Transporting Tunnel: Contaminated Area: Difference between revisions
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*[[File:Altera-corrupt-nasod-scorpion.jpg|60px]] '''Corrupt Nasod Scorpion''' - Same as Nasod Scorpion, but will super armor during certain attacks. | *[[File:Altera-corrupt-nasod-scorpion.jpg|60px]] | ||
*[[File:Dunno.png|60px]] '''Corrupt Nasod Guardian''' - Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse. | '''Corrupt Nasod Scorpion''' - Same as Nasod Scorpion, but will super armor during certain attacks. | ||
*[[File:Altera-corrupt-nasod-blader.jpg|60px]] '''Corrupt Nasod Blader''' - Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes. | *[[File:Dunno.png|60px]] | ||
*[[File:Dunno.png|60px]] '''Corrupt Nasod Guard Type-ICE''' - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball. | '''Corrupt Nasod Guardian''' - Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse. | ||
*[[File:Dunno.png|60px]] '''Corrupt Nasod Scout Type-L''' - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun. The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation. | *[[File:Altera-corrupt-nasod-blader.jpg|60px]] | ||
*[[File:Altera-corrupt-elite-cannon.jpg|60px]] '''Corrupt Elite Cannon''' - Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion. | '''Corrupt Nasod Blader''' - Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes. | ||
*[[File:Dunno.png|60px]] '''Corrupt Nasod Assault: Type-W9''' - Same as the Assault Nasod Type-W9 except bigger (as big as '''Corrupt Nasod Guardian''') and with higher attack speed. | *[[File:Dunno.png|60px]] | ||
*[[File:Dunno.png|60px]] '''Evolved Alterasia''' - Same as the regular Alterasia. <br/> | '''Corrupt Nasod Guard Type-ICE''' - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball. | ||
*[[File:Dunno.png|60px]] | |||
'''Corrupt Nasod Scout Type-L''' - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun. The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation. | |||
*[[File:Altera-corrupt-elite-cannon.jpg|60px]] | |||
'''Corrupt Elite Cannon''' - Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion. | |||
*[[File:Dunno.png|60px]] | |||
'''Corrupt Nasod Assault: Type-W9''' - Same as the Assault Nasod Type-W9 except bigger (as big as '''Corrupt Nasod Guardian''') and with higher attack speed. | |||
*[[File:Dunno.png|60px]] | |||
'''Evolved Alterasia''' - Same as the regular Alterasia. <br/> | |||
*They will lose a negligible amount of HP per each spore spawned. | *They will lose a negligible amount of HP per each spore spawned. | ||
*[[File:Altera-alterasia-spore.jpg|60px]] '''Evolved Alterasia Spore''' - Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP. <br/> | *[[File:Altera-alterasia-spore.jpg|60px]] | ||
'''Evolved Alterasia Spore''' - Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP. <br/> | |||
*In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit. | *In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit. | ||
*After The Fields update the spores are now easier to push around and so less difficult to prevent from reaching Type-H. | *After The Fields update the spores are now easier to push around and so less difficult to prevent from reaching Type-H. | ||
**They have also had their ability to phase past players\attacks removed, simply staying grounded will prevent them from getting past. | **They have also had their ability to phase past players\attacks removed, simply staying grounded will prevent them from getting past. | ||
== General == | == General == | ||
*[[File:Dunno.png|60px]] '''Infected Nasod Driller''' - This mob's attack virtually similar to '''Nasod Driller'''. | *[[File:Dunno.png|60px]] | ||
*[[File:Dunno.png|60px]] '''Infected Wally No.9''' - This mob's attack virtually similar to regular mob have. | '''Infected Nasod Driller''' - This mob's attack virtually similar to '''Nasod Driller'''. | ||
*[[File:Dunno.png|60px]] '''Infected Nasod Scorpion King''' - This mob's attack virtually similar to '''Scorpion King'''. | *[[File:Dunno.png|60px]] | ||
'''Infected Wally No.9''' - This mob's attack virtually similar to regular mob have. | |||
*[[File:Dunno.png|60px]] | |||
'''Infected Nasod Scorpion King''' - This mob's attack virtually similar to '''Scorpion King'''. | |||
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | |width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"| | ||
*[[File:Poisongas.jpg|60px]] '''Poisonous Air''' - While the Anti-Alterasia Capsule keep the poisonous air from affecting you at first, its effects are only temporary and after 10 minutes (12 on Hell) the poisonous gases begin to take their toll. | *[[File:Poisongas.jpg|60px]] | ||
*[[File:Dunno.png|60px]] '''Press''' - Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer. | '''Poisonous Air''' - While the Anti-Alterasia Capsule keep the poisonous air from affecting you at first, its effects are only temporary and after 10 minutes (12 on Hell) the poisonous gases begin to take their toll. | ||
*[[File:Dunno.png|60px]] '''Electrifying Tong''' - Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency. | *[[File:Dunno.png|60px]] | ||
'''Press''' - Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer. | |||
*[[File:Dunno.png|60px]] | |||
'''Electrifying Tong''' - Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency. | |||
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;" colspan="12"| '''Boss:''' | |valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;" colspan="12"| '''Boss:''' |
Revision as of 19:34, 18 January 2014
Transporting Tunnel: Contaminated Area
“ | Alterasia was a more persistent and hardy plant than you thought. You brace yourself to enter the Contaminated Area in the Transport Tunnel that is filled with contagious spores.
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” |
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Helpful skills
For dungeon
- Skills that can literally wipe the floor clean.
- Dimension Link Guardian
- Plasma Cutter
- Phoenix Strike
- Every party buff
For boss
- Blizzard Shower and Freezing Arrow to freeze the boss for skill chains.
- These can also allow players to skip Storm Blade thresholds, though this does not work all the time.
- Sharp Fall and Heaven's Fist to stun the boss and deny it its stoic.
- These can also deal damage without triggering Storm Blade sometimes but usually Type-H will do it anyways.
- Wind Ward can be used to prevent Type-H from coming in contact with a spore in an emergency.
Trivia
- In the earliest versions of 4-X there were no spores and Type-H would automatically stoic and use Storm Blade after every 10 hits outside of stoic frames with a cooldown on Storm Blade of 15 seconds, it would also have stoic active at almost all times unless it was falling from a platform. There was a timer but upon reaching 0 the player would instantly be defeated regardless of remaining HP instead of becoming poisoned. Elsword NA used to have that version of Type-H in the previous version of Henir as a secret stage boss.
- Later versions would remove the timer and then even later modifications would re-add it but the system was altered so that the player would instead be poisoned once time ran out instead of automatically failing. Type-H would also no longer be stoic while moving, and Storm Blade activation would be triggered by HP thresholds instead of hits.
- The healing spores came with the latest updates to the 4-X dungeon, the initial version though only dropped them down once every couple minutes instead of every ~15 seconds.
- When the Type-H execute a skill,there is deaf sounds clips from Elsword's voice clip modified to sound like a monster.
- This also not the first to have this feature,The Crow Rider from 4-5 also have robotized clip voice of Raven.
- Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason.
Gallery
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Alterasia Type-H