Forgotten Elrian Sanctum/fr: Difference between revisions

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{{Languages|11-6}}{{DISPLAYTITLE:11-6 : Sanctuaire des Elians perdu}}
{{Languages|11-6}}{{DISPLAYTITLE:11-6 : Sanctuaire des Elians oublié}}
{{DungeonPageFR
{{DungeonPageFR
| Orient=2
| Orient=2
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| DunButton=11-6Button.png
| DunButton=11-6Button.png
| SmallPic=11-6.png
| SmallPic=11-6.png
| BigPic=11-6new.png
| BigPic=11-6newFR.png
| DunName=Sanctuaire des Elians perdu
| DunName=Sanctuaire des Elians oublié
| Quotation='''Forgotten Elrian Sanctum'''. A sanctum Ancient Elrians used to visit to surpass their past selves. This cavern full of El energy revealed itself after the fierce battle to defend the El Tower.
| Quotation='''Sanctuaire des Elians oublié'''. Un sanctuaire des Elians de l'Antiquité dans lequel ils se soumettaient à des épreuves pour se surpasser.<br>C'est le combat acharné dans la Tour d'Eldrit qui a mis au jour cette grotte, autrefois emplie de la puissance d'El.
| Description=A cavern of trials that Ancient Elrians used frequently in order to surpass their past selves.
| Description=Dans ce lieu, les Elians de l'Antiquité se soumettaient à des épreuves pour se surpasser.
| LvNeed=99
| LvNeed=99
| LvFit=99
| LvFit=99
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| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:LES Mob1.png|60px]]
|[[File:LES Mob1.png|60px]]
| '''Orbis.Particle''' - An Eye of Henir with mangled tentacles.
| '''Orbis.Particle''' - Un œil d'Henir avec des tentacules déchiquetées.  
|
|
*'''Saw:''' Spin its appendages around itself and travel forwards doing continuous hits to anything in its way.
*'''Scie''' : il fait tourner ses tentacules autour de lui et sprinte en avant, ce qui inflige des dégâts continus à tout ce qui se trouve dans son passage.
*'''Laser Vision:''' Charge and fire a single continuous beam out of its eye for several seconds. It will have complete super armor during this.
*'''Vision laser''' : il charge et tire un seul laser continu de son œil pendant plusieurs secondes. Il est en protection K.O. pendant cette attaque.
|-
|-
|[[File:LES Mob2.png|60px]]
|[[File:LES Mob2.png|60px]]
| '''Orbis.Temper''' - An Eye of Henir wrapped in its mangled tentacles.
| '''Orbis.Temper''' - Un œil d'Henir enroulé dans ses tentacules déchiquetées.
|
|
*'''Swipe:''' Slap nearby players with its tentacles.
*'''Coup de tentacule''' : il frappe les joueurs proches avec ses tentacules.
*'''Void Raising:''' Cause a ball of dark matter to raise out of the ground underneath a player then the ball explodes dealing damage.
*'''Boule du néant''' : il fait sortir du sol une boule de matière noire sous un joueur puis il la fait exploser.
|-
|-
|[[File:LES Mob3.png|60px]]
|[[File:LES Mob3.png|60px]]
| '''Orbis.Krooter''' - A large Eye of Henir protected by a dense armored shell.<br>Starts '''Invulnerable''' until it begins to move.
| '''Orbis.Krooter''' - Un grand œil d'Henir recouvert d'une carapace blindée. Il est '''invulnérable''' jusqu'à ce qu'il commence à bouger.
|
|
*'''Swipe:''' Slap nearby players with its shell.
*'''Coup de carapace''' : il frappe les joueurs proches avec sa carapace
*'''Rocket:''' Arrange itself sideways and charge in place with super armor. Once it has fully charged it will launch itself at tremendous speed forwards doing a bit of damage to anything in its way.
*'''Fusée''' : Arrange itself sideways and charge in place with super armor. Once it has fully charged it will launch itself at tremendous speed forwards doing a bit of damage to anything in its way.
*'''Gyro Ball:''' Twirl its appendages while is slowly moves forwards doing continuous hits. It does not have super armor when performing this attack.
*'''Gyro Ball:''' Twirl its appendages while is slowly moves forwards doing continuous hits. It does not have super armor when performing this attack.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Water Flow''' - Flowing water that will take you off the cliff into the lower area.
|'''Rapides''' - Des rapides qui vous permettent d'accéder à des zones plus basses.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
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*'''Void Orbs:''' create void orbs then fire them at the ground surrounding it.
*'''Void Orbs:''' create void orbs then fire them at the ground surrounding it.
*'''Void Thorns:''' Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
*'''Void Thorns:''' Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
*'''Absorption Release:''' Inflict [[Status Effects/Silence|Silence]] on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy.<br> Players must use commands that knock down or launch to stagger the boss 5 times. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element [[Status Effects/Freezing|Freezing]] will make this mechanic very difficult to complete successfully.<br> Alternatively, players can [[Mana Break]] the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack.<br> If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
*'''Libération d'absorption''' : Inflict [[Status Effects/Silence|Silence]] on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy.<br> Players must use commands that knock down or launch to stagger the boss 5 times. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element [[Status Effects/Freezing|Freezing]] will make this mechanic very difficult to complete successfully.<br> Alternatively, players can [[Mana Break]] the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack.<br> If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
**The animation locking grants '''[[Chung]]''' and '''[[Add]]''' other means of dealing with this move:
**The animation locking grants '''[[Chung]]''' and '''[[Add]]''' other means of dealing with this move:
***The locking allows '''Chung's [[Freiturnier#Heavy Stance|Heavy Stance]]''' to heavily mitigate all damage.
***The locking allows '''Chung's [[Freiturnier#Heavy Stance|Heavy Stance]]''' to heavily mitigate all damage.
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{{tabs
{{tabs
|name=Dialog
|name=Dialog
|tab1=Dungeon Start Dialogue
|tab1=Début du donjon
|contents1={{*}}'''Elsword''': ''Is this the Elrian Sanctum?''
|contents1={{*}}'''Elsword''' : ''Is this the Elrian Sanctum?''
{{*}}'''Ain''': ''Elsword, be careful. I feel Henir energy inside.''
{{*}}'''Ain''' : ''Elsword, be careful. I feel Henir energy inside.''
|tab2=Mid Dungeon Dialogue
|tab2=Milieu du donjon
|contents2={{*}}'''Aisha''': ''What was that just now? Was it Henir's Order?''
|contents2={{*}}'''Aisha''' : ''What was that just now? Was it Henir's Order?''
{{*}}'''Eve''': ''No. It's a bit different. It seems like a life form.''
{{*}}'''Ève''' : ''No. It's a bit different. It seems like a life form.''
{{*}}'''Ara''': ''Another wave of monsters appeared!''
{{*}}'''Ara''' : ''Another wave of monsters appeared!''
----
----
{{*}}'''Chung''': ''As we go deeper, we are surrounded by Henir.''
{{*}}'''Chung''' : ''As we go deeper, we are surrounded by Henir.''
{{*}}'''Add''': ''Hmph, the source must be at the end of this cave. Let's get this over with.''
{{*}}'''Add''' : ''Hmph, the source must be at the end of this cave. Let's get this over with.''
|tab3=Mid Boss Dialogue
|tab3=Boss du donjon
|contents3={{*}}'''Raven''': ''It's huge, it almost looks like a chrysalis...''
|contents3={{*}}'''Raven''' : ''It's huge, it almost looks like a chrysalis...''
{{*}}'''Rena''': ''That thing is absorbing all the El energy. We have to drive it back!''
{{*}}'''Rena''' : ''That thing is absorbing all the El energy. We have to drive it back!''
'''Absorption Release''':
'''Libération d'absorption''' :
{{*}}'''Elesis''': ''The chrysalis is gathering power! You have to knock it down!''
{{*}}'''Elesis''' : ''The chrysalis is gathering power! You have to knock it down!''
Successfully interrupt '''Absorption Release''':
'''Libération d'absorption''' interrompue avec succès :
{{*}}'''Elsword''': ''Yes! It stopped!''
{{*}}'''Elsword''' : ''Yes! It stopped!''
}}
}}
| BDrop={{tabs|name=1|tab1=Corrupted Elrianode Weapon Guard|contents1={{:11-6Bdrop1}}|tab2=[Force] Elrian Clock|contents2={{:11-6Bdrop2}}}}
| BDrop={{tabs|name=1|tab1=Protège-main d'Élyanod rouillé|contents1={{:11-6Bdrop1/fr}}|tab2=[Force] Montre des Elians|contents2={{:11-6Bdrop2/fr}}}}
| DBGM=
| DBGM=
[https://www.youtube.com/watch?v=qtqiJkV-n48 '''''li_stage_elianod007''''']
[https://www.youtube.com/watch?v=qtqiJkV-n48 '''''li_stage_elianod007''''']
Line 92: Line 92:
|BR=Santuário Esquecido dos Elians |BRName=Sanctuaire des Elians oublié
|BR=Santuário Esquecido dos Elians |BRName=Sanctuaire des Elians oublié
|NA=Forgotten Elrian Sanctum |NAName=Sanctuaire des Elians oublié
|NA=Forgotten Elrian Sanctum |NAName=Sanctuaire des Elians oublié
|DE=Vergessenes Elian-Sanctum |DEName=Sanctuaire des Elians oublié
|ES=Santuario Olvidado de los Elian |ESName=Sanctuaire des Elians oublié
|IT=Santuario di Elian Dimenticato |ITName=Sanctuaire des Elians oublié
|PL=Zapomniane Sanktuarium Elianów |PLName=Sanctuaire des Elians oublié
|UK=Lost Elian Sanctuary |UKName=Sanctuaire des Elians perdu
}}
}}
}}
}}

Revision as of 19:41, 28 June 2018

Sanctuaire des Elians oublié

« 
Sanctuaire des Elians oublié. Un sanctuaire des Elians de l'Antiquité dans lequel ils se soumettaient à des épreuves pour se surpasser.
C'est le combat acharné dans la Tour d'Eldrit qui a mis au jour cette grotte, autrefois emplie de la puissance d'El.
 »
Description
Dans ce lieu, les Elians de l'Antiquité se soumettaient à des épreuves pour se surpasser.
Niveau recommandé
99
Capacité de combat requise
99
Plan du donjon
Monstres
{{ {{
Image Description Attaques
Orbis.Particle - Un œil d'Henir avec des tentacules déchiquetées.
  • Scie : il fait tourner ses tentacules autour de lui et sprinte en avant, ce qui inflige des dégâts continus à tout ce qui se trouve dans son passage.
  • Vision laser : il charge et tire un seul laser continu de son œil pendant plusieurs secondes. Il est en protection K.O. pendant cette attaque.
Orbis.Temper - Un œil d'Henir enroulé dans ses tentacules déchiquetées.
  • Coup de tentacule : il frappe les joueurs proches avec ses tentacules.
  • Boule du néant : il fait sortir du sol une boule de matière noire sous un joueur puis il la fait exploser.
Orbis.Krooter - Un grand œil d'Henir recouvert d'une carapace blindée. Il est invulnérable jusqu'à ce qu'il commence à bouger.
  • Coup de carapace : il frappe les joueurs proches avec sa carapace
  • Fusée : Arrange itself sideways and charge in place with super armor. Once it has fully charged it will launch itself at tremendous speed forwards doing a bit of damage to anything in its way.
  • Gyro Ball: Twirl its appendages while is slowly moves forwards doing continuous hits. It does not have super armor when performing this attack.

}}

}}
Obstacles
{{ {{
Image Description
Rapides - Des rapides qui vous permettent d'accéder à des zones plus basses.

}}

}}
Boss
{{ {{
Image Description Attaques
Chrysalis - A giant Eye of Henir at the heart of the sanctuary. Its powers have opened a rift, distorting the entire sanctuary.
  • Tentacle Burst: Jab all of its tentacles into the ground and cause them to erupt underneath players several times.
  • Thorns: Face one direction then cause a series of tentacles wrapped as thorn to burst out of the ground towards it.
  • Void Orbs: create void orbs then fire them at the ground surrounding it.
  • Void Thorns: Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
  • Libération d'absorption : Inflict Silence on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy.
    Players must use commands that knock down or launch to stagger the boss 5 times. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element Freezing will make this mechanic very difficult to complete successfully.
    Alternatively, players can Mana Break the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack.
    If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
    • The animation locking grants Chung and Add other means of dealing with this move:

}}

}}
Dialogue
  • Elsword : Is this the Elrian Sanctum?
  • Ain : Elsword, be careful. I feel Henir energy inside.
Butins de bossMusique de fond
{{

Image Nom Boss Personnage Effets Effets de l'ensemble
Protège-main d'Élyanod rouillé -
Protège-main d'Élyanod rouillé
-
Protège-main d'Élyanod rouillé
-
Chrysalis
Tous

Accessoire (arme) :

[Non identifié * ?]

[Non identifié * ?]

Ensemble d'Élyanod rouillé
2 pièces :

Coup critique +3%

Ravage +2%

3 pièces :

Attaque physique +3.5%

Attaque magique +3.5%

}}
{{

Donjon

li_stage_elianod007

li_stage_elianod008

li_stage_elianod009

Boss

li_boss_elianod005

li_stage_elianod010

}}
Galerie
Noms alternatifs
{{
Serveur Nom Traduction
Corée du Sud 잊힌 엘리안의 성소 Sanctuaire des Elians perdu
Amérique du Nord Forgotten Elrian Sanctum Sanctuaire des Elians oublié
Allemagne Vergessenes Elian-Sanctum Sanctuaire des Elians oublié
Espagne Santuario Olvidado de los Elian Sanctuaire des Elians oublié
Italie Santuario di Elian Dimenticato Sanctuaire des Elians oublié
Pologne Zapomniane Sanktuarium Elianów Sanctuaire des Elians oublié
Royaume-Uni Lost Elian Sanctuary Sanctuaire des Elians perdu
Brésil Santuário Esquecido dos Elians Sanctuaire des Elians oublié
}}


Donjons