Transporting Tunnel: Contaminated Area: Difference between revisions

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==Recommendations ==
==Recommendations ==
Party play.<br/>
- If mobs that are reanimated by the spores are attacked at all they have a high chance of sparking. This does minor damage and induces KD.


Nothing special if partying.<br/>
-A few of the monster's attacks can curse, it may be best to memorize which ones.


Against boss ->  awakening + buff and use your best skill against the boss...taking turns<br/>
(500 Poison resistance protect you from get poisoned if you run out of time. (source : fr.elsword.org, tested by Aleyra))
 
Recommended equipment. (consider it as the borderline)
 
Minimum lv 46  +8 elite weapon
 
+30% Crit / +18% Attack speed  / +15% Movement & Jump speed
 
Attack, Movement and Jump speed may vary depending on which character.
 
Drink mana pots constantly and spam skills efficiently.
 
The dungeon itself is something the players will need to adapt to, words cannot help. Will take 3-5 runs to get used to the dungeon.
 
- If mobs that are reanimated by the spores are knocked down, monsters will spark. This does high damage and induces KD.
 
-Many of the monsters attacks can curse.
 
-The electronic spark can curse as well.
 
(Dark resistance may help)
 
(500 Poison resistance protect you from get poisoned (source : fr.elsword.org, tested by Aleyra))


==Mobs==
==Mobs==
'''Corrupt Nasod Scorpion''': Same as Nasod Scorpion, but will super armor.<br/>
'''Corrupt Nasod Scorpion''': Same as Nasod Scorpion, but will super armor during certain attacks.<br/>
'''Corrupt Nasod Guardian''': Same as Elite Nasod Guard(Shield), except that it is now bigger, can super armor, and its stun baton will induce Curse.<br/>
'''Corrupt Nasod Guardian''': Same as Elite Nasod Guard(Shield), except that it is now bigger, and its stun baton will induce Curse.<br/>
'''Corrupt Nasod Blader''': Same as Nasod Blader, except that it can super armor. Only found in Hell.<br/>
'''Corrupt Nasod Blader''': Same as Nasod Blader. Only found in Hell.<br/>
'''Corrupt Nasod Guard Type-ICE''': Same as Nasod Guard Type-ICE, except that it super armors and will poison instead of frostbite when shooting a cannonball.<br/>
'''Corrupt Nasod Guard Type-ICE''': Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball.<br/>
'''Corrupt Nasod Scout Type-L''': Same as the Nasod Scout Type-L aside from the fact that the zap attack deals Curse rather than stun. <br/>
'''Corrupt Nasod Scout Type-L''': Same as the Nasod Scout Type-L aside from the fact that the zap attack deals Curse rather than stun. <br/>
'''Corrupt Elite Cannon''': Same as the Elite Nasod Guard: Cannon; however, its shots now cause Curse. <br/>
'''Corrupt Elite Cannon''': Same as the Elite Nasod Guard: Cannon; however, its shots now cause Curse. <br/>
'''Corrupt Nasod Assault: Type-W9''': Same as the Assault Nasod Type-W9. <br/>
'''Corrupt Nasod Assault: Type-W9''': Same as the Assault Nasod Type-W9 except bigger. <br/>
'''Evolved Alterasia''': Same as the regular Alterasia. <br/>
'''Evolved Alterasia''': Same as the regular Alterasia. <br/>
'''Evolved Alterasia Spore''': Same as the Alterasia Spores. <br/>
'''Evolved Alterasia Spore''': Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP. <br/>


==Obstacles==
==Obstacles==
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===Moves===
===Moves===
*'''[[Wind Blade]]''': Same as Magic Knight's Wind Blade skill, causing lethal damage to target. Type-H usually uses this move to finish off his combos.
*'''[[Wind Blade]]''': Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
*'''[[Armageddon Blade]]''': Larger and longer than Sword Knight's version (more than half the screen. Type-H will use this when he has full mana.
*'''[[Armageddon Blade]]''': Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation. Type-H will use this whenever he has full mana.
*'''[[Storm Blade]]''': Same as Magic Knight's Storm Blade skill, dealing extremely high damage, although Type-H's is smaller.
**Sometimes he will refuse to use it unless he feels he can hit someone with it on activation.
. After taking a certain number of hits, Type-H will quickly perform Storm Blade.
*'''[[Storm Blade]]''': Same as Magic Knight's Storm Blade skill, dealing extremely high damage.  Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade.


===Notes===
===Notes===
*Has [[Stoic]] on when it attacks and when it moves.
*Has [[Stoic]] on when it attacks.
*Very fast in terms of Attack and Movement Speed.
*Very fast in terms of Attack and Movement Speed.
*Pulls combos similar to Elsword's.
*Pulls combos similar to Elsword's.
*Stoic is off when it falls from a platform (Extremely important)
*Stoic is off when it falls from a platform.


===Recommended Tactics===
===Recommended Tactics===
Basic Tactics:
Basic Tactics:
#Lure Type-H onto a higher platform then fall down onto the ground.
#Split your team into two groups, one on spores and one on Type-H.
#Type-H will follow and fall. Catch it while it's in mid-air (just before it touches the ground) so its Stoic is off. It can then be comboed with ease.
#Lure Type-H onto the right platform away from the spores and fight him there.
#Always watch its health bar; a certain amount of cumulative damage dealt to Type-H will cause it to unleash Storm Blade.
#Always watch its health bar; at certain HP thresholds Type-H will unleash Storm Blade.
*'''Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.'''
*'''Type-H will Storm Blade at 23.3, 17.3, 13.8, 10.4, 6.6, and 3.4 life bars on Hell Difficulty.'''
#Repeat.
#Repeat.
#Triple Frozen Master is recommended due to Type-H's extremely fast movement and recovery speed.
#Triple Frozen Master is recommended due to Type-H's extremely fast movement and high defense.
If you get hit by it, quickly MP Break as fast as you can before you get hurt.
If you get hit by it, quickly MP Break as fast as you can before you get hurt.
#Never have everyone on boss. 1-2 person maximum.
#Never have everyone on boss. 1-2 people maximum.


[[Elemental Master]] Tactics:
[[Elemental Master]] Tactics:
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#Use [[Death Field]]
#Use [[Death Field]]


Demonstration of Void Princess' Tactic:[http://www.youtube.com/watch?v=E1Y09UNNdr8#t=8m0s Played by Nanaya7300jp]




Demonstration of Void Princess' Tactic:[http://www.youtube.com/watch?v=E1Y09UNNdr8#t=8m0s Played by Nanaya7300jp]


Blade Master Tactic:
Blade Master Tactic:
#Wait for altersia spores to spawn and lead them to the bottom while running away from Type-H
#Wait for altersia spores to spawn and lead them to the bottom while running away from Type-H
#Once gathered enough spore (fill up bottom?) Use [[Hypersonic Stab]]
#Once gathered enough spore (fill up bottom?) Use [[Hypersonic Stab]]


[[Grand Archer]] Tactics:
[[Grand Archer]] Tactics:
*Supporting Against Type-H:
#Use [[Stigma Shot]] first
#Use [[Stigma Shot]] first
#Use [[Magic Adrenaline]]
#Fire [[Freezing Arrow]], to freeze boss in preparation for other skills.
#shot [[Freezing Arrow]] on his face, to freeze boss before you cast any other attack spells
#When frozen, Type-H cannot use [[Storm Blade]], which means your party can skill chain him.
#In frozen, boss will not cast [[Storm Blade]], which means you can beat him to death
#Use [[Aero Tornado]], [[Aero-Strafe]], [[Crazy Shot]], or [[Gungnir]] (Type-H however has very high water resistance and will probably thaw out of Freezing Arrow in under a second without assistance from skill delay, leaving your party very little time to chain skills.)
#Use [[Aero Tornado]] or [[Aero-Strafe]] or [[Crazy Shot]] (If you are quick enough, you may cast two of them to take down boss in one or two rounds)
#Alternatively prepare siege and snipe him from long range.
 
*Supporting Against Spores (normal mode only):
#Prepare Siege to the right of where it spawns when you hear a spore spawning.
#Siege Z to knock it down to the platform on the left.
#Siege X to kill the spore.
#Charge mana for next spore.
 
 
 
[[Wind Sneaker]] Tactics:
*Supporting Against Type-H:
#Lure him to the right platform.
#Use [[Low Kick]] to slow down his attacks and hit recovery.
#Use [[Nature Force]] and combo him while keeping an eye on his HP bar.
#Escape backwards and Siege Z when he is about to [[Storm Blade]] to trigger it safely.
#Alternatively [[Sharp Fall]] and run away while he is stunned and trigger [[Storm Blade]] from safety with an arrow.
#Alternatively use a skill with long invincibility frames like [[Dive Kick Bombing]].
#Catch him after [[Storm Blade]] and repeat combo until next [[Storm Blade]].


*Supporting Against Spores (normal mode only):
#Prepare Siege to the right of where it spawns when you hear a spore spawning.
#Siege Z to knock it down to the platform on the left.
#Siege X to kill the spore.
#Charge mana for next spore.
   
   
---
---
*Type-H will heal if he eats the spores generated by the (inaccessible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
*Type-H will heal if he eats the spores generated by the (inaccessible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
*Type-H has an insanely fast hit recovery. 20% Attack Speed strongly recommended.
*Type-H has a fast hit recovery. 20% Attack Speed strongly recommended.


==Helpful skills==
==Helpful skills==
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===For boss===
===For boss===
*Big damage with few hits (to avoid Storm Blade).
*[[Blizzard Shower]] and [[Freezing Arrow]] to freeze the boss for skill chains.
*[[Heaven's Fist]]
*[[Sharp Fall]] and [[Heaven's Fist]] to stun the boss and deny it its stoic.
*[[Bloody Accel]]
**These can also deal damage without triggering [[Storm Blade]] but sometimes Type-H will do it anyways.
*[[Hypersonic Stab]] (without awakening)
 


{{Dungeons}}
{{Dungeons}}

Revision as of 12:58, 31 October 2012

This is a Secret Dungeon. In order to enter, you must:

  • Complete all dungeons in Altera on Very Hard.
  • Have an Anti-Alterasia Capsule in your inventory. (Enhanced Anti-Alterasia Capsule is needed when entering Hell mode)

Transporting Tunnels: Contaminated Area

The Alterasia infestation that you have encountered back in Transporting Tunnel B4-1 has intensified. The air became polluted and entrance is impossible without the Anti-Alterasia Capsule. Elsword's team returns to this tunnel to find the source and eliminate it.

Recommendations

- If mobs that are reanimated by the spores are attacked at all they have a high chance of sparking. This does minor damage and induces KD.

-A few of the monster's attacks can curse, it may be best to memorize which ones.

(500 Poison resistance protect you from get poisoned if you run out of time. (source : fr.elsword.org, tested by Aleyra))

Mobs

Corrupt Nasod Scorpion: Same as Nasod Scorpion, but will super armor during certain attacks.
Corrupt Nasod Guardian: Same as Elite Nasod Guard(Shield), except that it is now bigger, and its stun baton will induce Curse.
Corrupt Nasod Blader: Same as Nasod Blader. Only found in Hell.
Corrupt Nasod Guard Type-ICE: Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball.
Corrupt Nasod Scout Type-L: Same as the Nasod Scout Type-L aside from the fact that the zap attack deals Curse rather than stun.
Corrupt Elite Cannon: Same as the Elite Nasod Guard: Cannon; however, its shots now cause Curse.
Corrupt Nasod Assault: Type-W9: Same as the Assault Nasod Type-W9 except bigger.
Evolved Alterasia: Same as the regular Alterasia.
Evolved Alterasia Spore: Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP.

Obstacles

Press: Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.
Electrifying Tong: Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency.

Boss: Alterasia Type-H

Alterasia Type-H

The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight.

Moves

  • Wind Blade: Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
  • Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation. Type-H will use this whenever he has full mana.
    • Sometimes he will refuse to use it unless he feels he can hit someone with it on activation.
  • Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade.

Notes

  • Has Stoic on when it attacks.
  • Very fast in terms of Attack and Movement Speed.
  • Pulls combos similar to Elsword's.
  • Stoic is off when it falls from a platform.

Recommended Tactics

Basic Tactics:

  1. Split your team into two groups, one on spores and one on Type-H.
  2. Lure Type-H onto the right platform away from the spores and fight him there.
  3. Always watch its health bar; at certain HP thresholds Type-H will unleash Storm Blade.
  • Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.
  • Type-H will Storm Blade at 23.3, 17.3, 13.8, 10.4, 6.6, and 3.4 life bars on Hell Difficulty.
  1. Repeat.
  2. Triple Frozen Master is recommended due to Type-H's extremely fast movement and high defense.

If you get hit by it, quickly MP Break as fast as you can before you get hurt.

  1. Never have everyone on boss. 1-2 people maximum.

Elemental Master Tactics:

  1. Blaze Step activate and immediately use MP Potions.
  2. Execute Blizzard Shower on his face.
  3. Hit, hit and hit.
  4. Binding Circle is useful during freezing.
  5. Repeat.

Void Princess Tactics:

  1. "Run away" by not attacking and just letting the spores spawn (jump on the upper platform, go right, wait until he comes, press down, go left and jump on the platform again.
  2. Repeat until are a lot of spores.
  3. Go on the platform with the spores.
  4. Wait until he stands on it, too
  5. Activate Awakening Mode
  6. Use Magic Adrenaline
  7. Use Death Field

Demonstration of Void Princess' Tactic:Played by Nanaya7300jp


Blade Master Tactic:

  1. Wait for altersia spores to spawn and lead them to the bottom while running away from Type-H
  2. Once gathered enough spore (fill up bottom?) Use Hypersonic Stab


Grand Archer Tactics:

  • Supporting Against Type-H:
  1. Use Stigma Shot first
  2. Fire Freezing Arrow, to freeze boss in preparation for other skills.
  3. When frozen, Type-H cannot use Storm Blade, which means your party can skill chain him.
  4. Use Aero Tornado, Aero-Strafe, Crazy Shot, or Gungnir (Type-H however has very high water resistance and will probably thaw out of Freezing Arrow in under a second without assistance from skill delay, leaving your party very little time to chain skills.)
  5. Alternatively prepare siege and snipe him from long range.
  • Supporting Against Spores (normal mode only):
  1. Prepare Siege to the right of where it spawns when you hear a spore spawning.
  2. Siege Z to knock it down to the platform on the left.
  3. Siege X to kill the spore.
  4. Charge mana for next spore.


Wind Sneaker Tactics:

  • Supporting Against Type-H:
  1. Lure him to the right platform.
  2. Use Low Kick to slow down his attacks and hit recovery.
  3. Use Nature Force and combo him while keeping an eye on his HP bar.
  4. Escape backwards and Siege Z when he is about to Storm Blade to trigger it safely.
  5. Alternatively Sharp Fall and run away while he is stunned and trigger Storm Blade from safety with an arrow.
  6. Alternatively use a skill with long invincibility frames like Dive Kick Bombing.
  7. Catch him after Storm Blade and repeat combo until next Storm Blade.
  • Supporting Against Spores (normal mode only):
  1. Prepare Siege to the right of where it spawns when you hear a spore spawning.
  2. Siege Z to knock it down to the platform on the left.
  3. Siege X to kill the spore.
  4. Charge mana for next spore.

---

  • Type-H will heal if he eats the spores generated by the (inaccessible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
  • Type-H has a fast hit recovery. 20% Attack Speed strongly recommended.

Helpful skills

For dungeon

For boss


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