Elrianode City: Difference between revisions
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| '''Freak Beast''' - Servants of Henir taken on a monstrous form. An agile animal-like Henir creature with human arms. | | '''Freak Beast''' - Servants of Henir taken on a monstrous form. An agile animal-like Henir creature with human arms. | ||
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*'''Charge:''' Prepare themselves and almost instantly charge forwards. | *'''Charge:''' Prepare themselves in Super Armor and almost instantly charge forwards. | ||
*'''Energy Pulse:''' Radiate its body with a burst of energy around itself. | *'''Energy Pulse:''' Radiate its body with a burst of energy around itself. | ||
*'''Teleport:''' The beast can teleport next to players if they're too far away. | *'''Teleport:''' The beast can teleport next to players if they're too far away. | ||
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| '''Freak Defender''' - Servants of Henir taken on a monstrous form. A hulking four-armed behemoth born from the energy of Henir. | | '''Freak Defender''' - Servants of Henir taken on a monstrous form. A hulking four-armed behemoth born from the energy of Henir. | ||
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*'''Hammer Smash:''' Smash the ground with one powerful strike with all four of its arms. | *'''Hammer Smash:''' Smash the ground with one powerful strike with all four of its arms. Will have super armor during this attack. | ||
*'''Hammer Combo:''' Smash the ground with a four hit combo with their four arms. | *'''Hammer Combo:''' Smash the ground with a four hit combo with their four arms. It will have Super Armor when preparing and during its first two hits. | ||
*'''Judgement:''' | *'''Judgement:''' Charge up in Super Armor then release a large pillar of dark energy out of its body upwards. They have increased defense while charging. | ||
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|[[File:MutatedSupervisorofNasodMiners.png|60px]] | |[[File:MutatedSupervisorofNasodMiners.png|60px]] |
Revision as of 19:50, 4 July 2018
Elrianode City
“ | Elrianode City. Stop the monsters invading Elrianode City through the Dimension Rift!
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” |
Elrianode City is too big to search as a single group. In order to maximize their search, the group splits up to different parts of the city. All players during the main dungeon portion will be separated from each other in different parts of the city. The party will be reunited for the boss.
How to Play
While split apart in different parts of the city, you are in charge of defeating as many enemies as possible within a 5 minute time limit. The UI on the top of the screen will display the number of monster your entire party has killed and below that the number of monster you have killed. Next to each party member's HP there will be a number which displays how much they themselves have killed. Every time you kill 30 mobs a miniboss will spawn in your district. Every time your party in total kills 90 mobs another boss will appear in your district. Minibosses have the chance of dropping rare rewards, so the more mobs you and your party defeat, the more opportunities you get to fight minibosses.
- Elsword: There's too many of them, let's spread out! Everyone be careful!
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv95 Accessory (Arm): [Unidentified * ?] [Unidentified * ?] |
2 Pieces:
3 Pieces:
|
- While the party is split up, they are still technically in the same room. Some skills with long range homing may travel to other player's districts such as Flick Shot, even when solo.