Underground Waterway: Difference between revisions

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|'''White Ghost Magician (Revamped)''' - A roaming ghost that wanders in the Waterway... Be careful, they can also use magic.
|'''White Ghost Magician''' - A roaming ghost that wanders in the Waterway... Be careful, they can also use magic.
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Revision as of 01:27, 4 December 2014

Underground Waterway

You've decided to enter Wally's Castle via the Underground Waterway and reveal his conspiracy.

Description
An Underground Waterway leading to Wally's Castle. Bandits were seen entering here.
Recommended Level
13-15
Required Combat Power
3
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Little Soldier - Instead of a knife-wielding thief, it's now a soldier working for Banthus! But what are soldiers doing here?
Big Soldier - Instead of a thief that uses its fists, it's now a soldier working for Banthus! But what are soldiers doing here?
Mickey - A mischief of mice living in dirty places. But be careful, they spawn from Mickey's House!
Mickey's House - A passage that mice use. They can also spawn Mickeys!
White Ghost Magician - A roaming ghost that wanders in the Waterway... Be careful, they can also use magic.

}}

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Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Giant Black Phoru - An enraged Phoru that attacks anything in its way.

-Claw Slash: Giant Black Phoru attacks three times with his claws.
-Jump Slash: Giant Black Phoru slashes you in the air, does not knockdown.
-Charge Attack: Giant Black Phoru rushes forward.
-Rage: When its MP is full, it will release a pillar of energy similar to awakened Unlimited Blade damaging nearby players. }}

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Obstacles
{{ {{
Obstacles Image Obstacles Description
Floor Trap - Standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them.
Steam Trap - There will be vents that will exert steam at regular intervals that can damage you.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Nasod Banthus - Banthus appears yet again after you find him in the Waterway! But there's something strange about him...

-Swing: Banthus will swing his sword right at you.
-Leap Slash: Banthus will leap towards you and swing his sword right at you.
-Jumping Slash: Banthus jumps into the air and strikes with his huge sword.
-Kick: Banthus kicks you with his foot, usually followed by Leap Slash.
-Guard: With his sword, Banthus guards himself, preparing for any attack you might use!
-Awaken: Not only can you awaken, but now Banthus can too! Used when Banthus only has 1/4 of his HP left. He will regain HP with a slight attack boost. He will be invulnerable when he does this.
-Summon: Banthus will use his necklace to summon more thieves to assist him. He will be invulnerable when he does this.
-Laser!: His strongest move. Banthus shoots a laser out of his necklace to heavily damage you.

Note:
-This Boss has a stoic threshold of 20 hits. }}

}}
{{
Image Name Boss Character Stats
Banthus' Magic Necklace
Banthus' Magic Necklace
Nasod Banthus
Common

Accessory (Necklace):

[Unidentified * ?]

Critical +2%

}}
{{

Dungeon

music014_stage

Boss

music015_boss

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Trivia
{{
  • Nasod Banthus originally had his shirt on.
  • In the Story, Banthus had escaped after being defeated in 2-2, but the characters suggest that they captured him and brought him into custody, only to be released. The latter seems non-canonical.
}}


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous