Boundary/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Noah
|Character=Noah
|Skill=Boundary
}}
}}
<div style="float: right;">{{#ev:youtube|GumLVpE5j_U|400}}</div>
{{#ev:youtube|GumLVpE5j_U|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
|  {{Force|SilentShadowSkill5.png}}
|  {{Force|SilentShadowSkill5.png}}
| {{SkillType|A}}<br>{{SkillType|M}} Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.
| {{SkillType|A|M}} Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Liberator]] || 99 || [[Camilla#Others|[Force] Boundary (A)]]
| [[Liberator]] || 99 || {{mr|Boundary}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit)
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>Per Guarding Shadow Hit
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! Per Shadow !! Shadow Count
! Per Shadow !! Shadow Count
|-
|-
| '''{{PvE}}''' || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds
| {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 (1 on each side) || rowspan=2 | 1 {{tt|(Max: 3)|See [[#Tips and Details]]}} || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds
|-
|-
| '''{{PvP}}''' || 269% || 314%
| {{PvP}} || 269% || 314%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Noah|Boundary|Regenerating (1), Regenerating (2)|mp=32|cd2=60|cd=6}}
|- style="background:{{ColorSel|CharLight|Noah}}"
! colspan=2 | Regenerating (1) Boundary !! colspan=2 | Regenerating (2) Boundary
|- style="background:{{ColorSel|CharLight|Noah}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Regenerating (1)|50|50}} || 16 MP || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Noah
|- style="background:{{ColorSel|CharLight|Noah}}"
|dmg=671, 784
! rowspan=3 | Mode !! colspan=4 | Base
|pvp_dmg=269, 314
|- style="background:{{ColorSel|CharLight|Noah}}"
|hits=2, 3
! colspan=2 | One Side !! colspan=2 | Both Sides
|count=2
|- style="background:{{ColorSel|CharLight|Noah}}"
|count_name=Side
! Average !! Max !! Average !! Max
}}
|-
*Assumes single target.
| {{PvE}}
*Maximum includes expiry '''Shadow Crystal''' hit.
| {{formatnum:{{#expr: 671 + 784}}}}% || {{formatnum:{{#expr: 671*2 + 784*3}}}}% || {{formatnum:{{#expr: (671 + 784)*2}}}}% || {{formatnum:{{#expr: (671*2 + 784*3)*2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 269 + 314}}}}% || {{formatnum:{{#expr: 269*2 + 314*3}}}}% || {{formatnum:{{#expr: (269 + 314)*2}}}}% || {{formatnum:{{#expr: (269*2 + 314*3)*2}}}}%
|}
*Does not account for multiple targets.
*Average assumes 1 '''Guarding Shadow''' and 1 '''Shadow Crystal''' hit. Maximum includes expiry '''Shadow Crystal''' hit.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow'''. Wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
**When used directly next to an enemy, both shadows will be able to deal damage to that target.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
**The shadows will create a '''Shadow Crystal''' upon expiring as well, allowing enemies to be hit by it as well when used at a distance.
**The shadows will create a '''Shadow Crystal''' upon expiry as well, allowing enemies to be hit by it when used at a distance.
*When used directly next to an enemy, both shadows will be able to deal damage to that target.
<br>
<br>


==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah updates-table"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|KR=경계 |KRName=Boundary
|KR=경계 |KRName=Boundary
|BR=Fronteira |BRName=Boundary
|BR=Fronteira |BRName=Boundary
|FR=Vigilance |FRName=Vigilance
|PL=Czujność |PLName=Vigilance
|PL=Czujność |PLName=Vigilance
}}
}}
<br>
<br>
{{SkillNav - Liberator}}
{{SkillNav - Liberator}}

Latest revision as of 19:29, 23 March 2024

  • English
[Active] [Mod]
Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.


Requirements

Class Level Required Skill Requirement
Liberator 99 [Force] Boundary (A)


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Guarding Shadow Shadow Crystal Guarding Shadow Shadow Crystal
Per Guarding Shadow Hit
Per Shadow Shadow Count
PvE 671% 784% 2 2 (1 on each side) 1
(Max: 3)
32 MP 6 Seconds
PvP 269% 314%


Skill Traits

Regenerating (1) BoundaryRegenerating (2) Boundary
Attribute EffectMP RecoveryAttribute EffectCooldown
50% chance of regaining 50% of the MP Usage16 MP50% chance of lowering cooldown to 60%3.6 Seconds


Total Damage

ModeBase
Per SideMax
PvE3,694%7,388%
PvP1,480%2,960%
  • Assumes single target.
  • Maximum includes expiry Shadow Crystal hit.


Tips and Details

  • While most enemies are not wide enough and will only take 1 hit from either Guarding Shadow. Wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
    • When used directly next to an enemy, both shadows will be able to deal damage to that target.
  • Each of the two shadows will produce a Shadow Crystal per hit, and the Shadow Crystal deals splash damage, allowing for high damage on tightly grouped enemies.
    • The shadows will create a Shadow Crystal upon expiry as well, allowing enemies to be hit by it when used at a distance.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 01/13/2021
  • [Mod] Boundary added.


Alternative Names

Server Name Translation
South Korea 경계 Boundary
France Vigilance
Poland Czujność Vigilance
Brazil Fronteira Boundary