Commercial Area 1/it: Difference between revisions

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{{Languages|5-4}}
{{Languages|5-5}}




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After the events at the Palace Entrance, the plans have changed. Instead of trying to win back Velder from the incoming Demon opposition, a retreat was set in order. When taking the route through Hope Bridge the bridge itself was consumed in fire caused by the Kenaz and their creator Crazy Puppet. Known for its tricky landscape.
The Commercial Area 1 burns in an intense fire. Demon general Spriggan wields the Demon's tactical plans and a hope for the Velder citizens to route out a safe method of evacuating the crumbling city. Spriggan may look small but within his army lies an unbeatable darkness.
|-
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|rowspan="4" | [[File:ponteardente.png|800px]]
|rowspan="4" | [[File:quartieredeicommercianti.png|800px]]
|align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12" | '''Recommended Level:'''
|align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12" | '''Recommended Level:'''
|-
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| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 48-50
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 49-51
|-
|-
| align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level:'''
| align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12" | '''Appropriate Item Level:'''
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| style="border:1px solid; border-color:#000000;" align="center" colspan="12" |
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" |
38
39
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Dungeon Layout:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Dungeon Layout:'''
|-
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|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
{{tabs|name=-|tab1=Normal|contents1=[[File:Burning_Hope_Bridge_Map_N.png]] |tab2=Hard|contents2=[[File:Burning_Hope_Bridge_Map_HVH.png]] |tab3=Very Hard|contents3=[[File:Burning_Hope_Bridge_Map_HVH.png]]}}
{{tabs|name=-|tab1=Normal|contents1=[[File:Commercial_Area_1_Map_N.png]] |tab2=Hard|contents2=[[File:Commercial_Area_1_Map_HVH.png]] |tab3=Very Hard|contents3=[[File:Commercial_Area_1_Map_HVH.png]]}}
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
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*[[File:Arc_Glitter_Sniper.jpg|60px]]
*[[File:Arc_Glitter_Sniper.jpg|60px]]
'''Arc Glitter Sniper''' - The same as the '''Glitter Archer''' from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks ALOT more frequently and much faster than usual.
'''Arc Glitter Sniper''' - The same as the '''Glitter Archer''' from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks ALOT more frequently and much faster than usual.
*[[File:Arc_Glitter_Panzer.jpg|60px]]
'''Arc Glitter Panzer''' - A shield for a face, a shield in hand and a mace in the other, this monster is slow but highly defensive. Although not as fast at shielding itself as the Arc Glitter Protector it is heavy preventing it from being comboed a lot.
*[[File:Arc_Glitter_Alchemist.jpg|60px]]
*[[File:Arc_Glitter_Alchemist.jpg|60px]]
'''Arc Glitter Alchemist''' - A Glitter who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilize a combustion move that does substantial damage (gunpowerder-like dust followed by explosion).
'''Arc Glitter Alchemist''' - A Glitter who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilize a combustion move that does substantial damage (gunpowerder-like dust followed by explosion).
*[[File:Arc_Glitter_Assassin.jpg|60px]]
'''Arc Glitter Assassin''' - A Glitter Soldier garbed in a black outfit. This assassin utilises quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down.
*[[File:5-1-5.jpg|60px]]
'''Glitter Commander''' - This is a muscular and taller version of a Glitter. He can get the Glitter Soldiers into formations that can be deadly at times. He has a dagger, but only uses it when his army is dead.
*[[File:Cockatigle.jpg|60px]]
*[[File:Cockatigle.jpg|60px]]
'''Cockatrigle''' -  A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.
'''Cockatrigle''' -  A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.
*[[File:Dunno.png|60px]]
*[[File:Dark_Elf_Sentinel.jpg|60px]]
'''Siege Tower''' - A tower like wooden structure that consists of a '''Arc Glitter Sniper''' and a '''Glitter Rock Thrower'''. When destroyed, it can flatten you if it falls on you.
'''Dark Elf Sentinel''' - A skimpily dressed elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilise quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.
*[[File:Arc_Glitter_Thrower.jpg|60px]]
'''Glitter Rock Thrower''' - A Glitter who throws rocks down from high places. (immobile)
*[[File:Kenaz.jpg|60px]]
*[[File:Kenaz.jpg|60px]]
'''Kenaz''' - These fairies utilise fire based magic attacks that can burn you. When killed, it will self-destruct as a last resort to injure you.
'''Kenaz''' - These fairies utilise fire based magic attacks that can burn you. When killed, it will self-destruct as a last resort to injure you.
*[[File:Wyvern.jpg|60px]]
*[[File:Wyvern.jpg|60px]]
'''Wyvern''' - A yellow wyvern with brown spots over its body. Similar to in attacks to its Feita Counterparts, but releases mini-meteors from its mouth instead of high-frequency waves. It is inadvisable to stand in front of a wyvern when he vomits meteors as it can juggle you, dealing very substantial damage.
'''Wyvern''' - A yellow wyvern with brown spots over its body. Similar to in attacks to its Feita Counterparts, but releases mini-meteors from its mouth instead of high-frequency waves. It is inadvisable to stand in front of a wyvern when he vomits meteors as it can juggle you, dealing very substantial damage.
*[[File:Blood_Eater_Prosperity_Road.jpg|60px]]
'''Blood Eater''' - Similar to the Mana Eater in Feita, except that it eats 50% of your current HP. You can murder it to re-obtain 1 50% HP refill. Be wise to use it as HP refilling mechanism.
|-
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|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
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*[[File:Dunno.png|60px]]
*[[File:Sullen_Joaquin.jpg|60px]]
'''Invincible Vardon''' - One of the Elrios' best. Boasts great defense and weight.It has the same attacks as the '''Arc Glitter Panzer''', but when it falls from jumps it can cause earthquake effects.
'''Sullen Joaquin''' - A giant version of the Arc Glitter Alchemist but wears a Bio-hazard suit.
<br>
<br>
'''Moves:'''  
'''Moves:'''  
<br>
<br>
-''Panzer Swing:'' Vardon will swing his flail much like an '''Arc Glitter Panzer'''.
-''Toss Chemicals:'' The Pyromaniac Alchemist tosses all varieties of potions (that the normal Velder Alchemist tosses) that cover a large area at one time.
<br>
-''Heal Chemical:'' The Pyromaniac Alchemist drops some life-powder that gives a certain large area recovery rate. (Yourself and Enemies)
<br>
<br>
-''[[Fatal Fury]]:'' Vardon is capable of using [[Fatal Fury]], and gives you a body slam.
-''Combustion Move:'' The Pyromaniac Alchemist tosses black powder in the air and causes it to explode.
 
'''Note:'''
<br>
<br>
-Its guard is lowered as it both prepares and uses Fatal Fury.
-''Pyromania Mode:'' The Pyromaniac starts running around, spreading gaseous kerosene. He then laughs crazily and causes where the kerosene spread to explode.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
|-
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Demoniac_Cannon.jpg|60px]]
'''Demoniac Cannon''' - You can flip the direction of the cannon by hitting it a few times or destroying it. Can be quite annoying at times.
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as [[Guide Arrow]] and [[Shooting Star]].
'''Unstable Ground''' - Due to the demon invasion various areas are structurally unsound and will collapse as at moment's notice revealing large pitfalls.
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Barricades''' - These barricades merely block you way.
'''Barricades''' - These barricades merely block you way.
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Crazy_Puppet.jpg|60px]]
*[[File:Spriggan.jpg|60px]]
'''Crazy Puppet''' - A pyromaniac puppet who apparently destroyed part of the Bridge of Hope.
'''Spriggan''' - Elrios' Ultimate Test. Looks like a cute and chubby boy, but something seems to be hidden within that suit of armour...
<br>
<br>
'''Moves:'''
'''Moves:'''
<br>
<br>
-''Puppet Throw:'' Throws 3 puppets that explode in a matter of seconds. Being hit with a puppet as it's thrown will result in it exploding immediately dealing many times more damage than if it had just exploded on it's own.
-''Shadow Sword:'' (SUPER ARMOURED) Does a series of 3 slashes, ending with a dark mega slash.
<br>
<br>
-''Fiery Whack:'' Clubs you with a burning stick in a variety of unorthodox movements.
-''Shadow Trap:'' Spriggan hops on the ground twice and creates a shadow trap where he stands. Those caught in it will be unable to move or attack until the hole disappears. Similar to [[Entangle]].
<br>
<br>
-''Ignite:'' The Crazy Puppet can set aflame any portion of the map for a period of time.
-''Shadow Embrace:'' During the battle, black holes of dark energy will appear in the battlefield, accompanied with a low-key whistling sound. If the holes are not destroyed in time, they will expand into much larger portals. When Spriggan enters the range of these portals, his true demonic shadow form will be unleashed from the constrictions of his armor, announcing his arrival with eruptive bursts of dark energy around the battlefield.
<br>
-''Puppet Soul Transfer:'' The Crazy Puppet laughs in a sinister manner as a red orb pops out from its hat and then falls lifelessly to the ground. At this moment, the Crazy Puppet is intangible and numerous '''Puppet Stones''' are summoned. The player must find the 'odd puppet out' (that wears a red hat, a red scarf, and has a third 'horn') and destroy it within 15 seconds, eliminating the remaining puppets and taking a chunk out of the Crazy Puppet's health (the more remaining puppets, the more HP is taken out). If the player fails to do so, the Crazy Puppet will laugh maniacally, going into overdrive - having super armor and enhanced speed for 30 seconds. The remaining puppets on the field then explode.
*[[File:Fake_Puppet_Stone.jpg|60px]]
'''Puppet Stone (Fake)''' - When using '''Puppet Soul Transfer''' Crazy Puppet will summon many Puppet Stones who are only meant to be distractions.
*[[File:Puppet_Stone.jpg|60px]]
'''Puppet Stone (Real)''' - When using '''Puppet Soul Transfer''' Crazy Puppet will summon a single puppet who's appearance is distinctly different than the others, destroy this puppet to do extra damage to Crazy Puppet and prevent him from going into overdrive.
 
'''Strategy:'''
-Small range power moves, especially those that are low cost, such as Mega Electon Ball will make tackling the soul puppet easier. Wide range skills like [[Bloody Accel]], [[Hypersonic Stab]], and [[Valkyrie's Javelin]] can effectively take care of the numerous amounts of puppets in times of desperation.


'''Note:'''
'''Note:'''
-If you died after he summoned black holes, reviving will destroy all black holes on the field.
*[[File:Spriggan_Shadow.jpg|60px]]
'''Spriggan (Shadow Mode)''' -  This is the true form of Spriggan.
<br>
'''Moves:'''
<br>
-''Shadow Swipe:'' Slashes at you upwards, throwing you away from the '''Shadow Embrace''' it is under. Can be followed by tons of '''Dark Energy Splashes'''
<br>
-''Dark Energy Slash:'' Spriggan's shadow swings his arm upwards and unleashes a violent eruption of dark energy beneath your feet, dealing substantial damage.
<br>
<br>
- The Puppet Stones summoned/spawned during '''Puppet Soul Transfer''' are highly immune to knockback, and have too much hp to kill quickly without using skills, so make sure you have the mp to use a skill strong enough to wipe your target(s) out.
-''Black Hole:'' Spriggan's shadow summons a black hole with his hand, sucking in everyone on the battlefield. It deals continuous hits of damage and ends with a powerful explosion. You will NOT survive this move. If he catches you, quickly mana break to avoid death.
<br/>
- The Puppet Stones summoned/spawned during '''Puppet Soul Transfer''' like to jump VERY frequently, so make sure you time it right so your Special Active freezes them where it will hit.
<br/>
- Sometimes, as the Crazy Puppet uses '''Puppet Soul Transfer''', it will instantly recoil in pain, losing hp, as though you killed the odd puppet. It will return to its normal state as usual, but the puppets spawned will remain.
<br/>
- The Puppet Stones spawned have no attacks, and will only move around a lot.
|-
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|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Boss Drops:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Boss Drops:'''
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| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" |
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" |
{{tabs|name=1|tab1=Baradon's Flail|contents1={{:5-4Bdrop1}} |tab2=Puppet Bomb|contents2={{:5-4Bdrop2}}}}
{{tabs|name=1|tab1=Alchemy Commander|contents1={{:5-5Bdrop1}} |tab2=Spriggan Feather Skull|contents2={{:5-5Bdrop2}}}}
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" |  
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" |  
=== Dungeon ===
=== Dungeon ===
[https://www.youtube.com/watch?v=CYuDu5RnYhk '''''music037_stage''''']
[https://www.youtube.com/watch?v=HXBRbRbkzfs '''''music038_stage''''']


=== Boss ===
=== Boss ===
[http://www.youtube.com/watch?v=pGkEWNkpvz4 '''''music015_boss''''']
[http://www.youtube.com/watch?v=yGiKGl8fS9o '''''music027_boss''''']
|}
|}
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|}
<br>
<br>
{{DungeonsIT}}
{{DungeonsIT}}

Revision as of 10:54, 29 March 2014


Description:

The Commercial Area 1 burns in an intense fire. Demon general Spriggan wields the Demon's tactical plans and a hope for the Velder citizens to route out a safe method of evacuating the crumbling city. Spriggan may look small but within his army lies an unbeatable darkness.

Recommended Level:
49-51
Appropriate Item Level:

39

Dungeon Layout:
Mobs:

Arc Glitter Guard - The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger. It can now ride on the Velder Cockatrigle.

Arc Glitter Protector - The same as the Glitter Shielder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier shield. It also attacks more frequently.

Arc Glitter Sniper - The same as the Glitter Archer from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks ALOT more frequently and much faster than usual.

Arc Glitter Alchemist - A Glitter who wears red robes and a cap. Can throw a variety of chemicals that cause poison, burning, constant mana drop, unable to move ailments respectively. Can also utilize a combustion move that does substantial damage (gunpowerder-like dust followed by explosion).

Arc Glitter Assassin - A Glitter Soldier garbed in a black outfit. This assassin utilises quick, short movements and will roll away from you whenever it attacks you. It can also drop poisonous bombs when it rolls away from you after being knocked down.

Glitter Commander - This is a muscular and taller version of a Glitter. He can get the Glitter Soldiers into formations that can be deadly at times. He has a dagger, but only uses it when his army is dead.

Cockatrigle - A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.

Dark Elf Sentinel - A skimpily dressed elf with dark skin. This elf may seem harmless at first, but its avoidability is so consequential it can interrupt many of your combos. It is thus advisable to have at least 10% accuracy to handle these elves. These elves utilise quick arrow shots and occasionally stronger arrow shots at you and can use their knives at close combat. They become invincible whenever they somersault away from you.

Kenaz - These fairies utilise fire based magic attacks that can burn you. When killed, it will self-destruct as a last resort to injure you.

Wyvern - A yellow wyvern with brown spots over its body. Similar to in attacks to its Feita Counterparts, but releases mini-meteors from its mouth instead of high-frequency waves. It is inadvisable to stand in front of a wyvern when he vomits meteors as it can juggle you, dealing very substantial damage.

Blood Eater - Similar to the Mana Eater in Feita, except that it eats 50% of your current HP. You can murder it to re-obtain 1 50% HP refill. Be wise to use it as HP refilling mechanism.

Mini Boss:

Sullen Joaquin - A giant version of the Arc Glitter Alchemist but wears a Bio-hazard suit.
Moves:
-Toss Chemicals: The Pyromaniac Alchemist tosses all varieties of potions (that the normal Velder Alchemist tosses) that cover a large area at one time.
-Heal Chemical: The Pyromaniac Alchemist drops some life-powder that gives a certain large area recovery rate. (Yourself and Enemies)
-Combustion Move: The Pyromaniac Alchemist tosses black powder in the air and causes it to explode.
-Pyromania Mode: The Pyromaniac starts running around, spreading gaseous kerosene. He then laughs crazily and causes where the kerosene spread to explode.

Obstacles:

Unstable Ground - Due to the demon invasion various areas are structurally unsound and will collapse as at moment's notice revealing large pitfalls.

Barricades - These barricades merely block you way.

Boss:

Spriggan - Elrios' Ultimate Test. Looks like a cute and chubby boy, but something seems to be hidden within that suit of armour...
Moves:
-Shadow Sword: (SUPER ARMOURED) Does a series of 3 slashes, ending with a dark mega slash.
-Shadow Trap: Spriggan hops on the ground twice and creates a shadow trap where he stands. Those caught in it will be unable to move or attack until the hole disappears. Similar to Entangle.
-Shadow Embrace: During the battle, black holes of dark energy will appear in the battlefield, accompanied with a low-key whistling sound. If the holes are not destroyed in time, they will expand into much larger portals. When Spriggan enters the range of these portals, his true demonic shadow form will be unleashed from the constrictions of his armor, announcing his arrival with eruptive bursts of dark energy around the battlefield.

Note: -If you died after he summoned black holes, reviving will destroy all black holes on the field.

Spriggan (Shadow Mode) - This is the true form of Spriggan.
Moves:
-Shadow Swipe: Slashes at you upwards, throwing you away from the Shadow Embrace it is under. Can be followed by tons of Dark Energy Splashes
-Dark Energy Slash: Spriggan's shadow swings his arm upwards and unleashes a violent eruption of dark energy beneath your feet, dealing substantial damage.
-Black Hole: Spriggan's shadow summons a black hole with his hand, sucking in everyone on the battlefield. It deals continuous hits of damage and ends with a powerful explosion. You will NOT survive this move. If he catches you, quickly mana break to avoid death.

Boss Drops: BGMs:
Image Name Boss Character Stats
Iron Head
Iron Head
Assaulter Crash
Eve

Lv44 Drones:

Physical Attack +2885

Magical Attack +2885


[Unidentified * ?]

Physical Attack +400

Magical Attack +400

(Will not increase with the level of the weapon)

Dungeon

music038_stage

Boss

music027_boss


Dungeons
Ruben Elder Besma Altera Peita Belder Hamel Sander Varie
1-1: Albero di El
1-2: Rovina nel Bosco
1-3: Palude Nebbiosa
2-1: Bosco Notturno
2-2: Grotta di Benders
2-3: Canale di Scarico
2-4: Torre di Guardia
2-5: Castello di Robo
2-x: Laboratorio Sotterraneo
3-1: Via dei Draghi
3-2: Lago di Besma
3-3: Lago di Besma (Notte)
3-4: Nido di Drago
3-5: Grande Miniera
3-6: Dirigibile da Trasporto
3-x: Abisso
4-1: Dirigibile dei Corvi
4-2: Piano del Ritorno
4-3: Tunnel B4-1
4-4: Pianura di Altera
4-5: Fabbrica dei Nasod
4-6: Nucleo di Altera
4-x: Zona Contaminata
5-1: Ingresso del Tempio
5-2: Corridoio a Spirale
5-3: Cripta
5-4: Giardino del Tempio
5-5: Sanctum
5-6: Stanza dell'Altare
5-1: Terzo Distretto
5-2: Ponte della Speranza
5-3: Via del Palazzo
5-4: Ponte Ardente
5-5: Quartiere dei Commercianti
5-6: Porta Sud
5-x: Allucinazioni a Belder
6-1: Periferia di Lysia
6-2: Lysia: la Città Sommersa
6-3: Antica Idrovia
6-4: Centro dell'Antica Idrovia
6-5: Nascondiglio di Magmanta
6-6: Tempio dell'Acqua Ghiacciato
6-7: Reliquiario del Tempio dell'Acqua
6-x: Tempio delle Prove
7-1: Sander Arido
7-2: Garpai
7-3: Nido dei Trax
7-4: Villaggio della Tribù dei Kalluso
7-5: Sandtilus
7-6: Cuore di Behemoth
Spazio Tempo di Henir

Portale dell'Oscurità

Mappe Evento

Vecchie Mappe

Mappe Speciali