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{{Languages|6-6}}
{{HeroicModeOnly}}
[[File:6-6 Icon.png|right]]
{{Languages|Temple of Frozen Water}}
 
{{DungeonPage|Old
=Temple of Frozen Water=
| Orient=Misc
 
| Color={{ColorSel|Village|7}}
== Map Layout ==
| DunButton=7-6Button.png
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| SmallPic=6-6 Icon.png
| BigPic=Old 7-6new2.png
| DunName=Temple of Frozen Water
| Quotation=We have finally arrived to the Temple of Frozen Water, but there is nothing but icy cold winds...
| Description=A sacred temple where the Water Priestess resided. Everything is frozen due to the demon's power.
| LvNeed=-
| LvFit=-
| DunMap=[[File:Frozen_Water_Temple_Map_HVH.png]]
| Mob=<dfn>{{</dfn>
|{{tt|[[File:Shadow_Port_Walker.jpg|60px]]|[[File:ShadowPortWalker Body.jpg|150px]]}}
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons.
|
*'''Claw Swipe:''' Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
*'''Claw Slam:''' Slam its claws downward, knocking targets down and away.
*'''Recover Claw:''' When knocked down, spring back on its feet with an overhead claw slash.
|-
|{{tt|[[File:Shadow_Port_Trickster.jpg|60px]]|[[File:Mob - Shadow Port Trickster.png|200px]]}}
|'''Shadow Port Trickster''' - A large Shadow monster with advanced magical capabilities.
|
*'''Wind Totem:''' A blue totem that creates a sphere of wind that increases the stats of the mobs.
*'''Fire Totem:''' A red totem that emits homing fireballs.
*'''Lightning Bolt:''' The Trickster shoots a bolt of lightning out of his hands.
|-
|{{tt|[[File:ShadowPortCharger_Head.jpg|60px]]|[[File:Mob - Shadow Port Charger.png|200px]]}}
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons.
|
*'''Charge:''' It will run forward, damaging any players within its path.
*'''Grab:''' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|-
|{{tt|[[File:ShadowPortDefender_Head.jpg|60px]]|[[File:Mob - Shadow Port Defender.png|200px]]}}
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons.
|
*'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
*'''Dark Aura:''' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
*'''Crescent Slash:''' When knocked down, recover by swinging its thorn like arms ins a circle.
|-
|{{tt|[[File:ShadowPortSniper_Head.jpg|60px]]|[[File:Mob - Shadow Port Sniper.png|150px]]}}
|'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons.
|
*'''Aimed Light Beam:''' Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal '''Shadow Sniper''' the laser can be aimed in all directions including into the back and foreground.
|-
|{{tt|[[File:Hamel-blood-linker.jpg|60px]]|[[File:Mob - Blood Linker.png|150px]]}}
|'''Blood Linker''' - This is a red alternate form of the Shadow Linker.
|
*'''Blood Link:''' The Blood Linker will link itself with a player eating away at their health gradually.
|-
|{{tt|[[File:Hamel-mana-linker.jpg|60px]]|[[File:Mob - Mana Linker.png|150px]]}}
|'''Mana Linker''' - This is a blue alternate form of the Shadow Linker.
|
*'''Mana Link:''' The Mana Linker will link itself with a player eating away at their mana gradually.
|-
|{{tt|[[File:Hamel-shadow-linker.jpg|60px]]|[[File:Mob - Shadow Linker.png|150px]]}}
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Resiam Outskirts| Shadow Master]].
|
*'''Link:''' The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
|-
|{{tt|[[File:Hagalaz_Noah%27s_Grave.jpg|60px]]|[[File:Mob - Hagaluz.png|150px]]}}
|'''Hagalaz''' - A spirit much like Laguz and Iz with power of ice and darkness.
|
*'''Ice Saw:''' She will create a saw of ice in front of her inflicting [[Status Effects|Frostbite]].
*'''Ice Daggers:''' She will spew ice dagger in front of her inflicting [[Status Effects|Frostbite]].
*'''Ice Trap:''' She can also summon several '''Ice Traps'''. Contact with this aura will induce {{se||Curse}}.
*'''Self-Destruct:''' When she dies, a dark eye aura envelops her.
|-
|{{tt|[[File:Laguz_Stricken_City.jpg|60px]]|[[File:Mob - Laguz.png|150px]]}}
|'''Laguz''' - This Water Spirit mermaid.
|
*'''Bubble Attack:''' She can release 3 bubbles in front of her and popping them, which will damage and inflict [[Status Effects|Frostbite]].
*'''Bubble Aura:''' They can also release a bubble aura to encase any players in range in a bubble.
*'''Self-Destruct:''' After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
|-
|{{tt|[[File:Iz_Stricken_City.jpg|60px]]|[[File:Mob - Iz.png|150px]]}}
|'''Iz''' -  An Ice Spirit mermaid.
|
*'''Ice Breath:''' She can spew her frost breath in front of her, which induces Freezing.
*'''Self-Destruct:''' After killing one, they will emit an aura that freezes you.
|-
|{{tt|[[File:AncientIcedCrab_Head.jpg|60px]]|[[File:AncientIcedCrab Body.jpg|200px]]}}
|'''Ancient Iced Crab''' - This is an upgraded and larger form of the Ancient Crab.
|
*'''[[Block]]:''' They can defend oncoming attacks from the front with its claw.
*'''Snip:''' Attack players twice with its pincers.
*'''Claw:''' Attack with its claw inducing [[Status Effects|Frostbite]]..
|-
|{{tt|[[File:ChillingHedgehog_Head.jpg|60px]]|[[File:ChillingHedgehog Body.jpg|150px]]}}
|'''Chilling Hedgehog''' - A small hedgehog-like monster.
|
*'''Roll:''' Rolls into players.
*'''Icy Spikes:''' Lies on its face then fires ice shards in all directions, the shards induce [[Status Effects|Frostbite]].
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
|{{tt|[[File:GiantLinker_Head.jpg|60px]]|[[File:Mob - Giant Linker.png|200px]]}}
|'''Giant Linker''' - A huge Linker that can summon other Linkers, as well as link to you, causing different effects.
|
*'''Summon:''' Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker.
*'''Link:''' Link itself with a player causing them to have significantly reduced movement and attack speed.
*'''Blood Link:''' Link itself with a player eating away at their health gradually.
*'''Mana Link:''' Link itself with a player eating away at their mana gradually.
|-
|-
! Difficulty
|{{tt|[[File:IceStinger_Head.jpg|60px]]|[[File:IceStinger Body.jpg|250px]]}}
! Map
|'''Ice Stinger''' - The Ice Stinger is an upgraded form of the [[Residential Area 3|Shadow Stinger]]. It will use the exact same moves but its spikes will induce [[Status Effects|Frostbite]].
|
*'''Forward Spikes:''' Jabs you with a few spikes when you stand in front of it. Pushes you backwards for some distance and induce [[Status Effects|Frostbite]].
*'''Spike Ball:''' Brings out all the spikes on it. Penetrates all platforms just to poke you. Induces KD and [[Status Effects|Frostbite]].
*'''Spike Roll:''' It's a KD Counter attack. Rolls forward or backwards to poke you with its spikes. Induces KD and [[Status Effects|Frostbite]].
*'''Crystal Stinger:''' Brings forth a crystal in its chest to poke you with it. Does quite a lot of damage. Induces KD.
*'''Spike Roll:''' When knocked down, roll forwards with its spikes extended outwards.
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Ice_Trap.jpg|60px]]
|'''Ice Trap''' - There will be many Ice Traps on the ground throughout the entire dungeon. When you step on one of them, they will activate and will trap and freeze any player inside, leaving them vulnerable to attacks.
|-
|-
| '''Normal'''
|[[File:Ice_Pillar.jpg|60px]]
| [[Image:Frozen_Water_Temple_Map_N.png]]
|'''Ice Pillar''' - Drops icicles as it collapses. Unless you can faze through them, you need to destroy them in order to pass.
|-
|-
| '''Hard / Very Hard'''
|[[File:Ice Slope.png|60px]]
| [[Image:Frozen_Water_Temple_Map_HVH.png]]
|'''Ice Slope''' - One of bridges leading to the main temple gave way causing everybody to slide down the slope into a pitfall.
|-
|-
|}
|
 
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
==Mobs==
<dfn>}}</dfn>
 
| Boss=<dfn>{{</dfn>
'''Ancient Iced Crab''': This is an upgraded and larger form of the Ancient Crab. They can use the same attacks as the Ancient Crab but with the additional effect of inflicting [[Status Effects|Frostbite]].<br>
|{{tt|[[File:Avalanche.jpg|60px]]|[[File:Avalanche Body.jpg|300px]]}}
'''Chilling Hedgehog''': A small hedgehog-like monster. They attack by rolling into you or releasing ice shards around them (The shards induce [[Status Effects|Frostbite]]). They become [[Status Effects|Stoic]] when performing the ice shard attack.<br>
|'''[[Avalanche]]''' - The Water Priest corrupted by the demons.
'''Hagaluz''': A spirit that attacks with icicle daggers or by spewing ice (The ice induces [[Status Effects|Frostbite]]). When they die a dark eye aura envelopes them. Contact with the aura will induce Curse.<br>
|
'''Laguz''': This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.<br>
*'''Icicle Crash:''' Avalanche will launch a large block of ice towards the direction he is facing. This attack will induce [[Status Effects|Frostbite]].
'''Iz''': A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.<br>
*'''Icicle Saw:''' Avalanche will push you aside with his staff and create a circular saw out of ice on his staff and attacks you with it. This attack will induce [[Status Effects|Frostbite]].
'''Shadow Port Walker''': This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.<br>
*'''[[Blizzard Shower]]:''' Avalanche is capable of using a weaker variant of [[High Magician]]'s [[Blizzard Shower]]. The ice crystals that he summon will be larger but instead of freezing you doing significant damage.
'''Shadow Port Trickster''': A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob.<br>
*'''Ice Traps:''' Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
'''Shadow Port Charger''': This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.<br>
*'''Retreat:''' Every time you reduce 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch homing ice shards towards the nearest target or will shoot multiple icicles towards you.
'''Shadow Port Defender''': This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.<br>
**Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes about a quarter fraction.
'''Shadow Port Sniper''': This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons.<br>
*'''Frozen Tomb:''' After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.
'''Shadow Linker''': A small Shadow monster that can Soul Link just like [[6-1|Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.<br>
'''Blood Linker''': This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your health.<br>
'''Mana Linker''': This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your mana.<br>
 
==Obstacles==
'''Ice Traps''': There will be many Ice Traps on the ground throughout the entire dungeon. When you step on one of them, they will activate and will trap and freeze any player inside, leaving them vulnerable to attacks.
<br>'''Ice Pillars''': Drops icicles as it collapses. Unless you can faze through them, you need to destroy them in order to pass.
 
==Miniboss: Giant Linker ==
A huge Linker that is exclusive to this dungeon. Appears on all difficulties.
===Moves===
 
*'''Summon''': Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker.
*'''Link''': Giant Linker attacks the player by putting a link on the player. Effects are identical to the attacks of the Linker series.
 
==Miniboss: Ice Stinger ==
The Ice Stinger is an upgraded form of the [[6-1|Shadow Stinger]]. It will use the exact same moves but its spikes will induce [[Status Effects|Frostbite]]. You will fight Ice Stinger on Hard or Very Hard mode.
 
===Moves===
*'''Forward Spikes''': Jabs you with a few spikes when you stand in front of it. Pushes you backwards for some distance and induce [[Status Effects|Frostbite]].<br>
*'''Spike Ball''': Brings out all the spikes on it. Penetrates all platforms just to poke you. Induces KD and [[Status Effects|Frostbite]].<br>
*'''Spike Roll''': It's a KD Counter attack. Rolls forward or backwards to poke you with its spikes. Induces KD and [[Status Effects|Frostbite]].<br>
*'''Crystal Stinger''': Brings forth a crystal in its chest to poke you with it. Does quite a lot of damage. Induces KD.<br>
 
==Boss: Avalanche==
===Moves===
*'''Icicle Crash''': Avalanche will launch a large block of ice towards the direction he is facing. This attack will induce [[Status Effects|Frostbite]].
*'''Icicle Saw''': Avalanche will push you aside with his staff and create a circular saw out of ice on his staff and attacks you with it. This attack will induce [[Status Effects|Frostbite]].
*'''[[Blizzard Shower]]''': Avalanche is capable of using a weaker variant of [[High Mage]]'s [[Blizzard Shower]]. The ice crystals that he summon will be larger but instead of freezing you, you will be knocked down upon impact.
*'''Ice Trapper''': Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
*'''Retreat''': Every time you reduce 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch an ice shard towards the nearest target or will shoot multiple icicles towards you.  
**Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes a quarter fraction.
*'''Frozen Tomb''': After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.
**The megaliths will block out the ice shards helping you to escape from the flares.
**The megaliths will block out the ice shards helping you to escape from the flares.
**He will become invincible during the later half of the animation for this skill.
**He will become invincible during the later half of the animation for this skill.
 
'''Strategy:'''
===Tips / Strategies===
*When Avalanche '''Retreat''', the ice missiles and icicles can be absorbed by [[Rune Slayer]]'s [[Phoenix Talon]] buff and blocked by [[Code: Nemesis]]'s [[Atomic Shield]].
*When Avalanche '''Retreat''', the ice missiles and icicles can be absorbed by [[Rune Slayer]]'s [[Phoenix Talon]] buff and blocked by [[Code Nemesis]]'s [[Atomic Shield]].
**If neither are available, loop them as you would a [[Magic Missile]].
**If neither are available, loop them as you would a [[Magic Missile]].
*Like [[6-5|Magmanta]], Avalanche has absolute immunity against Water elements, so you will not be able to inflict [[Status Effects|Frostbite]], [[Elements#Water_.28Freezing.29|Freezing]], or Frozen from skills or items.
*There is a very easy way to escape a missile, it's to loop and lure them to your ally or another projectile to destroy it to your advantage.
*Summon monster NPC will makes the missiles targeting them. However, their HP is not as much as their cooldown that they cannot be used anytime.
**This is exceptional for Shadow Port Voider, who instead absorb them into HP.
<dfn>}}</dfn>
| Dialogue=
{{tabs
|name=Dialog
|tab1=Boss Intro Cutscene
|contents1={{*}}{{StoryIcon|Avalanche}} '''Avalanche''': ''No one may enter the temple...''
|tab2=Dungeon Victory Quote
|contents2=
{{CharsTabs
|EL=
*'''Elsword''': ''The temple is all frozen! What is going on here?''
*'''Elsword''': ''Ah, I’m cold! Is this the Water Temple?''
*'''Elsword''': ''Is the priest a human? Why does this guy look like a zombie….''
|AI=
*'''Aisha''': ''It is too cold for me in here! We need to hurry up and go back to the village!''
*'''Aisha''': ''What happened in here? Something doesn't seem right in here...''
*'''Aisha''': ''What happened to the priest? Why is he trying to attack us?!''
|RN=
*'''Rena''': ''How is this the Water temple? What is going on?!''
*'''Rena''': ''How can this happen to the priest? How strong is this Ran dude?''
*'''Rena''': ''Ahhh, I am so cold! I hate being in here!''
|RA=
*'''Raven''': ''It’s freezing in here! The balance of the water power has been shattered!''
*'''Raven''': ''The priest…. how can the priest of this place change drastically? I am confused…''
*'''Raven''': ''This giant temple was a place where water flows abundantly…. Now everything has changed…''
|EV=
*'''Eve''': ''Ah, the ice is freezing! There is no more water!''
*'''Eve''': ''How can all of this water freeze? Someone has to be responsible for this!''
*'''Eve''': ''The priest is called the Avalanche... I am not quite sure as to what is going on here...''
|CS=
*'''Chung''': ''My Freitunier can keep me warm for a little bit... but we must hurry before it's too late!''
*'''Chung''': ''When I was young, I heard a story like this from my father... but I am still not sure...''
*'''Chung''': ''How can the priest change like this? We should hurry!''
|AR=
*'''Ara''': ''Chung is getting weak! We need to send reinforcements... How can we help him?''
*'''Ara''': ''The water temple looks different to what Chung described it to be... What could have happened?''
*'''Ara''': ''The priest, Avalanche, is shooting waves of ice arrows! Run and don't turn back!!''
|ES=
*'''Elesis''': ''Endless ice arrows... You don't have a chance with my lightning fast battle skills...''
*'''Elesis''': ''Chung!! I will fight with you!! I am here to battle with you!! You and I are on the same side!!''
*'''Elesis''': ''Avalanche, High Priest... Chung told me that the Halls of Water was a beautiful place... I think there's some sort of connection with Avalanche...''
|AD=
*'''Add''': ''Ice arrow... primitive yet not anything I can't research. If the orbit is carefully calculated, there is no reason to be afraid of it.''
*'''Add''': ''A slight imbalance of El can make massive tons of water to freeze..! The power of El never ceases to amaze me.''
*'''Add''': ''Chung is getting weak! We need to send reinforcements…How can we help him?''
|LC=
*'''Lu''': ''It's really cold... This power I sense... Who could it be?''
*'''Lu''': ''Everything has frozen over... It feels as if time has stopped. This makes me remember back when... I'd rather not remember...''
*'''Ciel''': ''The cold is not normal. The icy wind is piercing my skin... I'm in a sour mood.''
*'''Ciel''': ''Could the owner of this power be nearby? Just like before, there is only one way to get through this.''
|RS=
*'''Rose''': ''It's too cold...! Has the water of El lost its balance?!''
*'''Rose''': ''The Water Temple is frozen... Doesn't this mean the strength of Water El is being scattered? What's going on...?!''
*'''Rose''': ''The Water Temple is frozen... it has become a temple of ice. I have to be careful so my guns don't freeze.''
|AN=
*'''Ain''': ''We have finally reached the Water Temple. It is about time the mystery revolving around Hamel to be solved.''
}}}}
| SBGM=[http://www.youtube.com/watch?v=ToQ-hnrh4s4 '''''music048_stage''''']


==Boss Drops==
[http://www.youtube.com/watch?v=gmsZO8Tg2hU '''''music049_boss''''']
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
| Gallery=
<gallery widths=150px heights=150px>
File:7-61.jpg|Temple of Frozen Water
File:7-6_ETConcept.jpg|Temple of Frozen Water Concept Art
File:7-6Concept1.jpg|Concept Art.
File:7-6Concept2.jpg|Concept Art.
File:LowBackgroundQualityBeauty6-6.jpg|Temple of Frozen Water when played on low background quality.
File:6-6new.jpg|Old loading image.
File:Avalanche.png|[[Avalanche]]
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! KR !! NA
|-
|-
! width="150" | Image
| - || - || align="left" |  
! width="100" | Name
*'''Temple of Frozen Water''' added.
! width="75" | Class
! Stats
|-
|-
| [[Image:aishahamboss1.png|center|aishahamboss1.png]]
| 07/08/2021 || 08/04/2021 || align="left" |  
| Abyss Staff<br />
*'''Temple of Frozen Water''' can only be played in [[Heroic Mode]] and [[Guild Expedition‎]].
| [[Aisha]]<br />
|
'''Lv58 Weapon:'''<br />
 
Physical Attack +3157<br />
 
Magical Attack +4271<br />
 
Max HP +1344<br />
 
----
 
Critical Hit Rate +5%<br />
 
Action Speed +4%<br />
 
Accuracy +2%<br />
 
Water Element Resistance +40<br />
|-
| [[Image:ravenhamboss1.png|center|ravenhamboss1.png]]
| Abyss Blade<br />
| [[Raven]]<br />
|
'''Lv58 Weapon:'''<br />
 
Physical Attack +4142<br />
 
Magical Attack +3663<br />
 
Max HP +1311<br />
 
----
 
Critical Hit Rate +5%<br />
 
Action Speed +4%<br />
 
Accuracy +2%<br />
 
Water Element Resistance +40<br />
|}
|}
<dfn>}}</dfn>
| Video=
[https://m.youtube.com/watch?v=FCUQhc11CDc '''''By luckykamon''''']


==Gallery==
[http://youtu.be/tV-xoZEzgj0 '''Rune Slayer with party run''']
[[File:6-6Concept1.png|left|thumb|Water Temple Concept Art]]
|AltLang=
[[File:6-6Concept2.png|left|thumb|Water Temple Concept Art]]
{{AlternateLanguages
 
|Color={{ColorSel|Village|7}}
==Videos==
|KR=얼어붙은 물의 신전 |KRName=Frozen Water Temple
<br>*[http://www.youtube.com/watch?v=dSMx-IYWXQM '''Rune Slayer with party run''']
|TW=凍結的水之神殿 |TWName=Temple of Frozen Water
 
|CN=冻结的水之神殿 |CNName=Temple of Frozen Water
{{Dungeons}}
|FR=Temple de l'eau |FRName=Water Temple
|DE=Eingefrorener Wassertempel |DEName=Frozen Water Temple
|IT=Tempio dell'Acqua Ghiacciato |ITName=Temple of Frozen Water
|PL=Zamarznięta Świątynia Wody |PLName=Frozen Water Temple
|ES=Templo del Agua congelado |ESName=Frozen Temple of Water
|UK=Frozen Water Temple
|BR=Templo Congelado da Água |BRName=Frozen Temple of Water
}}
}}

Latest revision as of 15:33, 3 November 2024

Information: This dungeon can only be played in Heroic Mode.

Temple of Frozen Water

We have finally arrived to the Temple of Frozen Water, but there is nothing but icy cold winds...

Description
A sacred temple where the Water Priestess resided. Everything is frozen due to the demon's power.
Recommended Level
-
Required Combat Power
-
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Port Trickster - A large Shadow monster with advanced magical capabilities.
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons.
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons.
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons.
  • Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground.
Blood Linker - This is a red alternate form of the Shadow Linker.
  • Blood Link: The Blood Linker will link itself with a player eating away at their health gradually.
Mana Linker - This is a blue alternate form of the Shadow Linker.
  • Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually.
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master.
  • Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
Hagalaz - A spirit much like Laguz and Iz with power of ice and darkness.
  • Ice Saw: She will create a saw of ice in front of her inflicting Frostbite.
  • Ice Daggers: She will spew ice dagger in front of her inflicting Frostbite.
  • Ice Trap: She can also summon several Ice Traps. Contact with this aura will induce  Enemy DebuffCurseEnemy DebuffCurse.
  • Self-Destruct: When she dies, a dark eye aura envelops her.
Laguz - This Water Spirit mermaid.
  • Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
  • Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.
  • Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
Iz - An Ice Spirit mermaid.
  • Ice Breath: She can spew her frost breath in front of her, which induces Freezing.
  • Self-Destruct: After killing one, they will emit an aura that freezes you.
Ancient Iced Crab - This is an upgraded and larger form of the Ancient Crab.
  • Block: They can defend oncoming attacks from the front with its claw.
  • Snip: Attack players twice with its pincers.
  • Claw: Attack with its claw inducing Frostbite..
Chilling Hedgehog - A small hedgehog-like monster.
  • Roll: Rolls into players.
  • Icy Spikes: Lies on its face then fires ice shards in all directions, the shards induce Frostbite.

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Mini Boss
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Monster Image Boss Description Boss Moves
Giant Linker - A huge Linker that can summon other Linkers, as well as link to you, causing different effects.
  • Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker.
  • Link: Link itself with a player causing them to have significantly reduced movement and attack speed.
  • Blood Link: Link itself with a player eating away at their health gradually.
  • Mana Link: Link itself with a player eating away at their mana gradually.
Ice Stinger - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite.
  • Forward Spikes: Jabs you with a few spikes when you stand in front of it. Pushes you backwards for some distance and induce Frostbite.
  • Spike Ball: Brings out all the spikes on it. Penetrates all platforms just to poke you. Induces KD and Frostbite.
  • Spike Roll: It's a KD Counter attack. Rolls forward or backwards to poke you with its spikes. Induces KD and Frostbite.
  • Crystal Stinger: Brings forth a crystal in its chest to poke you with it. Does quite a lot of damage. Induces KD.
  • Spike Roll: When knocked down, roll forwards with its spikes extended outwards.

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Obstacles
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Obstacles Image Obstacles Description
Ice Trap - There will be many Ice Traps on the ground throughout the entire dungeon. When you step on one of them, they will activate and will trap and freeze any player inside, leaving them vulnerable to attacks.
Ice Pillar - Drops icicles as it collapses. Unless you can faze through them, you need to destroy them in order to pass.
Ice Slope - One of bridges leading to the main temple gave way causing everybody to slide down the slope into a pitfall.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.

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Boss
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Monster Image Boss Description Boss Moves
Avalanche - The Water Priest corrupted by the demons.
  • Icicle Crash: Avalanche will launch a large block of ice towards the direction he is facing. This attack will induce Frostbite.
  • Icicle Saw: Avalanche will push you aside with his staff and create a circular saw out of ice on his staff and attacks you with it. This attack will induce Frostbite.
  • Blizzard Shower: Avalanche is capable of using a weaker variant of High Magician's Blizzard Shower. The ice crystals that he summon will be larger but instead of freezing you doing significant damage.
  • Ice Traps: Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
  • Retreat: Every time you reduce 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch homing ice shards towards the nearest target or will shoot multiple icicles towards you.
    • Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes about a quarter fraction.
  • Frozen Tomb: After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.
    • The megaliths will block out the ice shards helping you to escape from the flares.
    • He will become invincible during the later half of the animation for this skill.

Strategy:

  • When Avalanche Retreat, the ice missiles and icicles can be absorbed by Rune Slayer's Phoenix Talon buff and blocked by Code: Nemesis's Atomic Shield.
    • If neither are available, loop them as you would a Magic Missile.
  • There is a very easy way to escape a missile, it's to loop and lure them to your ally or another projectile to destroy it to your advantage.
  • Summon monster NPC will makes the missiles targeting them. However, their HP is not as much as their cooldown that they cannot be used anytime.
    • This is exceptional for Shadow Port Voider, who instead absorb them into HP.

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Dialogue
  • Avalanche: No one may enter the temple...
Gallery
Updates
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Date Changes
KR NA
- -
  • Temple of Frozen Water added.
07/08/2021 08/04/2021
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Alternative Names
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Server Name Translation
South Korea 얼어붙은 물의 신전 Frozen Water Temple
Taiwan (Traditional Chinese) 凍結的水之神殿 Temple of Frozen Water
China (Simplified Chinese) 冻结的水之神殿 Temple of Frozen Water
Germany Eingefrorener Wassertempel Frozen Water Temple
Spain Templo del Agua congelado Frozen Temple of Water
France Temple de l'eau Water Temple
Italy Tempio dell'Acqua Ghiacciato Temple of Frozen Water
Poland Zamarznięta Świątynia Wody Frozen Water Temple
United Kingdom Frozen Water Temple
Brazil Templo Congelado da Água Frozen Temple of Water
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  • Miscellaneous
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other