Wally's Underground Laboratory: Difference between revisions
Shironsaki (talk | contribs) No edit summary |
mNo edit summary |
||
Line 164: | Line 164: | ||
'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning. | '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning. | ||
<br> | <br> | ||
{{{!}} class="wikitable collapsible collapsed" style="width: 100%;" | {{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
! style="background-color: {{ColorSel|Village|2}}; " class="textfloat" colspan="12" | '''Tactics''' | ! style="background-color: {{ColorSel|Village|2}}; " class="textfloat" colspan="12" | '''Tactics''' | ||
{{!}}- | {{!}}- |
Revision as of 07:39, 12 May 2015
![](/wiki/images/thumb/6/6c/2-x_%28Renewal%29.png/265px-2-x_%28Renewal%29.png)
Wally's Underground Laboratory
“ | You've headed to Wally's Underground Laboratory to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory.
|
” |
Monster Image | Monster Description | Monster Moves |
---|---|---|
![]() |
Fire Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation. | |
![]() |
Poison Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack. | |
![]() |
Bunker - A bunker can protect soldiers inside it. Be careful of Crossbow Soldiers in the bunkers when destroying them! | |
![]() |
Royal Guardian - These Knights are similar to Wally's Guardian in 2-5, but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. These will randomly enter a defense stance when under attack. Their attack speed was significantly increased after the Hunting Fields patch. | |
![]() |
Royal Big Brother - These Knights are similar to Vergent in 2-5 and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. Their attack speed was significantly increased after the Hunting Fields patch. | |
![]() |
Infected Rat - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack) | |
![]() |
Wally Castle Guardian - These Knights are similar to Big Soldier in 2-5. They use their metal gauntlets to punch you. | |
![]() |
Wally Castle Assassin - These Knights are similar to Little Soldier in 2-5. Careful, don't get stabbed by it! | |
![]() |
Mini Wally No.8 -Punch- - These are smaller, brown colored variants of Wally No. 8. They have only the most basic abilities all Wally robots have on Normal Mode. They can hover, punch, use a spinning attack similar to Windmill, and do a downward smash when they are hovering. In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground. | |
![]() |
Mini Wally No.8 -Laser- - These are smaller, red colored variants of Wally No. 8. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill. The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe. | |
![]() |
Mini Wally No.8 -Missle- - These are smaller, yellow colored variants of Wally No. 8. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to Wally No 8 MK2 have). | |
![]() |
190mm Howitzer - The Black Crow is equipped with an on board defense cannon, the 190mm Howitzer.
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
![]() |
Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. |
-Thrust: Wally will spin his arms to attack you.
Notes:
|
Obstacles Image | Obstacles Description |
---|---|
![]() |
Floor Trap - Similar to that of various Elder dungeons, standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them. |
![]() |
Steam Trap - Similar to that of 2-3, there will be vents that will exert steam at regular intervals that can damage you. |
![]() |
Mini Cannon - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player. Similar to the ones that appear in 4-1.
|
Monster Image | Boss Description | Boss Moves | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Nasod Inspector - After the Secret Dungeon Reorganization, all robot based monsters are much smaller, including the Nasod Inspector. The Nasod Inspector is the gargantuan blue robot boss found in Wally's Underground Laboratory. |
Defense ModeThere is a Signal Lantern located at the center of Nasod Inspector's chest. At the beginning of the battle it is inactive. When damaged Nasod Inspector will activate it.
MovesFire Laser: The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
|
Icon | Name | Stats | Set Bonus |
---|---|---|---|
![]() |
Mechanized MK-3 Goggles | Lv. 65 Face Accessory (Middle): [Unidentified * ?] |
2-Piece Effect:
4-Piece Effect:
5-Piece Effect:
|
![]() |
Mechanized MK-3 Top Piece | Lv. 65 Top Piece: [Unidentified * ?] | |
![]() |
Mechanized MK-3 Bottom Piece | Lv. 65 Bottom Piece: [Unidentified * ?] | |
![]() |
Mechanized MK-3 Gloves | Lv. 65 Gloves: [Unidentified * ?] | |
![]() |
Mechanized MK-3 Shoes | Lv. 65 Shoes: [Unidentified * ?] | |
![]() |
Mechanized MK-3 Weapon | Lv. 65 Weapon: [Unidentified * ?] |
-
Image of Nasod Inspector.
-
Old Dungeon Button of 2-X, it share the same button with 2-3.
-
Wally No. 7's Skill Cut in (Unused)
- In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
- There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity. Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
- In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.