Tricky House: Difference between revisions
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===The Route Wheels=== | ===The Route Wheels=== | ||
After | After defeating Mr. Hat (Mini Boss), the wheels on the background will spin to decide a random route. | ||
====Block Labyrinth==== | ====Block Labyrinth==== | ||
Players must defeat several mobs hiding in the labyrinth. The stage contains moving platforms that can be used to access different areas of the map. You can only toggle them on and off via [[Commands]] and [[:Category:Active Skills|Active Skills]]. | |||
'''Note''': | |||
*Certain on-hit effects such as the attack from [[Flames of Judgement - Demonic Weapon]], [[Vestige of Soul - Weapon of Requiem]] and pet attacks will also be able to toggle the platforms. | |||
*The platforms might push other party members, often down to pitfalls, do keep that in mind. | |||
*It is recommended to send the strongest teammates to the bottom areas, as the most tanky mobs spawn there. | |||
====Chess Game==== | ====Chess Game==== | ||
Spawn in a chess minigame. The minibosses cannot be hit if there are Bishops on the board. Collecting the red/green orbs flying around the board will remove their initial invincibility. After all of them are gone, you will be able to attack the King and the Queen. The stage is cleared if both of the minibosses die. | |||
'''Note''': | |||
*The King and the Queen have 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so proper use of those is highly recommended to speed up the dungeon. | |||
**The Queen will also keep teleporting across the map, so it is best to immobilize her for as long as possible. | |||
====Cog Tower==== | ====Cog Tower==== | ||
Teleport to an enormous carousel that will keep spinning. The players' objective is to kill all Bishops and Rooks, and then move to another level. | |||
'''Note''': | |||
*The mobs will sometimes slip off the carousel, so you will need to go back down. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| DunMap=[[File:18-2map.png]] | | DunMap=[[File:18-2map.png]] | ||
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| '''Betty-in-a-Box''' - A wind up box that pops out 5 Betties when opened up. | | '''Betty-in-a-Box''' - A wind up box that pops out 5 Betties when opened up. | ||
| | | | ||
* | *'''Note''': The first stage of the dungeon and the last stage of '''Cog Tower''' can be instantly cleared if all the boxes are opened at the same time. | ||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
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| | | | ||
*'''Dice Throw:''' Throw two dice forward. | *'''Dice Throw:''' Throw two dice forward. | ||
*'''Magic Box:''' | *'''Magic Box:''' Clap its hands, a shadowy aura will appear on the floor somewhere and a magic trap box will appear, trapping the target. | ||
*'''Summon:''' Summon a Rook and a Bishop. | *'''Summon:''' Summon a Rook and a Bishop. | ||
'''Note:''' | '''Note:''' | ||
* | *The miniboss has 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so proper use of those is highly recommended to avoid patterns. | ||
*It will keep walking to either of the party members, unless immobilized. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Obstacle=<dfn>{{</dfn> | | Obstacle=<dfn>{{</dfn> | ||
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| | | | ||
*'''Dice Throw:''' Throw two dice forward. | *'''Dice Throw:''' Throw two dice forward. | ||
*'''Magic Box:''' | *'''Magic Box:''' Clap its hands, a shadowy aura will appear on the floor somewhere and a magic trap box will appear, trapping the target. | ||
*'''Summon:''' Summon a Rook and a Bishop. | *'''Summon:''' Summon a Rook and a Bishop. | ||
*'''Suits You:''' Summon giant cards across the map and then cause them to explode. | *'''Suits You:''' Summon giant cards across the map and then cause them to explode. | ||
**Shortly before the explosion, the boss will indicate which card will not explode and display a small card symbol above his head (clubs ♣, diamonds ♦, hearts ♥, and spades ♠). | |||
*'''Painted Hand:''' A hand will emerge from one of the painting and slam the ground. | *'''Painted Hand:''' A hand will emerge from one of the painting and slam the ground. | ||
*'''Portal Painting:''' Disappear, then come rushing out of one of the paintings. | *'''Portal Painting:''' Disappear, then come rushing out of one of the paintings. | ||
**The attack does not reach the left bottom corner. | |||
*'''Peek-A-Boo:''' Summon another Mr. Hat. The clone spawns at full HP and can only perform the '''Dice Throw''' pattern. | |||
*'''Masquerade:''' Divide the map into two areas (blue and red). Entering the areas will provide a status ailment. Allies with different types of the buff will be able to attack each other. | |||
**The effect's duration is 5 second, so it is possible to receive damage from both at the same time. | |||
'''Note:''' | '''Note:''' | ||
*- | *The boss has 3 {{se||Freeze}} and 3 {{se||Conviction}} (Weapon's Petrifying) ticks, so proper use of those is highly recommended to avoid patterns. | ||
*The '''Painted Hand''' pattern will most likely one-shot you, so proper usage of [[Resurrection#Resurrection-type Skills and Titles|Resurrection-type Skills and Titles]] is recommended. | |||
*The boss will keep walking to either of the party members, unless immobilized. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| BDrop={{:18-2Bdrop1}} | | BDrop={{:18-2Bdrop1}} |
Revision as of 11:07, 25 July 2022
- English
Tricky House
“ | A magical space full of mischief prepared by the greatest magician. It sounds like someone is whispering to us.
|
” |
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
The Route Wheels
After defeating Mr. Hat (Mini Boss), the wheels on the background will spin to decide a random route.
Block Labyrinth
Players must defeat several mobs hiding in the labyrinth. The stage contains moving platforms that can be used to access different areas of the map. You can only toggle them on and off via Commands and Active Skills.
Note:
- Certain on-hit effects such as the attack from Flames of Judgement - Demonic Weapon, Vestige of Soul - Weapon of Requiem and pet attacks will also be able to toggle the platforms.
- The platforms might push other party members, often down to pitfalls, do keep that in mind.
- It is recommended to send the strongest teammates to the bottom areas, as the most tanky mobs spawn there.
Chess Game
Spawn in a chess minigame. The minibosses cannot be hit if there are Bishops on the board. Collecting the red/green orbs flying around the board will remove their initial invincibility. After all of them are gone, you will be able to attack the King and the Queen. The stage is cleared if both of the minibosses die.
Note:
- The King and the Queen have 3 Enemy DebuffFreezeEnemy DebuffFreeze and 3 Enemy DebuffConvictionEnemy DebuffConviction (Weapon's Petrifying) ticks, so proper use of those is highly recommended to speed up the dungeon.
- The Queen will also keep teleporting across the map, so it is best to immobilize her for as long as possible.
Cog Tower
Teleport to an enormous carousel that will keep spinning. The players' objective is to kill all Bishops and Rooks, and then move to another level.
Note:
- The mobs will sometimes slip off the carousel, so you will need to go back down.
Monster Image | Boss Description | Boss Moves |
---|---|---|
Mr. Hat - The master of the house of tricks. An invisible man. |
Note:
}} |
Monster Image | Boss Description | Boss Moves |
---|---|---|
Mr. Hat - The master of the house of tricks. An invisible man. |
Note:
}} |
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Face Accessory (Top): |
Date | Changes | |
---|---|---|
KR | NA | |
12/23/2021 | 01/12/2022 |
|
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Other