Transporting Tunnel: Contaminated Area

From Elwiki

This is a Secret Dungeon. In order to enter, you must:

  • Complete all dungeons in Altera on Very Hard.
  • Have an Anti-Alterasia Capsule in your inventory. (Enhanced Anti-Alterasia Capsule is needed when entering Hell mode)

Transporting Tunnels: Contaminated Area

The Alterasia infestation that you have encountered back in Transporting Tunnel B4-1 has intensified. The air became polluted and entrance is impossible without the Anti-Alterasia Capsule. Elsword's team returns to this tunnel to find the source and eliminate it.

Recommendations

  • The difficulty of this boss is more gear dependent than any other boss in the game due to both the time limit and the healing spores.
    • It is strongly recommended that you are equipped with a decent late-game weapon like a +6 high grade weapon near the current level cap or better before considering attempting Hell difficulty even in a party.
  • If the mobs that are reanimated by the spores are attacked at all they have a high chance of sparking. This does minor damage and induces KD.
  • A few of the monster's attacks can curse, it may be best to memorize which ones.
  • 500 Poison resistance protect you from getting poisoned if you run out of time. (source : fr.elsword.org, tested by Aleyra)

Mobs

Corrupt Nasod Scorpion: Same as Nasod Scorpion, but will super armor during certain attacks.
Corrupt Nasod Guardian: Same as Elite Nasod Guard(Shield), except that it is now bigger, and its stun baton will induce Curse.
Corrupt Nasod Blader: Same as Nasod Blader. Only found in Hell.
Corrupt Nasod Guard Type-ICE: Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball.
Corrupt Nasod Scout Type-L: Same as the Nasod Scout Type-L aside from the fact that the zap attack deals Curse rather than stun.
Corrupt Elite Cannon: Same as the Elite Nasod Guard: Cannon; however, its shots now cause Curse.
Corrupt Nasod Assault: Type-W9: Same as the Assault Nasod Type-W9 except bigger.
Evolved Alterasia: Same as the regular Alterasia.
Evolved Alterasia Spore: Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP.

Obstacles

Press: Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.
Electrifying Tong: Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency.

Boss: Alterasia Type-H

Alterasia Type-H

The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight.

Moves

  • Wind Blade: Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
  • Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation. Type-H will use this whenever he has full mana.
    • Sometimes he will refuse to use it unless he feels he can hit someone with it on activation.
  • Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade.

Notes

  • Has Stoic on when it attacks.
  • Very fast in terms of Attack and Movement Speed.
  • Pulls combos similar to Elsword's.
  • Stoic is off when it falls from a platform.
  • Has higher resistance to all elements than most other monsters. (Roughly 200/500 resist to everything)
  • Assuming level 60:
    • The spores in the boss room have roughly 200k HP on both Normal and Hell difficulties.
    • Type-H has roughly ~3.75M HP on Normal Mode (15 Life-bars), and ~5M HP on Hell Mode (27 Life-bars).

Recommended Tactics

Basic Tactics:

  1. Split your team into two groups, one on spores and one on Type-H.
  2. Lure Type-H onto the right platform away from the spores and fight him there.
  3. Always watch its health bar; at certain HP thresholds Type-H will unleash Storm Blade.
  • Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.
  • Type-H will Storm Blade at 24.5, 20.9, 17.3, 13.8, 10.4, 6.8, and 3.4 life bars on Hell Difficulty.
  • If you get hit by it, quickly MP Break as fast as you can before you take serious damage.
  • Triple Frozen Master is recommended due to Type-H's fast movement and high defense.
  • Never have everyone on boss. 1-2 people maximum.

Advanced Tactics:

  1. Focus everyone on Type-H.
  2. Have someone freeze him either with Blizzard Shower or a Water Orb, Freezing Arrow can work too but it's less reliable.
  3. Have someone use a Wind Orb on him to break his defenses.
  4. Chain Special Actives against him to keep him frozen and defenseless.
  5. Repeat starting off with a freezing attack again until he dies.
  • If he is hit by a non-freezing attack after surviving the skill chain he will continue to use Storm Blade repeatedly.


Elemental Master Tactics:

  1. Blaze Step activate and immediately use MP Potions.
  2. Execute Blizzard Shower against him.
  3. Hit, hit and hit.
  4. Binding Circle can be useful to extend freezing.
  5. Repeat.

Void Princess Tactics:

  1. "Run away" by not attacking and just letting the spores spawn (jump on the upper platform, go right, wait until he comes, press down, go left and jump on the platform again.
  2. Repeat until are a lot of spores.
  3. Go on the platform with the spores.
  4. Wait until he stands on it, too
  5. Activate Awakening Mode
  6. Use Magic Adrenaline
  7. Use Death Field

Demonstration of Void Princess' Tactic:Played by Nanaya7300jp


Blade Master Tactic:

  1. Wait for altersia spores to spawn and lead them to the bottom while running away from Type-H
  2. Once gathered enough spore (fill up bottom?) Use Hypersonic Stab


Grand Archer Tactics:

  • Supporting Against Type-H:
  1. Use Stigma Shot first
  2. Fire Freezing Arrow, to freeze boss in preparation for other skills.
  3. When frozen, Type-H cannot use Storm Blade, which means your party can skill chain him.
  4. Use Aero Tornado, Aero-Strafe, Crazy Shot, or Gungnir (Type-H however has very high water resistance and will probably thaw out of Freezing Arrow in under a second without assistance from skill delay, leaving your party very little time to chain skills.)
  5. Alternatively prepare siege and snipe him from long range.
  • Supporting Against Spores (normal mode only):
  1. Prepare Siege to the right of where it spawns when you hear a spore spawning.
  2. Siege Z to knock it down to the platform on the left.
  3. Siege X to kill the spore.
  4. Charge mana for next spore.


Wind Sneaker Tactics:

  • Supporting Against Type-H:
  1. Lure him to the right platform.
  2. Use Low Kick to slow down his attacks and hit recovery.
  3. Use Nature Force and combo him while keeping an eye on his HP bar.
  4. Escape backwards and attack him from a safe range when he is about to Storm Blade to trigger it safely.
  5. Alternatively use a skill with long invincibility frames like Dive Kick Bombing or Violent Attack.
  6. Catch him after Storm Blade and repeat combo until next Storm Blade.
  7. Wind Sneaker may support with Siege from long range much like a Grand Archer.
  • Supporting Against Spores (normal mode only):
  1. Prepare Siege to the right of where it spawns when you hear a spore spawning.
  2. Siege Z to knock it down to the platform on the left.
  3. Siege X to kill the spore.
  4. Charge mana for next spore.

---

  • Type-H will heal if he eats the spores generated by the (inaccessible and invincible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
    • Sometimes the Alterasia plant will fail to generate spores, dying and reviving will sometimes fix this.
  • Type-H has a fast hit recovery. 20% Attack Speed strongly recommended.

Helpful skills

For dungeon

For boss


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