Gun Dance/ModA: Difference between revisions

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|Character=Rose
|Character=Rose
}}
}}
<div style="float: right;">{{#ev:youtube|lIQag0Sa4M8|400}}</div>
{{#ev:youtube|bC3rlFwcYtQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|Bloodia8.png}}
| {{Force|Bloodia8.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Shoot your revolvers in all directions.
| {{SkillType|SA|B|M}} Shoot your revolvers in all directions.
|-
|-
|
|
| {{SkillText|Force|Gun Dance}}
| {{color|#FFCC00|Skilled Shooter|b=1}}
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in {{se||Faint|Stun}} for 3 seconds.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Black Massacre]] || 99 || [[Gun Dance]]
! Class !! Level Required !! Skill Requirement
|-
| [[Black Massacre]] || 99 || {{mr|Gun Dance}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<tabber>
|- style="background:{{ColorSel|CharLight|Rose}}"
\\NA=
! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! rowspan="2" | [[Status Effects/Faint|Faint]]<br>Duration !! colspan=2 | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Kick ECP Usage !! rowspan="2" | Cooldown
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Random Fire !! Kick !! Random Fire !! Kick
! rowspan="3" | Mode !! colspan=3 | Damage (Physical) !! rowspan="3" | {{se||Faint}}<br>Duration !! colspan=2 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Kick ECP Usage !! rowspan="3" | Cooldown
|-
! rowspan=2 | Random Fire !! colspan=2 | Kick !! rowspan=2 | Random Fire !! rowspan=2 | Kick
|-
! Damage !! Defense Ignore
|-
| {{PvE}} || 759% || 9274% || rowspan=2 | 70% || rowspan=2 | 3 Seconds || rowspan=2 | 11 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 100% ECP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 230% || 1001%
|}
\\KR (05/09/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! Mode !! Random Fire (Physical) !! Defense Ignore !! Max Hits !! MP Usage !! Cooldown
|-
|-
| '''{{PvE}}''' || 1012% || 943% || rowspan=2 | 3 Seconds || rowspan=2 | 11 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 100% ECP || rowspan=2 | 21 Seconds
| {{PvE}} || 350% || 40% || rowspan=2 | 84 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 307% || 287%
| {{PvP}} || 85% || 10%
|}
|}
</tabber>
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Gun Dance|Light, Heavy|mp=300|cd=21}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Light Gun Dance !! colspan=2 | Heavy Gun Dance
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rose}}"
! MP Cost !! Cooldown
|-
| {{SkillText|Light |80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<tabber>
|- style="background:{{ColorSel|CharLight|Rose}}"
\\NA=
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
===Cancel===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! Normal !! Heavy !! Normal !! Heavy
|dmg=759, 9274
|-
|pvp_dmg=230, 1001
! {{PvE}}  
|hits=1, 1
| {{formatnum:{{#expr: 1012*11}}}}% || {{formatnum:{{#expr: (1012*11)*1.44}}}}%
|hits_max=10, 1
| {{formatnum:{{#expr: (1012*11)*1.2 round2}}}}% || {{formatnum:{{#expr: (1012*11)*1.44*1.2 round2}}}}%
|avg_hits=8, 1
|-
|passive1=ECP System
! {{PvP}}
|append=1, Over Strike
| {{formatnum:{{#expr: 307*11}}}}% || {{formatnum:{{#expr: (307*11)*1.44}}}}%
|heavy=true
| {{formatnum:{{#expr: (307*11)*1.2 round2}}}}% || {{formatnum:{{#expr: (307*11)*1.44*1.2 round2}}}}%
|passive2=Revolver Mastery
|}
}}
*Without using the Kick.
*Damage calculations range from 1~10 hits of '''Random Fire'''.
*Average assumes 8 '''Random Fire''' hits and 1 hit of '''Kick'''.
 
===Full===
{{Damage|true|Rose
|dmg=759
|pvp_dmg=230
|hits=11
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|passive2=Revolver Mastery
}}
*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''.
<br>
<br>
\\KR (05/09/2024)=
{{Damage|true|Rose
|dmg=350
|pvp_dmg=85
|hits=84
|avg_hits=26
|passive1=ECP System
|append=1, Over Strike
|heavy=true
|passive2=Revolver Mastery
}}
*'''Average''' assumes 26 hits.
</tabber>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|Bloodia3.png; Revolver Mastery;
Bloodia9.png; Chain Powder;
CRPassive2.png; Saw Blade
}}
<br>
 
== Tips and Details ==
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff.
**Because of this, it is almost always preferable to use this version of the skill.
*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''.
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills.
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| width="40" | [[Image:Bloodia3.png]]
! width="300px" | Video
| align="center"  width="150" | [[Revolver Mastery]]
! Description
| width="40" | [[Image:CRPassive2.png]]
|-
| align="center"  width="150" | [[Saw Blade]]
|{{#ev:youtube|lIQag0Sa4M8|300}}
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
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|-
|-
| 11/19/2020 || 12/16/2020 || colspan=2 align="left" |
| 11/19/2020 || 12/16/2020 || colspan=2 align="left" |
*{{buff|Random Fire damage increased.}}
*{{buff|'''Random Fire''' damage increased.}}
*{{buff|Casting speed is 66% faster.}}
*{{buff|Casting speed is 66% faster.}}
*{{nerf|Random Fire hit count decreased.}}
*{{nerf|'''Random Fire''' hit count decreased.}}
|-
| 12/23/2021 || 01/12/2022 || colspan=2 align="left" |
*{{nerf|'''Random Fire''' damage decreased.}}
*{{buff|'''Kick''' damage increased.}}
*{{buff|'''Kick''' will ignore defense.}}
|-
| 04/25/2024 || rowspan=2 | <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Skill features changed.
|-
| 05/09/2024 || colspan=2 align="left"|
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Black Massacre}}
{{BlMSkills}}

Revision as of 23:39, 14 May 2024

[Special Active: Bravery] [Mod]
Shoot your revolvers in all directions.
Skilled Shooter
  • While using the skill, upon pressing the or key, use all ECP to charge attack in an invincible state, putting enemies in  Enemy DebuffStunEnemy DebuffStun for 3 seconds.
Chain Revolver/Blade Skill
  • For every hit, Revolver Mastery has a chance to inflict  Enemy DebuffBleedEnemy DebuffBleed status effect.
Weapon Switch
  • Switches to [Revolvers] immediately upon cast.
Over Strike
  • Upon activating Over Strike, skill attack power increases.


Requirements

Class Level Required Skill Requirement
Black Massacre 99 [Force] Gun Dance (A)


Skill Information

  • NA
  • KR (05/09/2024)
Mode Damage (Physical)  Enemy DebuffFaintEnemy DebuffFaint
Duration
Max Hits MP Usage Kick ECP Usage Cooldown
Random Fire Kick Random Fire Kick
Damage Defense Ignore
PvE 759% 9274% 70% 3 Seconds 11 1 300 MP 100% ECP 21 Seconds
PvP 230% 1001%


Skill Traits

Light Gun DanceHeavy Gun Dance
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%240 MPDamage increased to 144%
Cooldown increased to 120%
25.2 Seconds


Total Damage

  • NA
  • KR (05/09/2024)

Cancel

ModeBaseRevolver Mastery
NormalOver StrikeNormalOver Strike
NormalHeavyNormalHeavyNormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMax
PvE15,346%10,033% ~ 16,864%22,098.24%14,447.52% ~ 24,284.16%18,415.2%12,039.6% ~ 20,236.8%26,517.89%17,337.02% ~ 29,140.99%17,340.98%11,337.29% ~ 19,056.32%24,971.01%16,325.7% ~ 27,441.1%20,809.18%13,604.75% ~ 22,867.58%29,965.21%19,590.84% ~ 32,929.32%
PvP2,841%1,231% ~ 3,301%4,091.04%1,772.64% ~ 4,753.44%3,409.2%1,477.2% ~ 3,961.2%4,909.25%2,127.17% ~ 5,704.13%3,025.67%1,311.02% ~ 3,515.56%4,356.96%1,887.86% ~ 5,062.41%3,630.8%1,573.22% ~ 4,218.68%5,228.35%2,265.43% ~ 6,074.9%
  • Damage calculations range from 1~10 hits of Random Fire.
  • Average assumes 8 Random Fire hits and 1 hit of Kick.

Full

ModeBaseRevolver Mastery
NormalOver StrikeNormalOver Strike
NormalHeavyNormalHeavyNormalHeavyNormalHeavy
PvE8,349%12,022.56%10,018.8%14,427.07%9,434.37%13,585.49%11,321.24%16,302.59%
PvP2,530%3,643.2%3,036%4,371.84%2,694.45%3,880.01%3,233.34%4,656.01%
  • Damage calculations assume 11 hits of Random Fire and 0 hits of Kick.


Related Skills


Tips and Details

  • Cancelling this skill while Frenzy is active will fully deplete the ECP Gauge and refresh the duration of Over Strike, effectively prolonging the duration of the buff.
    • Because of this, it is almost always preferable to use this version of the skill.
  • It is not possible to deal all 11 Random Fire hits in addition to the Kick.
  • While the Cancel damage represents an average of 8 Random Fire hits and the Kick, the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 Random Fire shots and the Kick, however, it is safer and more efficient to cancel earlier to maintain Frenzy as well to use other skills.


Old Version

Video Description
Between its initial release and the 04/25/2024 KR Patch, [Mod] Gun Dance was very similar to its original form, but finished with a kick that consumed all ECP instead.


Updates

Date Changes
KR NA PvE PvP
12/28/2017 02/07/2018
  • [Mod] Gun Dance added.
02/22/2018 04/18/2018
  • Damage increased.
04/05/2018
  • Damage increased.
  • Damage decreased.
08/01/2019 08/28/2019
  • Skilled Shooter activation is now quicker.
  • Can also activate Skilled Shooter during later part of the skill.
11/19/2020 12/16/2020
  • Random Fire damage increased.
  • Casting speed is 66% faster.
  • Random Fire hit count decreased.
12/23/2021 01/12/2022
  • Random Fire damage decreased.
  • Kick damage increased.
  • Kick will ignore defense.
04/25/2024
  • Skill features changed.
05/09/2024
  • Damage decreased.


Alternative Names

Server Name Translation
South Korea 권총의 춤 Dance of Gun
China (Simplified Chinese) 乱射 Snapshot
Germany Pistolentanz Gun Dance
Spain Danza de pistolas Gun Dance
France Danse du pistolet Gun Dance
Italy Danza delle pistole Gun Dance
Poland Taniec Pistoletów Gun Dance
United Kingdom Pistol Dance
Brazil Dança Selvagem Wild Dance