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怪物图片
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Boss介绍
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攻击方式
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海德伦的分身 - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
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- Overwhelming Defense: Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
- Axe Swing: Red Hadron's Alter Ego swings his axe in front of him. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
- Axe Wave: Red Hadron's Alter Ego creates a shockwave that goes forward by swinging his axe from the ground.
- Charge: Red Hadron's Alter Ego charges forward, dealing damage as it moves.
- Devastating Charge: A random player is teleported to the right side of Red Hadron's Alter Ego's arena, and locked in place for 30 seconds. Red Hadron's Alter Ego then does a stronger version of Charge, aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Red Hadron's Alter Ego gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, Red Hadron's Alter Ego becomes exhausted for a short period of time, and Overwhelming Defense will not activate for this duration.
- Shockwave Swing: Red Hadron's Alter ego charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Red Hadron's Alter Ego is vulnerable to attacks while charging up the attack and Overwhelming Defense will not activate for this duration, allowing for high damage to be dealt to it.
Attacks highlighted in red bypass Invincibility frames.
Note:
- Ember of Retribution debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage.
- The fight ends if either this or the Blue alter ego are defeated.
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海德伦分身 - A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
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- Overwhelming Defense: Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
- Explosion: Blue Hadron's Alter Ego channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
- Blue Flame: Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
- Link: Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and both players will die when the mark would disappear.
- Chains: The boss charges up a devastating attack that wil send chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.
Attacks highlighted in red bypass Invincibility frames.
Note:
- Ember of Retribution debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage.
- The fight ends if either this or the Red alter ego are defeated.
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海德伦 - A White-Ghost Army top rank and a martial arts master of his own right. A challenge for those who enter the castle.
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- Stab: Hadrons stabs right in front of him.
- Red sphere: Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
- Leap & Fall: Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
- Hadron Barrage: Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.
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海德伦(第二阶段) - After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
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- Spheres: Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer Confusion for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
- Corner shots: Hadron teleports itself between the two map's corners, shooting out green projectiles.
- Purple sphere: Hadron launches a purple projectile, drastically pushing you back.
- Hadron Barrage: Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts Wound for 5 seconds.
- Tornado: Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.
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海云 - The final trial within the castle, Haivan himself mounted on his weaponized vehicle.
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- Core protection: Until all 3 cores are destroyed, Haivan healthbar doesn't appear and he can't be damaged.
- Core explosion: Every few seconds, the core that's being attacked charges an explosion that can either inflict stun, silence or potion cooldown.
- Lasers: Yellow lasers are constantly falling down the map. If you get hit by them, you may fall down and die.
- Bomb: When moving from a Core to another and when moving from a Core to fighting Haivan, a bomb appears. If the bomb isn't destroyed within 15 seconds, it explodes and the party dies.
- Missile Spread: Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a 180° degree angle.
- Focus Fire: Haivan marks a player and focuses fire on him.
- Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack.
- Side Lasers: Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
- Land Mine: Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
- Head Bomb: Haivan will send out a small flying drone will attach to a player appearing over the person's head, where Titles are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range. This drone is only visible to the one having it.
- Carpet Bomb: Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.
Attacks highlighted in red bypass Invincibility frames.
Note:
- Only Haivan is counted as a Boss. Cores and Bombs are considered normal mobs.
- On the first core phase, Haivan will only use Missile Spread and Focus Fire
- On the second core phase, Haivan will only use Side Lasers. Also from the second core phase onward, Flying machines start to appear. In this phase they'll only use Land Mine
- On the third core phase, Haivan will only use Missile Spread, Focus Fire and Head Bomb while Flying machines will use Side Lasers and Land Mine
- When all cores are destroyed, Haivan can use Missile Spread, Focus Fire, Head Bomb and Carpet Bomb, while Flying machines will use Side Lasers and Land Mine
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