Mark of Bonding: Difference between revisions
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(Created page with "{{Languages|Mark of Bonding}} {{EquipmentPage | Category=A | Color={{ColorSel|Misc}} | Name=Mark of Bonding | Icon=File:Icon - Mark of Bonding.png | Rarity=Normal | Type=...") |
m (Text replacement - "Spees" to "Speed") |
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| Trade=<font color="red">Impossible</font> | | Trade=<font color="red">Impossible</font> | ||
| Dismantle=<font color="red">Not Possible</font> | | Dismantle=<font color="red">Not Possible</font> | ||
| AddEffect= ▪ Critical +1%<br>▪ Action | | AddEffect= ▪ Critical +1%<br>▪ Action Speed +1%<br>▪ HP Increase +1570 | ||
| Description='''[Face Accessory (Middle)]''' A monocle made in resemblance of the monocle his partner used to wear. 'How's this, Clamor? Looks good on me too, don't you think?' | | Description='''[Face Accessory (Middle)]''' A monocle made in resemblance of the monocle his partner used to wear. 'How's this, Clamor? Looks good on me too, don't you think?' | ||
| Obtain=Event Reward {{!}}{{!}} N/A {{!}}{{!}} [https://elsword.koggames.com/noah-2nd-path-release/events.php Noah 2nd Path Event] {{*}}[[File:American Flag.png|24px]] 02/10/2021 - 02/23/2021 | | Obtain=Event Reward {{!}}{{!}} N/A {{!}}{{!}} [https://elsword.koggames.com/noah-2nd-path-release/events.php Noah 2nd Path Event] {{*}}[[File:American Flag.png|24px]] 02/10/2021 - 02/23/2021 |
Latest revision as of 12:32, 3 July 2021
- English
[Face Accessory (Middle)] A monocle made in resemblance of the monocle his partner used to wear. 'How's this, Clamor? Looks good on me too, don't you think?' | |
Mark of Bonding
Rarity
Normal
Item Type
Face Accessory (Middle)
Level Requirement
0
Reselling Price
Impossible
Trading
Impossible
Not Possible
Additional Effects
▪ Critical +1%
▪ Action Speed +1%
▪ HP Increase +1570
▪ Action Speed +1%
▪ HP Increase +1570
How to Obtain
Method | Location(s) | Requirements |
---|---|---|
Event Reward | N/A | Noah 2nd Path Event |
Base Stats
Class | Physical Attack | Magical Attack |
---|---|---|
All Classes | 30 | 30 |
General Guides
{{
}}
Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media