Savage White-Ghost's Castle: Difference between revisions

From Elwiki
No edit summary
No edit summary
 
(42 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Development}}
:''For the series of [[Challenge Mode]] raid dungeons, see [[Savage White-Ghost's Castle (Challenge Mode)]]''
{{Languages|Savage White-Ghost's Castle}}
{{Languages|Savage White-Ghost's Castle}}
{{DungeonPage
{{DungeonPage
| Orient=3
| Orient=3
| Color={{ColorSel|Village|15}}
| Color={{ColorSel|Village|16}}
| DunButton=15-5Button.png
| DunButton=15-5Button.png
| SmallPic=15-5.png
| SmallPic=15-5.png
| BigPic=15-5new.png
| BigPic=16-5new2.png
| DunName=Savage White-Ghost's Castle
| DunName=Savage White-Ghost's Castle
| Quotation='''Savage White-Ghost's Castle'''. The White-Ghost Castle that was once glorious, is now filled with chilling silence.
| Quotation=The White-Ghost Castle that was once glorious, is now filled with chilling silence.
| Description=In front of the White-Ghost Castle, a mysterious shadow blocks the El Search Party.
| Description=In front of the White-Ghost Castle, a mysterious shadow blocks the El Search Party.
| LvNeed=99
| LvNeed=99
| LvFit=1500000
| LvFit=1500000
 
| LvFitStory=750000
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
*Up to 6 players can enter (minimum 3 players required to enter)
*Up to 6 players can enter (minimum 3 players required to enter)
*All enemy attacks in this dungeon ignore players' physical and magical defense.
*All enemy attacks in this dungeon ignore players' physical and magical defense.
====Demon Realm====
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}====
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Mob=
| Mob=
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:Hadron_teleporter.png|60px]]
|'''Teleporter''' - Portals between the two barracks where both of Hadron's Copies are.
|-
|
|
|'''Pitfall''' - After being launched up into the upper rafters of the castle, falling down will quickly tick away at player's HP until they die, effectively making them instant death.
|'''Pitfall''' - After being launched up into the upper rafters of the castle, falling down will quickly tick away at player's HP until they die, effectively making them instant death.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=
| MiniBoss=<dfn>{{</dfn>
| Boss=<span style="display:none">{{</span>
|{{tt|[[File:Mob Icon - Core (Savage White-Ghost's Castle).png|60px]]|[[File:Mob - Core (Savage White-Ghost's Castle).png|200px]]}}
|[[File:Red Hadron Head.png|60px]]
| '''Core''' - A large core protect Haivan, all cores must be destroyed before fighting Haivan.
|
*'''<font color=red>Core Explosion:</font>''' Every few seconds, the core that's being attacked charges an explosion that can either inflict stun, silence or potion cooldown.
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
|{{tt|[[File:Red Hadron Head.png|60px]]|[[File:Red hadron.png|100px]]}}
| '''Hadron's Copy''' - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| '''Hadron's Copy''' - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
|
|
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
*'''<font color=red>Axe Swing:</font>''' Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
**1 stack: Damage Dealt +20%, Damage Received -10%
**2 stacks: Damage Dealt +40%, Damage Received -30%
**3 stacks: Damage Dealt +80%, Damage Received -50%
*'''<font color=red>Axe Swing:</font>''' Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
*'''Axe Wave:''' Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground.
*'''Axe Wave:''' Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground.
*'''Charge:''' Red Hadron's Copy charges forward, dealing damage as it moves.
*'''Charge:''' Red Hadron's Copy charges forward, dealing damage as it moves.
Line 43: Line 48:
'''Note:'''   
'''Note:'''   
*Dealing damage to '''Red Hadron's Copy''' will also deal the same damage to '''Blue Hadron's Copy'''.
*Dealing damage to '''Red Hadron's Copy''' will also deal the same damage to '''Blue Hadron's Copy'''.
*'''Ember of Retribution''' debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage. While having this debuff, '''Blue Hadron's Copy''' will not be healed or damaged while attacking '''Red Hadron's Copy'''.
*{{se|593|Ember of Retribution||ed}} debuff burns 5% MP per second and attacks will heal the '''Red Hadron's Copy''' while no longer damaging the '''Blue Hadron's Copy'''.
*The fight ends if either this or the Blue Copy are defeated.
*The fight ends if either this or the Blue Copy are defeated.


|-
|-
|[[File:Blue Hadron Head.png|60px]]
|{{tt|[[File:Blue Hadron Head.png|60px]]|[[File:Blue hadron.png|100px]]}}
| '''Hadron's Copy''' - A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| '''Hadron's Copy''' - A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
|
|
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
*'''<font color=red>Explosion:</font>''' Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
**1 stack: Damage Dealt +20%, Damage Received -10%
**2 stacks: Damage Dealt +40%, Damage Received -30%
**3 stacks: Damage Dealt +80%, Damage Received -50%
*'''<font color=red>Explosion:</font>''' Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the {{se|593|Ember of Retribution||ed}} debuff for 5 seconds.
*'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''<font color=red>Blue Flame:</font>''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
*'''<font color=red>Chains:</font>''' The boss charges up a devastating attack that wil send chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
*'''<font color=red>Ultimate:</font>''' The boss charges up a devastating attack that wil send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
Line 60: Line 68:
'''Note:'''
'''Note:'''
*Dealing damage to '''Blue Hadron's Copy''' will also deal the same damage to '''Red Hadron's Copy'''.
*Dealing damage to '''Blue Hadron's Copy''' will also deal the same damage to '''Red Hadron's Copy'''.
*'''Ember of Retribution''' debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage. While having this debuff, '''Red Hadron's Copy''' will not be healed or damaged while attacking '''Blue Hardon's Copy'''.
*{{se|593|Ember of Retribution||ed}} debuff burns 5% MP per second and attacks will heal '''Blue Hadron's Copy''' while no longer damaging the '''Red Hadron's Copy'''.
*The fight ends if either this or the Red Copy are defeated.
*The fight ends if either this or the Red Copy are defeated.


|-
|-
|[[File:Hadron.png|60px]]
|{{tt|[[File:Hadron.png|60px]]|[[File:Hadron P1.png|150px]]}}
| '''Hadron''' - A White-Ghost Army top rank and a martial arts master of his own right. A challenge for those who enter the castle.
| rowspan=2 | '''Hadron''' - A White-Ghost Army top rank and a martial arts master of his own right. A challenge for those who enter the castle.
|
|
*'''Stab:'''  Hadrons stabs right in front of him.
*'''Stab:'''  Hadrons stabs right in front of him.
*'''<font color=red>Red sphere:</font>''' Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
*'''<font color=red>Red sphere:</font>''' Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
*'''<font color=red>Leap & Fall:</font>''' Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
*'''<font color=red>Leap & Fall:</font>''' Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
*'''<font color=red>Hadron Barrage:</font>''' Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.
*'''<font color=red>Dimension Slash:</font>''' Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


|-
|-
|[[File:Hadron Phase 2 Head.png|60px]]
|{{tt|[[File:Hadron Phase 2 Head.png|60px]]|[[File:Hadron P2(Front).png|250px]]}}
| '''Hadron (Phase 2)''' - After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
|
|
After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
*'''Spheres:''' Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer [[Status_Effects|Confusion]] for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
*'''Spheres:''' Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer [[Status_Effects|Confusion]] for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
*'''<font color=red>Corner shots:</font>''' Hadron teleports itself between the two map's corners, shooting out green projectiles.
*'''<font color=red>Feather Shooting:</font>''' Hadron teleports itself between the two map's corners, shooting out green projectiles.
*'''<font color=red>Purple sphere:</font>''' Hadron launches a purple projectile, drastically pushing you back.
*'''<font color=red>Purple sphere:</font>''' Hadron launches a purple projectile, drastically pushing you back.
*'''<font color=red>Hadron Barrage:</font>''' Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts [[Status_Effects|Wound]] for 5 seconds.
*'''<font color=red>Dimension Slash:</font>''' Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts [[Status_Effects|Wound]] for 5 seconds.
*'''<font color=red>Tornado:</font>''' Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.
*'''<font color=red>Tornado:</font>''' Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*BUG: Hadron currently desyncs from the host after executing '''Corner shots''' pattern, meaning that might appear in different location for other players than it is on host. Coordinate with your party host on location of the boss.
*BUG: '''Hadron''' position currently desyncs from the host after executing '''Feather Shooting''' pattern, thus will appear in different position for other players than the host. The party host should coordinate with party members for the position of '''Hadron'''.
*If players group on the bottom middle platform instead of top middle platform, the boss will always appear in middle after '''Corner shots''' pattern.
*'''Hadron''' will appear in the middle after the '''Feather Shooting''' pattern, if all party members stand below the topmost platform, this can also be done at the bottom-most platform.
 
|-
|-
|[[File:Raid Haivan Head.png|60px]]
|{{tt|[[File:Raid Haivan Head.png|60px]]|[[File:Haivan.PNG|250px]]}}
| '''Haivan''' - The final trial within the castle, Haivan himself mounted on his weaponized vehicle.
| '''Haivan''' - The final trial within the castle, Haivan himself mounted on his weaponized vehicle.
|
|
Line 99: Line 106:
*'''<font color=red>Bomb:</font>''' When moving from a Core to another and when moving from a Core to fighting Haivan, a bomb appears. If the bomb isn't destroyed within 15 seconds, it explodes and the party dies.
*'''<font color=red>Bomb:</font>''' When moving from a Core to another and when moving from a Core to fighting Haivan, a bomb appears. If the bomb isn't destroyed within 15 seconds, it explodes and the party dies.
*'''<font color=red>Missile Spread:</font>''' Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a  180° degree angle.
*'''<font color=red>Missile Spread:</font>''' Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a  180° degree angle.
*'''<font color=red>Focus Fire:</font>''' Haivan marks a player and focuses fire on him.  
*'''<font color=red>Focus Fire:</font>''' Haivan marks a player and focuses fire on them.  
**Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack.
**Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack.
*'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
*'''<font color=red>Side Lasers: </font>'''Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
*'''Land Mine:''' Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
*'''Land Mine:''' Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
*'''<font color=red>Head Bomb:</font>''' Haivan will send out a small flying drone will attach to a player appearing over the person's head, where [[Titles]] are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range. This drone is only visible to the one having it.
*'''<font color=red>Head Bomb:</font>''' Haivan will send out a small flying drone will attach to a player appearing over the person's head, where [[Titles]] are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range but not the person who has it. If the affected players are still alive, it additionally inflicts a debuff that disables them from using potions and puts them on cooldown.
*'''<font color=red>Carpet Bomb:</font>''' Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.
*'''<font color=red>Carpet Bomb:</font>''' Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.


Line 115: Line 122:
*When all cores are destroyed, Haivan can use '''<font color=red>Missile Spread</font>''', '''<font color=red>Focus Fire</font>''', '''<font color=red>Head Bomb</font>''' and '''<font color=red>Carpet Bomb</font>''', while Flying machines will use '''<font color=red>Side Lasers</font>''' and '''Land Mine'''
*When all cores are destroyed, Haivan can use '''<font color=red>Missile Spread</font>''', '''<font color=red>Focus Fire</font>''', '''<font color=red>Head Bomb</font>''' and '''<font color=red>Carpet Bomb</font>''', while Flying machines will use '''<font color=red>Side Lasers</font>''' and '''Land Mine'''


<span style="display:none">}}</span>
<dfn>}}</dfn>
| Defense=<dfn>{{</dfn>
|
'''Hadron's Copy'''
| rowspan=4 | {{calc|get_def|3|99}}
| rowspan=4 | {{calc|get_def|3|99|true}}
|-
| '''Hadron'''
|-
| '''Hadron (Phase 2)'''
|-
| '''Haivan'''<dfn>}}</dfn>
| BDrop={{:15-5Bdrop1}}
| BDrop={{:15-5Bdrop1}}
| SBGM=[http://www.youtube.com/watch?v=zQVWtElPCFU '''''li_boss_raid012''''']
| SBGM=[http://www.youtube.com/watch?v=zQVWtElPCFU '''''li_boss_raid012''''']
Line 139: Line 157:
File:Hadron_P2(Front).png
File:Hadron_P2(Front).png
File:Savage White-Ghost's Castle - Full Loading Screen.png
File:Savage White-Ghost's Castle - Full Loading Screen.png
File:15-5new.png|Old loading image.
</gallery>
</gallery>
| Dialogue=
| Dialogue=
Line 173: Line 192:
*'''Elesis:''' ''I don't understand why you're helping Berthe and building war machines... But they are a threat to Elrios, so we will destroy them!''
*'''Elesis:''' ''I don't understand why you're helping Berthe and building war machines... But they are a threat to Elrios, so we will destroy them!''
*'''Add:''' ''Wha, what? What is that beast? She's not an enemy? She looks like a White-Ghost Army? What? A furry?''
*'''Add:''' ''Wha, what? What is that beast? She's not an enemy? She looks like a White-Ghost Army? What? A furry?''
*'''Lu:''' ''He truly believes Aegrip will cause harm. The desire to be independent is admirable... But I cannot let her disappear like this.''
*'''Lu:''' ''He truly believes Aegirp will cause harm. The desire to be independent is admirable... But I cannot let her disappear like this.''
*'''Ciel:''' ''Isn't it too much to squash everyone's hope based on your personal opinion? Even if the White-Ghost King wasn't the greatest ruler, better her than an immature brat.''
*'''Ciel:''' ''Isn't it too much to squash everyone's hope based on your personal opinion? Even if the White-Ghost King wasn't the greatest ruler, better her than an immature brat.''
*'''Rose:''' ''As expected of elites guards of the White-Ghost Castle. They are much stronger than the enemies we've Faced so Far. But with Aurora on our side, we cannot back down.''
*'''Rose:''' ''As expected of elites guards of the White-Ghost Castle. They are much stronger than the enemies we've Faced so Far. But with Aurora on our side, we cannot back down.''
*'''Ain:''' ''Haivan, you shouldn't make a habit of thinking and deciding on your own. er you, but for others worried around you.''
*'''Ain:''' ''Mr. Kid, you shouldn't make a habit of thinking and deciding on your own. It's not for you, but for others worried around you.''
*'''Laby:''' ''Wow! It's Furry from the castle! It's been so long! How were you! Did you eat? Hehee, Laby's so happy to see you again!''
*'''Laby:''' ''Wow! It's Furry from the castle! It's been so long! How were you! Did you eat? Hehee, Laby's so happy to see you again!''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*The characters featured on the loading screen are the original trio: [[Knight Emperor]], [[Aether Sage]], and [[Daybreaker]].
*The characters featured on the loading screen are the original trio: [[Knight Emperor]], [[Aether Sage]], and [[Daybreaker]].
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|15}}" class="textfloat"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|15}}" class="textfloat"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! KR !! NA
! KR !! NA
|-
|-
Line 194: Line 213:
| 08/27/2020 || align="left" |  
| 08/27/2020 || align="left" |  
*Stage 2
*Stage 2
**Hadron's Phase 2 Hadron Barrage attack debuff icon changed.
**Hadron's Phase 2 Feather Shooting attack debuff icon changed.
**Debuffs are removed between phases.
**{{buff|Debuffs are removed between phases.}}
*Stage 3
*Stage 3
**Core HP adjusted.
**Core HP adjusted.
**Height limit added.
**Height limit added.
**Longer startup for Haivan's Focus Fire.
**{{buff|Longer startup for Haivan's Focus Fire.}}
**Carpet Bomb damage increased.
**{{nerf|Carpet Bomb damage increased.}}
**"Chemical Bomb" debuff now shows.
**{{buff|'''Chemical Bomb''' debuff now shows.}}
|-
|-
| 09/24/2020 || 09/23/2020 || align="left" |  
| 09/24/2020 || 09/23/2020 || align="left" |  
Line 211: Line 230:
| 01/28/2020 || 02/24/2020 || align="left" |  
| 01/28/2020 || 02/24/2020 || align="left" |  
* Fixed lingering '''Explosion''' pattern of Hadron's Copy (Blue).
* Fixed lingering '''Explosion''' pattern of Hadron's Copy (Blue).
* Adjusted Hadron Barrage pattern interval.
* Adjusted '''Feather Shooting''' pattern interval.
* Fixed lingering '''Core explosion''' pattern in phase 3.
* Fixed lingering '''Core explosion''' pattern in phase 3.
* Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb).
* Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb).
* Headbomb will no longer be applied to summons.
*{{buff|Headbomb will no longer be applied to summons.}}
* If players fail to go up after '''Hadron Barrage''' pattern in phase 2 after reaching 150x, they will fall below the platform.
*{{nerf|If players fail to go up after '''Dimension Pattern''' pattern in phase 1 of Hadron after reaching 150x, they will fall below the platform.}}
|-
|-
| 03/25/2021 || 04/28/2021 || align="left" |  
| 03/25/2021 || 04/28/2021 || align="left" |  
*Fixed Hadron's Copy special attack patterns occurring at the same time on both sides.
*Fixed Hadron's Copy special attack patterns occurring at the same time on both sides.
*Core is able to be inflicted with debuffs. (Excluding debuffs with incapacitating effects)
*{{buff|Core is able to be inflicted with debuffs. (Excluding debuffs with incapacitating effects)}}
|-
|-
| - || 05/12/2021 || align="left" |  
| - || 05/12/2021 || align="left" |  
*Fixed Haivan occasionally not crossing over when moving to the 2nd sealing device to the 3rd sealing device in Haivan's stage.
*Fixed Haivan occasionally not crossing over when moving to the 2nd sealing device to the 3rd sealing device in Haivan's stage.
|-
| 08/05/2021 || 09/01/2021 || align="left" |
*{{buff|All monsters' in [[Savage White-Ghost's Castle]] will have decreased HP and Attack Power.}}
*Story mode has been added.
**Drop Rate will be different from Normal Mode.
**Story Mode gauge increase rate will be different from the Normal Mode.
**The revive system will be the same as the Normal Mode, however there are no limits to Resurrection Stones.
*Blue Hadron's Copy
**'''Ultimate''' will be affected by the number of players alive. (ex. When there's only 1 adventurer remaining, the magician Hadron's Copy will only summon 1 ultimate (magic circle).)
**Story Mode:
***The following text will show up before '''Hadron's Anger''' pattern: "If there's no characters fighting on one side of the wall, Hadron's Copy will be enraged and become stronger."
*Hadron
**{{buff|Hadron will no longer use '''Dimension Slash''' and '''Feather Shooting''' continuously.}}
*Haivan
**{{buff|Haivan can be damaged while moving up/down/left/right.}}
**Duration between targeting and actually shooting at the target has been increased for the '''Focus Fire''' pattern.
**'''Carpet Bombing''' will not fall to a set location.
**Story Mode:
***When zones are blocked, characters will be automatically moved to the platform they need to be.
***When zones are blocked in Story Mode, the following guide text will show up: "After 15 sec., a line will be blocked. In Normal Mode, characters that do not arrive by the line in time will be killed."
|-
| 03/17/2022 || 04/13/2022 || align="left" |
*{{buff|All monsters' in [[Savage White-Ghost's Castle]] will have decreased HP.}}
**{{buff|A message will pop-up when Haivan uses Bomb Implant and will become more visible.}}
**{{buff|Haivan will now descend immediately once all the sealing device and the time bomb in the last section has been destroyed.}}
*{{buff|Pruinaum Story Mode minimum party requirement has been decreased from 3 to 2.}}
|-
| 07/20/2023 || 08/16/2023 || align="left" |
*{{buff|When Hadron’s HP reaches 150 lines, he will no longer perform his feather shooting pattern after moving midair.}}
*{{buff|Drone/Haivan’s bomb implant cooldown is decreased.}}
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|15}}
|Color={{ColorSel|Village|16}}
|KR=야성에 잠식된 백귀의 성|KRName=Savage White-Ghost's Castle
|KR=야성에 잠식된 백귀의 성|KRName=Savage White-Ghost's Castle
|JP=野性に蚕食された白鬼の城 |JPName=Wild White-Ghost's Castle
|JP=野性に蚕食された白鬼の城 |JPName=Wild White-Ghost's Castle

Latest revision as of 04:55, 24 September 2024

For the series of Challenge Mode raid dungeons, see Savage White-Ghost's Castle (Challenge Mode)

Savage White-Ghost's Castle

The White-Ghost Castle that was once glorious, is now filled with chilling silence.

Description
In front of the White-Ghost Castle, a mysterious shadow blocks the El Search Party.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

750,000

Details
{{
  • Up to 6 players can enter (minimum 3 players required to enter)
  • All enemy attacks in this dungeon ignore players' physical and magical defense.

 Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Core - A large core protect Haivan, all cores must be destroyed before fighting Haivan.
  • Core Explosion: Every few seconds, the core that's being attacked charges an explosion that can either inflict stun, silence or potion cooldown.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Pitfall - After being launched up into the upper rafters of the castle, falling down will quickly tick away at player's HP until they die, effectively making them instant death.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Hadron's Copy - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
  • Overwhelming Defense: Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
    • 1 stack: Damage Dealt +20%, Damage Received -10%
    • 2 stacks: Damage Dealt +40%, Damage Received -30%
    • 3 stacks: Damage Dealt +80%, Damage Received -50%
  • Axe Swing: Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the  Enemy DebuffEmber of RetributionEnemy DebuffEmber of Retribution debuff for 5 seconds.
  • Axe Wave: Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground.
  • Charge: Red Hadron's Copy charges forward, dealing damage as it moves.
  • Devastating Charge: A random player is teleported to the right side of Red Hadron's Copy's arena, and locked in place for 30 seconds. Red Hadron's Copy then does a stronger version of Charge, aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Red Hadron's Copy gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, Red Hadron's Copy becomes exhausted for a short period of time, and Overwhelming Defense will not activate for this duration. Attack pattern can be seen here
  • Shockwave Swing: Red Hadron's Copy charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Red Hadron's Copy is vulnerable to attacks while charging up the attack and Overwhelming Defense will not activate for this duration, allowing for high damage to be dealt to it.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Dealing damage to Red Hadron's Copy will also deal the same damage to Blue Hadron's Copy.
  •  Enemy DebuffEmber of RetributionEnemy DebuffEmber of Retribution debuff burns 5% MP per second and attacks will heal the Red Hadron's Copy while no longer damaging the Blue Hadron's Copy.
  • The fight ends if either this or the Blue Copy are defeated.
Hadron's Copy - A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
  • Overwhelming Defense: Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
    • 1 stack: Damage Dealt +20%, Damage Received -10%
    • 2 stacks: Damage Dealt +40%, Damage Received -30%
    • 3 stacks: Damage Dealt +80%, Damage Received -50%
  • Explosion: Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the  Enemy DebuffEmber of RetributionEnemy DebuffEmber of Retribution debuff for 5 seconds.
  • Blue Flame: Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
  • Link: Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
  • Ultimate: The boss charges up a devastating attack that wil send magic chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Dealing damage to Blue Hadron's Copy will also deal the same damage to Red Hadron's Copy.
  •  Enemy DebuffEmber of RetributionEnemy DebuffEmber of Retribution debuff burns 5% MP per second and attacks will heal Blue Hadron's Copy while no longer damaging the Red Hadron's Copy.
  • The fight ends if either this or the Red Copy are defeated.
Hadron - A White-Ghost Army top rank and a martial arts master of his own right. A challenge for those who enter the castle.
  • Stab: Hadrons stabs right in front of him.
  • Red sphere: Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
  • Leap & Fall: Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
  • Dimension Slash: Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.

Attacks highlighted in red bypass Invincibility frames.

After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.

  • Spheres: Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer Confusion for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
  • Feather Shooting: Hadron teleports itself between the two map's corners, shooting out green projectiles.
  • Purple sphere: Hadron launches a purple projectile, drastically pushing you back.
  • Dimension Slash: Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts Wound for 5 seconds.
  • Tornado: Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • BUG: Hadron position currently desyncs from the host after executing Feather Shooting pattern, thus will appear in different position for other players than the host. The party host should coordinate with party members for the position of Hadron.
  • Hadron will appear in the middle after the Feather Shooting pattern, if all party members stand below the topmost platform, this can also be done at the bottom-most platform.
Haivan - The final trial within the castle, Haivan himself mounted on his weaponized vehicle.
  • Core protection: Until all 3 cores are destroyed, Haivan healthbar doesn't appear and he can't be damaged.
  • Core explosion: Every few seconds, the core that's being attacked charges an explosion that can either inflict stun, silence or potion cooldown.
  • Lasers: Yellow lasers are constantly falling down the map. If you get hit by them, you may fall down and die.
  • Bomb: When moving from a Core to another and when moving from a Core to fighting Haivan, a bomb appears. If the bomb isn't destroyed within 15 seconds, it explodes and the party dies.
  • Missile Spread: Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a 180° degree angle.
  • Focus Fire: Haivan marks a player and focuses fire on them.
    • Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack.
  • Side Lasers: Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
  • Land Mine: Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
  • Head Bomb: Haivan will send out a small flying drone will attach to a player appearing over the person's head, where Titles are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range but not the person who has it. If the affected players are still alive, it additionally inflicts a debuff that disables them from using potions and puts them on cooldown.
  • Carpet Bomb: Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Haivan counts as a Boss, Cores count as Mid-Bosses and Bombs are counted as normal monsters.
  • On the first core phase, Haivan will only use Missile Spread and Focus Fire
  • On the second core phase, Haivan will only use Side Lasers. Also from the second core phase onward, Flying machines start to appear. In this phase they'll only use Land Mine
  • On the third core phase, Haivan will only use Missile Spread, Focus Fire and Head Bomb while Flying machines will use Side Lasers and Land Mine
  • When all cores are destroyed, Haivan can use Missile Spread, Focus Fire, Head Bomb and Carpet Bomb, while Flying machines will use Side Lasers and Land Mine

}}

}}
Defense
{{ {{
Monster Name Defense (Raw) Defense (Percentage)

Hadron's Copy

10642 71.92%
Hadron
Hadron (Phase 2)
Haivan}}
}}
Dialogue
  • Aisha: Are those the gatekeepers to the White-Ghost Castle? ... Twins?
  • Rena: No, an illusion. There must be someone controlling them somewhere.
  • Elsword: We must face them both at the same time to enter. Let's split up!
{{
Image Name Boss Character Stats
Military Officer Earpiece
Military Officer Earpiece
Haivan
Common

Lv99 Accessory (Earring):
Adaptation +2%
Critical Damage +3%
When attacked, 10% chance to activate Magic Circle of Pressure for 10 seconds where you are attacked. The magic circle decreases Physical/Magical Attack of enemies on the magic circle by 10%. (Cooldown: 60 seconds)

}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
08/13/2020 09/09/2020
  • Savage White-Ghost's Castle added.
08/27/2020
  • Stage 2
    • Hadron's Phase 2 Feather Shooting attack debuff icon changed.
    • Debuffs are removed between phases.
  • Stage 3
    • Core HP adjusted.
    • Height limit added.
    • Longer startup for Haivan's Focus Fire.
    • Carpet Bomb damage increased.
    • Chemical Bomb debuff now shows.
09/24/2020 09/23/2020
  • Fixed Hadron's Copy's motion stopping when frozen while gathering strength for special move.
  • Fixed Hadron's special move pushing characters away even when stage is cleared.
  • Fixed camera zoom persisting from Hadron stage to Haivan stage.
  • Fixed Hadron's position being fixed sometimes when hit by binding skills.
01/28/2020 02/24/2020
  • Fixed lingering Explosion pattern of Hadron's Copy (Blue).
  • Adjusted Feather Shooting pattern interval.
  • Fixed lingering Core explosion pattern in phase 3.
  • Fixed an issue where headbomb would appear differently between clients (for example Person A has headbomb on Person C screen, but Person B actually has the headbomb).
  • Headbomb will no longer be applied to summons.
  • If players fail to go up after Dimension Pattern pattern in phase 1 of Hadron after reaching 150x, they will fall below the platform.
03/25/2021 04/28/2021
  • Fixed Hadron's Copy special attack patterns occurring at the same time on both sides.
  • Core is able to be inflicted with debuffs. (Excluding debuffs with incapacitating effects)
- 05/12/2021
  • Fixed Haivan occasionally not crossing over when moving to the 2nd sealing device to the 3rd sealing device in Haivan's stage.
08/05/2021 09/01/2021
  • Story mode has been added.
    • Drop Rate will be different from Normal Mode.
    • Story Mode gauge increase rate will be different from the Normal Mode.
    • The revive system will be the same as the Normal Mode, however there are no limits to Resurrection Stones.
  • Blue Hadron's Copy
    • Ultimate will be affected by the number of players alive. (ex. When there's only 1 adventurer remaining, the magician Hadron's Copy will only summon 1 ultimate (magic circle).)
    • Story Mode:
      • The following text will show up before Hadron's Anger pattern: "If there's no characters fighting on one side of the wall, Hadron's Copy will be enraged and become stronger."
  • Hadron
    • Hadron will no longer use Dimension Slash and Feather Shooting continuously.
  • Haivan
    • Haivan can be damaged while moving up/down/left/right.
    • Duration between targeting and actually shooting at the target has been increased for the Focus Fire pattern.
    • Carpet Bombing will not fall to a set location.
    • Story Mode:
      • When zones are blocked, characters will be automatically moved to the platform they need to be.
      • When zones are blocked in Story Mode, the following guide text will show up: "After 15 sec., a line will be blocked. In Normal Mode, characters that do not arrive by the line in time will be killed."
03/17/2022 04/13/2022
    • A message will pop-up when Haivan uses Bomb Implant and will become more visible.
    • Haivan will now descend immediately once all the sealing device and the time bomb in the last section has been destroyed.
  • Pruinaum Story Mode minimum party requirement has been decreased from 3 to 2.
07/20/2023 08/16/2023
  • When Hadron’s HP reaches 150 lines, he will no longer perform his feather shooting pattern after moving midair.
  • Drone/Haivan’s bomb implant cooldown is decreased.
}}
Alternative Names
{{
Server Name Translation
South Korea 야성에 잠식된 백귀의 성 Savage White-Ghost's Castle
Japan 野性に蚕食された白鬼の城 Wild White-Ghost's Castle
Taiwan (Traditional Chinese) 蝕獸之城 ?
China (Simplified Chinese) 野性蚕食的白鬼之城 ?
Germany Grausiges Geisterkönigschloss Ghastly Spirit King's Castle
Spain Castillo espeluznante del rey de los espíritus Ghastly Spirit King's Castle
France Château funeste du Grand Spectre Ghastly Great Specter's Castle
Italy Castello Macabro del Re degli spiriti Ghastly Spirit King's Castle
Poland Upiorny Zamek Króla Duchów Ghastly Spirit King's Castle
United Kingdom Ghastly Spirit King's Castle
Brazil Castelo dos Fantasmas-Brancos Selvagem Savage White-Ghost's Castle
}}


  • Region 13~18
  • Region 1~6
  • Region 7~12
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous