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Upon advancing to [[Lofty: Schreier]], a new system becomes available.
Upon advancing to [[Lofty: Schreier]], a new system becomes available.


'''Art''' (German for someone's "nature" or "being") is [[Ain]]'s remaining power after retrieving and cycling his El energy. In-game, it is represented by a gauge which has two opposite sides with different colors: '''Ganz''' and '''Rau'''.
In the process of retrieving and cycling El energy, the power remains in the body.<br>The remaining power changes skills in various ways.


{{color|#0096b4|Ganz|b=1}} (German for "whole", "complete"), stylized with a turquoise color, represents Ain's remaining pure El energy. On the other side, {{color|#c60de8|Rau|b=1}} (German for "rough", "uneven"), stylized with a purple color, represents Ain's energy which has been tainted by demon energy.
{{color|#0096b4|Ganz|b=1}}, stylized with a turquoise color, represents Ain's remaining pure El energy.<br>{{color|#c60de8|Rau|b=1}}, stylized with a purple color, represents Ain's energy which has been tainted by demon energy.


==Art Gauge==
==Art Gauge==
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* {{color|#c60de8|Rau|b=1}} skills will increase {{color|#c60de8|Rau|b=1}} points and decrease {{color|#0096b4|Ganz|b=1}} points.
* {{color|#c60de8|Rau|b=1}} skills will increase {{color|#c60de8|Rau|b=1}} points and decrease {{color|#0096b4|Ganz|b=1}} points.


The amount of points changed also depends on the type of the skill used. Before learning [[Riled]], this amount will be same on both sides; however, Riled increases the amount of gained points while decreasing the amount of lost points. Additionally, [[Addieren]] increases the Art's gain of its succeeding skill by 100% (minus the Art gain granted by Riled).
The amount of points changed also depends on the type of the skill used. Before learning [[Riled]], this amount will be same on both sides; however, Riled increases the amount of gained points, and decreases the amount of lost points. Additionally, [[Addieren]] increases the Art's gain of its succeeding skill by 100% (minus the Art gain granted by Riled).


{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! colspan="2" |With [[Riled]]
! colspan="2" |With [[Riled]]
|-
|-
| {{color|{{ColorSel|Skill|Tenacity}}|Tenacity|b=1}} || +4 {{color|#0096b4|Ganz|b=1}}  
| {{color|{{ColorSel|Skill|Tenacity}}|Tenacity|b=1}} || +3 {{color|#0096b4|Ganz|b=1}}  
| -4 {{color|#c60de8|Rau|b=1}}
| -4 {{color|#c60de8|Rau|b=1}}
| +6 {{color|#0096b4|Ganz|b=1}}
| +5 {{color|#0096b4|Ganz|b=1}}
| -2 {{color|#c60de8|Rau|b=1}}|| +2 {{color|#c60de8|Rau|b=1}}
| -2 {{color|#c60de8|Rau|b=1}}|| +2 {{color|#c60de8|Rau|b=1}}
| -2 {{color|#0096b4|Ganz|b=1}}
| -2 {{color|#0096b4|Ganz|b=1}}
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|No change to {{color|#0096b4|Ganz|b=1}}
|No change to {{color|#0096b4|Ganz|b=1}}
|-
|-
| {{color|{{ColorSel|Skill|Strength}}|Strength|b=1}} || +8 {{color|#0096b4|Ganz|b=1}}  
| {{color|{{ColorSel|Skill|Strength}}|Strength|b=1}} || +6 {{color|#0096b4|Ganz|b=1}}  
| -8 {{color|#c60de8|Rau|b=1}}
| -8 {{color|#c60de8|Rau|b=1}}
| +10 {{color|#0096b4|Ganz|b=1}}
| +8 {{color|#0096b4|Ganz|b=1}}
| -6 {{color|#c60de8|Rau|b=1}}|| +3 {{color|#c60de8|Rau|b=1}}
| -6 {{color|#c60de8|Rau|b=1}}|| +3 {{color|#c60de8|Rau|b=1}}
| -3 {{color|#0096b4|Ganz|b=1}}
| -3 {{color|#0096b4|Ganz|b=1}}
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| -1 {{color|#0096b4|Ganz|b=1}}
| -1 {{color|#0096b4|Ganz|b=1}}
|-
|-
| {{color|{{ColorSel|Skill|Bravery}}|Bravery|b=1}} || +12 {{color|#0096b4|Ganz|b=1}}  
| {{color|{{ColorSel|Skill|Bravery}}|Bravery|b=1}} || +9 {{color|#0096b4|Ganz|b=1}}  
| -12 {{color|#c60de8|Rau|b=1}}
| -12 {{color|#c60de8|Rau|b=1}}
| +14 {{color|#0096b4|Ganz|b=1}}
| +11 {{color|#0096b4|Ganz|b=1}}
| -10 {{color|#c60de8|Rau|b=1}}|| +4 {{color|#c60de8|Rau|b=1}}
| -10 {{color|#c60de8|Rau|b=1}}|| +4 {{color|#c60de8|Rau|b=1}}
| -4 {{color|#0096b4|Ganz|b=1}}
| -4 {{color|#0096b4|Ganz|b=1}}
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| -2 {{color|#0096b4|Ganz|b=1}}
| -2 {{color|#0096b4|Ganz|b=1}}
|}
|}
* '''Note:''' Currently, there are no Bravery {{color|#0096b4|Ganz|b=1}} skills.


*
Having at least 1 point will provide you with various benefits, mainly being that Ganz and Rau skills gain an additional effect which increases its effectiveness depending on the according stage. However, as 1st Job, you can only activate Ganz effects. Rau effects become available after reaching 2nd job and unlocking [[Permeate]].
 
Having at least 1 point will provide you with various benefits, mainly being that Ganz and Rau skills gain an additional effect which increases its effectivity depending on the according stage. However, as 1st Job, you can only activate Ganz effects. Rau effects become available after reaching 2nd job and unlocking [[Permeate]].


Additionally, the current Ganz or Rau stage will also increase the stats given by some passives, such as [[Seethe]].
Additionally, the current Ganz or Rau stage will also increase the stats given by some passives, such as [[Seethe]].
Line 76: Line 73:
LoftySchreierSkill5.png; Segen;
LoftySchreierSkill5.png; Segen;
SchatzRepriseSkill5.png; Vorgehen Locked-Advanced;
SchatzRepriseSkill5.png; Vorgehen Locked-Advanced;
SchatzRepriseSkill3.png; Wegnahme;
SchatzRepriseSkill5.png; Vorgehen/Mod ModCube1;
SchatzRepriseSkill5.png; Vorgehen/Mod ModCube1;
SchatzRepriseSkill3.png; Wegnahme/Mod;
}}
}}


==={{color|#c60de8|Rau|b=1}} Skills===
==={{color|#c60de8|Rau|b=1}} Skills===
{{SkillTable|LoftySchreierSkill2.png; Stechen;
{{SkillTable|
LoftySchreierSkill2.png; Stechen;
LoftySchreierSkill6.png; Ruf Locked-Intermediate;
LoftySchreierSkill6.png; Ruf Locked-Intermediate;
LoftySchreierSkill7.png; Bardiet;
LoftySchreierSkill7.png; Bardiet;
SchatzRepriseSkill2.png; Heimsuchen;
SchatzRepriseSkill2.png; Heimsuchen;
SchatzRepriseSkill3.png; Wegnahme;
SchatzRepriseSkill4.png; Verlangsamen;
SchatzRepriseSkill4.png; Verlangsamen;
SchatzRepriseSkill7.png; Platschen;
SchatzRepriseSkill7.png; Platschen;
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SchatzRepriseSkill4.png; Verlangsamen/Mod ModCube1;
SchatzRepriseSkill4.png; Verlangsamen/Mod ModCube1;
SchatzRepriseSkill2.png; Heimsuchen/Mod ModCube1;
SchatzRepriseSkill2.png; Heimsuchen/Mod ModCube1;
LoftySchreierSkill6.png; Ruf/Mod ModCube2;
SchatzRepriseSkill9.png; Rugen/Mod ModCube2;
}}
}}


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OpferungPassive2.png; Destroy;
OpferungPassive2.png; Destroy;
}}
}}
<br>
== Tips and Details ==
*When the player revives, the {{color|#0096b4|Ganz|b=1}} and {{color|#c60de8|Rau|b=1}} meters will both drop a stage, but will not completely empty unless they were already at Stage 1.
<br>
<br>


== Trivia ==
== Trivia ==
* In the middle of the gauge there is a a diamond-shaped chain, which will get its sides lit up according to the active Ganz and Rau stages.
*The terms ''''Art'''', '{{color|#0096b4|Ganz|b=1}}' and '{{color|#c60de8|Rau|b=1}}' are German for '''Someone's 'nature' or 'being'''', {{color|#0096b4|'whole' or 'complete'|b=1}}, {{color|#c60de8|'rough' or 'uneven'|b=1}} respectively.
*In the middle of the gauge there is a a diamond-shaped chain, which will get its sides lit up according to the active Ganz and Rau stages.
**This is directly reflected on the buff icons of [[Awakened Will: Schatz Reprise]].
**This is directly reflected on the buff icons of [[Awakened Will: Schatz Reprise]].
<br>
<br>
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*'''Art''' added.
*'''Art''' added.
|-
|-
|???||colspan="2" align="left" |
|??/??/2023||colspan="2" align="left" |
*{{buff|The amount of points required for Stage 1, 2 and 3 are equalized.}}
*{{buff|The amount of points required for Stage 1, 2 and 3 are equalized.}}
|-
| 01/04/2024 || 01/31/2024 || colspan="2" align="left" |
*{{color|#0096b4|Ganz|b=1}} gain decreased.
|}
|}
<br>
<br>
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{{SkillNav - Schatz Reprise}}
{{SkillNav - Schatz Reprise}}
{{SkillNav - Opferung}}
{{SkillNav - Opferung}}
{{SpecialAbilities}}

Latest revision as of 01:20, 1 February 2024

Upon advancing to Lofty: Schreier, a new system becomes available.

In the process of retrieving and cycling El energy, the power remains in the body.
The remaining power changes skills in various ways.

Ganz, stylized with a turquoise color, represents Ain's remaining pure El energy.
Rau, stylized with a purple color, represents Ain's energy which has been tainted by demon energy.

Art Gauge

Each side of the Art Gauge is split into three stages, which require points to fill up. You get points by using Ganz and Rau skills. When you gain enough points, you will advance to the next stage.

Upon entering a Dungeon/PvP, you will start with 40 points (Stage 2), thanks to Wave, or 80 points (Stage 3), after learning Riled. Upon death, the obtained points are decreased by 50%.

Stage Amount of Points
1 1 ~ 33
2 34 ~ 66
3 67 ~ 99

Upon using a Special Active skill, the points on both sides will change. The increase and decrease of points on each side will vary depending on whether the skill used is Ganz or Rau.

  • Ganz skills will increase Ganz points and decrease Rau points.
  • Rau skills will increase Rau points and decrease Ganz points.

The amount of points changed also depends on the type of the skill used. Before learning Riled, this amount will be same on both sides; however, Riled increases the amount of gained points, and decreases the amount of lost points. Additionally, Addieren increases the Art's gain of its succeeding skill by 100% (minus the Art gain granted by Riled).

Skill Type Upon using a Ganz skill Upon using a Rau skill
Base With Riled Base With Riled
Tenacity +3 Ganz -4 Rau +5 Ganz -2 Rau +2 Rau -2 Ganz +4 Rau No change to Ganz
Strength +6 Ganz -8 Rau +8 Ganz -6 Rau +3 Rau -3 Ganz +5 Rau -1 Ganz
Bravery +9 Ganz -12 Rau +11 Ganz -10 Rau +4 Rau -4 Ganz +6 Rau -2 Ganz

Having at least 1 point will provide you with various benefits, mainly being that Ganz and Rau skills gain an additional effect which increases its effectiveness depending on the according stage. However, as 1st Job, you can only activate Ganz effects. Rau effects become available after reaching 2nd job and unlocking Permeate.

Additionally, the current Ganz or Rau stage will also increase the stats given by some passives, such as Seethe.

Related Skills

Ganz Skills

Rau Skills

Passives


Tips and Details

  • When the player revives, the Ganz and Rau meters will both drop a stage, but will not completely empty unless they were already at Stage 1.


Trivia

  • The terms 'Art', 'Ganz' and 'Rau' are German for Someone's 'nature' or 'being', 'whole' or 'complete', 'rough' or 'uneven' respectively.
  • In the middle of the gauge there is a a diamond-shaped chain, which will get its sides lit up according to the active Ganz and Rau stages.


Updates

Date Changes
KR NA PvE PvP
02/02/2023 03/02/2023
  • Art added.
??/??/2023
  • The amount of points required for Stage 1, 2 and 3 are equalized.
01/04/2024 01/31/2024
  • Ganz gain decreased.