Statistics

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Similar to many other games, characters can be customized with several different statistics that will affect their abilities in certain ways. These stats can be increased by equipping and socketing equipment, accessories, and costumes, and through the use of certain skills.

Stat Calculations

List of Statistics

HP

MP

Attack

Defense

Additional Damage

Additional Damage provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used.

The formula for the Additional Damage stat is

Additional Damage = A × [9/16] × S × P0.65
  • A = Attack Stat
  • S = Percentage of Additional Damage
  • P = Damage percentage of Attack

Attack Speed

Attack Speed increases the animation speed of attacks, entering Awakening Mode, and idle animations.

Awakening Charge / DP Gain

Awakening Charge increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing the Awakening Charge stat will increase the value of each hit dealt and received, thus decreasing the amount of hits needed.

For players playing Add, this stat is replaced with the DP Gain stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked.

Awakening Time / DP Consumption

Awakening Time will increase the duration of the player's Awakening. Unlike other stats, Awakening Time is displayed as a percentage instead of a numerical value and will remain constant, regardless of the player's level.

For players playing Add, this stat is replaced with the DP Consumption stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode.

Critical

Critical grants the player's attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow.

Under normal conditions, a critical hit will multiply the damage of the attack by 1.5, but this multiplier can be increased with certain skills and equipment sockets.

Jump Speed

Jump Speed increases the speed and height of the character's jump.

Maximize

Movement

Movement increases the character's walk/dash speed.

MP Gain

MP Gain on Attack and MP Gain upon Receiving Attack are stats that increase amount of MP gain when attacking or attacked, respectively. These two stats are two separate stats.

Reduced Damage

Specialization A/B

The Specialization stats are special stats that augment the player's character-exclusive system. The effects given are dependent on the player's character. This stat is separated into two: Specialization A and Specialization B.

Resistances

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