Mecha Control: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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| align="left" | 1 || 99 || 10 Seconds || 1 Second || 10% || 10% || 2 Seconds || 25% | | align="left" | 1 || 99 || 10 Seconds || 1 Second || 10% || 10% || 2 Seconds || 25% | ||
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\\KR (04/25/2024)= | |||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike}} Enhance !! colspan=2 | Auto Gun Enhance !! colspan=2 | [[Focused Strike!]] Target Damage Enhance | |||
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! Over Strike Duration Increase !! Over Strike Duration Extension (Upon Using Mecha Skill) !! Auto Gun Command Damage Increase !! {{se|201|Stigma||ed}} Chance<br>(On hit with Auto Gun Commands) !! {{se|201|Stigma||ed}}<br>Duration Increase !! {{se|201|Stigma||ed}}<br>Defense Decrease | |||
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| colspan="8" | {{PvE}} | |||
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| align="left" | 1 || 99 || 10 Seconds || 1 Second || 100% || 100% || 2 Seconds || 30% | |||
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| colspan="8" | {{PvP}} | |||
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| align="left" | 1 || 99 || 10 Seconds || 1 Second || 10% || 10% || 2 Seconds || 20% | |||
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=== Affected Commands === | === Affected Commands === |
Revision as of 12:07, 18 April 2024
[Passive] Enhance Mecha control allowing more effective command over mecha units. Can use ECP skills during Over Strike using MP instead. | |
Over Strike Enhance
| |
Auto Guns Enhance |
Requirements
Class | Level Required |
---|---|
Prime Operator | 99 |
Skill Information
- NA
- KR (04/25/2024)
Skill Level | Level Required | Self BuffOver StrikeSelf BuffOver Strike Enhance | Auto Gun Enhance | Focused Strike! Target Damage Enhance | |||
---|---|---|---|---|---|---|---|
Over Strike Duration Increase | Over Strike Duration Extension (Upon Using Mecha Skill) | Auto Gun Command Damage Increase | Enemy DebuffStigmaEnemy DebuffStigma Chance (On hit with Auto Gun Commands) |
Enemy DebuffStigmaEnemy DebuffStigma Duration Increase |
Enemy DebuffStigmaEnemy DebuffStigma Defense Decrease | ||
PvE | |||||||
1 | 99 | 10 Seconds | 1 Second | 100% | 100% | 2 Seconds | 40% |
PvP | |||||||
1 | 99 | 10 Seconds | 1 Second | 10% | 10% | 2 Seconds | 25% |
Affected Commands
Rose | Metal Heart | Optimus | Prime Operator |
---|---|---|---|
() | () | ||
() | () | ||
() | |||
Related Skills
Tips and Details
- Activating Over Strike will always increase its current duration by 10 seconds, making it possible to reach beyond 30 seconds or even 40 seconds through repeated activation.
- This passive's ECP to MP conversion effect also affects G Transform Mode Standby, which is advised to use after entering Over Strike with any 2 ECP Using Skills instead of activating it with G Transform Mode Standby and another ECP Using Skill. Due to the difference in ECP Usage, this will produce a noticeable delay and is therefore much less efficient.
- However, G-4 Frisbee's extra ECP consumption still consumes ECP while under the effect.
- Possible Bug: using Focused Strike! on Elesis does not work if Knight of Annihilation or Gale is active.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/08/2018 | 03/07/2018 |
| |
05/27/2021 | 06/23/2021 |
| |
|
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07/08/2021 | 08/04/2021 |
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Alternative Names
Prime Operator - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Satellite Interceptor
- Satellite Interceptor
Force Active
Force Passive
Force Active
Force Passive