Forgotten Elrian Sanctum/fr: Difference between revisions

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{{Languages|11-6}}
{{Languages|11-6}}{{DISPLAYTITLE:11-6 : Sanctuaire des Elians perdu}}
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| DunName=Forgotten Elrian Sanctum
| DunName=Sanctuaire des Elians perdu
| Quotation='''Forgotten Elrian Sanctum'''. A sanctum Ancient Elrians used to visit to surpass their past selves. This cavern full of El energy revealed itself after the fierce battle to defend the El Tower.
| Quotation='''Forgotten Elrian Sanctum'''. A sanctum Ancient Elrians used to visit to surpass their past selves. This cavern full of El energy revealed itself after the fierce battle to defend the El Tower.
| Description=A cavern of trials that Ancient Elrians used frequently in order to surpass their past selves.
| Description=A cavern of trials that Ancient Elrians used frequently in order to surpass their past selves.
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|AltLang=
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{{AlternateLanguages
{{AlternateLanguagesFR
|Color={{ColorSel|Village|11}}
|Color={{ColorSel|Village|11}}
|KR=잊힌 엘리안의 성소|KRName=Lost Elrian Sanctuary
|KR=잊힌 엘리안의 성소|KRName=Sanctuaire des Elians perdu
|BR=Santuário Esquecido dos Elians |BRName=Forgotten Elrian Sanctuary
|BR=Santuário Esquecido dos Elians |BRName=Sanctuaire des Elians oublié
|NA=Forgotten Elrian Sanctum |NAName=Sanctuaire des Elians oublié
}}
}}
}}
}}

Revision as of 16:32, 26 June 2018

Sanctuaire des Elians perdu

« 
Forgotten Elrian Sanctum. A sanctum Ancient Elrians used to visit to surpass their past selves. This cavern full of El energy revealed itself after the fierce battle to defend the El Tower.
 »
Description
A cavern of trials that Ancient Elrians used frequently in order to surpass their past selves.
Niveau recommandé
99
Capacité de combat requise
99
Plan du donjon
Monstres
{{ {{
Image Description Attaques
Orbis.Particle - An Eye of Henir with mangled tentacles.
  • Saw: Spin its appendages around itself and travel forwards doing continuous hits to anything in its way.
  • Laser Vision: Charge and fire a single continuous beam out of its eye for several seconds. It will have complete super armor during this.
Orbis.Temper - An Eye of Henir wrapped in its mangled tentacles.
  • Swipe: Slap nearby players with its tentacles.
  • Void Raising: Cause a ball of dark matter to raise out of the ground underneath a player then the ball explodes dealing damage.
Orbis.Krooter - A large Eye of Henir protected by a dense armored shell.
Starts Invulnerable until it begins to move.
  • Swipe: Slap nearby players with its shell.
  • Rocket: Arrange itself sideways and charge in place with super armor. Once it has fully charged it will launch itself at tremendous speed forwards doing a bit of damage to anything in its way.
  • Gyro Ball: Twirl its appendages while is slowly moves forwards doing continuous hits. It does not have super armor when performing this attack.

}}

}}
Obstacles
{{ {{
Image Description
Water Flow - Flowing water that will take you off the cliff into the lower area.

}}

}}
Boss
{{ {{
Image Description Attaques
Chrysalis - A giant Eye of Henir at the heart of the sanctuary. Its powers have opened a rift, distorting the entire sanctuary.
  • Tentacle Burst: Jab all of its tentacles into the ground and cause them to erupt underneath players several times.
  • Thorns: Face one direction then cause a series of tentacles wrapped as thorn to burst out of the ground towards it.
  • Void Orbs: create void orbs then fire them at the ground surrounding it.
  • Void Thorns: Dive into the void. It and the portal will move on the ground before launching any players on top of it into the sky. Then it shoots giant thorns out of the group to strike the play. Move out of the way of the portal in order to dodge the attack.
  • Absorption Release: Inflict Silence on all players while it gathers energy for a prolonged period of time before releasing a long, continuous, stage wide wave of energy.
    Players must use commands that knock down or launch to stagger the boss 5 times. The amount of commands required is based on party size. The stagger animation must complete before the boss can be knocked down again, so slow effects such as the weapon element Freezing will make this mechanic very difficult to complete successfully.
    Alternatively, players can Mana Break the very first hit and then either continue to Mana Break once they get up or use invincibility frames from skills to survive the attack.
    If a player is hit, they will be locked in place until the attack completes or they die, being unable to charge a Mana Break, and losing 25 MP per hit.
    • The animation locking grants Chung and Add other means of dealing with this move:

}}

}}
Dialogue
  • Elsword: Is this the Elrian Sanctum?
  • Ain: Elsword, be careful. I feel Henir energy inside.
Butins de bossMusique de fond
{{
Image Name Boss Character Stats Set Effects
Corrupted Elrianode Weapon Guard
Corrupted Elrianode Weapon Guard
Corrupted Elrianode Weapon Guard
Chrysalis
Common

Lv95 Accessory (Weapon):

[Unidentified * ?]

[Unidentified * ?]

Corrupted Elrianode:

2 Pieces:

  • Critical +3%
  • Maximize +2%

3 Pieces:

  • +3.5% Physical Attack Power
  • +3.5% Magical Attack Power
}}
{{

Donjon

li_stage_elianod007

li_stage_elianod008

li_stage_elianod009

Boss

li_boss_elianod005

li_stage_elianod010

}}
Galerie
Noms alternatifs
{{
Serveur Nom Traduction
Corée du Sud 잊힌 엘리안의 성소 Sanctuaire des Elians perdu
Amérique du Nord Forgotten Elrian Sanctum Sanctuaire des Elians oublié
Brésil Santuário Esquecido dos Elians Sanctuaire des Elians oublié
}}


Donjons