Halls of Water: Difference between revisions

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{{Languages|6-7}}
{{Languages|Halls of Water}}
[[File:6-7 Icon.png|right]]
{{DungeonPage
 
| Orient=2
=Halls of Water=
| Color={{ColorSel|Village|7}}
<center>{{quotation|Ran the Dark Earl has many secrets... '''Hall of Water'''.... this is where the battle of Hamel's fate begins...}}</center>
| DunButton=7-7Button.png
{| width="100%" style="font-size:1em; line-height:1.5em;"
| SmallPic=6-7 Icon.png
| valign="top" style="border:2px solid #007be4; border-radius: 1px;"|
| BigPic=7-4new2.png
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
| DunName=Halls of Water
| Quotation=Ran the Dark Earl has many secrets... This is where the battle of Hamel's fate begins...
| Description=The heart of the temple. Something huge is happening here.
| LvNeed=65-68
| LvFit=8260
| DunMap=[[File:New7-4Map.png]]
| Mob=<dfn>{{</dfn>
|[[File:Shadow_Port_Walker.jpg|60px]]
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons.
|
*'''Claw Swipe:''' Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
*'''Claw Slam:''' Slam its claws downward, knocking targets down and away.
*'''Recover Claw:''' When knocked down, spring back on its feet with an overhead claw slash.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Description:'''
|[[File:Shadow_Port_Trickster.jpg|60px]]
|'''Shadow Port Trickster''' - A large Shadow monster with advanced magical capabilities.
|
*'''Wind Totem:''' A blue totem that creates a sphere of wind that increases the stats of the mobs.
*'''Fire Totem:''' A red totem that emits homing fireballs.
*'''Lightning Bolt:''' The Trickster shoots a bolt of lightning out of his hands.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:ShadowPortCharger_Head.jpg|60px]]
After defeating Avalanche the El Search Party make their way into the Hall of Water in search of the Water Priestess Sasha. Here they encounter the elite members of invaders of Hamel as well as Ran the leader of Hamel's invasion.
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons.
|
*'''Charge:''' It will run forward, damaging any players within its path.
*'''Grab:''' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|-
|-
|rowspan="4" | [[File:6-7new.jpg|800px]]
|[[File:ShadowPortDefender_Head.jpg|60px]]
|align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Recommended Level:'''
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons.
|
*'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
*'''Dark Aura:''' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
*'''Crescent Slash:''' When knocked down, recover by swinging its thorn like arms ins a circle.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 58-60
|[[File:ShadowPortSniper_Head.jpg|60px]]
|'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons.
|
*'''Aimed Light Beam:''' Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal '''Shadow Sniper''' the laser can be aimed in all directions including into the back and foreground.
|-
|-
| align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level:'''
|[[File:Hamel-shadow-port-voider.jpg|60px]]
|'''Shadow Port Voider''' - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.
|
*'''Energy Bolt:''' If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" |
|[[File:Hamel-blood-linker.jpg|60px]]
48
|'''Blood Linker''' - This is a red alternate form of the Shadow Linker.
|
*'''Blood Link:''' The Blood Linker will link itself with a player eating away at their health gradually.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Dungeon Layout:'''
|[[File:Hamel-mana-linker.jpg|60px]]
|'''Mana Linker''' - This is a blue alternate form of the Shadow Linker.
|
*'''Mana Link:''' The Mana Linker will link itself with a player eating away at their mana gradually.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:Hamel-shadow-linker.jpg|60px]]
{{tabs|name=-|tab1=Normal|contents1=[[File:Halls_of_Water_Map_N.png]] |tab2=Hard|contents2=[[File:Halls_of_Water_Map_HVH.png]] |tab3=Very Hard|contents3=[[File:Halls_of_Water_Map_HVH.png]]}}
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Resiam Outskirts| Shadow Master]].
|
*'''Link:''' Links itself with a player causing them to have significantly reduced movement and attack speed.
*'''Latch:''' Latch onto a player, causing their controls to be reversed, must be shaken off.
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|[[File:Fallen_Red_Knight.jpg|60px]]
|'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons.
|
*'''[[Lord Knight]] Commands:''' It can perform very basic Lord Knight commands.
*'''[[Sonic Blade]]:''' They can use Sonic Blade exactly the same way that Elsword can.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
|[[File:Fallen_Red_Knight.jpg|60px]]
*[[File:Shadow_Port_Walker.jpg|60px]]
|'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons.
'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|
*[[File:Shadow_Port_Trickster.jpg|60px]]
*'''[[Rune Slayer]] Commands:''' It can perform very basic Rune Slayer commands.
'''Shadow Port Trickster''' - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob.
*'''[[Flame Geyser]]:''' They can use Flame Geyser exactly the same way that Elsword can.
*[[File:Dunno.png|60px]]
<dfn>}}</dfn>
'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
| MiniBoss=<dfn>{{</dfn>
*[[File:Dunno.png|60px]]
|[[File:Shadow_Stinger.jpg|60px]]
'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|'''Shadow Stinger''' - A deadlier creature of the shadows. Has spikes on it.
*[[File:Dunno.png|60px]]
|
'''Shadow Port Sniper''' -  This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced and now it will aim for its target before firing its laser.<br>
*'''Forward Spikes:''' Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
*Many of these have been placed in positions where they will 'platform glitch' and teleport to much more difficult to reach places of the room if they are allowed to fire even once.
*'''Spike Ball:''' Extends all the spikes on it, impaling anything nearby. Induces KD.
*[[File:Hamel-shadow-port-voider.jpg|60px]]
*'''Spike Fall:''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
'''Shadow Port Voider''' - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. It fires energy bolts very similar to Eve's Mega Electron Balls.
*'''Crystal Stinger:''' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
*[[File:Hamel-blood-linker.jpg|60px]]
*'''Spike Roll:''' When knocked down, roll forwards with its spikes extended outwards.
'''Blood Linker''' - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned.
*[[File:Hamel-mana-linker.jpg|60px]]
'''Mana Linker''' - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned.
*[[File:Hamel-shadow-linker.jpg|60px]]
'''Shadow Linker''' - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
*[[File:Fallen_Red_Knight.jpg|60px]]
'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[6-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Lord Knight and can use [[Sonic Blade]]. They have much more health than other enemies and can combo much like players.
*[[File:Fallen_Red_Knight.jpg|60px]]
'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[6-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. They use moves of a traditional Rune Slayer and can use [[Flame Geyser]]. They have much more health than other enemies and can combo much like players.
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
|[[File:Bobosse.png|60px]]
|'''Giant Hammer Bobosse''' - A powerful demon with a special chain flail.
|
*'''Smash:''' Bobosse will simply smash his hammer once onto the ground.
*'''Launcher:''' Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
*'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground.
*'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
*'''Recovery Smash:''' Swing his hammer a full 180 degrees before standing back on his feet.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
|[[File:VictorFace.jpg|60px]]
*[[File:Shadow_Stinger.jpg|60px]]
|'''Victor''' - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
'''Shadow Stinger''' - A deadlier creature of the shadows. Has spikes on it.
|
<br>
*'''Victor Combo:''' Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames.
'''Moves:'''  
*'''Victor Swing:''' Poses then swings his fists into the air to throw you upwards while in super armor.
<br>
*'''Victor Charge:''' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
-''Forward Spikes:'' Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
*'''Victor Assault:''' Victor roars, beats his chest rapidly, and then launches himself at the nearest targetHe lands on them and violently attacks them repeatedly for enormous damage.
<br>
**If he fails to land on a valid target he will not continue with his combo.
-''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD.
*'''Body Slam:''' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.
<br>
-''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platformsInduces KD.
<br>
-''Crystal Stinger:'' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
 
'''Note:'''
'''Note:'''
<br>
*Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
-Appears only on Hard and Very Hard mode.
*Due to his strange physical properties, he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
<br>
<dfn>}}</dfn>
-Stoics after 30 hits.
| Boss=<dfn>{{</dfn>
<br>
|[[File:Ranface.png|60px]]
-Has roughly 1,200,000 HP on VH.
|'''[[Ran]]''' - The demon possessing [[Aren]]'s body and the leader of the demons invading Hamel. He has captured the Water Priestess and has obtained the Water Seal from Avalanche.
*[[File:Bizarre_Conrad.jpg|60px]]
|
'''Bizarre Conrad''' - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
*'''Dark Sword Combo:''' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. He can cancel this attack on his own after the first two strikes.
<br>
*'''Black Fire Claw:''' Ran will materialize a shadow arm and use it to slash you. He will use this move when you are more than a certain distance away from him. He will always target the player furthest away from him with this attack.
'''Moves:'''  
*'''Shadow Clone:''' If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. He will always target the player furthest away from him with this attack.
<br>
**He can still use this move even if you stay close to him, however he will use it less.
-''Failed Heaven's Fist:'' Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
*'''Aerial Black Fire Claw:''' Ran will ascend to the air and will move left or right of the stage for a small distance. He will use '''Black Fire Claw''' to swipe anyone that is close to him as he descends.  
<br>
*'''Black Flame Burst:''' Ran will swing his sword and unleash a trail of black fire towards you. Includes freeze frames. He will only use this after his second awakening.
-''Failed Hornet's Sting:'' Conrad whisks out a cannon (similar to that of [[Code Exotic]]'s) and fires a missile at you. He then chucks the cannon at you when he's done.
*'''Black Destiny:''' Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. Includes freeze frames. He will only use this after his second awakening.
<br>
*'''Fallen Fire Claw:''' When Ran is knocked down on his knees, he will materialize a claw and sweep overhead while he stands back up.
-''Slide:'' Conrad slides away from you in his UFO.
*'''Reverse Gravity:''' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect.
<br>
*'''Awakening I: Dark Enhancement:''' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict {{se||Curse}} on you. All claw related attacks become larger and more damaging.
-''Health Conversion:'' Conrad will remove some of his mana in order to regain some health.
*'''Awakening II: Fire Enhancement:''' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict {{se||Burn}} on you. All claw related attacks become even larger and more damaging.
<br>
-''Triple Spear:'' Conrad will summon 3 Nasod spikes out of the ground in front of him to attack you.
*[[File:Dunno.png|60px]]
'''Giant Hammer Bobosse'''
<br>
'''Moves:'''  
<br>
-''Smash:'' Bobosse will simply smash his hammer once onto the ground.
<br>
-''Launcher:'' Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
<br>
-''Double Hit:'' Bobosse will become super-armored and smashes his hammer twice into the ground.
<br>
-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
 
'''Note:'''
'''Note:'''
<br>
*Has a stoic threshold of 20 hits.
-Stoics after 30 hits.
*Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
*[[File:4981021401650561275.jpg|60px]]
*When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
'''Fallen Chloe''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]].
<dfn>}}</dfn>
<br>
| Dialogue=
'''Moves:'''  
{{tabber
<br>
|$divclass=tabber-vertical
-''Advanced Kick Combo:'' Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
|Mid Dungeon Cutscene={{*}}{{StoryIcon|Ran}} '''Ran''': ''It has already been placed into the hands of the water priestess... Time is on my side.''
<br>
|Dungeon Victory Quote=
-''Slash:'' Chloe draws her knife and slashes you TWICE with it. Induces KD and Bleed (see [[Status Effects]])
{{tabber
<br>
|$divclass=tabber-horizontal
-''Tumble:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
|Normal=
<br>
{{CharsTabs
-''Air Kick Combo 1 & a half:'' Chloe performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.
|EL=
<br>
*'''Elsword''': ''Hmph! Not bad, Ran. But I'm always training with Raven and Sis!''
-''Nature Force: Dark Ver.:'' Chloe imbues her attacks with the power of darkness. Similar to Wind Sneaker's [[Nature Force]] active skill.
*'''Elsword''': ''Demon! Stop caring about the Priestess and the prophecy and get lost!''
<br>
*'''Elsword''': ''Now the Water El and the Water Priestess are both safe! I'm glad we were able to stop them before it was too late. About Sir Helputt... We have to believe he will come back, Chung.''
-''Spinning Kick: Dark Ver.:'' Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's [[Spinning Kick]] special active skill. This does substantial damage.
|AI=
<br>
*'''Aisha''': ''Ran... He retreated this time, but I feel like this is not the end. I hope we were able to learn more... But I suppose this is the best we can do at the moment.''
-''Slide Double Kick: Dark Ver.:'' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill. This does enormous damage.
*'''Aisha''': ''The Water Priestess is safe! Hamel should return back to normal as well, right? What a relief!''
<br>
*'''Aisha''': ''Ran ran away. Fine! Run away! Don't even think about coming back!''
|RN=
*'''Rena''': ''Will the water go back to its original state?''
*'''Rena''': ''Now that the leader has retreated, other demons should have retreated as well, right?''
*'''Rena''': ''The demons were aiming for Priestess and the prophecy? The prophecy... That's amazing... I wonder what will happen to Elrios?''
|RA=
*'''Raven''': ''I don't feel good about this. Ran was also a Commander, this wouldn't have been his full strength... Why did he retreat?''
*'''Raven''': ''Ran... ran away. We won't chase him for now, but I'm sure we will meet again soon.''
*'''Raven''': ''Black Armored Knight... So he was Chung's father all along. I feel sorry seeing him controlled by Ran... There must be a way to get him back to normal. It worked for me.''
|EV=
*'''Eve''': ''Ran is the most evil guy out there!''
*'''Eve''': ''I felt great energy from that demon... I don't understand why he retreated. He seemed to be concerned for that woman. Is that why?''
*'''Eve''': ''The Water Priestess is thankfully safe. The Water El is also stable. It's good. Though many things are still veiled in secrets...''
|CS=
*'''Chung''': ''How can they do this to my father…I will never forgive them!''
*'''Chung''': ''I'm sorry Father... What could I have done...''
*'''Chung''': ''I still have not found a way to rescue my father!''
|AR=
*'''Ara''': ''Brother...! I did not think we would see each other like this... But!! I will not give up. I will return you back to how you used to be!''
*'''Ara''': ''Ran! Stop. I will not allow you to commit crimes with my brother's body any longer!''
*'''Ara''': ''...I'm sorry...''
|ES=
*'''Elesis''': ''The commander of demons? Your cowardly ways in attempts to defeat me are disappointing.''
*'''Elesis''': ''Hmph! He's quick to run away. Pathetic! Even Chloe wasn't this bad! You should be ashamed of yourself!''
*'''Elesis''': ''Let's attack all of your clones... This battle won't be easy but I will prevail and win in the end!!''
|AD=
*'''Add''': ''This demon commander is a strong one, unlike the ones I confronted before. I should extend the limits for demon's data collection on battle power.''
*'''Add''': ''This demon gives off the Dark El's negative energy... I have a feeling I'll see him again... keke, I should prepare for it... until that day.''
*'''Add''': ''Water Priestess, are you directly connected with the El power? If only..I could use that power... huhu''
|AN=
*'''Ain''': ''That long haired demon commander... I feel like I am going to run into him again in the future.''
*'''Ain''': ''(The Priestess and the prophecy... All information I should have known about. Why...)''
*'''Ain''': ''I'm glad the Water El and the Water Priestess are safe. Though I'm slightly disappointed we couldn't capture the demon.''
}}
|Heroic=
{{CharsTabs
|EL=
*'''Elsword''': ''Demon! Stop caring about the Priestess and the prophecy and get lost!''
*'''Elsword''': ''-''
*'''Elsword''': ''-''
|AI=
*'''Aisha''': ''-''
*'''Aisha''': ''-''
*'''Aisha''': ''-''
|RN=
*'''Rena''': ''The Water Priestess is regaining her powers back...''
*'''Rena''': ''Will the water go back to its original state?''
*'''Rena''': ''What was their sole purpose in this?''
*'''Rena''': ''Now that the leader has retreated, other demons should have retreated as well, right?''
*'''Rena''': ''The demons were aiming for Priestess and the prophecy? The prophecy... That's amazing... I wonder what will happen to Elrios?''
|RA=
*'''Raven''': ''-''
*'''Raven''': ''-''
*'''Raven''': ''-''
|EV=
*'''Eve''': ''Ran is the most evil guy out there!''
*'''Eve''': ''I feel very strange... is this because of Ran?''
*'''Eve''': ''The Water Priestess is regaining her powers back~''
|CS=
*'''Chung''': ''How can they do this to my father... I will never forgive them!''
*'''Chung''': ''I still have not found a way to rescue my father!''
*'''Chung''': ''The Water Priestess is recovering but Ran will never be forgiven!''
*'''Chung''': ''I'm sorry Father... What could I have done...''
|AR=
*'''Ara''': ''...I'm sorry...''
*'''Ara''': ''-''
*'''Ara''': ''-''
|ES=
*'''Elesis''': ''The commander of demons? Your cowardly ways to defeat me are disappointing.''
*'''Elesis''': ''I vowed to fight you till the end... There are no regrets even if I perish on the battlefield!! Ran!! Bring it on!!''
*'''Elesis''': ''Let's attack all of your clones...<br>This battle won't be easy but I will prevail and win in the end!!''
*'''Elesis''': ''The commander of demons?<br>Your cowardly ways in attempts to defeat me are disappointing.''
|AD=
*'''Add''': ''This demon gives off dark El's negative energy... I have a feeling I'll see him again... keke, I should prepare for that... until that day.''
*'''Add''': ''This demon leader is a strong one, unlike the ones I confronted before. I should extend the limits for demon's data collection on battle power.''
*'''Add''': ''Water Priestess, are you directly connected with the El power?<br>If only..I could use that power... huhu''
|LC=
*'''Lu/Ciel''': ''Are you awake, water priestess? Soon this place will be peaceful again. Now that we have time... Shall we have tea?''
*'''Lu''': ''Ran... This is my first time seeing him. If his goal is what I think it is, we will surely meet again.''
*'''Lu''': ''Hm~ What a powerful fellow. Judging from his appearance though, he's not my taste. Hm? What's with that look, Ciel~?''
*'''Ciel''': ''The Dark Earl... This one is different from all of the demon commanders we've met thus far. What are they plotting…?''
*'''Ciel''': ''Are you awake, water priestess? Soon this place will be peaceful again. Now that we have time... Shall we have tea?''
|RS=
*'''Rose''': ''Although we lost Ran, it looks like we've rescued the Water Priestess…!''
*'''Rose''': ''This is the Water Priestess… she is a huge clue to the source of disaster.''
*'''Rose''': ''So this is the Water Priestess… Zero, is it true that a Water Master existed in the past, too?''
|AN=
*'''Ain''': ''That long haired demon general... I feel like I am going to run into him again in the future.''
*'''Ain''': ''I'm glad the Water El and the Water Priestess are safe. Though I'm slightly disappointed we couldn't capture the demon.''
*'''Ain''': ''-''
}}
}}
}}
| BDrop={{tabs|name=1|divclass=forceland|tab1=Shadow Sword|contents1={{:7-1Bdrop1}} |tab2=Shadow Cannon|contents2={{:7-1Bdrop2}}|tab7=Champion Ring|contents7={{:7-4Bdrop3}}|tab8=Bobosse Skinned Sword|contents8={{:7-5Bdrop1}}|tab9=Bobosse Devil Punisher|contents9={{:7-5Bdrop2}}|tab10=Bobosse Claymore|contents10={{:7-5Bdrop3}}|tab11=Resentment|contents11={{:7-7Bdrop1}}|tab12=Ol Harpen|contents12={{:7-7Bdrop4}}|tab13=Eroded Abyss Dual Weapon |contents13={{:7-7Bdrop5}}|tab14=Eroded Abyss Guns |contents14={{:7-7Bdrop6}}|tab15=Demonic Horn|contents15={{:7-7Bdrop2}}|tab16=Hendel Bites|contents16={{:7-7Bdrop3}}}}
| SBGM=
[http://www.youtube.com/watch?v=lEoh8YP45hI '''''music050_stage''''']


'''Note:'''
[http://www.youtube.com/watch?v=zCShqjMEHUY '''''music051_stage''''']
<br>
-Has very high resistance (300\500 or higher) to most elements.
<br>
-High attack and recovery speed.
<br>
-High defense and attack power.
<br>
-Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
<br>
-Stoics after 20 hits.
*This works differently than a player's evasion and makes her immune to that player's attacks for several seconds each time it activates.
*[[File:VictorFace.jpg|60px]]
'''Victor''' - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
<br>
'''Moves:'''  
<br>
-''Victor Combo:'' Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames.
<br>
-''Victor Swing:'' Poses then swings his fists into the air to throw you upwards while in super armor.
<br>
-''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
<br>
-''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.<br>
*If he fails to land on a valid target he will not continue with his combo.
-''Body Slam:'' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.


'''Note:'''
[http://www.youtube.com/watch?v=uv3BENXa1-U '''''music052_boss''''']
<br>
| Gallery=
-Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
<gallery widths=150px heights=150px>
<br>
File:7-71.jpg|The Hall of Water.
-ue to his strange physical properties he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.
File:7-7Screen1.jpg|The Hall of Water.
<br>
File:7-72.jpg|The Hall of Water.
-Stoic threshold is 30 hits.
File:7-7_ETConcept_.jpg|Hall of Water Concept Art
File:7-7Concept1.jpg|Concept Art.
File:6-7new.jpg|Old loading image.
File:Ran.png|[[Ran]]
File:WaterPriestessSasha2.png|Captured [[Sasha|Water Priestess: Sasha]]
File:Portrait - Sasha.png|[[Sasha|Water Priestess: Sasha]]
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! KR !! NA
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Boss:'''
| - || - || align="left" |  
*'''Halls of Water''' added.
|-
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| 07/08/2021 || 08/04/2021 || align="left" |  
*[[File:Ranface.png|60px]]
*Dungeon stages adjusted.
'''Ran'''
*Mini Boss '''Bizarre Conrad''' and '''Fallen Chloe''' deleted.
<br>
'''Moves:'''
<br>
-''Dark Sword Combo:'' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
*Roughly half the time he uses this skill he will have super armor for the animation's duration.
*When in awakening its range, speed, and damage is increased. 
*While he can be interrupted while doing this attack, if he is in awakening the secondary magical attacks will still proceed uninterrupted.
*He can cancel this attack on his own after the first two strikes and chain with another attack, including another '''Dark Sword Combo'''.
-''Black Fire Claw:'' Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
*The claw will generally knock whoever is hit towards Ran, who will then usually try to catch with a '''Dark Sword Combo'''.
*He will always target the player furthest away from him with this attack.
*Range, size, knock-back force, and damage is greatly increased by his Awakenings.
*Hitbox becomes larger than visible claw size when he is awakened making it more difficult to avoid.
-''Shadow Clone:'' If you try to distance yourself from Ran, he will create a clone of himself next to you and attack.
*He will always target the player furthest away from him with this attack.
*The clone will always appear to the side of you that's furthest from him.
*He can still use this move even if you stay close to him, however he will use it less.
-''Aerial Black Fire Claw:'' Ran will ascend to the air and will move left or right of the stage for a small distance. He will use '''Black Fire Claw''' to swipe anyone that is close to him as he descends.
*While he can be interrupted while doing this attack, his claw will still appear regardless.
*After the Hunting Fields patch he has gained his super armor frames when using this skill.
-''Black Flame Burst:'' Ran will swing his sword and unleash a trail of black fire towards you.  He will only use this after his second awakening.
*He cannot use this move before he use '''Black Destiny''' first.
*Virtually he use this move 3 moves after he use '''Reverse Gravity''' and/or 6~7 moves after he use '''Black Destiny'''.
*He will skill delay all players regardless of distance after he finishes his opening taunt for this attack to prevent escape.
**You have a second to avoid this move before he will skill delay.
*While he can be interrupted while doing this attack, the flame burst will still proceed uninterrupted.
-''Black Destiny:'' Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy.  He will only use this after his second awakening.
*Virtually he use this move 6~7 moves after he use '''Black Flame Burst'''.
*He cannot use this move before he use '''Black Flame Burst''' first.
*He will skill delay all players regardless of distance at the start of this attack preventing escape.
*While he can be interrupted while doing this attack, the rapid flame bursts and maybe even the dark energy eruption will still proceed uninterrupted depending on when he's interrupted.
-''Reverse Gravity:'' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted.  He will only use this regularly after his first awakening, his second awakening will almost double its area of effect.
*This attack will abruptly cancel many special actives used within its area of effect.
*After the Hunting Fields patch he has regained his super armor frames when using this skill.
-''Awakening I: Dark Enhancement:'' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you.
*All claw related attacks become larger and more damaging.
-''Awakening II: Fire Enhancement:'' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict [[Status Effects|Burn]] on you.
*All claw related attacks become even larger and more damaging.
 
'''Note:'''
<br>
-Approximately 7,000,000HP (35 Life Bars) on Very Hard.
<br>
-His defense lowers damage by about ~24.6% on Very Hard against a level 60.
<br>
-Has absolute immunity against dark element so you cannot steal his HP/MP or inflict Curse on him.
<br>
-Has 300\500 or higher resistance to virtually all other elements.
<br>
-Super Armor threshold of 20 hits.
<br>
-Has 10% evasion, if triggered he will automatically 'dodge' all other attacks from the player for several seconds.
<br>
-Very high hit recovery speed allows him to start a special attack even while being attacked himself.
<br>
-Similar to [[X-6|Berthe]], he always do Knockdown Counter through his '''Black Fire Claw''' even you stay away with him.
<br>
-Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
*Beware that if he is interrupted while doing an attack he can immediately start another.
-Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed.
*You can abuse this by using a long delay skill to completely avoid the attack. (e.g. [[Gungnir]], [[Energy Spurt]], most Hyper Actives)
-When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
<br>
-Ran will always turn to the right as he dies.
*Dying will not immediately cancel attacks he initiated.
*Ran's attacks will change direction to the right with his death animation if they weren't already aimed in that direction.
-Entangle and Stunned [[Status Effects]] will not prevent him from attacking.
 
-Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are '''Black Destiny''' becoming "Sacred Spear," and '''Black Flame Burst''' becoming "Eternal Banishment."
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''Boss Drops:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;" width="50%" colspan="6"| '''BGMs:'''
|-
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" |
{{tabs|name=1|tab1=Shadow Sword|contents1={{:6-1Bdrop1}} |tab2=Shadow Cannon|contents2={{:6-1Bdrop2}}|tab3=Transformed Nasod Steel Bow|contents3={{:6-3Bdrop1}}|tab4=Transformed Nasod Drone |contents4={{:6-3Bdrop2}}|tab5=Eroded Abyss Staff|contents5={{:6-4Bdrop1}}|tab6=Eroded Abyss Blade |contents6={{:6-4Bdrop2}}|tab7=Champion Ring|contents7={{:6-4Bdrop3v6-7}}|tab8=Bobosse Skinned Sword|contents8={{:6-5Bdrop1}}|tab9=Bobosse Devil Punisher|contents9={{:6-5Bdrop2}}|tab10=Bobosse Claymore|contents10={{:6-5Bdrop3}}|tab11=Resentment|contents11={{:6-7Bdrop1}}|tab12=?|contents12={{:6-7Bdrop4}}|tab13=Demonic Horn|contents13={{:6-7Bdrop2}}|tab14=Hendel Bites|contents14={{:6-7Bdrop3}}}}
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" |
=== Dungeon ===
[https://www.youtube.com/watch?v=rkM6fqvAaWU '''''music050_stage''''']
 
[https://www.youtube.com/watch?v=ZSQpG7CKezU '''''music051_stage''''']
 
=== Boss ===
[https://www.youtube.com/watch?v=wtwLMuaBMeY '''''music052_boss''''']
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #007be4; color:#FFFFFF;"  colspan="12"| '''Gallery:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br><gallery widths=150px heights=150px>
File:Ran.png|Ran of Earl
</gallery>
|}
|}
|}
<br>
<dfn>}}</dfn>
{{Dungeons}}
| Trivia=<dfn>{{</dfn>
*Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are '''Black Flame Burst''' becoming "Eternal Banishment",and '''Black Destiny''' becoming "Sacred Spear".
**Strangely,the speech of "Sacred Spear" on the Japanese server is "'''Black Destiny'''" indeed.
*With the removal of '''Fallen Chloe''' as a mini-boss from this dungeon, she no longer appears in [[Hamel]]'s dungeons at all. While she already had no dialogue in the Epic Quests for the area, this effectively erases her presence from the region, making her go directly from her appearance in [[Velder]] to her later appearance in [[Varnimyr]].
<dfn>}}</dfn>
| Video=
[https://m.youtube.com/watch?v=h3DAqCBxp0c '''''By luckykamon''''']
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Village|7}}
|KR=물의 전당 |KRName=Halls of Water
|TW=水之神殿 |TWName=Temple of Water
|CN=水之神殿 |CNName=Temple of Water
|FR=Reliquaire du temple de l'eau |FRName=Water Temple Reliquary
|DE=Schrein im Wassertempel |DEName=Shrine in the Water Temple
|IT=Reliquiario del Tempio dell'Acqua |ITName=Water Temple Reliquary
|PL=Relikwiarz w Świątyni Wody |PLName=Reliquary in the Water Temple
|ES=Santuario del Templo del Agua |ESName=Water Temple Sanctuary
|UK=Water Temple Shrine
|BR=Salões da Água |BRName=Halls of Water
}}
}}

Latest revision as of 04:09, 6 February 2024

Halls of Water

Ran the Dark Earl has many secrets... This is where the battle of Hamel's fate begins...

Description
The heart of the temple. Something huge is happening here.
Recommended Level
65-68
Required Combat Power
8,260
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Port Trickster - A large Shadow monster with advanced magical capabilities.
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons.
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons.
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons.
  • Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground.
Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.
  • Energy Bolt: If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
Blood Linker - This is a red alternate form of the Shadow Linker.
  • Blood Link: The Blood Linker will link itself with a player eating away at their health gradually.
Mana Linker - This is a blue alternate form of the Shadow Linker.
  • Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually.
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master.
  • Link: Links itself with a player causing them to have significantly reduced movement and attack speed.
  • Latch: Latch onto a player, causing their controls to be reversed, must be shaken off.
Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons.
  • Lord Knight Commands: It can perform very basic Lord Knight commands.
  • Sonic Blade: They can use Sonic Blade exactly the same way that Elsword can.
Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons.
  • Rune Slayer Commands: It can perform very basic Rune Slayer commands.
  • Flame Geyser: They can use Flame Geyser exactly the same way that Elsword can.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Shadow Stinger - A deadlier creature of the shadows. Has spikes on it.
  • Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
  • Spike Ball: Extends all the spikes on it, impaling anything nearby. Induces KD.
  • Spike Fall: Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
  • Crystal Stinger: Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD.
  • Spike Roll: When knocked down, roll forwards with its spikes extended outwards.
Giant Hammer Bobosse - A powerful demon with a special chain flail.
  • Smash: Bobosse will simply smash his hammer once onto the ground.
  • Launcher: Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
  • Double Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
  • Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
  • Recovery Smash: Swing his hammer a full 180 degrees before standing back on his feet.
Victor - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
  • Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
  • Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
  • Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
  • Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.
    • If he fails to land on a valid target he will not continue with his combo.
  • Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.

Note:

  • Has absolute immunity against all elements so you cannot inflict any elemental debuff on him.
  • Due to his strange physical properties, he can be knocked around much more easily than normal enemies making him difficult to use some special actives on.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Ran - The demon possessing Aren's body and the leader of the demons invading Hamel. He has captured the Water Priestess and has obtained the Water Seal from Avalanche.
  • Dark Sword Combo: Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. He can cancel this attack on his own after the first two strikes.
  • Black Fire Claw: Ran will materialize a shadow arm and use it to slash you. He will use this move when you are more than a certain distance away from him. He will always target the player furthest away from him with this attack.
  • Shadow Clone: If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. He will always target the player furthest away from him with this attack.
    • He can still use this move even if you stay close to him, however he will use it less.
  • Aerial Black Fire Claw: Ran will ascend to the air and will move left or right of the stage for a small distance. He will use Black Fire Claw to swipe anyone that is close to him as he descends.
  • Black Flame Burst: Ran will swing his sword and unleash a trail of black fire towards you. Includes freeze frames. He will only use this after his second awakening.
  • Black Destiny: Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. Includes freeze frames. He will only use this after his second awakening.
  • Fallen Fire Claw: When Ran is knocked down on his knees, he will materialize a claw and sweep overhead while he stands back up.
  • Reverse Gravity: A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect.
  • Awakening I: Dark Enhancement: After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict  Enemy DebuffCurseEnemy DebuffCurse on you. All claw related attacks become larger and more damaging.
  • Awakening II: Fire Enhancement: After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict  Enemy DebuffBurnEnemy DebuffBurn on you. All claw related attacks become even larger and more damaging.

Note:

  • Has a stoic threshold of 20 hits.
  • Many of his dark and fire enhanced attacks still continue even if he is interrupted by an attack.
  • When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.

}}

}}
Dialogue
  • Mid Dungeon Cutscene
  • Dungeon Victory Quote
  • Ran: It has already been placed into the hands of the water priestess... Time is on my side.
{{
Image Name Boss Character Stats
Shadow Sabre
Shadow Sabre
Shadow Stinger
Elsword

Lv54 Great Sword:

Physical Attack +3446

Magical Attack +3446


[Unidentified * ?]

[Unidentified * ?]

Critical +4%

Action Speed +2%

}}
Gallery
Videos
Trivia
{{
  • Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are Black Flame Burst becoming "Eternal Banishment",and Black Destiny becoming "Sacred Spear".
    • Strangely,the speech of "Sacred Spear" on the Japanese server is "Black Destiny" indeed.
  • With the removal of Fallen Chloe as a mini-boss from this dungeon, she no longer appears in Hamel's dungeons at all. While she already had no dialogue in the Epic Quests for the area, this effectively erases her presence from the region, making her go directly from her appearance in Velder to her later appearance in Varnimyr.
}}
Updates
{{
Date Changes
KR NA
- -
  • Halls of Water added.
07/08/2021 08/04/2021
  • Dungeon stages adjusted.
  • Mini Boss Bizarre Conrad and Fallen Chloe deleted.
}}
Alternative Names
{{
Server Name Translation
South Korea 물의 전당 Halls of Water
Taiwan (Traditional Chinese) 水之神殿 Temple of Water
China (Simplified Chinese) 水之神殿 Temple of Water
Germany Schrein im Wassertempel Shrine in the Water Temple
Spain Santuario del Templo del Agua Water Temple Sanctuary
France Reliquaire du temple de l'eau Water Temple Reliquary
Italy Reliquiario del Tempio dell'Acqua Water Temple Reliquary
Poland Relikwiarz w Świątyni Wody Reliquary in the Water Temple
United Kingdom Water Temple Shrine
Brazil Salões da Água Halls of Water
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous