Knockdown: Difference between revisions

From Elwiki
(Should be the more correct value, I tested most of it personally and it came from a good source in TW)
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Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.
Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.


=== '''Elsword (Base Class)'''===
=== '''[[Elsword]] (Base Class)''' ===


{| class="wikitable"
{| class="wikitable"
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|4.4
|4.4
|-
|-
|'''Kick'''
|'''[[Kick]]'''
| -(Level of Kick)
| -(Level of Kick)
|}
|}


====Sword Knight====
==== [[Sword Knight]] ====


{| class="wikitable"
{| class="wikitable"
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|}
|}


====Magic Knight====
==== [[Magic Knight]] ====


{| class="wikitable"
{| class="wikitable"
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|}
|}


=== '''Rena (Base Class)'''===
=== '''[[Rena]] (Base Class)''' ===


{| class="wikitable"
{| class="wikitable"
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|2
|2
|-
|-
|'''Siege'''
|'''[[Siege]]'''
|1.5
|1.5
|-
|-
|'''Backflip Shot'''
|'''[[Backflip Shot]]'''
|0
|0
|-
|-
|}
|}


====Combat Ranger====
==== [[Combat Ranger]] ====


'''*The values are based off of Lv.5 Swift Kicks'''
'''*The values are based off of Lv.5 [[Swift Kicks]]'''


{| class="wikitable"
{| class="wikitable"
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|1.125
|1.125
|-
|-
|'''Reflect Kick'''
|'''[[Reflect Kick]]'''
|5
|5
|}
|}


====Sniping Ranger====
==== [[Sniping Ranger]] ====


'''*The values are based off of Lv. 5 Gentle Arrow'''
'''*The values are based off of Lv. 5 [[Gentle Arrow]]'''


{| class="wikitable"
{| class="wikitable"
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|1.5
|1.5
|-
|-
|'''Reflect Kick'''
|'''[[Reflect Kick]]'''
|5
|5
|}
|}


=== '''Aisha (Base Class)'''===
=== '''[[Aisha]] (Base Class)''' ===


{| class="wikitable"
{| class="wikitable"
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|}
|}


====High Mage====
==== [[High Mage]] ====


{| class="wikitable"
{| class="wikitable"
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|}
|}


====Dark Mage====
==== [[Dark Mage]] ====


{| class="wikitable"
{| class="wikitable"

Revision as of 21:14, 7 July 2011

What's a Knockdown?

Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.

Conditions

The target will automatically knockdown when:

1)Three launch attacks hit. (Some exceptions)

2)The knockdown counter has been breached.

3)A knockdown attack has been used.

Knockdown Counter

The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.

Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.

Elsword (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2.2
X 2.2
XX 2.2
XXZ 1
^Z 2.2
>>Z 1
>>^Z 3
>>^ZZ 0
>>^X 4.4
Kick -(Level of Kick)

Sword Knight

Attack Knockdown Value
>>^XX 0
>>^XXX 2.2
>>ZZ 3
>>ZZZ 2
>>ZZX ??

Magic Knight

Attack Knockdown Value
>>ZZZ 3
>>ZZX 3
>>^XZ 2.2

Rena (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
ZZZ 2
ZZZ^Z 2
^Z 2
>>Z 1.5
>>ZZ 2
X 2
XX 2
XXX 2
^X 2
>>^X 2
>>^XX 2
Siege 1.5
Backflip Shot 0

Combat Ranger

*The values are based off of Lv.5 Swift Kicks

Attack Knockdown Value
Z 0.75
ZZ 0.75
ZZZ 1.5
ZZZ^Z 1.5
^Z 1.5
>>Z 1.125
>>ZZ 1.5
>>ZZZ 2.25
^^Z 2.25
^^ZZ 2.25
>>^Z 2.25
Siege 1.125
Reflect Kick 5

Sniping Ranger

*The values are based off of Lv. 5 Gentle Arrow

Attack Knockdown Value
X 1.5
XX 1.5
XXX 1.5
^X 1.5
^^XX 1.5 per arrow (4.5 max)
>>X 1.5
>>XX 1.5
>>^X 1.5
>>^XX 1.5
Reflect Kick 5

Aisha (Base Class)

Attack Knockdown Value
Z 1
ZZ 1
^Z 2
>>Z 2
>>ZZ 1
>>^Z 3
X 1
XX 1
XXvX 1

High Mage

Attack Knockdown Value
XX<X ??
>>X 1
>>^X 1

Dark Mage

Attack Knockdown Value
XX<X 0.6 * 6 (3.6 max)
>>ZX 2
>>ZXX 2
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