fruit (Obtained through the Item Mall/Cash Shop)
Equipment
QPL Jellies
Mysterious Weeds (obtained through the Hatchling event)
Notes
Pets will only accept equipment 10 levels lower than your character level.
The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.
QPL Jellies
You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.
However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".
Guide
El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.
Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.
Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.
Jelly
How to Make
Info
24x El-Gems (Lv.1-17)
1x Lv.1 Weapon Cast
These Jellies feed your pet when you are Lv.12-19
Resell Price = 10,560ED
40x El-Gems (Lv.1-17)
1x Lv.1 Weapon Cast
These Jellies feed your pet when you are Lv.20-27
Resell Price = 14,400ED
37x El-Gems (Lv.18-27)
1x Lv.2 Weapon Cast
These Jellies feed your pet when you are Lv.27-35
Resell Price = 18,240ED
35x El-Gems (Lv.28-37)
1x Lv.3 Weapon Cast
These Jellies feed your pet when you are Lv.36-43
Resell Price = 22,080ED
34x El-Gems (Lv.38-47)
1x Lv.4 Weapon Cast
These Jellies feed your pet when you are Lv.44 and up
Resell Price = 25,920ED
33x El-Gems (Lv.48-57)
1x Lv.5 Weapon Cast
These Jellies feed your pet when you are Lv.52 and up
Resell Price = 29,760ED
39x El-Gems (Lv.48-57)
1x Lv.5 Weapon Cast
These Jellies feed your pet when you are Lv.? and up
Resell Price = 33,600ED
Pet Inventory
Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.
Inventory Sizes
Name
Stage 1
Stage 2
Stage 3
SPECIAL
Pocket Phoru
x1
x2
x3
x3
Ancient Phoru
x3
x6
x9
Ancient Phoru : Dark
x3
x6
x9
Tree Knight
x3
x6
x9
Rudolph Phoru
x12
Magician
x4
x8
x12
Mystic: Normal
x3
x6
x9
Mystic: Red
x4
x8
x12
Mystic: White
x4
x8
x12
Mystic: Yellow
x4
x8
x12
Hatchling: Normal
x4
Uniel
x3
x6
x9
Uniring
x3
x6
x9
Blood Eater
x16
Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.
The checkbox on the top enables Automatic Feeding.
When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:
Level of Equipment (Least to Greatest)
El Tree Seeds
El Tree Fruits
Pet Commands
In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.
You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.
Your pet's Affinity will also affect on how he/she will respond to you.
Here's a following list of commands you can type to your pet that he/she will respond on:
When raising a pet, you will also discover your pet's personality later on as time passes. Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.
General things to know about Pet Personality before we get started:
Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.
At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)
When pet is turned Sociable(+),
When attacking, 300 Pet MP is consumed
Starts cheering when the summoner's HP is 15% or less.
To turn Sociable(+):
After first login, run dungeon once. When you log out, the affinity change has to be 6% or less
(Excluding the first food of the day, and when you are at affinity 100%)
When pet is turned Shy(-)
While attacking, 250 Pet MP is consumed
Starts cheering when the summoner's HP is 30% or less.
To turn Shy(-):
After first login, run one or more dungeons. When you log out, your affinity change has to be more than 6%.
If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
NOTE:
If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.
———————
When turned Impulsive(+)
Reacts to even minor damage was done to or was dealt by the summoner with an attack.
Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
Starts cheering only after major damage was done to or dealt by the summoner.
To turn Impulsive(+):
Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.
When turned Sensible(-)
Attacks when major damage was done to or was dealt by the summoner
Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
Starts cheering faster, and when minor damage was done to or dealt by the summoner.
To turn Sensible(-) :
Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits.
(Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)