Adrian's Palace: Difference between revisions

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| Detail=<dfn>{{</dfn>
| Detail=<dfn>{{</dfn>
====Elevator====
====Elevator====
The final ascent to Adrian's Chamber is gated by an elevator. PooPang enemies will fall from the sky, defeating them will cause them to drop enemy orbs which the elevator will absorb. The elevator requires a certain amount of energy before players can progress.
The final ascent to Adrian's Chamber is gated by an elevator. PooPang enemies will fall from the sky, and defeating them will cause them to drop energy orbs which the elevator will absorb. The elevator requires a certain amount of energy before players can progress.
<dfn>}}</dfn>
<dfn>}}</dfn>
| DunMap=[[File:10-5map.png]]
| DunMap=[[File:10-5map.png]]
| Ally=<dfn>{{</dfn>
| Ally=<dfn>{{</dfn>
|[[File:10-5-Elevator.png|60px]]
|[[File:10-5-Elevator.png|60px]]
|'''Elevator''' - The elevator that leads to Adrian's room. Defeat all the PooPang monsters to power up the elevator.
|'''Elevator''' - The elevator that leads to Adrian's room. Defeat the PooPang monsters to power up the elevator.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
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|'''Emperacyd Lance''' - A more powerful lance wielding angel Nasod.
|'''Emperacyd Lance''' - A more powerful lance wielding angel Nasod.
|
|
*'''Double Stab:''' Stab twice leaving behind a sphere of dark energy.
*'''Double Stab:''' Stabs twice leaving behind a sphere of dark energy.
*'''Spear Barrage:''' Perform a rapid barrage of spear stabs in front of it.
*'''Spear Barrage:''' Performs a rapid barrage of spear stabs in front of it.
|-
|-
|[[File:Emperacyd Orb.png|60px]]
|[[File:Emperacyd Orb.png|60px]]
|'''Emperacyd Orb''' -  A more powerful magician like angel Nasod who attacks with energy rather than a weapon.
|'''Emperacyd Orb''' -  A more powerful magician-like angel Nasod who attacks with energy rather than a weapon.
|
|
*'''Energy Tracker:''' Casts a ball of dark energy that homes onto players and implodes on impact.
*'''Energy Tracker:''' Casts a ball of dark energy that homes in on players and implodes on impact.
*'''Silencer:''' Shoot out a cloud of dark energy in front of itself that inflicts Silence.
*'''Silencer:''' Shoots out a cloud of dark energy in front of itself that inflicts {{se||Silence}}.
|-
|-
|[[File:Emperacyd Shield.png|60px]]
|[[File:Emperacyd Shield.png|60px]]
|'''Emperacyd Shield''' - A more powerful large hammer wielding angel Nasod.
|'''Emperacyd Shield''' - A more powerful large hammer wielding angel Nasod.
|
|
*'''Judgement:''' Release a large pillar of dark energy out of its body upwards.
*'''Judgement:''' Releases a large pillar of dark energy out of its body upwards.
*'''Army Shield:''' After performing Judgement, it will enter a defensive stance. Its defense will increase significantly and they will grant temporary invincibility to surrounding mobs.
*'''Army Shield:''' After performing '''Judgement''', it will enter a defensive stance. Its defense will increase significantly and it will grant temporary invincibility to surrounding mobs.
*'''Smash:''' Perform a downward smash with its hammer which stuns players.
*'''Smash:''' Performs a downward smash with its hammer which inflicts {{se||Faint}} on players hit.
*'''Ram:''' Perform a shield ram, typically followed up by either its Smash or Judgement attack.
*'''Ram:''' Performs a shield ram, typically followed up by either '''Smash''' or '''Judgement'''.
*'''Dark Lasso:''' Fire one large dark orb forward which he can use to pull you closer to him.
*'''Dark Lasso:''' Fires one large dark orb forward, which can pull nearby players closer.
'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
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|'''Emperacyd Bow''' - A more powerful bow wielding angel Nasod archer.
|'''Emperacyd Bow''' - A more powerful bow wielding angel Nasod archer.
|
|
*'''Arrow Shot:''' Fire a single arrow straight forward.
*'''Arrow Shot:''' Fires a single arrow straight forward.
*'''Arrow Barrage:''' Backflip then follow with three consecutive arrow shots.
*'''Arrow Barrage:''' Backflips then follows with three consecutive arrow shots.
*'''Arched Shot:''' Fire three arrows in a parabolic arc aimed at players from a distance six times.
*'''Arched Shot:''' Fire six sets of three arrows in a parabolic arc aimed at players from a distance.
**Can fire behind him.
**The Emperacyd Bow can fire arrows at players behind it.
|-
|-
|[[File:PooPang.png|60px]]
|[[File:PooPang.png|60px]]
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|'''MangPang''' - A tiny ball PooPang Nasod wielding a large hammer.
|'''MangPang''' - A tiny ball PooPang Nasod wielding a large hammer.
|
|
*'''Hammer:''' Perform a single hammer smash.
*'''Hammer:''' Performs a single hammer smash.
*'''Hammer Twirl:''' Perform a series of spinning strikes with the hammer.
*'''Hammer Twirl:''' Performs a series of spinning strikes with the hammer.
*'''Roll:''' It will bloat up then roll forwards before rolling back.
*'''Roll:''' It will bloat up then roll forward before rolling back.
*'''Self-Destruct:''' After being defeated they will bloat up and pop.
*'''Self-Destruct:''' After being defeated, they will bloat up and pop.
|-
|-
|[[File:BoomPang.png|60px]]
|[[File:BoomPang.png|60px]]
|'''BoomPang''' - A tiny ball PooPang Nasod with a bomb strapped to its back.
|'''BoomPang''' - A tiny ball PooPang Nasod with a bomb strapped to its back.
|
|
*'''Bomb Plant:''' Plant its bomb in the ground while they retreat. The bomb will explode momentarily.
*'''Bomb Plant:''' Plants its bomb in the ground while they retreat. The bomb will explode momentarily.
*'''Bomb Throw:''' It can also throw its bomb causing explosions a short distance away from it.
*'''Bomb Throw:''' Throws its bomb, causing explosions a short distance away from it.
|-
|-
|[[File:ShingPang.png|60px]]
|[[File:ShingPang.png|60px]]
|'''ShingPang''' - A tiny ball PooPang Nasod with a large hat.
|'''ShingPang''' - A tiny ball PooPang Nasod with a large hat.
|
|
*'''Sleeper:''' It will flip its hat over then start dancing on top of it. It will release several yellow orbs which inflict {{se|241|Sleep||ed}} and burning 15 MP.
*'''Sleeper:''' It will flip its hat over then start dancing on top of it. It will release several yellow orbs which inflict {{se|241|Sleep||ed}} and burn 15 MP per orb.
*'''Blast Attack:''' If players are close by it will take its hat then shoot out a large orb of light that harms players.
*'''Blast Attack:''' If players are close by, it will take off its hat then shoot out a large orb of light that harms players.
<dfn>}}</dfn>
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
| MiniBoss=<dfn>{{</dfn>
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|
|
*'''Cube Release:''' Dekal will release 8 energy cubes as projectiles in a 180° arc.
*'''Cube Release:''' Dekal will release 8 energy cubes as projectiles in a 180° arc.
*'''Cube Explosion:''' Dekal will release energy cubes onto the ground as it moves. This no longer leaves behind an energy field.
*'''Cube Explosion:''' Dekal will release energy cubes onto the ground as he moves. This no longer leaves behind an energy field.
*'''Dekal Wave:''' Dekal will release a shockwave that will travel across the ground in both directions, will drag players doing multiple hits, however will do significantly less damage than its previous incarnation.
*'''Dekal Wave:''' Dekal will release a shockwave that will travel across the ground in both directions, dragging players along while dealing multiple hits. This attack deals significantly less damage than its previous incarnation.
*'''Concentrated Explosion:''' Dekal will create a vortex of energy underneath his chair with a powerful suction force that does continuous damage before exploding.
*'''Concentrated Explosion:''' Dekal will create a vortex of energy underneath his chair with a powerful suction force that deals continuous damage before exploding.
'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.
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|-
|-
|[[File:10-5 Launchpad.png|60px]]
|[[File:10-5 Launchpad.png|60px]]
|'''Launch Pad''' - Platforms that will propel you the the high ground.
|'''Launch Pad''' - Platforms that will propel players to higher ground.
|-
|-
|[[File:10-5 DPlatforms.png|60px]]
|[[File:10-5 DPlatforms.png|60px]]
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|-
|-
|[[File:10-5 E Field.png|60px]]
|[[File:10-5 E Field.png|60px]]
|'''Electrical Field''' - Machines which create fans of electrical energy that will rapidly push players outward and harm players during platform segments.
|'''Electrical Field''' - Machines which create fans of electrical energy that will rapidly push players outward and damage them.
|-
|-
|[[File:10-5 Laser.png|60px]]
|[[File:10-5 Laser.png|60px]]
|'''Lasers''' - Powerful lasers which fire out at players. Do not provide hitstun but hit many times.
|'''Lasers''' - Powerful lasers which fire at players. The lasers do not inflict hitstun, but will deal multiple hits of damage.
|-
|-
|[[File:10-5 ESlide.png|60px]]
|[[File:10-5 ESlide.png|60px]]
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|-
|-
|[[File:10-5 GArrows.png|60px]]
|[[File:10-5 GArrows.png|60px]]
|'''Giant Arrows''' - Giant spikes that launch out from the background harming players in their path.
|'''Giant Arrows''' - Giant spikes that launch out from the background, harming players in their path.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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|'''[[Herbaon]]''' - The ruler of Elysion in Adrian Nasod's stead. He will stop at nothing to defend his father.
|'''[[Herbaon]]''' - The ruler of Elysion in Adrian Nasod's stead. He will stop at nothing to defend his father.
|
|
*'''Light Arrow:''' Forms a bow-like structure out of his drones, then fires two spheres of light energy a distance forwards.
*'''Light Arrow:''' Forms a bow-like structure out of his drones, then fires two spheres of light energy forwards.
*'''Light Trap:''' Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. Can be escaped by mashing back and forth.
*'''Light Trap:''' Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. The debris can be destroyed, and if hit by a '''Laser'', will explode after a few seconds.
*'''Light Barrier:''' Covers himself with his drones, empowering them with light energy, then slides forward harming players in his path.
**If a player gets too close to Herbaon during this attack, he will stop casting '''Light Trap''' and cast '''Iris Chain'''.
*'''Iris Chain:''' Imprisons players in a golden seal before exploding the seals, dealing heavy damage. Can be escaped from by mashing the left and right arrow keys.
*'''Light Barrier:''' Covers himself with his drones, empowering them with light energy, then slides forwards harming players in his path.
*'''Light Explosion:''' Expels a blast of light energy around him, dealing high damage.
*'''Light Explosion:''' Expels a blast of light energy around him, dealing high damage.
*'''Lasers:''' Either the horizontal or two vertical lasers will close in. Standing on the bottom most layer will avoid the horizontal laser and the two vertical lasers will stop before they collide with each other.
*'''Lasers:''' Either the horizontal laser or two vertical lasers will close in. Standing on the bottom most layer will avoid the horizontal laser and the two vertical lasers will stop before they collide with each other.
*'''Iris Blade:''' Herbaon will warp to the center and cause laser beams to close in around him. Herbaon will not lose HP, but can still be damaged. Will always follow up with Laser Onslaught if this attack is not cancelled.
*'''Quadrato Laser:''' Herbaon will warp to the center and cause laser beams to close in around him. Herbaon will not lose HP, but can still be damaged. Will always follow up with '''Laser Onslaught''' if this attack is not cancelled.
*'''Quadrato Laser:''' Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.
*'''Laser Onslaught''' Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.
'''Note:'''
'''Note:'''
*Immune to debuffs.
*Immune to debuffs.
<dfn>}}</dfn>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Mid Dungeon Cutscene
|Mid Dungeon Dialogue=
|contents1={{*}}{{StoryIcon|Dekal}} '''Dekal''': ''We meet again, you little rascals.. Now it's goodbye!''
*{{StoryIcon|Dekal2}} '''Dekal''': ''We meet again, you little rascals.. Now it's goodbye!''
|tab2=Mid Dungeon Cutscene
----
|contents2={{*}}{{StoryIcon|Herbaon}} '''Herbaon''': ''Get out of Father's Palace!''
*{{StoryIcon|Herbaon}} '''Herbaon''': ''Get out of Father's Palace!''
|tab3=Boss Intro Cutscene
|Boss Intro Cutscene=
|contents3={{*}}{{StoryIcon|Herbaon}} '''Herbaon''': ''... Who are you guys? How did you get all the way here? Whoever you guys are. I won't let you get any closer to father..!!''
*{{StoryIcon|Herbaon}} '''Herbaon''': ''... Who are you guys? How did you get all the way here? Whoever you guys are. I won't let you get any closer to father..!!''
|tab4=Dungeon Victory Quote
|Dungeon Victory Quote=
|contents4=
{{CharsTabs
{{CharsTabs
|EL=
|EL=
*'''Elsword''': ''-''
*'''Elsword''': ''A puzzle.. Ah, I hate using my head. If it weren't for the puzzles, we'd get to Adrian in no time!''
*'''Elsword''': ''-''
*'''Elsword''': ''Solace's Fortress is somewhere here, right? We're close...!''
*'''Elsword''': ''-''
*'''Elsword''': ''Ahhhh, the Nasods are stronger here! Those Nasods... they're cute but so violent!''
|AI=
|AI=
*'''Aisha''': ''-''
*'''Aisha''': ''These puzzles should be penetrated in one burst. Hehe, something like this is a peace of cake for a genius magician!''
*'''Aisha''': ''-''
*'''Aisha''': ''Ack, there are Nasods everywhere?! Herbaon is really out to get us!''
*'''Aisha''': ''-''
*'''Aisha''': ''-''
|RN=
|RN=
*'''Rena''': ''A puzzle... It's annoying, but with time it can be solved.<br>But we have no time. What do we do?''
*'''Rena''': ''A puzzle... It's annoying, but with time it can be solved. But we have no time. What do we do?''
*'''Rena''': ''-''
*'''Rena''': ''-''
*'''Rena''': ''-''
*'''Rena''': ''-''
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*'''Raven''': ''There are enemies in all directions.. We won't be able to get to Adrian easily.''
*'''Raven''': ''There are enemies in all directions.. We won't be able to get to Adrian easily.''
|EV=
|EV=
*'''Eve''': ''-''
*'''Eve''': ''Herbaon is using everything he has to protect Adrian. Even without looking at the memory, I know.''
*'''Eve''': ''-''
*'''Eve''': ''Moby, Remy... Are you comparing yourselves to those tiny Nasods? Stop. You guys are perfect the way you are.''
*'''Eve''': ''-''
*'''Eve''': ''-''
|CS=
|CS=
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*'''Add''': ''-''
*'''Add''': ''-''
|LC=
|LC=
*'''Lu''': ''-''
*'''Lu''': ''What a huge palace. It's not as big as my palace in the demon world, though. Ciel! We'll get lost if you keep getting distracted!''
*'''Lu''': ''-''
*'''Lu''': ''Hooh, such cute Nasods! Hehe. Come, come! I'll personally... Ciel...? Stop looking at me with those love-struck eyes.''
*'''Ciel''': ''-''
*'''Ciel''': ''Ahhh, I can't. I can't fight here anymore. Lu... sorry, but I'll... I'll be watching you from afar.''
*'''Ciel''': ''-''
*'''Ciel''': ''-''
|RS=
|RS=
*'''Rose''': ''-''
*'''Rose''': ''I don't have time to waste on solving puzzles. We have to find Adrian!''
*'''Rose''': ''-''
*'''Rose''': ''Zero, can't you help me solve the puzzles? Don't just sit there. Is it because you want me to say 'please'?''
*'''Rose''': ''-''
*'''Rose''': ''Sigh, it's full of Nasods. I don't really want to go against the Nasods in this area, though.''
|AN=
|AN=
*'''Ain''': ''(Once I complete this mission, I will be able to return to where I was born... yet why am I hesitating?)''
*'''Ain''': ''(Once I complete this mission, I will be able to return to where I was born... yet why am I hesitating?)''
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</gallery>
</gallery>
|Trivia=<dfn>{{</dfn>
|Trivia=<dfn>{{</dfn>
*This is the first dungeon that truly integrates platforming into its design, with moving platforms, disappearing and re-appearing platforms, and obstacles that will try and knock you off the map.
*This is the first dungeon that truly integrates platforming into its design with moving platforms, disappearing and re-appearing platforms, and obstacles that will try and knock you off the map.
*Adrian, being a normal human, is no older than is normally possible. He does however, have a hibernation chamber that preserves his body as he sleeps for centuries at a time.
*Adrian, being a normal human, is no older than is normally possible. He does however, have a hibernation chamber that preserves his body as he sleeps for centuries at a time.
*Herbaon is supposed to be Herjuno's replacement, who was abandoned on Atlas after trying to warn Adrian about Solace, explaining their similar designs.
*Herbaon is supposed to be Herjuno's replacement, who was abandoned on Atlas after trying to warn Adrian about Solace, explaining their similar designs.

Revision as of 19:04, 13 July 2023

Adrian's Palace

A dwelling Adrian, this is where the creator of Elysion is asleep. It is isolated by a mysterious seal.

Description
The place where Adrian, the creator of Elysion, is asleep. It is isolated due to an unknown barrier.
Recommended Level
93-95
Required Combat Power
12,180
Dungeon Layout
Details
{{

Elevator

The final ascent to Adrian's Chamber is gated by an elevator. PooPang enemies will fall from the sky, and defeating them will cause them to drop energy orbs which the elevator will absorb. The elevator requires a certain amount of energy before players can progress.

}}
Ally
{{ {{
Ally Image Ally Description
Elevator - The elevator that leads to Adrian's room. Defeat the PooPang monsters to power up the elevator.

}}

}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Emperacyd Lance - A more powerful lance wielding angel Nasod.
  • Double Stab: Stabs twice leaving behind a sphere of dark energy.
  • Spear Barrage: Performs a rapid barrage of spear stabs in front of it.
Emperacyd Orb - A more powerful magician-like angel Nasod who attacks with energy rather than a weapon.
  • Energy Tracker: Casts a ball of dark energy that homes in on players and implodes on impact.
  • Silencer: Shoots out a cloud of dark energy in front of itself that inflicts  Enemy DebuffSilenceEnemy DebuffSilence.
Emperacyd Shield - A more powerful large hammer wielding angel Nasod.
  • Judgement: Releases a large pillar of dark energy out of its body upwards.
  • Army Shield: After performing Judgement, it will enter a defensive stance. Its defense will increase significantly and it will grant temporary invincibility to surrounding mobs.
  • Smash: Performs a downward smash with its hammer which inflicts  Enemy DebuffFaintEnemy DebuffFaint on players hit.
  • Ram: Performs a shield ram, typically followed up by either Smash or Judgement.
  • Dark Lasso: Fires one large dark orb forward, which can pull nearby players closer.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
Emperacyd Bow - A more powerful bow wielding angel Nasod archer.
  • Arrow Shot: Fires a single arrow straight forward.
  • Arrow Barrage: Backflips then follows with three consecutive arrow shots.
  • Arched Shot: Fire six sets of three arrows in a parabolic arc aimed at players from a distance.
    • The Emperacyd Bow can fire arrows at players behind it.
PooPang - A tiny ball Nasod created by Herbaon.
  • Puff: It will jump and cause the area in front of it to burst.
MangPang - A tiny ball PooPang Nasod wielding a large hammer.
  • Hammer: Performs a single hammer smash.
  • Hammer Twirl: Performs a series of spinning strikes with the hammer.
  • Roll: It will bloat up then roll forward before rolling back.
  • Self-Destruct: After being defeated, they will bloat up and pop.
BoomPang - A tiny ball PooPang Nasod with a bomb strapped to its back.
  • Bomb Plant: Plants its bomb in the ground while they retreat. The bomb will explode momentarily.
  • Bomb Throw: Throws its bomb, causing explosions a short distance away from it.
ShingPang - A tiny ball PooPang Nasod with a large hat.
  • Sleeper: It will flip its hat over then start dancing on top of it. It will release several yellow orbs which inflict  Enemy DebuffSleepEnemy DebuffSleep and burn 15 MP per orb.
  • Blast Attack: If players are close by, it will take off its hat then shoot out a large orb of light that harms players.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Dekal - Dekal makes his return with an upgraded chair.
  • Cube Release: Dekal will release 8 energy cubes as projectiles in a 180° arc.
  • Cube Explosion: Dekal will release energy cubes onto the ground as he moves. This no longer leaves behind an energy field.
  • Dekal Wave: Dekal will release a shockwave that will travel across the ground in both directions, dragging players along while dealing multiple hits. This attack deals significantly less damage than its previous incarnation.
  • Concentrated Explosion: Dekal will create a vortex of energy underneath his chair with a powerful suction force that deals continuous damage before exploding.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.
  • Immune to debuffs.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Pitfalls - The place is very high up, don't fall or you'll lose a set percentage of HP.
Launch Pad - Platforms that will propel players to higher ground.
Disappearing Platforms - Platforms that can phase in and out of existence.
Moving Platforms - Platforms that are not in a fixed position and will travel in a variety of patterns.
Electrical Field - Machines which create fans of electrical energy that will rapidly push players outward and damage them.
Lasers - Powerful lasers which fire at players. The lasers do not inflict hitstun, but will deal multiple hits of damage.
Energy Slide - Ramps of energy which drag players forward.
Giant Arrows - Giant spikes that launch out from the background, harming players in their path.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Herbaon - The ruler of Elysion in Adrian Nasod's stead. He will stop at nothing to defend his father.
  • Light Arrow: Forms a bow-like structure out of his drones, then fires two spheres of light energy forwards.
  • 'Light Trap: Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. The debris can be destroyed, and if hit by a Laser, will explode after a few seconds.
    • If a player gets too close to Herbaon during this attack, he will stop casting Light Trap and cast Iris Chain.
  • Iris Chain: Imprisons players in a golden seal before exploding the seals, dealing heavy damage. Can be escaped from by mashing the left and right arrow keys.
  • Light Barrier: Covers himself with his drones, empowering them with light energy, then slides forwards harming players in his path.
  • Light Explosion: Expels a blast of light energy around him, dealing high damage.
  • Lasers: Either the horizontal laser or two vertical lasers will close in. Standing on the bottom most layer will avoid the horizontal laser and the two vertical lasers will stop before they collide with each other.
  • Quadrato Laser: Herbaon will warp to the center and cause laser beams to close in around him. Herbaon will not lose HP, but can still be damaged. Will always follow up with Laser Onslaught if this attack is not cancelled.
  • Laser Onslaught Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.

Note:

  • Immune to debuffs.

}}

}}
Dialogue
  • Mid Dungeon Dialogue
  • Boss Intro Cutscene
  • Dungeon Victory Quote
  • Dekal: We meet again, you little rascals.. Now it's goodbye!

  • Herbaon: Get out of Father's Palace!
{{
Image Name Boss Character Stats
Elysion's Hernacyd Staff
Elysion's Hernacyd Staff
Herbaon
Aisha

Lv86 Staff:

Physical Attack +5078

Magical Attack +5078


[Unidentified * ?]

[Unidentified * ?]

2% chance of double attack (Except special active skills)

Critical +6%

}}
Gallery
Trivia
{{
  • This is the first dungeon that truly integrates platforming into its design with moving platforms, disappearing and re-appearing platforms, and obstacles that will try and knock you off the map.
  • Adrian, being a normal human, is no older than is normally possible. He does however, have a hibernation chamber that preserves his body as he sleeps for centuries at a time.
  • Herbaon is supposed to be Herjuno's replacement, who was abandoned on Atlas after trying to warn Adrian about Solace, explaining their similar designs.
  • Looking at the images of Adrian's room and Herbaon, it can be noted that the floor texture was changed from an opaque off white striped pattern to a translucent blue hexagonal pattern before it was released.
}}
Updates
{{
Date Changes
KR NA
06/16/2016 08/24/2016
  • Adrian's Palace added.
07/08/2021 08/04/2021
  • 4th stage summons improved.
}}
Alternative Names
{{
Server Name Translation
South Korea 아드리안의 거처 Adrian's Abode
Japan アドリアンの宮殿 Adrian's Palace
North America Adrian's Dwelling (prior to the September 28, 2016 update)
Germany Adrians Palast Adrian's Palace
Spain Palacio de Adrián Adrian's Palace
France Habitation d'Adrian Adrian's Dwelling
Italy Palazzo di Adrian Adrian's Palace
Poland Pałac Adriana Adrian's Palace
Brazil Residência de Adrian Adrian's Residence
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous