Hunter's Hideout: Difference between revisions

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| BigPic=20-2new.png
| BigPic=20-2new.png
| DunName=Hunter's Hideout
| DunName=Hunter's Hideout
| Quotation=''Hunter's Hideout''
| Quotation=''Eerie cries of unidentified beasts echo through the underground den.''
| Description= The El Search Party receives help from Eris to infiltrate the underground den.
| Description= The El Search Party receives help from Eris to infiltrate the underground den.
| LvNeed=99
| LvNeed=99
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====Demon Realm====
====Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 90%.
====Toxic Waste Water====
The dungeon is filled with contaminated water. Players who step in the water will take continuous non-hitstun damage. In some rooms, there are valves which will occasionally spill out water from above. In some other rooms, there are shorter spouts of water that rise up from the groundwater. Both of these instances of moving water inflict hitstun damage.<br>
Three rooms before the boss, players will need to travel through a submerged section. Upon loading into the map, players will receive a {{se|018|Fog of Protection}} buff for 60 seconds, granting temporarily immunity to the toxic waste water.
<dfn>}}</dfn>
<dfn>}}</dfn>
| DunMap=[[File:20-2map.png]]
| DunMap=[[File:20-2map.png]]
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|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''???''' -  
| '''Torta Ikus''' - An Ikus who wields a bow.
|
|
*'''Straight Shot''': Fires a single dark magic arrow in front.
*'''Arc Shot''': Launches three dark magic arrows in an overhead arch. Ikus will be in {{se||Super Armor||eb}} while using this attack.


'''Note:'''
*Some Torta Ikus will be carrying a lantern, indicated by a colored aura around their body. Defeating them will unlock the cages of the respective lantern color.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''???''' -  
| '''Torta Eris''' - An Eris who wields a scythe.
|
*'''Swing''': Swings her scythe downwards, then pulls it and any players hit closer.
*'''Slice''': Swings her scythe horizontally, knocking any players hit back and inflicting them with {{se||Leg Injury}} for 2 seconds.
*{{color|red|Piercing Shot|b=1}}: Launches two projectiles of dark magic in front, one after the other. These shots are able to pierce through players and deal moderate damage.
*'''Teleport''': Teleports to another location on the map.
 
'''Note:'''
*Some Torta Eris will be carrying a lantern, indicated by a colored aura around their body. Defeating them will unlock the cages of the respective lantern color.
|-
| [[File:Dunno.png|60px]]
| '''Subterranean Salamander''' - A grotesque creature that resides in the underground den.
|
|
*'''Spinning Dash''': Dashes forward, attacking any targets in its way.
*'''Leap''': Leaps forward, generating a shockwave upon landing.
*'''Howl''': Howls loudly, dealing damage to nearby players and forcefully putting their skills on cooldown. <!--Friend got hit by this but didn't go into detail about it. I didn't get hit though. φ(゜▽゜*)♪ //hit -- G123u -->
'''Note:'''
*Some salamanders are locked in color-coded cages. Players must defeat the Torta Eris carrying the same colored lantern in order to release the salamanders. They must then be defeated in order to progress to the next room.
<dfn>}}</dfn>
<dfn>}}</dfn>


| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:20-2fusebox.png|60px]]
| '''???''' -  
| '''Fuse Box''' - A fuse box that is capable of disabling the electric field, allowing passage to the next area. It is missing the energy needed to operate.
|-
|[[File:20-2fuse.png|60px]]
| '''Fuse''' - A fuse needed to restore power to the fuse box. It will randomly spawn somewhere on the map and can be picked up by players who come into contact with it. The player who picks up the fuse must bring it to the fuse box.
|-
| [[File:20-2pad.png|60px]]
| '''Teleport Pad''' - An inactive teleportation device that leads to the upper or lower level. It must be activated by hitting it with [[Commands]].
|-
|-
|[[File:Dunno.png|60px]]
| [[File:Dunno.png|60px]]
| '''???''' -  
| '''Valve''' - Valves that control the directional flow of waste water. Two valves are found in the top left and top right corners of the miniboss room. They must be turned off by using [[Commands]] in order to progress to the next area.
 
'''Note:'''
*Turning the valves off will also prevent the waste water from falling down on players during the fight. However, they will be turned on again after a certain amount of time, requiring players to turn them off again.
<dfn>}}</dfn>
<dfn>}}</dfn>


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|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Shaddie''' -  
| '''[[Shaddie]]''' -  
|
|
*{{color|red|Uppercut|b=1}}: Pulls back and swings her club upwards, dealing heavy damage and knocking any players hit back.
*'''Smack Down''': Swings her club down, inflicting {{se||Flattened||sd}} on players hit.
*'''Smash''': Swings her club down, generating a small shockwave in front.
*{{color|red|Home Run!|b=1}}: Swings her club horizontally, dealing heavy damage and knocking any players hit away.
*{{color|red|Stomp|b=1}}: Jumps up and stomps back down, generating a large shockwave upon landing. The shockwave deals multiple hits and launches any players hit.
'''Note:'''
*Shaddie is in a perpetual state of {{se||Super Armor||eb}} and cannot be hitstunned.
*Shaddie has 3 {{se||Freeze}} and 1 {{se||Petrifying|icon=no}} ticks, so a proper use of those is highly recommended to avoid patterns.
*Shaddie will always walk towards a random player unless she is immobilized.
**She will often switch target players on a whim.
<dfn>}}</dfn>
<dfn>}}</dfn>


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| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.'''
| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.'''
|-
|-
|[[File:Dunno.png|60px]]
|[[File:20-2boss.png|60px]]
| '''Jabberwock''' -  
| '''Jabberwock''' - A large, mutant Subterranean Chameleon.
|
|
*{{color|red|Spinning Dash|b=1}}: Dashes from one end of the arena to the other, attacking any targets in its way. This attack deals multiple hits, with each hit dealing a moderate amount of damage.
*'''Swipe Combo''': Swipes with its front claws, then follows up with a tail swing, turning itself around.
*{{color|red|Gas Bomb|b=1}}: Throws up a gaseous orb that explodes and expands upon touching the ground. This gas lingers for a brief moment and inflicts heavy damage at any point of the attack.
*{{color|red|Rampage|b=1}}: Walks to one end of the arena and jumps high above the screen. Jabberwock will travel to the other end of the arena, tossing down cages of Subterranean Chameleons that break upon reaching the ground. At the end, Jabberwock will jump down with '''Leap'''.
*{{color|red|Leap|b=1}}: Jumps up and lands on either side of the arena, generating a large shockwave that deals heavy damage and inflicts {{se||Faint||sd}} for 3 seconds and {{se||Flattened||sd}} for 2 seconds on any players hit.
*{{color|red|Overflow|b=1}}: Jabberwock breaks through the central manhole, flooding the arena with toxic waste water and instantly killing any players. Players must run to either side of the arena and submerge themselves in the waste water to avoid the flooding. Afterwards, Jabberwock will follow up with '''Leap'''.
<dfn>}}</dfn>
<dfn>}}</dfn>


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</gallery>
</gallery>
| Dialogue=
| Dialogue=
{{tabs
{{tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Mid Dungeon Dialogue
|Mid Dungeon Dialogue=
|contents1=
*{{StoryIcon|Min}} '''Rose:''' ''Ugh, it's really stuffy here!''
*{{StoryIcon|Min}} '''Rose:''' ''Ugh, it's really stuffy here!''
*{{StoryIcon|RH}} '''Raven:''' ''It's likely due to the waste water. Be careful, it's likely toxic.''
*{{StoryIcon|RH}} '''Raven:''' ''It's likely due to the waste water. Be careful, it's likely toxic.''
----
|Mid Boss Intro Quote=
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''Yoohoo! Hellooo, there! Welcome to Torta!''
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''Yoohoo! Hellooo, there! Welcome to Torta!''
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''I will take it from here!''
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''I will take it from here!''
----
|Mid Boss Outro Quote=
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''Ugh, you're very strong!''
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''Ugh, you're very strong!''
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''Follow this path! Jecky is waiting for you!''
*{{StoryIcon|Shaddie}} '''Shaddie:''' ''Follow this path! Jecky is waiting for you!''
|tab2=Mid Boss Dialogue
|Boss Intro Dialogue=
|contents2=
*{{StoryIcon|Lib}} '''Noah:''' ''That's... Jecky?''
*{{StoryIcon|Lib}} '''Noah:''' ''That's... Jecky?''
*{{StoryIcon|Blu}} '''Ain:''' ''The name really doesn't match the look.''
*{{StoryIcon|Blu}} '''Ain:''' ''The name really doesn't match the look.''
|tab3=Dungeon Victory Quote
|Dungeon Victory Quote=
|contents3=
*'''Elsword:''' ''That's all of them. We pass, right? Get us out of here!''
*'''Elsword:''' ''-''
*'''Aisha:''' ''I can't believe they were all lurking down here. Since when did waterways become a secret base for all the villains?''
*'''Aisha:''' ''I can't believe they were all lurking down here. Since when did waterways become a secret base for all the villains?''
*'''Rena:''' ''Are we done? Phew... Let's head out! I refuse to spend even a moment longer in this stuffy place!''
*'''Rena:''' ''Are we done? Phew... Let's head out! I refuse to spend even a moment longer in this stuffy place!''
*'''Raven:''' ''I'm sorry my stubbornness led us here... But I need to see that 'Boss' and punch him in the face for once.''
*'''Raven:''' ''I'm sorry my stubbornness led us here... But I need to see that 'Boss' and punch him in the face for once.''
*'''Eve:''' ''-''
*'''Eve:''' ''This place is filthy. It's merely unpleasant for me, but it may be detrimental for other people. Let's leave at once!''
*'''Chung:''' ''I'm not an expert, but even I can tell that water is severely polluted<br>...Hm? I thought I saw something that looks like a frog down there...''
*'''Chung:''' ''I'm not an expert, but even I can tell that water is severely polluted. ...Hm? I thought I saw something that looks like a frog down there...''
*'''Ara:''' ''-''
*'''Ara:''' ''I felt pity for the poor beasts that were caged... But I can't focus now that they're out and attacking us relentlessly... I'm sorry, please stay in the cage while we're passing through!''
*'''Elesis:''' ''-''
*'''Elesis:''' ''The name of the beasts are Checky, Tweety, and Jecky...? Quite adorable for such terrifying creatures. I like it! And I can kind of see it the more I look at them!''
*'''Add:''' ''-''
*'''Add:''' ''This took longer than anticipated. It's fine. I'll try the signal again once we're out of this gloomy place...''
*'''Lu:''' ''-''
*'''Lu:''' ''Jabberwock... from the legendary monster that terrorized the Demon Realm in ancient times? Whoever it is, they must be interested in old tales.''
*'''Ciel:''' ''-''
*'''Ciel:''' ''An amphibian that hides in waste to ambush with acid... I almost let that creature dirty Lu's clothes.''
*'''Rose:''' ''-''
*'''Rose:''' ''Jecky, Jabberwock... I thought they'd be Dream Demons, but I was mistaken. ... Zero? You can come out now.''
*'''Ain:''' ''-''
*'''Ain:''' ''I was wondering where the strange noises were coming from, but it was from the beasts they were keeping. Filthy demons, raised in this filthy place... Do not...! Come near me!''
*'''Laby:''' ''-''
*'''Laby:''' ''Huhehe, goodbye my slimy friend, Jecky! So we can go on now that we've passed, right?''
*'''Noah:''' ''-''
*'''Noah:''' ''... Ugh, guh.... I feel nauseous. I think my eyes sting more, too... The trial ended, right? Let's move on.''
}}
}}
|Trivia=<dfn>{{</dfn>
|Trivia=<dfn>{{</dfn>

Latest revision as of 20:28, 26 February 2024

Information: This article is currently under development. Please be patient while we're adding the finishing touches!
  • English

Hunter's Hideout

Eerie cries of unidentified beasts echo through the underground den.

Description
The El Search Party receives help from Eris to infiltrate the underground den.
Recommended Level
99
Required Combat Power
5,000,000
Dungeon Layout
Details
{{

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%.

Toxic Waste Water

The dungeon is filled with contaminated water. Players who step in the water will take continuous non-hitstun damage. In some rooms, there are valves which will occasionally spill out water from above. In some other rooms, there are shorter spouts of water that rise up from the groundwater. Both of these instances of moving water inflict hitstun damage.
Three rooms before the boss, players will need to travel through a submerged section. Upon loading into the map, players will receive a  Self BuffFog of ProtectionSelf BuffFog of Protection buff for 60 seconds, granting temporarily immunity to the toxic waste water.

}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Attacks highlighted in red bypass invincibility frames.
Torta Ikus - An Ikus who wields a bow.
  • Straight Shot: Fires a single dark magic arrow in front.
  • Arc Shot: Launches three dark magic arrows in an overhead arch. Ikus will be in  Enemy BuffSuper ArmorEnemy BuffSuper Armor while using this attack.

Note:

  • Some Torta Ikus will be carrying a lantern, indicated by a colored aura around their body. Defeating them will unlock the cages of the respective lantern color.
Torta Eris - An Eris who wields a scythe.
  • Swing: Swings her scythe downwards, then pulls it and any players hit closer.
  • Slice: Swings her scythe horizontally, knocking any players hit back and inflicting them with  Enemy DebuffLeg InjuryEnemy DebuffLeg Injury for 2 seconds.
  • Piercing Shot: Launches two projectiles of dark magic in front, one after the other. These shots are able to pierce through players and deal moderate damage.
  • Teleport: Teleports to another location on the map.

Note:

  • Some Torta Eris will be carrying a lantern, indicated by a colored aura around their body. Defeating them will unlock the cages of the respective lantern color.
Subterranean Salamander - A grotesque creature that resides in the underground den.
  • Spinning Dash: Dashes forward, attacking any targets in its way.
  • Leap: Leaps forward, generating a shockwave upon landing.
  • Howl: Howls loudly, dealing damage to nearby players and forcefully putting their skills on cooldown.

Note:

  • Some salamanders are locked in color-coded cages. Players must defeat the Torta Eris carrying the same colored lantern in order to release the salamanders. They must then be defeated in order to progress to the next room.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Attacks highlighted in red bypass invincibility frames.
Shaddie -
  • Uppercut: Pulls back and swings her club upwards, dealing heavy damage and knocking any players hit back.
  • Smack Down: Swings her club down, inflicting  Self DebuffFlattenedSelf DebuffFlattened on players hit.
  • Smash: Swings her club down, generating a small shockwave in front.
  • Home Run!: Swings her club horizontally, dealing heavy damage and knocking any players hit away.
  • Stomp: Jumps up and stomps back down, generating a large shockwave upon landing. The shockwave deals multiple hits and launches any players hit.

Note:

  • Shaddie is in a perpetual state of  Enemy BuffSuper ArmorEnemy BuffSuper Armor and cannot be hitstunned.
  • Shaddie has 3  Enemy DebuffFreezeEnemy DebuffFreeze and 1 Self BuffPetrifyingSelf BuffPetrifying ticks, so a proper use of those is highly recommended to avoid patterns.
  • Shaddie will always walk towards a random player unless she is immobilized.
    • She will often switch target players on a whim.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Fuse Box - A fuse box that is capable of disabling the electric field, allowing passage to the next area. It is missing the energy needed to operate.
Fuse - A fuse needed to restore power to the fuse box. It will randomly spawn somewhere on the map and can be picked up by players who come into contact with it. The player who picks up the fuse must bring it to the fuse box.
Teleport Pad - An inactive teleportation device that leads to the upper or lower level. It must be activated by hitting it with Commands.
Valve - Valves that control the directional flow of waste water. Two valves are found in the top left and top right corners of the miniboss room. They must be turned off by using Commands in order to progress to the next area.

Note:

  • Turning the valves off will also prevent the waste water from falling down on players during the fight. However, they will be turned on again after a certain amount of time, requiring players to turn them off again.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Attacks highlighted in red bypass invincibility frames.
Jabberwock - A large, mutant Subterranean Chameleon.
  • Spinning Dash: Dashes from one end of the arena to the other, attacking any targets in its way. This attack deals multiple hits, with each hit dealing a moderate amount of damage.
  • Swipe Combo: Swipes with its front claws, then follows up with a tail swing, turning itself around.
  • Gas Bomb: Throws up a gaseous orb that explodes and expands upon touching the ground. This gas lingers for a brief moment and inflicts heavy damage at any point of the attack.
  • Rampage: Walks to one end of the arena and jumps high above the screen. Jabberwock will travel to the other end of the arena, tossing down cages of Subterranean Chameleons that break upon reaching the ground. At the end, Jabberwock will jump down with Leap.
  • Leap: Jumps up and lands on either side of the arena, generating a large shockwave that deals heavy damage and inflicts  Self DebuffFaintSelf DebuffFaint for 3 seconds and  Self DebuffFlattenedSelf DebuffFlattened for 2 seconds on any players hit.
  • Overflow: Jabberwock breaks through the central manhole, flooding the arena with toxic waste water and instantly killing any players. Players must run to either side of the arena and submerge themselves in the waste water to avoid the flooding. Afterwards, Jabberwock will follow up with Leap.

}}

}}
Dialogue
  • Mid Dungeon Dialogue
  • Mid Boss Intro Quote
  • Mid Boss Outro Quote
  • Boss Intro Dialogue
  • Dungeon Victory Quote
  • Rose: Ugh, it's really stuffy here!
  • Raven: It's likely due to the waste water. Be careful, it's likely toxic.
{{
Image Name Boss Character Stats
Torta Clan's Restraints
Torta Clan's Restraints
Jabberwocky
Common

Accessory (Arm):
Additional Damage +4%
Damage Reduction +4%

}}
Gallery
Trivia
{{ }}
Updates
{{
Date Changes
KR NA
08/03/2023 08/30/2023
  • Hunter's Hideout added.
}}
Alternative Names
{{
Server Name Translation
South Korea 사냥꾼의 은신처 Hunter's Hideout
}}


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