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{{Languages|Doom Bringer}}
{{Development}}
{{Infobox_character
{{Languages|Sunken Holy Ground}}
|name=Edward Grenore (Add)
{{LeoSandbox
|color={{ColorSel|Character|Add}}  
| Orient=4
|image=[[File:Portrait - Doom Bringer NoFX.png|400px]]
| Color={{ColorSel|Village|19}}
|class=[[File:Mini Icon - Doom Bringer.png]] Doom Bringer
| DunButton=19-1Button.png
|weapon= Nasod Dynamo, Nasod Armor
| SmallPic=19-1.png
|age=21
| BigPic=19-1new.png
|race=Human-Nasod Cyborg
| DunName=Sunken Holy Ground
|ESP=Tenacity Skill Cooldown Decrease
| Quotation='''Sunken Holy Ground'''.
|tree=<span style="display:none">{{</span>
| Description=The demonic energy of the Abyss overflows. They feel like they're heading to their graves but cannot stop. If Ran is not stopped now, there will be no next time.
{{Class Tree|
| LvNeed=99
| 1-0=[[Image:Icon - Add.png|40px|link=Add]]
| LvFit=5000000
| 1-1=[[Image:Icon - Psychic Tracer.png|40px|link=Psychic Tracer]]
| LvFitStory=2500000
| 1-2=[[Image:Icon - Lunatic Psyker.png|40px|link=Lunatic Psyker]]
| Detail=<span style="display:none">{{</span>
| 1-3=[[Image:Icon - Doom Bringer.png|40px|link=Doom Bringer]]
*Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
}}
====Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 10% chance to resist your critical hits.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
|RD=[[File:Korean Flag.png|20px]] 30 November 2017<br>[[File:American Flag.png|20px]] 20 December 2017<br>[[File:Bresil Flag.png|20px]] 20 December 2017<br>[[File:Japanese Flag.png|20px]] 27 December 2017<br>[[File:Chinese Flag.png|20px]] 27 December 2017<br>[[File:Taiwanese Flag.png|20px]] 18 January 2018<br>[[File:European Union Flag.png|20px]] 28 June 2018
|Phase1Name=Abyss Worshipper
|MRD=[[File:Korean_Flag.png|20px]] 13 February 2020<br>[[File:American Flag.png|20px]] 11 March 2020<br>[[File:European Union Flag.png|20px]] 9 September 2020
| Phase1=<span style="display:none">{{</span>
|stat=
<center>'''Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.'''</center>
{{CharStats
| Color={{ColorSel|CharStats|Add}}
| Speed=2
| Range=2
| Difficulty=2
| Damage=M
}}}}
<center>{{quotation|Challenge me if you dare. You morons will find yourself reduced to mere particles…! Kuhahaha!!}}</center>
<br>


= [[File:Icon - Doom Bringer.png]] Doom Bringer =
== Phase Gimmick ==
=== Background  ===
'''Abyssal Altars''' - Four objects located in the corners of the stage. Their attacks will inflict various debuffs on players.
{{Background
|NA=
The ultimate embodiment of destruction that defies the laws of physics.


In search for ultimate power, Add discovers power that defies the laws of physics.
*'''Toggle''': Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
*'''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied.


To overcome his limit of having to rely on tools and resources, Add fuses himself with the Nasod Armor for ultimate power.
{| class="wikitable"
|KR=
|-
“덤빌 테면 덤벼 봐. 미립자 이하로 조각조각 분해해주지 애송이…! 크하하학!!”
! Altar !! Status !! Effect per Stack !! Max. Stacks !! Duration
|-
| Left Top || {{Se|2=Dulled Blade|4=ed|837}} || Physical/Magical Attack -2% || 50 || 30 Seconds
|-
| Right Top || {{Se|2=Corroding Armor|4=ed|838}} || Physical/Magical Defense -2% || 50 || 30 Seconds
|-
| Left Bottom || {{Se|2=Shortness of Breath|4=ed|839}} || Max HP -4% || 20 || 30 Seconds
|-
| Right Bottom || {{Se|859|Lethargy|4=ed}} || Max MP -10 || 30 || 5 Seconds
|}
(All stacks are lost after the duration is over.)
*'''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam, rapidly charging their gauge. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed|841}}, increasing damage taken from the attack by 10% per stack.
* '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform uncontrollable mass '''Orb Release''' and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. ('''Fanatic Light''' can still increase the gauge and prolong the Berserk state)
'''Note:'''


물리법칙을 초월한 궁극적인 파괴의 화신. 나소드 아머와 완벽히 일체화하여 인간으로서의 한계를 넘은 전직.
*It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease and HP Decrease) in order to keep their gauge percentage low early on.
*You should never let the altars go '''Berserk'''.
*It is recommended to let the healer/tank deal with the '''Fanatic Light''' pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so.


절대적인 힘만을 추구한 광기의 끝은, 아무에게도 지지 않을 절대적인 힘을 원하며 물리법칙을 뒤엎는 힘으로 이어졌다.
----
‘압도적인 힘으로… 파괴할 뿐이다!!
==Boss==
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;"
|+ [[File:Icon - Warning.png|20px]] Attacks highlighted in {{color|red|red}} bypass invincibility frames.
|-
! width=50% | Boss Attacks !! width=50% | Tips
|-
|
*'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
|
|-
|
*'''{{color|red|Abyss Swamp}}:''' Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through {{Se|840|2=Abyss Swamp|4=ed}}. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
|
*Currently active Cooldown Acceleration effects will increase the effectiveness of '''Abyss Swamp'''.
|-
|
*'''{{color|red|Abyssal Incense}}''': Spawn an invincible incense that burns HP and 30 MP per second.
|
*You can avoid this effect by turning back from the incense. It will disappear after some time.
|-
|
*'''{{color|red|Rope of Confession}}''': The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.
**{{Se|2=Abyss|4=ed|848}}: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.
|
*The only HP recovery method for the '''Rope of Confession''' pattern is normal or forced [[Awakening Mode|Awakening]] with the [[Titles/Special|Guardian of Secret Closed Space]] title equipped to proc the Fever effect.
*The [[Tenebrous Equipment|Tenebrous Barrier]] effect can also be useful to increase survivability during '''Rope of Confession'''.
|-
|
*'''Teleport''': Teleports to an enemy across the map.
|
*It is recommended to stay in more or less the same spot as your party members in order to avoid the boss teleporting through the map.
|}
<span style="display:none">}}</span>
|Phase2Name=Abyss Fanatic
|Phase2=test
|Phase3Name=Abyss Alien
|Phase3=Testing phase 3 tab


도구와 자원에 의해 발생하는 힘은 한계가 있는 법. 모든 약점을 극복하기 위해 연구를 계속해나간 애드는 결국 나소드 아머와의 일체화를 이루어낸다.
|KRT=
''"Challenge me if you dare. You morons will find yourself reduced to mere particles…! Kuhahaha!!"''


The ultimate embodiment of destruction that ignores the laws of physics. A job path that fully integrates the Nasod Armor to overcome human limitation.
| Obstacle=<span style="display:none">{{</span>
| colspan="2" align="center" class="tone-7" |[[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.'''
|-
|[[File:Dunno.png|60px]]
|'''Abyssal Incense''' - A magical device summoned by the Abyss Worshipper.
|-
|[[File:Dunno.png|60px]][[File:Dunno.png|60px]]
| '''Abyssal Door (Blue)''' - A portal to another dimension where players must heal the '''Abyssal Altar''' in order to destroy it.
'''Note''':
*You can also heal the altar by using certain skills that provide party healing (such as [[Moon's Origin]]) or consumables like [[Consumable/Throw|Light Orbs]].
|-
|[[File:Dunno.png|60px]][[File:Dunno.png|60px]]
| '''Abyssal Door (Purple)''' - A portal to another dimension where players must destroy three kinds of '''Abyssal Altars'''.  


An obsession to pursue power that will ensure victory in every situation led to Add achieving ultimate power that defies the laws of physics.
*'''{{Color|red|Orb Release}}''': Periodically fire multiple orbs that apply {{Se|839|2=Shortness of Breath|4=ed}} per hit.


''"I merely destroy... with absolute power!!"''
'''Note''':
*The altars can be debuffed, which can be helpful to deal with their high defense.
<span style="display:none">}}</span>
| MiniBoss=
| Boss=<span style="display:none">{{</span>
| colspan="3" align="center" class="tone-7" |[[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.'''
|-
|[[File:Dunno.png|60px]]
|
'''Abyss Worshipper''' -
|-
|[[File:Dunno.png|60px]]
|'''Abyss Fanatic''' - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
|
*'''{{color|red|Ambush}}:''' Perform a spider leg strike in front, pushing and launching party members on the way. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
*'''{{color|red|Sticky Spider Web}}:''' Attach a mark to a random player through {{Se|843|2=Sticky Spider Web|4=ed}}. After a while, spawn an Abyssal spider web on the player that will continuously heal the boss in range.
*'''{{color|red|Unknown Mark}}''': Target one random player through {{Se|844|2=Unknown Mark|4=ed}} and send out a homing missile after them. If the missile comes in contact with the marked individual, it deals a lot of damage to everyone in range, while also inflicting {{Se|2=Silence}}.
*'''{{color|red|Crush}}:''' Jump high up to then descend, dealing a lot of damage to players in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down). Will only be performed if a party member is away from the boss.
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. When the boss reaches 150 bars, two kinds will be spawned at once, but only one needs to be cleared to pass the pattern. (See: ''Obstacles'')
**When the stage is cleared, players must immediately move onto the boss stage, otherwise they will be executed.
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed. Every time this move is performed, the number of explosions will increase exponentially. (Max. 8 times)
*'''{{color|red|Blackout}}:''' The second ultimate attack. All party members are inflicted with {{Se|830|2=Abyss Darkness|4=ed}} for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs. 
**Players must find and defeat Abyssal Incense spawned across the map.
**If a Special Active skill other than Active/Hyper Active/Master skill is used, the boss will '''{{color|red|Assault}}''' that person and anyone else in range.
**If the party does not make it in time, everyone gets killed and the dungeon fails.
**{{Se|848|2=Abyss|4=ed}}: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.


There are limits to power that relies on resources and tools. To overcome all known weaknesses, Add continues his research until he decided to fuse himself with the Nasod Armor.  
'''Note:'''
*Overlapping with the '''Spider Web Explosions''' is deadly, but it can be avoided with Resurrection effects and skills.
*The '''Spider Web Explosion''' sections can only light up in a 180° radius.
*'''Unknown Mark''' only deals one hit of normal damage, so death by that can also be avoided, for example with high Damage Reduction effects like [[Blanket Authority]]. The missile can also be stopped in place by simply facing towards it.
*Try to stay away from the boss during '''Blackout''' in case someone accidentally casts a non-Active skill.
*Right before '''Blackout''' happens, you can use a skill with a full map range (such as [[Marchen/Stage 4|Märchen]]) to wipe out all incense and clear the pattern. This will not cause any punishment.
*'''Sticky Spider Web''' will ocassionally desync, causing an immediate explosion. This explosion will not heal the boss, unless it happened on the host's side. (The normal pattern still happens)
*'''Abyssal Incense''' during '''Blackout''' can be debuffed. (Keep in mind that it can't be hit by [[Consumable/Throw|Wind Orbs]] due to the item dealing special attack damage.)
*''Possible bug'': for some reason, in case of failure during '''Blackout''', one can use [[Elrian Clock]] in air to avoid the instant death. The boss might also spawn '''Abyssal Door''' that you cannot enter, granting it a heal.
<span style="display:none">}}</span>
| Defense=<dfn>{{</dfn>
|
'''Abyss Worshipper'''
| rowspan=2 | {{calc|get_def|3.5|100}} <br/>
| rowspan=2 | {{calc|get_def|3.5|100|true}} <br/>
|-
| '''Abyss Fanatic'''<dfn>}}</dfn>
| BDrop={{tabs|divclass=forceland|name=1|tab1=Abyssal Incense|contents1={{:19-1Bdrop1}} |tab2=Heart Core Shard|contents2={{:19-1Bdrop2}}}}
| SBGM=[http://www.youtube.com/watch?v=aYNzrecJo40 '''''music095_boss''''']
|Gallery=
<gallery widths=150px heights=150px>
File:Teaser - Sunken Holy Ground 1.jpg
File:Teaser - Sunken Holy Ground 2.jpg
File:Teaser - Sunken Holy Ground 3.jpg
File:Teaser - Sunken Holy Ground 4.jpg
File:Portrait - Abyss Worshiper.png
File:Portrait - Abyss Worshiper 2.png
</gallery>
| Dialogue=
{{tabs
|name=Dialog
|tab1=Phase 1 Dialogue
|contents1=
*{{StoryIcon|Vasili}} '''Vasili:''' ''I'll go first and leave a trail. Keep your eyes open.''
*{{StoryIcon|Ish}} '''Lu:''' ''Ugh, Abyss Worshippers! Even here...''
*{{StoryIcon|Red Eye}} '''Red Demon King's Eye:''' ''Oh? Lu, do you see those altars?''
*{{StoryIcon|Red Eye}} '''Red Demon King's Eye:''' ''Demonic energy is gathering there. We should keep an eye on those.''
----
*{{StoryIcon|Abyss Worshipper}} '''Abyss Worshiper:''' ''...eno eht ton era uoy.''
*{{StoryIcon|Abyss Worshipper}} '''Abyss Worshiper:''' ''ysae eb tnow ti tub... pots ton lliw ew.''
|tab2=Phase 2 Dialogue
|contents2=
*{{StoryIcon|Chv}} '''Ciel:''' ''Is that an Abyss Worshiper too?''
*{{StoryIcon|ES}} '''Elesis:''' ''No, it's different. It's much more threatening!''
|tab4=Dungeon Victory Quote
|contents4=
{{CharsTabs
|EL=
*'''Elsword:''' ''It's strange. The demonic energy is there, but I'm more concerned about the howling? I'm hearing... Ah, I should focus. I'm sure it's fake.''
*'''Elsword:''' ''It's already ominous. We need to go further in to find Ran... I bet it's more dangerous down there.''
|AI=
*'''Aisha:''' ''Ugh! I hate it. It's whispering something unintelligible... It's too dark to see anything, they jump out of no where... This place is really the worst!''
*'''Aisha:''' ''The buried architecture is fascinating. It looks like a temple, or a shrine. I wonder what happened to all the different ancient civilization you can find around the Demon Realm?''
|RN=
*'''Rena:''' ''What worshipers said is bothering me. It doesn't seem to make sense, but certain repeating words, or accents... It seems to have all the characteristics of a language. Are they trying to tell us something...?''
*'''Rena:''' ''The altar looks ominous... But I don't think it was built that way. I wonder what happened here... I wonder what kind of people the worshipers were before they became what they are?''
|RA=
*'''Raven:''' ''(The Nasod Arm is reacting. Is it because of the demonic energy of the Abyss? It's not an overload or trying to take control... I see. You also sense the danger...)''
*'''Raven:''' ''The Abyss Worshipers are trying to talk to us. I don't understand anything, but it's definitely some kind of plea. Or is it a warning?''
|EV=
*'''Eve:''' ''Everyone seems to be feeling the strain. The deeper we go, the stronger the demonic energy will be. I must step up to the place. I'll be in your care, Moby, Remy.''
*'''Eve:''' ''Abyss Worshipers all look similar, except some mutated variants. They look especially dangerous, so we better watch out.''
|CS=
*'''Chung:''' ''Hmmm... It will get more dangerous the further we go down. Do you think Vasili will be alright?''
*'''Chung:''' ''I wonder what's behind that veil? I have a feeling we shouldn't look at it... But I can still wonder, right?''
|AR=
*'''Ara:''' ''The demonic energy is strong and we're only at the entrance... This is what it takes for demonic energy to be dangerous even for demons. Ran... Just what are you planning...!''
*'''Ara:''' ''I don't even like spiders... and now look at them! What are these things?!''
|ES=
*'''Elesis:''' ''We managed to lose the worshipers, but we'll have to face them again when we're headed out. Not only do we have to defeat Ran, but we'll have to keep in mind to save some energy.''
*'''Elesis:''' ''The fight will never end at this rate. I'm not even sure if we can defeat them. This fight... I'm sure victory is not the only answer. Especially if Ran is our opponent.''
|AD=
*'''Add:''' ''Hm, it's uncomfortable, but manageable. Considering the demonic energy of Abyss is called the origin of demons, I should be able to gain quality data. The noise is making the job difficult, however...''
*'''Add:''' ''(Curses... The scar... Damn it! Why is everything like this down here...!)''
|LC=
*'''Lu:''' ''It is said that Abyss Worshipers became one with Abyss and lost all their will and identity. However... Seeing them face to face, they clearly have their own will even if they cannot communicate with us...''
*'''Lu:''' ''I was wondering why the demonic energy was so strong despite us being at the entrance. It seems that altar is absorbing the demonic energy, then releasing it again. Mrr... I can just picture Tir saying I told you so. Mrrr....''
*'''Ciel:''' ''This must have been a holy place. Does that mean Abyss Worshipers were once priests and followers? I guess there's no way of knowing now.''
*'''Ciel:''' ''The aura surrounding this place... It's disturbing, yet my body feels lighter than before. I guess even a half-demon is a demon... I wonder how much power he would gain if we fail to stop him. Let's hurry.''
|RS=
*'''Rose:''' ''Ah, it's just as Zero said. I tried to search this area multiple times, but it's not working. The demonic energy is causing a disturbance so we need to be more careful.''
*'''Rose:''' ''There are many ways to encrypt a message. I cannot understand what the worshipers are saying, but I think they're trying to tell us something.''
|AN=
*'''Ain:''' ''(The demonic energy is making me feel faint. But I can handle it. I cannot fail like last time. I must protect them...)''
*'''Ain:''' ''(Priests of the Demon Realm... What was your mission. Is it worth prolonging your existence when your identity is wiped and the only thing remaining is your obsession?)''
|LA=
*'''Laby:''' ''Everyone looks sick since they entered even though Laby is ok. You think so too, Nisha? Then let's fight harder for everyone!''
*'''Laby:''' ''This is not the Black Forest... But something's familiar... Do you feel that way too, Nisha?''
|NO=
*'''Noah:''' ''They're barely making any sound. They look humanoid, but they might be closer to ghosts. I wonder what's behind that veil... ... Huh? It's better left unknown? You're scared, aren't you, Clamor.''
*'''Noah:''' ''It's lonely here... It's not exactly the same, but the ruins here remind me of Elrianode after the El Explosion... ... I wonder what happened to the people who lived here...?''
}}
}}
{{ADSquare}}
}}
<br>
|Trivia=<span style="display:none">{{</span>


== Skill Tree ==
<span style="display:none">}}</span>
{{:Skill Tree: Doom Bringer}}
|Updates=<span style="display:none">{{</span>
<br><br><br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
 
|- style="background:{{ColorSel|Village|19}}"
== Third Class Advancement ==
! colspan=2 | Date !! rowspan=2 | Changes
Completing the following advancement quest or using the Item Mall item: '''Nasod Armor Fusion''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
|- style="background:{{ColorSel|Village|19}}"
{{JobChange|3rd|Add|  
! KR !! NA
| <!-- [Quest 1 Description] -->The fierce battle with Hennon destroyed parts of Elrianode, revealing the hidden sanctum.<br>One of "Elriabrunnr" that attracts El energy, this sanctum used to be a training ground for ancient Elrians.<br>There's something strangely compelling about this site.<br>To become stronger let's visit the Elrian Sanctum
|-
 
| 08/04/2022 || 08/31/2022 || align="left" |
| <!-- [Quest 2 Description] -->Due to Elrianode not being fully restored, the Elrian sanctum also seemed influenced by chaos. There's also voices... However, the voices led straight back to the entrance. Let's ask Denif about this phenomena and about these Trace of Primordial Chaos.
*'''Sunken Holy Ground''' added.
 
|-
| <!-- [Quest 3 Description] -->According to Denif, the sanctum reflects one's "determination." Everyone's experience in the sanctum will be slightly different.<br>But since the sanctum seems to be influenced by Henir, he will make something that will help with exploring the sanctum as long as he has the right ingredients.
| 08/11/2022 || 8/31/2022 || align="left" |
 
*Phase 1:
| <!-- [Quest 4 Description] -->Denif was able to make a compass that works even in midst of Henir energy.<br>But something is missing...<br>Maybe the voices you heard is the key. It's time to find the answers. Let's start pondering while defeating more Henir Mutated Monsters.
**{{buff|'''Altar of Connection''' pattern debuff duration decreased.}}
 
*Phase 2:
| <!-- [Quest 5 Description] -->"Are you prepared to meet your doom?" That was the first thing the mysterious being said to him. It was vague without much context, but enough to infer who it was.<br>Humans are weak. HE was weak. It was to overcome that weakness that pushed himself to find ultimate power. But even now, Add was limited by his weak human body. His human body was fragile, and he was always running low on resources. He needed a solution that will resolve all of his weak points.<br>With experience and knowledge he gained from traveling with the El Search Party, Add found a solution, but was unable to find a medium for that power. But the mysterious presence asked him, "Are you prepared?"<br>That was a question that only he could understand, that held the key to solving his problem.<br>He needed to use his own body as the medium, fuse completely with his Nasod Armor to achieve ultimate power of destruction.<br>Only those who don't fully believe in their abilities need to "prepare" themselves.<br>There was only one thing he needed to do. March towards his goal without looking back, destroying everything that stands in his path.<br>Add headed towards the sanctum. "He" was waiting for his answer at the heart of the sanctum.
**{{buff|Decreased defense of '''Abyssal Incense''' summoned during the '''Blackout''' pattern.}}
<!-- Mod Skill Below -->
**{{buff|'''Spider Web Explosion''' frequency decreases in proportion to the number of explosions.}}
|Quake Buster|Psychic Storm|EMP Shock}}
**{{buff|Boss cannot perform '''Blackout''' and '''Abyssal Altar''' for some time after '''Spider Web Explosion'''.}}
<br>
**Fixed an issue where certain characters could avoid the '''Spider Web Explosion''' pattern in certain abnormal locations.
 
== Additional Combos  ==
{{SkillText|Combo|3}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image
| 09/11/2022 || 9/28/2022 || align="left" |
! width="45%" |Description
*{{buff|'''Abyss Fanatic''' and '''Abyss Worshipper''' defense and HP reduced.}}
! width="25%" |Damage
*{{buff|'''Abyss Worshipper''''s '''Altar Connection''' pattern damage decreased.}}
*{{buff|'''Abyss Fanatic''' will not be able to jump into the '''Blackout''' pattern right after targeting.}}
*'''Abyssal Door''' projectile graphics have been optimized for performance.
*'''Abyss Swamp''' disappearing slower due to time stop fixed.
|-
|-
| [[File:Combo - Doom Bringer 1.png|520px]]
| 01/19/2023 || 02/15/2023 || align="left" |  
|
**{{buff|'''Abyss Fanatic''' and '''Abyss Worshipper''' defense reduced.}}
After doing a single {{CZ}}, create a mid ranged electric shock and perform an electrified back kick.
**{{buff|Decreased defense of '''Abyssal Altars''' during the '''Abyssal Door''' mechanic.}}
|
{{CZ}} 190% Phy. Damage<br>
{{CX}} 152% Mag. Damage x2<br>
{{CNAX}} 323% Mag. Damage
|-
|-
| [[File:Combo - Doom Bringer 2.png|520px]]
|
Extend [[Psychic Tracer]]'s  {{CDRU}}{{CZ}}{{CX}} or {{CDRU}}{{CZ}}{{CZ}}{{CX}} combo with additional plasma eruptions.
|
{{CDRU}}<br>
{{CZ}} 186% Mag. Damage (3 MP)<br>
{{CX}} 86% Mag. Damage x3 + 107% Mag. Damage<br>
{{CNAX}} 418% Mag. Damage
|}
|}
<br>
<span style="display:none">}}</span>
 
|AltLang=
== Skills  ==
{{:Doom Bringer/Skills}}
<br>
 
= {{MasterOverlay|Doom Bringer|Adrian}} [[Master Class]] =
 
== Master Class Advancement ==
{{JobChange|Master|Adrian}}
<br>
 
== Skills  ==
{{:Doom Bringer/Master Skills}}
<br>
 
== Videos ==
*[https://www.youtube.com/watch?v=wiEc61DdrPo '''Doom Bringer All Pose''']
<br>
 
== Gallery ==
:''Full Gallery: [[Add/Gallery]]
{{:Doom Bringer/Artwork}}
{{:Doom Bringer/Misc}}
<br>
 
== Trivia ==
*It is the first time '''Add''''s neck is fully exposed, making his scar visible.
*The black lines around '''Doom Bringer''''s arms and visible near his chest are parts of his Nasod Armor fused into his body. His artwork depicts the lines lighting up when Nasod Armor is active, though this isn't reflected in-game.
**These markings are part of Doom Bringer's promo top and gloves.
*'''Doom Bringer''''s promotional costume and artwork features three tail-like belts hanging behind him, a visual nod at this being the path's '''third''' job, as [[Psychic Tracer]] and [[Lunatic Psyker]] have 1 and 2 such belts respectively.
*'''Doom Bringer''' was the first [[3rd Jobs|3rd Job]] design to be shown off.
*The abbreviation for '''Doom Bringer''' is ''B'' instead of ''D'' to prevent confusion with [[Dominator]].
*Oddly, '''Doom Bringer''''s earphones are part of his promotional top piece instead of his hair, unlike [[Psychic Tracer]] and [[Lunatic Psyker]]. The same applies to [[Dominator]].
*In this path, '''Doom Bringer''' ends up becoming what his mother wanted to stop his father from turning him into: a living weapon made from fusing a human with Nasod technology.
<br>
 
== Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|Village|19}}
|KR=둠 브링어  |KRName=Doom Bringer
|KR=매몰된 성전|KRName=Buried Temple
|CN=末日毁灭者 |CNName=Doom Destroyer
|CN=被埋没的神殿|CNName=Buried Temple
|BR=Arauto do Caos |BRName=Chaos Herald
|DE=Flüsternde Krypta |DEName=Whispering Crypt
|JP=ドゥームブリンガー|JPName=Doom Bringer
|ES=Cripta susurrante |ESName=Whispering Crypt
|TW=毀滅使者 |TWName=Destruction Bringer
|FR=Crypte des murmures |FRName=Crypt of Whispers
|DE=Unheilbringer |DEName=Doom Bringer
|IT=Cripta dei sussurri |ITName=Crypt of Whispers
|ES=Devastador |ESName=Devastator
|PL=Szepcząca Krypta |PLName=The Whispering Crypt
|FR=Calamité |FRName=Calamity
|BR=O Cofre Sussurrante |BRName=The Whispering Vault
|IT=Portatore di sventura |ITName=Doom Bringer
}}
|PL=Pustoszyciel |PLName=Ravager
|UK=Doombringer
}}
}}
{{Characters}}

Latest revision as of 15:27, 6 May 2024

Information: This article is currently under development. Please be patient while we're adding the finishing touches!
  • English

Sunken Holy Ground

Sunken Holy Ground.

Description
The demonic energy of the Abyss overflows. They feel like they're heading to their graves but cannot stop. If Ran is not stopped now, there will be no next time.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

2,500,000

Details
{{
  • Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 10% chance to resist your critical hits.
}}
  • Phase 1
  • Phase 2
  • Phase 3
Phase 1 - Abyss Worshipper
{{
Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.

Phase Gimmick

Abyssal Altars - Four objects located in the corners of the stage. Their attacks will inflict various debuffs on players.

  • Toggle: Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform Orb Release. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
  • Orb Release: Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied.
Altar Status Effect per Stack Max. Stacks Duration
Left Top  Enemy DebuffDulled BladeEnemy DebuffDulled Blade Physical/Magical Attack -2% 50 30 Seconds
Right Top  Enemy DebuffCorroding ArmorEnemy DebuffCorroding Armor Physical/Magical Defense -2% 50 30 Seconds
Left Bottom  Enemy DebuffShortness of BreathEnemy DebuffShortness of Breath Max HP -4% 20 30 Seconds
Right Bottom  Enemy DebuffLethargyEnemy DebuffLethargy Max MP -10 30 5 Seconds

(All stacks are lost after the duration is over.)

  • Fanatic Light: The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam, rapidly charging their gauge. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive  Enemy DebuffFanatic LightEnemy DebuffFanatic Light, increasing damage taken from the attack by 10% per stack.
  • Berserk: When the gauge reaches 100%, the altar will perform uncontrollable mass Orb Release and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. (Fanatic Light can still increase the gauge and prolong the Berserk state)

Note:

  • It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease and HP Decrease) in order to keep their gauge percentage low early on.
  • You should never let the altars go Berserk.
  • It is recommended to let the healer/tank deal with the Fanatic Light pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so.

Boss

Attacks highlighted in red bypass invincibility frames.
Boss Attacks Tips
  • Chain Strike: Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
  • Abyss Swamp: Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through  Enemy DebuffAbyss SwampEnemy DebuffAbyss Swamp. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
  • Currently active Cooldown Acceleration effects will increase the effectiveness of Abyss Swamp.
  • Abyssal Incense: Spawn an invincible incense that burns HP and 30 MP per second.
  • You can avoid this effect by turning back from the incense. It will disappear after some time.
  • Rope of Confession: The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.
    •  Enemy DebuffAbyssEnemy DebuffAbyss: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.
  • Teleport: Teleports to an enemy across the map.
  • It is recommended to stay in more or less the same spot as your party members in order to avoid the boss teleporting through the map.
}}
Dialogue
  • Vasili: I'll go first and leave a trail. Keep your eyes open.
  • Lu: Ugh, Abyss Worshippers! Even here...
  • Red Demon King's Eye: Oh? Lu, do you see those altars?
  • Red Demon King's Eye: Demonic energy is gathering there. We should keep an eye on those.

  • Abyss Worshiper: ...eno eht ton era uoy.
  • Abyss Worshiper: ysae eb tnow ti tub... pots ton lliw ew.
{{
Image Name Boss Character Stats Set Effects
Abyssal Incense
Abyssal Incense
Abyssal Incense
Abyss Worshipper
Common

Accessory (Support Unit):
▪ Adaptation +3% (Max 55%)
▪ When awakened, decrease Physical/Magical Defense and Action Speed of enemies within range by 15% for 30 seconds. (Cooldown: 30 seconds) (Does not stack with Demonic Eye) (Dungeon)
▪ When awakened, decrease Action Speed of enemies within range by 13% for 15 seconds. (Cooldown: 30 seconds) (Does not stack with Demonic Eye) (Match)

Sharp Abyss Set:

2 Pieces:

  • Awakening Duration +10%
  • Damage Increase to Boss Monsters +5% (Dungeon)
  • All Resistance +50

3 Pieces:

  • Deals additional continuous damage that is 3.0% of damage upon attack for 3 sec. (Dungeon)
  • Polarize +3% (Max 55%) (Dungeon)
}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
08/04/2022 08/31/2022
  • Sunken Holy Ground added.
08/11/2022 8/31/2022
  • Phase 1:
    • Altar of Connection pattern debuff duration decreased.
  • Phase 2:
    • Decreased defense of Abyssal Incense summoned during the Blackout pattern.
    • Spider Web Explosion frequency decreases in proportion to the number of explosions.
    • Boss cannot perform Blackout and Abyssal Altar for some time after Spider Web Explosion.
    • Fixed an issue where certain characters could avoid the Spider Web Explosion pattern in certain abnormal locations.
09/11/2022 9/28/2022
  • Abyss Fanatic and Abyss Worshipper defense and HP reduced.
  • Abyss Worshipper's Altar Connection pattern damage decreased.
  • Abyss Fanatic will not be able to jump into the Blackout pattern right after targeting.
  • Abyssal Door projectile graphics have been optimized for performance.
  • Abyss Swamp disappearing slower due to time stop fixed.
01/19/2023 02/15/2023
    • Abyss Fanatic and Abyss Worshipper defense reduced.
    • Decreased defense of Abyssal Altars during the Abyssal Door mechanic.
}}
Alternative Names
{{
Server Name Translation
South Korea 매몰된 성전 Buried Temple
China (Simplified Chinese) 被埋没的神殿 Buried Temple
Germany Flüsternde Krypta Whispering Crypt
Spain Cripta susurrante Whispering Crypt
France Crypte des murmures Crypt of Whispers
Italy Cripta dei sussurri Crypt of Whispers
Poland Szepcząca Krypta The Whispering Crypt
Brazil O Cofre Sussurrante The Whispering Vault
}}


  • Region 19~20
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous