Altar of Invocation: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) m (Text replacement - "08/05/2021 || -" to "08/05/2021 || 09/01/2021") |
(Updating with NA patch notes.) |
||
Line 24: | Line 24: | ||
| '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. | | '''Berthe''' - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. | ||
| | | | ||
*'''Prohibiting Howl:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for | *'''Prohibiting Howl:''' Berthe stands upright and sends out a <font color=blue>blue</font>, <font color=purple>purple</font> or <font color=red>red</font> howl. This does not deal damage, but for 70 seconds after, the skill tier that matches the color of the howl will cause Berthe to counter with his signature Howl attack. | ||
**<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]''' | **<font color=blue>Blue:</font> '''[[:Category: Tenacity Skills|Tenacity]]''' | ||
**<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]''' | **<font color=purple>Purple:</font> '''[[:Category: Strength Skills|Strength]]''' | ||
Line 43: | Line 43: | ||
| '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. | | '''Berserk Berthe''' - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. | ||
| | | | ||
*''' | *'''Special Active Block:''' As before, Berthe will periodically target certain skill tiers throughout the fight, displayed through the use of a special UI at the top of the screen with 3 colored orbs. These follow the same colors as in phase 1 and will automatically change depending on Berthe's health. | ||
<center> | <center> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
Line 53: | Line 53: | ||
| 150x ~ 120x || <font color=blue>Blue</font>, <font color=purple>Purple</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''' | | 150x ~ 120x || <font color=blue>Blue</font>, <font color=purple>Purple</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''' | ||
|- | |- | ||
| | | 90x ~ 75x | ||
|| <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]''' | || <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]''' | ||
|- | |- | ||
| | | 30x ~ 20x || <font color=blue>Blue</font>, <font color=purple>Purple</font>, <font color=red>Red</font> || '''[[:Category: Tenacity Skills|Tenacity]]''', '''[[:Category: Strength Skills|Strength]]''', '''[[:Category: Bravery Skills|Bravery]]''' | ||
|} | |} | ||
</center> | </center> | ||
Line 62: | Line 62: | ||
*<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | *<font color=red>'''Grab:'''</font> Berthe performs a grab towards the center of the map, then swipes in the opposite direction, pushing back everyone hit. | ||
*<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | *<font color=red>'''Swipe:'''</font> A yellow indicator will be shown on the map, and a second later, Berthe will swipe across the stage horizontally in the marked area, pushing away everyone hit. | ||
*<font color=red>''' | *<font color=red>'''Black/White Barrier:'''</font> Berthe charges up one of his two wings and then releases a ray towards that side of the map. Right after, he'll fire a ray towards the other side of the map with the other wing as well. Afterwards, waves of black and white light corresponding to the beam fired towards that side will pour out of his wings. Each wave inflicts its own unique debuff that lasts for 2 seconds and stacks up to 10 times. Players must switch between the two sides to prevent either debuff from reaching 10 stacks, as they will be immediately killed along with close by teammates. | ||
*<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks. | *<font color=red>'''Ice Pillars:'''</font> Berthe raises his arm to summon an ice pillar from the ground. The area an ice pillar will spawn is telegraphed by a dark blue magic circle, and it remains on the field afterward. They can only be hit by command and active attacks. | ||
*<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different dimension. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. | *<font color=red>'''Isolation:'''</font> Berthe will raise his left hand into the air and will spawn yellow soul fragments across the map, while also teleporting some players to a different dimension. The fragments will periodically disappear, sending a pulse across the field that inflicts massive damage to all players regardless of the dimension they are in. Destroy them to prevent the pulse from occurring. Once all orbs have either exploded or been destroyed, Berthe will be dazed and open to attack. | ||
Line 70: | Line 70: | ||
'''Note:''' | '''Note:''' | ||
*Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight. | *Flexibility, Hyper Active and Master skills are never targeted and can freely be used throughout the fight. | ||
*The <b> | *The <b>Black/White Barrier</b> pattern is executed every 1 minute. | ||
*The <b>Isolation</b> pattern will begin every 2 minutes, however their spawn is delayed if <b> | *The <b>Isolation</b> pattern will begin every 2 minutes, however their spawn is delayed if <b>Special Active Block</b> or <b>Black/White Barrier</b> is active. | ||
*Once the <b>Isolation</b> phase starts, the fragments will spawn every 10 seconds. After 10 seconds have passed, the fragments will trigger an explosion dealing remaining HP% damage to the player (increasing Max HP will not help, damage reduction is also ignored). The explosion of a fragment can be delayed by 1.5 seconds by hit-stunning the fragment. | *Once the <b>Isolation</b> phase starts, the fragments will spawn every 10 seconds. After 10 seconds have passed, the fragments will trigger an explosion dealing remaining HP% damage to the player (increasing Max HP will not help, damage reduction is also ignored). The explosion of a fragment can be delayed by 1.5 seconds by hit-stunning the fragment. | ||
*If ''' | *If '''Special Active Block''' is active, players have an option to coordinate with their team members to damage the boss with any skill type while the boss is performing the '''Black/White Barrier''' pattern. If the team is successful in removing '''Special Active Block''', then the boss will not '''Howl''', otherwise use '''Seal of Time''' to prevent yourself and your team members from being killed by the '''Special Active Block''' pattern after '''Black/White Barrier''' pattern is over. | ||
|- | |- | ||
Line 88: | Line 88: | ||
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | **'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the '''Light Aura''' buff. | ||
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned. | *'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned. | ||
*'''<font color=red> | *'''<font color=red>Ultimate:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players with the '''Light Aura''' buff will not receive protection from the flame attack. Players will be freed from the '''Dark Cage''' automatically after this attack. | ||
** This move has about | ** This move has about 1 minute 48 seconds of cooldown, and has a chance to be executed immediately after '''Heal'''. Make sure to keep track of the time as you will NOT be able to avoid the attack if you picked up the light orb from the previous attack. | ||
*'''When below 150x HP:''' | *'''When below 150x HP:''' | ||
Line 198: | Line 198: | ||
|- | |- | ||
| 03/11/2021 || - || align="left" | | | 03/11/2021 || - || align="left" | | ||
*Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during ''' | *Fixed an issue where hitting '''Dark Cage''' with a petrifying weapon attribute during '''Ultimate''' attack would prevent protection shield from forming. | ||
|- | |- | ||
| 03/25/2021 || 04/28/2021 || align="left" | | | 03/25/2021 || 04/28/2021 || align="left" | | ||
Line 205: | Line 205: | ||
*Berserk Berthe : | *Berserk Berthe : | ||
**Can now be inflicted with debuffs while dazed after the '''Isolation''' pattern. (Excluding debuffs with incapacitating effects) | **Can now be inflicted with debuffs while dazed after the '''Isolation''' pattern. (Excluding debuffs with incapacitating effects) | ||
**Can now be inflicted with debuffs during the ''' | **Can now be inflicted with debuffs during the '''Black/White Barrier''' pattern. (Excluding debuffs with incapacitating effects) | ||
*Annihilator: | *Annihilator: | ||
**Players can no longer pass through the boss during the '''Laser''' patterns. | **Players can no longer pass through the boss during the '''Laser''' patterns. | ||
Line 219: | Line 219: | ||
*Berthe: | *Berthe: | ||
**The '''Prohibiting Howl''' pattern's cooldown has been increased and duration has been decreased. | **The '''Prohibiting Howl''' pattern's cooldown has been increased and duration has been decreased. | ||
**'''Berthe''' | **'''Berthe''' can be damaged when using '''Breath''' attacks. | ||
** | **'''Berthe''' will receive decreased damage when using '''Breath''' attacks. | ||
** | **The rate of '''Berthe''' using '''[[:Category: Bravery Skills|Bravery]]''' '''Prohibiting Howl''' will slightly decrease. | ||
**When '''Berthe''''s HP is at 150 or less, no additional '''Prohibiting Howl''' pattern will be used until initial howl ends. | **When '''Berthe''''s HP is at 150 or less, no additional '''Prohibiting Howl''' pattern will be used until initial howl ends. | ||
**Story Mode: | **Story Mode: | ||
*** | ***When Berthe is using '''Prohibiting Howl''', it will show which skills are blocked. | ||
*Berserk Berthe: | *Berserk Berthe: | ||
** | **Amount of damage needed to be dealt to end '''Special Active Block''' Pattern will decrease (Strength/Bravery, Tenacity/Strength/Bravery). | ||
***90 ~ 60 → 90 ~ 75 (Purple, Red) | ***90 ~ 60 → 90 ~ 75 (Purple, Red) | ||
***30 ~ 15 → 30 ~ 20 (Blue, Purple, Red) | ***30 ~ 15 → 30 ~ 20 (Blue, Purple, Red) | ||
** | **When only 1 player remains, they will not be sent to another dimension, and a fragment will be created at the current location. | ||
** | **'''Black/White Barrier''' debuff duration will decrease. | ||
**When | **When '''Black/White Barrier''' pattern and '''Isolation''' pattern appears at the same time, '''Black/White Barrier''' will be removed. | ||
*Annihilator: | *Annihilator: | ||
** | **'''Annihilator''' will enter fatigued state after using '''Ultimate'''. | ||
**All | **All patterns cooldown will increase. | ||
** | **The frequency of '''Annihilator ''' constantly using 1 type of '''Laser''' will decrease. | ||
**'''Soul Orb Release''' | **The '''Annihilator ''' will look ahead during the '''Soul Orb Release''' pattern. | ||
**'''Soul Orb Release''' | **Soul Orb movements during '''Soul Orb Release''' pattern will change. | ||
|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Revision as of 10:01, 1 September 2021
Altar of Invocation
“ | Altar of Invocation. The altar located at the central portal... Once a place awaiting the safe arrival of those who left, is now in ruins.
|
” |
Description
The El Search Party passes the White-Ghost Castle to arrive at the central portal. There, the final battle with Berthe awaits.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
750,000
Details
- Up to 6 players can enter (minimum 3 players required to enter)
- All enemy attacks except Berserk Berthe's Swipe attack in this dungeon ignore players' physical and magical defense.
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
Boss
{{
}}
Monster Image | Boss Description | Boss Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Berthe - The traitorous leader of the White-Ghost Army, empowered by Aegirp's soul, he is much more powerful than he was in the past. |
Attacks highlighted in red bypass Invincibility frames. Note:
| ||||||||||||||||
Berserk Berthe - Unleashing the true powers of Aegirp's soul, Berthe has begun to merge with the former King's power and has grown into a giant. |
Attacks highlighted in red bypass Invincibility frames. Note:
| ||||||||||||||||
Annihilator - The power of Aegirp's soul conflicting within Berthe goes out of control, creating a being that is neither truly Berthe nor the White-Ghost King. |
Attacks highlighted in red bypass Invincibility frames. Note:
|
Dialogue
Legendary Weapon
Icon | Name | Stats | Enhancement Bonuses |
---|---|---|---|
Vestige of Soul - Weapon of Requiem |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Adaptation +5% |
Enhancement +10: Physical/Magical Attack Power +10% |
{{
}}
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv99 Face Accessory (Top): |
Gallery
Trivia
- Following Savage White-Ghost's Castle's loading screen, the characters featured on the loading screen are the next three characters: Rage Hearts, Code: Esencia, and Comet Crusader.
- The dungeon's name calls back to the Altar of Dedication back in Feita, where Berthe was first fought. Additionally, just like back then, a portal is prominently visible in the background during the fight.
- Many of Berthe's attacks in the first phase of the dungeon are the same as those used during his original fight, adjusted to fit his current more agile quadrupedal form. These include Pounce, Ice Beam, Ice Carve and his defining skill, Howl.
- The remixed version of Berthe's original boss theme is the first time an original boss theme was created for the game since CODE-Maya in Elysion Tower.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
08/13/2020 | 09/09/2020 |
|
08/27/2020 | 09/09/2020 |
|
09/24/2020 | 09/23/2020 |
|
01/28/2021 | 02/24/2021 |
|
- | 01/27/2021 |
|
03/11/2021 | - |
|
03/25/2021 | 04/28/2021 |
|
08/05/2021 | 09/01/2021 |
|
Alternative Names
{{
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~20
- Other