Knockdown: Difference between revisions
(Should be the more correct value, I tested most of it personally and it came from a good source in TW) |
CheeseLuvas (talk | contribs) |
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Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP. | Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP. | ||
=== '''Elsword (Base Class)'''=== | === '''[[Elsword]] (Base Class)''' === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|4.4 | |4.4 | ||
|- | |- | ||
|'''Kick''' | |'''[[Kick]]''' | ||
| -(Level of Kick) | | -(Level of Kick) | ||
|} | |} | ||
====Sword Knight==== | ==== [[Sword Knight]] ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
====Magic Knight==== | ==== [[Magic Knight]] ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== '''Rena (Base Class)'''=== | === '''[[Rena]] (Base Class)''' === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|2 | |2 | ||
|- | |- | ||
|'''Siege''' | |'''[[Siege]]''' | ||
|1.5 | |1.5 | ||
|- | |- | ||
|'''Backflip Shot''' | |'''[[Backflip Shot]]''' | ||
|0 | |0 | ||
|- | |- | ||
|} | |} | ||
====Combat Ranger==== | ==== [[Combat Ranger]] ==== | ||
'''*The values are based off of Lv.5 Swift Kicks''' | '''*The values are based off of Lv.5 [[Swift Kicks]]''' | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 202: | Line 202: | ||
|1.125 | |1.125 | ||
|- | |- | ||
|'''Reflect Kick''' | |'''[[Reflect Kick]]''' | ||
|5 | |5 | ||
|} | |} | ||
====Sniping Ranger==== | ==== [[Sniping Ranger]] ==== | ||
'''*The values are based off of Lv. 5 Gentle Arrow''' | '''*The values are based off of Lv. 5 [[Gentle Arrow]]''' | ||
{| class="wikitable" | {| class="wikitable" | ||
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|1.5 | |1.5 | ||
|- | |- | ||
|'''Reflect Kick''' | |'''[[Reflect Kick]]''' | ||
|5 | |5 | ||
|} | |} | ||
=== '''Aisha (Base Class)'''=== | === '''[[Aisha]] (Base Class)''' === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
====High Mage==== | ==== [[High Mage]] ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
====Dark Mage==== | ==== [[Dark Mage]] ==== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 21:14, 7 July 2011
What's a Knockdown?
Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or a certain amount of attacks has been reached. The reason this is is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to increased defense (in PvE) or a combo ending (in PvP). Even if you don't use knockdown attacks, the target may still knock down itself.
Conditions
The target will automatically knockdown when:
1)Three launch attacks hit. (Some exceptions)
2)The knockdown counter has been breached.
3)A knockdown attack has been used.
Knockdown Counter
The number of single Z attacks needed to knock down a monster is 20. In PvP, the amount is around 14-15.
Let Z = 1. Have 20 as the maximum value before knockdown; 14-15 in PvP.
Elsword (Base Class)
Attack | Knockdown Value |
---|---|
Z | 1 |
ZZ | 1 |
ZZZ | 2.2 |
X | 2.2 |
XX | 2.2 |
XXZ | 1 |
^Z | 2.2 |
>>Z | 1 |
>>^Z | 3 |
>>^ZZ | 0 |
>>^X | 4.4 |
Kick | -(Level of Kick) |
Sword Knight
Attack | Knockdown Value |
---|---|
>>^XX | 0 |
>>^XXX | 2.2 |
>>ZZ | 3 |
>>ZZZ | 2 |
>>ZZX | ?? |
Magic Knight
Attack | Knockdown Value |
---|---|
>>ZZZ | 3 |
>>ZZX | 3 |
>>^XZ | 2.2 |
Rena (Base Class)
Attack | Knockdown Value |
---|---|
Z | 1 |
ZZ | 1 |
ZZZ | 2 |
ZZZ^Z | 2 |
^Z | 2 |
>>Z | 1.5 |
>>ZZ | 2 |
X | 2 |
XX | 2 |
XXX | 2 |
^X | 2 |
>>^X | 2 |
>>^XX | 2 |
Siege | 1.5 |
Backflip Shot | 0 |
Combat Ranger
*The values are based off of Lv.5 Swift Kicks
Attack | Knockdown Value |
---|---|
Z | 0.75 |
ZZ | 0.75 |
ZZZ | 1.5 |
ZZZ^Z | 1.5 |
^Z | 1.5 |
>>Z | 1.125 |
>>ZZ | 1.5 |
>>ZZZ | 2.25 |
^^Z | 2.25 |
^^ZZ | 2.25 |
>>^Z | 2.25 |
Siege | 1.125 |
Reflect Kick | 5 |
Sniping Ranger
*The values are based off of Lv. 5 Gentle Arrow
Attack | Knockdown Value |
---|---|
X | 1.5 |
XX | 1.5 |
XXX | 1.5 |
^X | 1.5 |
^^XX | 1.5 per arrow (4.5 max) |
>>X | 1.5 |
>>XX | 1.5 |
>>^X | 1.5 |
>>^XX | 1.5 |
Reflect Kick | 5 |
Aisha (Base Class)
Attack | Knockdown Value |
---|---|
Z | 1 |
ZZ | 1 |
^Z | 2 |
>>Z | 2 |
>>ZZ | 1 |
>>^Z | 3 |
X | 1 |
XX | 1 |
XXvX | 1 |
High Mage
Attack | Knockdown Value |
---|---|
XX<X | ?? |
>>X | 1 |
>>^X | 1 |
Dark Mage
Attack | Knockdown Value |
---|---|
XX<X | 0.6 * 6 (3.6 max) |
>>ZX | 2 |
>>ZXX | 2 |