Ran
Moves:
-Dark Sword Combo: Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
- Roughly half the time he uses this skill he will have super armor for the animation's duration.
- When in awakening its range, speed, and damage is increased.
- While he can be interrupted while doing this attack, if he is in awakening the secondary magical attacks will still proceed uninterrupted.
- He can cancel this attack on his own after the first two strikes and chain with another attack, including another Dark Sword Combo.
-Black Fire Claw: Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
- The claw will generally knock whoever is hit towards Ran, who will then usually try to catch with a Dark Sword Combo.
- He will always target the player furthest away from him with this attack.
- Range, size, knock-back force, and damage is greatly increased by his Awakenings.
- Hitbox becomes larger than visible claw size when he is awakened making it more difficult to avoid.
-Shadow Clone: If you try to distance yourself from Ran, he will create a clone of himself next to you and attack.
- He will always target the player furthest away from him with this attack.
- The clone will always appear to the side of you that's furthest from him.
- He can still use this move even if you stay close to him, however he will use it less.
-Aerial Black Fire Claw: Ran will ascend to the air and will move left or right of the stage for a small distance. He will use Black Fire Claw to swipe anyone that is close to him as he descends.
- While he can be interrupted while doing this attack, his claw will still appear regardless.
- After the Hunting Fields patch he has gained his super armor frames when using this skill.
-Black Flame Burst: Ran will swing his sword and unleash a trail of black fire towards you. He will only use this after his second awakening.
- He cannot use this move before he use Black Destiny first.
- Virtually he use this move 3 moves after he use Reverse Gravity and/or 6~7 moves after he use Black Destiny.
- He will skill delay all players regardless of distance after he finishes his opening taunt for this attack to prevent escape.
- You have a second to avoid this move before he will skill delay.
- While he can be interrupted while doing this attack, the flame burst will still proceed uninterrupted.
-Black Destiny: Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. He will only use this after his second awakening.
- Virtually he use this move 6~7 moves after he use Black Flame Burst.
- He cannot use this move before he use Black Flame Burst first.
- He will skill delay all players regardless of distance at the start of this attack preventing escape.
- While he can be interrupted while doing this attack, the rapid flame bursts and maybe even the dark energy eruption will still proceed uninterrupted depending on when he's interrupted.
-Reverse Gravity: A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect.
- This attack will abruptly cancel many special actives used within its area of effect.
- After the Hunting Fields patch he has regained his super armor frames when using this skill.
-Awakening I: Dark Enhancement: After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict Enemy DebuffCurseEnemy DebuffCurse on you.
- All claw related attacks become larger and more damaging.
-Awakening II: Fire Enhancement: After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict Burn on you.
- All claw related attacks become even larger and more damaging.
Note:
-Approximately 7,000,000HP (35 Life Bars) on Very Hard.
-His defense lowers damage by about ~24.6% on Very Hard against a level 60.
-Has absolute immunity against dark element so you cannot steal his HP/MP or inflict Curse on him.
-Has 300\500 or higher resistance to virtually all other elements.
-Super Armor threshold of 20 hits.
-Has 10% evasion, if triggered he will automatically 'dodge' all other attacks from the player for several seconds.
-Very high hit recovery speed allows him to start a special attack even while being attacked himself.
-Similar to Berthe, he always do Knockdown Counter through his Black Fire Claw even you stay away with him.
-Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
- Beware that if he is interrupted while doing an attack he can immediately start another.
-Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed.
- You can abuse this by using a long delay skill to completely avoid the attack. (e.g. Gungnir, Energy Spurt, most Hyper Actives)
-When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
-Ran will always turn to the right as he dies.
- Dying will not immediately cancel attacks he initiated.
- Ran's attacks will change direction to the right with his death animation if they weren't already aimed in that direction.
-Entangle and Stunned Status Effects will not prevent him from attacking.
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